• Title/Summary/Keyword: User Response Time

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Adjustable Phase, Discrete Time Sinewave Generator

  • Klunium, Sawitree;Praesombool, Sukunya;Hinjit, Watcharapong;Yimman, Surapun;Dejhan, Kobchai
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.277-281
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    • 2004
  • The following paper proposes the new design of digital sine wave generator which allows users to define the phase shift of the out put sinewave according to user's demands. This new sinewave generator will have 2 outputs, cos(${\omega}_0n$) and cos(${\omega}_0n$+${\phi}$) The design of the new system starts from the construction of discrete time system with impulse response as cos(${\omega}_0n$) in a pair of conjugate complex poles and a pair of zeros at the origin and the real axis. If users want to make a phase shift of sign wave, users can change the position of zero at the real axis. The results of the experiment have shown that the new design of sign wave generator has generated sine wave with the correct phase shift according to the theory.

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A Study on Multi-Vehicle Control of Electro Active Polymer Actuator based on Embedded System using Adaptive Fuzzy Controller (Adaptive Fuzzy 제어기를 이용한 Embedded 시스템 기반의 기능성 고분자 구동체의 이중제어에 관한 연구)

  • 김태형;김훈모
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.307-310
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    • 1997
  • In case of environment requiring safety such as human body and requiring flexible shape, a conventional mechanical actuator system does not satisfy requirement. Therefore, in order to solve this problem, a research of various smart material such as EAP (Electro Active Polymer), EAC (Electro Active Ceramic) and SMA (Shape Memory Alloy) is in progress. Recently, the highest preferring material among various smart material is EP (Electrostictive Polymer), because it has very fast response time, poerful force and large displacement. The previous researches have been studied properties of polymer and simple control, but present researches are studied a polymer actuator. An EP (Electostrictive Polymer) actuator has properties which change variably as shape and environmental condition. Therefore, in order to coincide with a user's purpose, it is important not only to decide a shape of actuator and mechanical design but also to investigate a efficient controller. In this paper, we constructed the control logic with an adaptive fuvy algorithm which depends on the physical properties of EP that has a dielectric constant depending on time.

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Implementation of Remote Physical Security Systems Using Smart Phone (스마트폰을 이용한 원격 물리적 보안 시스템의 구현)

  • Lee, Moon-Goo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.217-224
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    • 2011
  • Existing wire based physical security system solutions show limitations in time and space. In order to solve these deficiencies, a remote physical security system has been implemented using smart phone based on mobile cloud computing technique. The security functions of mobile cloud computing technique include mobile device user authentication, confidentiality of communication, integrity of information, availability of system, and target system access control, authority management and secure hand off etc. Proposed system has been constructed as remote building management system using smart phone, and also has been efficient to reduce energy cost (5~30%), result of system average access and response time 7.082 second. This systems are evaluated to have high efficiency compared to performance.

An Efficient Caching Scheme to Enhance the Response Time of Geospatial Web Services (지리공간 웹 기반 서비스에서 응답시간을 향상시키기 위한 효율적인 캐싱 기법)

  • Moon, Jin-Yong
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.395-400
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    • 2009
  • The wide spread of the Internet service has brought in web GIS development. But, there are problems of the user access latencies, the network traffic, and the server overload in Internet Geographic Information System because spatial data are transferred in large volumes. In this paper, I propose a cache algorithm on client side to solve the above problems. The proposed algorithm demonstrates the performance improvement over known studies by utilizing unit time and spatial proximity. In addition, this paper conducts a performance evaluation to measure the improvement in algorithm efficiency and analyzes the results of the performance evaluation. When spatial data queries are conducted, according to our performance evaluation, hit rate has been improved over the existing algorithms.

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PEC: A Privacy-Preserving Emergency Call Scheme for Mobile Healthcare Social Networks

  • Liang, Xiaohui;Lu, Rongxing;Chen, Le;Lin, Xiaodong;Shen, Xuemin (Sherman)
    • Journal of Communications and Networks
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    • v.13 no.2
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    • pp.102-112
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    • 2011
  • In this paper, we propose a privacy-preserving emergency call scheme, called PEC, enabling patients in life-threatening emergencies to fast and accurately transmit emergency data to the nearby helpers via mobile healthcare social networks (MHSNs). Once an emergency happens, the personal digital assistant (PDA) of the patient runs the PEC to collect the emergency data including emergency location, patient health record, as well as patient physiological condition. The PEC then generates an emergency call with the emergency data inside and epidemically disseminates it to every user in the patient's neighborhood. If a physician happens to be nearby, the PEC ensures the time used to notify the physician of the emergency is the shortest. We show via theoretical analysis that the PEC is able to provide fine-grained access control on the emergency data, where the access policy is set by patients themselves. Moreover, the PEC can withstandmultiple types of attacks, such as identity theft attack, forgery attack, and collusion attack. We also devise an effective revocation mechanism to make the revocable PEC (rPEC) resistant to inside attacks. In addition, we demonstrate via simulation that the PEC can significantly reduce the response time of emergency care in MHSNs.

A study on 3 Dimensional Tactile Display(I). (3차원 촉각 디스플레이에 관한 연구(I))

  • Choi, T.J.;Kim, H.K.;Kim, J.K.;Hur, W.
    • Proceedings of the IEEK Conference
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    • 2001.06e
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    • pp.93-96
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    • 2001
  • Tactile display devices use an array of pins mounted in the form of a matrix to present three-dimensional shapes to the user by raising and lowering. With a denser matrix of mounted pins, it can be expected that shape identification will be become easier and the time required for identification will also become shorter, but that problems of difficulty in fabrication will arise. It is necessary to consider such trade-offs in the development of such devices. This study conducted experiments to study the effect of pin pitch on shape identification as Part of the fundamental investigation of this subject. The experiment used three tactile display devices with pin pitches of In, 2mm and 3mm for geometrical shape identification, with response time and rate of misidentification taken as the performance data. Surfaces, edgs and vertices of three-dimensional shapes were used as the shape primitives for displayed shapes and several of each type were selected for presentation. The results obtained revealed that performance has different relationships to pin pitch with different shape primitives.

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The Study for Improvement Method of Landscape Simulation Program (경관시뮬레이션 프로그램 개선방안에 관한 연구)

  • Lee, Dong-Hwa;Kim, Jae-Myeong
    • Journal of KIBIM
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    • v.10 no.4
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    • pp.89-97
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    • 2020
  • The purpose of this study is to identify the problems of the currently used 3D spatial information utilization system to realize a more accurate landscape and to establish a user-oriented environment to improve the utilization plan for future landscape evaluation. As citizens' interest in urban landscapes with strong public characteristics increases and the speed of urban development also increases, more suitable simulation methods for landscape management are required. Nevertheless, there are many cases of inconvenient correction according to development changes along with many errors in various steps for creating landscape simulation. Therefore, in performing landscape deliberation according to development, it is necessary to create more accurate and efficient landscape simulation, and if changes occur after the initial deliberation, a process that can quickly and conveniently correct and supplement data is needed. In addition, it is necessary to create landscape simulation so that the created modeling source can be used by being compatible with other application programs. In this study, a method of constructing a more accurate and efficient simulation at the time of initial deliberation and a method of creating a landscape simulation model for rapid response to a plan that is changed at the time of re-deliberation are described.

Hyperledger Fabric and Asymmetric Key Encryption for Health Information Management Server (하이퍼레저 패브릭과 비대칭키 암호화 기술을 결합한 건강정보 관리서버)

  • Han, Hyegyeong;Hwang, Heejoung
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.922-931
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    • 2022
  • Recently, the need for health information management platforms has been increasing for efficient medical and IT technology research. However, health information is requiring security management by law. When permissioned blockchain technology is used to manage health information, the integrity is provided because only the authenticated users participate in bock generation. However, if the blockchain server is attacked, it is difficult to provide security because user authentication, block generation, and block verification are all performed on the blockchain server. In this paper, therefore, we propose a Health Information Management Server, which uses a permissioned blockchain algorithm and asymmetric cryptography. Health information is managed as a blockchain transaction to maintain the integrity, and the actual data are encrypted with an asymmetric key. Since using a private key kept in the institute local environment, the data confidentiality is maintained, even if the server is attacked. 1,000 transactions were requested, as a result, it was found that the server's average response time was 6,140ms, and the average turnaround time of bock generation was 368ms, which were excellent compared to those of conventional technology. This paper is that a model was proposed to overcome the limitations of permissioned blockchains.

Performance Evaluation of Synchronization Algorithms for Multi-play Real-Time Strategy Simulation Games (멀티플레이 실시간 전략 시뮬레이션 게임을 위한 동기화 알고리즘들의 성능 평가)

  • Min Seok Kang;Kyung Sik Kim;Sam Kweon Oh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1280-1283
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    • 2008
  • The network performance of MOGs(Multiplayer Online Games) can be measured by the amount of network loads and the response times on user inputs. This paper introduces a frame locking algorithm and a game turn algorithm that have been used for game synchronization in the area of RTS(Real-time Strategy Simulation) Games, a kind of MOG; the results of performance evaluation of these two algorithms are also given. In addition, a server architecture for MOG servers in which replacing synchronization algorithms can be done easily for pursuing efficient performance evaluation, is also introduced.

Harmony Matters in Alarm Design: Investigating the Impact of Consonance on Alarm System

  • Ilgang Mukko Lee;Yunsun Alice Hong;Juhyun Jay Lee;Kwanghee Han
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.406-416
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    • 2023
  • Alarm system performance is a critical aspect of safety. While existing research has extensively examined the influence of acoustic attributes on alarm performance, consonance's impact remains largely uncharted territory. This study bridges this research gap by investigating the effect of consonance on alarm systems. We extend our investigation to encompass not only the sound characteristics of the alarm but also the acoustic qualities of the surrounding environment, recognizing their potential impact on alarm efficacy. Prior studies consistently link consonance to annoyance levels, resulting in a negative user experience. Thus, we explore the relationship between consonance and alarm system performance, with a particular focus on modulating annoyance as an explanatory factor. Utilizing an oddball paradigm, we categorized standard and oddball sounds into consonant and dissonant types, creating four sound combinations. Participants were asked to respond to the irregularly presented oddball sounds while ignoring the constantly presented standard sounds. Our results reveal significant differences between groups, with the Standard Consonant/Oddball Dissonant (SC/OD) group displaying notably slower response times than the Standard Dissonant/Oddball Consonant (SD/OC) group. This reaction time variation aligns with differences in annoyance levels, as the SC/OD group reports higher annoyance, suggesting that reaction time discrepancies may be linked to increased arousal due to heightened annoyance.