• Title/Summary/Keyword: User Pattern Change

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Effect of the VOD Holdback Strategy Change on IPTV and Cable TV VOD Usage (VOD 홀드백 정책 변화가 IPTV와 케이블TV VOD 이용에 미치는 영향)

  • Cho, Sukhyun;Chung, Donghun
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.142-150
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    • 2015
  • This study examines the effect of changes in the content distribution strategy on VOD usage by comparing the VOD usage pattern following the changes in the IPTV and Digital Cable SVOD holdback policy. The result of this study shows that after changing the SVOD holdback from one week to three weeks, the VOD usage decreased up to 50 percent while paid VOD revenue increased as a result of the rise in PPM. The time series analysis shows statistical decrease in the number of SVOD usage, SVOD usage per user, and PPV revenue per user while VOD revenue per user increased significantly. Moreover, SVOD usage within the drama genres such as mini-series, weekend series, weekend special series, and sitcom decreased significantly. This research provides a case study on the effect of the broadcaster's content distribution policy on the VOD user behavior thus proposing broadcasters and platform operators the ways of establishing distribution strategy as well as invigorating the VOD usage.

A Study on the Environmental Organization within the Exhibition Space of the Contemporary Museum (현대 박물관건축 전시공간의 환경구성방법에 관한 연구)

  • Lee Sung-Hoon
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.169-177
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    • 2005
  • The purpose of this study was to find the characteristics of the exhibition space planning methodology as 'Spatialization of Knowledge' through analyzation of the spatial structure in the contemporary museum architecture. The result of this study is expected to apply in designing an exhibition space and may become a target point. Further more this study can result a museum design to assist actual museum to fully function and play a role as a service facility for users by containing broad knowledge and fair understanding of user's needs in museum planning. Basic survey of museum architecture history will help visualizing conceptual structure of the museum exhibition and the 'Space Syntax' method has been used to make this conceptual data more objective. This study found that the contemporary museums most likely to include in its planning the various spatial organization in order to convey knowledge. The result reflects the needs of modern society which shows the design accepting individuality in society with variety of needs. And this also explains that museum space organization has to reflect various ways or methods of conveying knowledge. In addition, users have tendency to prefer more open space organization for easy access and approach in exhibition environment. It is clear to see the change in today's viewing pattern that the users prefer flexible exhibition space where they can be more proactive in receiving knowledge by following their own circulation over architecturally constrained circulation pattern within the exhibition area.

Development of Basic Application Software for KOMPSAT High Resolution Images

  • Park S. Y.;Lee K. J.;Kim Y. S.
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.509-511
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    • 2004
  • This paper outlines the development of image processing system, which will allow the general users in Government and Public organizations easily to use and apply KOMPSAT EOC images in their own business. The system includes an import/export module of EOC image distributed in Hierarchical Data Format (HDF) file and various image processing analysis modules. Especially, the image mosaic and subset functions are designed to use EOC image as an image map, generating the Ortho-image module. To update the various spatial data with EOC image, some essential modules such as change detection by pattern recognition, overlay between images and vector data, and modification of vector data are implemented in the system. The system is developed based on the user request analysis of government agency, and suited for more efficient use of satellite image in public applications. Such system is expected to contribute to practical application of KOMPSAT-2 that will be launched in 2005. Further efforts will be made to accommodate the KOMPSAT -2 MSC data.

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Developement of On-Line System for Vibration Signal Analysis (진동신호 분석을 위한 On-Line 시스템 개발)

  • Kim, O.S.;Rim, S.J.;Kim, Y.S.;Lee, Y.G.;Kim, J.C.;Chung, C.S.;Chung, S.J.
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.616-619
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    • 1995
  • This paper describes developement of on-line system for vibration signal analysis. In the power system, the main reason of transformer fault is due to a large amount of current by a short-circuit and a ground-fault. The electromagnetic force caused by fault-current deforms transformer windings and results in vibration pattern change. Therefore if the continuous on-line vibration monitoring on transformer is performed, an incipient failure can be detected. The developed system is composed of data acquisition devices, user interface program, signal processing program, diagnosis and trend analysis program, self diagnosis program and communication program.

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A Study on the Change of Heat Transmission Coefficient According to the Degree of Windows Slope (창의 경사도에 따른 열관류율 변화에 관한 연구)

  • 황하진;이경희
    • Journal of the Korean housing association
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    • v.12 no.3
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    • pp.133-140
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    • 2001
  • This study investigated the heat transmission coefficient through the experiment that the skylight, slope window of 60 degree and 30 degree consisted of pair glass and the double window of external window and internal window paper were suitable for heat insulation. As the result of experiment, the heat transmission coefficient of slope window was 1.06 times in the 60 degree, 1.18 times in the 30 degree and 1.31 times in the skylight as a standard lateral window. The heat transmission coefficient in the double window of external window and internal window paper was 3.017$\textrm{㎉}$/$\textrm{m}^2$.hr.$^{\cire}C$. The slope window was not suitable for the prescription by the increase of the heat transmission coefficient, so the user must pay attention to the treatment. This study investigated only the slope window of 12mm and 16mm pair glass and the double window of external window and internal window paper, study on the various pattern of window must be achived in a future.

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Eulerian Two-Phase Flow Analysis for Solid-Liquid Mixing in a Industrial Mixer (산업용 교반기의 고체-액체 혼합에 대한 Eulerian Two-Phase 유동해석)

  • Song, Ae-Kyung;Hur, Nahm-Keon;Won, Chan-Shik;Ahn, Ick-Jin
    • 유체기계공업학회:학술대회논문집
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    • 2006.08a
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    • pp.471-474
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    • 2006
  • The Mixer is apparatus that help precipitation or an inhomogeneous distribution of various phases to be mixed and that user makes necessary material mixing one or the other. Mainly the mixer which is used from chemical and food industry is very important system in engineering that mixes the material. The inside flow of the mixer under the actual states which put a basis in flow of the fluid is formed rotation of the impeller. The inside flow of impeller will be caused by various reasons change with shape of impeller, number of rotation, mixing material and flow pattern of free surface etc. Also mixer study depended in single-phase flow and experimental research. So the numerical analysis of flow mixing solid-fluid particle is simulated. It is become known, that the case where agitator inside working fluid includes the solid particle the sinkage reverse which the solid particle has decreases an agitation efficiency. From the research which it sees the hazard solid which examines the effect where the change of the sinkage territory which it follows agitation number of revolution and diameter of the particle goes mad to an agitator inside flow distribution - numerical analysis the inside flow distribution of liquid state with Eulerian Two-Phase Method.

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The Evolution of Smartphone Game System through Auto Play System (자동 전투 시스템을 통해 본 스마트폰 게임 시스템의 진화)

  • Cho, Eun-Ha
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.27-34
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    • 2016
  • New game systems have emerged with the rapid growth of Korea smartphone game industry. Especially auto battle system introduced in RPG which is the most popular genre, which has brought a significant change in the understanding of the computer games. To understand this change, it is necessary to look at what circumstances did emerge auto battle system. What is important here is the smart phone as the technical apparatus which defines the presence of a smart phone game, and the use pattern of the smart phone. the technical device and Its use pattern are affecting the activity of the user how to play the game, game developers are to create the game system according to this play style. By examining the appearance and growth of this auto battle system, we can confirm that the micro changes in the game system, reflect changes in the present form of a computer game. This fact will widen the understanding of the history of computer games.

Object VR-based 2.5D Virtual Textile Wearing System : Viewpoint Vector Estimation and Textile Texture Mapping (오브젝트 VR 기반 2.5D 가상 직물 착의 시스템 : 시점 벡터 추정 및 직물 텍스쳐 매핑)

  • Lee, Eun-Hwan;Kwak, No-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.19-26
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    • 2008
  • This paper is related to a new technology allowing a user to have a 360 degree viewpoint of the virtual wearing object, and to an object VR(Virtual Reality)-based 2D virtual textile wearing system using viewpoint vector estimation and textile texture mapping. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multiview 2D images of clothes model for object VR, and three-dimensionally viewing its virtual wearing appearance at a 360 degree viewpoint of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi -automatic processing possible to reduce the manual works to a minimum. According to the proposed system, it can motivate the creative activity of the designers with simulation results on the effect of textile pattern design on the appearance of clothes without manufacturing physical clothes and, as it can help the purchasers for decision-making with them, promote B2B or B2C e-commerce.

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A Topic Modeling-based Recommender System Considering Changes in User Preferences (고객 선호 변화를 고려한 토픽 모델링 기반 추천 시스템)

  • Kang, So Young;Kim, Jae Kyeong;Choi, Il Young;Kang, Chang Dong
    • Journal of Intelligence and Information Systems
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    • v.26 no.2
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    • pp.43-56
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    • 2020
  • Recommender systems help users make the best choice among various options. Especially, recommender systems play important roles in internet sites as digital information is generated innumerable every second. Many studies on recommender systems have focused on an accurate recommendation. However, there are some problems to overcome in order for the recommendation system to be commercially successful. First, there is a lack of transparency in the recommender system. That is, users cannot know why products are recommended. Second, the recommender system cannot immediately reflect changes in user preferences. That is, although the preference of the user's product changes over time, the recommender system must rebuild the model to reflect the user's preference. Therefore, in this study, we proposed a recommendation methodology using topic modeling and sequential association rule mining to solve these problems from review data. Product reviews provide useful information for recommendations because product reviews include not only rating of the product but also various contents such as user experiences and emotional state. So, reviews imply user preference for the product. So, topic modeling is useful for explaining why items are recommended to users. In addition, sequential association rule mining is useful for identifying changes in user preferences. The proposed methodology is largely divided into two phases. The first phase is to create user profile based on topic modeling. After extracting topics from user reviews on products, user profile on topics is created. The second phase is to recommend products using sequential rules that appear in buying behaviors of users as time passes. The buying behaviors are derived from a change in the topic of each user. A collaborative filtering-based recommendation system was developed as a benchmark system, and we compared the performance of the proposed methodology with that of the collaborative filtering-based recommendation system using Amazon's review dataset. As evaluation metrics, accuracy, recall, precision, and F1 were used. For topic modeling, collapsed Gibbs sampling was conducted. And we extracted 15 topics. Looking at the main topics, topic 1, top 3, topic 4, topic 7, topic 9, topic 13, topic 14 are related to "comedy shows", "high-teen drama series", "crime investigation drama", "horror theme", "British drama", "medical drama", "science fiction drama", respectively. As a result of comparative analysis, the proposed methodology outperformed the collaborative filtering-based recommendation system. From the results, we found that the time just prior to the recommendation was very important for inferring changes in user preference. Therefore, the proposed methodology not only can secure the transparency of the recommender system but also can reflect the user's preferences that change over time. However, the proposed methodology has some limitations. The proposed methodology cannot recommend product elaborately if the number of products included in the topic is large. In addition, the number of sequential patterns is small because the number of topics is too small. Therefore, future research needs to consider these limitations.

온라인 목록 검색 행태에 관한 연구-LINNET 시스템의 Transaction log 분석을 중심으로-

  • 윤구호;심병규
    • Journal of Korean Library and Information Science Society
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    • v.21
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    • pp.253-289
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    • 1994
  • The purpose of this study is about the search pattern of LINNET (Library Information Network System) OPAC users by transaction log, maintained by POSTECH(Pohang University of Science and Technology) Central Library, to provide feedback information of OPAC system design. The results of this study are as follows. First, for the period of this analysis, there were totally 11, 218 log-ins, 40, 627 transaction logs and 3.62 retrievals per a log-in. Title keyword was the most frequently used, but accession number, bibliographic control number or call number was very infrequently used. Second, 47.02% of OPAC, searches resulted in zero retrievals. Bibliographic control number was the least successful search. User displayed 2.01% full information and 64.27% local information per full information. Third, special or advanced retrieval features are very infrequently used. Only 22.67% of the searches used right truncation and 0.71% used the qualifier. Only 1 boolean operator was used in every 22 retrievals. The most frequently used operator is 'and (&)' with title keywords. But 'bibliographical control number (N) and accessionnumber (R) are not used at all with any operators. The causes of search failure are as follows. 1. The item was not used in the database. (15, 764 times : 79.42%). 2. The wrong search key was used. (3, 761 times : 18.95%) 3. The senseless string (garbage) was entered. (324 times : 1.63%) On the basis of these results, some recommendations are suggested to improve the search success rate as follows. First, a n.0, ppropriate user education and online help function let users retrieve LINNET OPAC more efficiently. Second, several corrections of retrieval software will decrease the search failure rate. Third, system offers right truncation by default to every search term. This methods will increase success rate but should considered carefully. By a n.0, pplying this method, the number of hit can be overnumbered, and system overhead can be occurred. Fourth, system offers special boolean operator by default to every keyword retrieval when user enters more than two words at a time. Fifth, system assists searchers to overcome the wrong typing of selecting key by automatic korean/english mode change.

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