• Title/Summary/Keyword: User Life

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Evaluation of Economy Feasibility for Bridge Superstructures Using LCC Optimal Design (LCC 최적설계를 황용한 교량 상부구조의 경제성 평가)

  • Ahn Ye-Jun;Lee Kwang-Kyun;Park Jang-Ho;Shin Young-Seok
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2006.04a
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    • pp.549-556
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    • 2006
  • Life cycle cost is one of important factors in the evaluation of economy feasibility. Load carrying capacity curves for girders and decks are derived on the basis of bridge diagnostic results and condition grade curves to determine the service life and life cycle profile. The total life cycle costs including initial cost, damage cost, maintenance cost, user cost, and etc for the service life are calculated for steel box girder, PSC-I girder and rationalized plate girder. The optimal designs are performed for various service lifes and different superstructure types. The effects of parameters on the life cycle cost are investigated and the economy feasibility is evaluated through the sensitivity analysis.

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Understanding the Pattern of Mobile-phone Tasks on the 'Situational Context' : Focused on the ESR(Extend, Synchronize, Replace) Model (모바일폰 사용 영역과 상황 기반의 컨텍스트 정의 및 사용 행위의 구조 분석을 통한 테스크 모델 제안)

  • Cho, Yun-Jin;Lee, Eun-Jong
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.158-164
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    • 2008
  • This study was conducted for raising the considering the dynamical context of mobile phone use environment in the mobile-phone research. For this I identified the characteristic of the mobile phone use. The first characteristic is that the mobile phone is the context sensitive device. Also, it reflects the user's life pattern because it is the very personal device. I defined the context of mobile phone use with the basis on this identification of those characteristics. I referenced the definition, 'situational context', defining the mobile phone use context. Also, I set up the research scope within the user task that is influential from the situational context, I named this kind of task as the 'contextual task'. I developed the Contextual Task Model in this study. I named the model as the 'ESR Model'. The reason that I developed this contextual task model is that this model can help novice designers and designers unfamiliar with an application domain understand the user behavior and user centered design. And also this model can be effective to communicate each other, I identified the user's contextual tasks three kinds of model. First, the Extend Model includes user tasks that related to extending from user physical working space to the virtual level. Second model is Synchronize Model, which includes issues that lesson the blocking when use several functions at a time or sequentially. Third model is Replace Model, which is come from the characteristic of user life pattern to use the mobile phone. Finally, I proposed an application of this model, CIQ. Through the process to make CIQ I proved the effectiveness of this ESR Model.

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The verbal analysis method of user′s self-concept for the design direction of product development (제품디자인 방향설정을 위한 사용자 자아개념의 언어적 분석방법)

  • 강범규;김성현
    • Archives of design research
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    • v.15 no.4
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    • pp.399-408
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    • 2002
  • According to the improvement in quality of life and the progress of user's taste in this modern society, people great deal with the symbolic meaning of product which express user's self-concept(image). Therefore, this kind of information of users' image is needed to deal importantly for the product design development processes, particularly, the early stage of design development such as the concept design development stage. But, there is not much analysis tools which deal qualitative data of users for the design development. From this reason, the supply of information of user's image through the development of verbal analysis method of user's self-concept will help a designer. For this purpose, this study not only developed the twenty-one factors in order to evaluate user's self-concept, but also suggested that the new approach method that can classify user's group within the same characteristic of user's image using the twenty-one developed verbal measurement items with tools of statistical analysis for the design direction of product. The developed this verbal analysis tool was testified through the case study in this research work.

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User Adaptation Using User Model in Intelligent Image Retrieval System (지능형 화상 검색 시스템에서의 사용자 모델을 이용한 사용자 적응)

  • Kim, Yong-Hwan;Rhee, Phill-Kyu
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3559-3568
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    • 1999
  • The information overload with many information resources is an inevitable problem in modern electronic life. It is more difficult to search some information with user's information needs from an uncontrolled flood of many digital information resources, such as the internet which has been rapidly increased. So, many information retrieval systems have been researched and appeared. In text retrieval systems, they have met with user's information needs. While, in image retrieval systems, they have not properly dealt with user's information needs. In this paper, for resolving this problem, we proposed the intelligent user interface for image retrieval. It is based on HCOS(Human-Computer Symmetry) model which is a layed interaction model between a human and computer. Its' methodology is employed to reduce user's information overhead and semantic gap between user and systems. It is implemented with machine learning algorithms, decision tree and backpropagation neural network, for user adaptation capabilities of intelligent image retrieval system(IIRS).

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A Lifelog Tagging Interface using High Level Context Recognizer based on Probability (확률기반 상위수준 컨텍스트 인식기를 활용한 라이프로그 태깅 인터페이스)

  • Hwang, Ju-Won;Lee, Young-Seol;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.781-785
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    • 2009
  • We can constantly gather personal life log from developed mobile device. However, gathered personal life log in mobile environment have a large amount log and uncertainty such as uncertainty of mobile environment, limited capacity and battery of mobile device. Tagging task using a landmark such as a key word should be required to overcome the above problem and to manage personal life log. In this paper, we propose new tagging method and a life log tagging interface using high level context recognizer based on probability. The new tagging method extract high level context such as landmark of life log using recognizer which is modeled from bayesian network and recommend recognized high level context to user using tagging interface. Finally user can directly do tagging task to life log. This task is a special feature in our process. As the result of experiments in task support level which include usability, level of a goal, function and leading, we achieved a feeling of satisfaction of 81%.

Development of a CAD-based General Purpose Optimal Design and Its Application to Structural Shape for Fatigue Life (캐드 기반 범용 최적설계 시스템 개발 및 피로수명을 위한 구조형상최적설계에의 응용)

  • Kwak, Byung-Man;Yu, Yong-Gyun
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1340-1345
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    • 2003
  • In this paper, an integrated optimal design software system for structural components has been developed which interfaces existing commercial codes for CAD, CAE and Optimization. They include specialized optimal design software codes such as iSIGHT and VisualDOC, optimization module imbedded in CAD software developed by CAD developers, and optimal design software systems based on API of commercial CAD software. The advantages of the CAD imbedded optimal design approach and those of specialized optimal design software are taken to develop the system. The user defines optimal design formulation in the user interface for problem definition in the CAD control stage, where design variables are directly selectable from the CAD model and various properties and performance functions defined. The commercial CAD codes, Open I-DEAS are used for the development. The resulting software is minimally connected to CAD and CAE systems while keeping maximum independence from each other. This assures flexibility and freedom for problem definition. Fatigue life optimization is taken as a nontrivial application area. As a specific example, the shape design of a knuckle part of an automobile is performed, where the minimum fatigue life over the material domain in terms of the number of cycles of a curb strike are maximized under the constraint of not exceeding the current mass. The fatigue life has been improved by four times of the initial life. The developed software is illustrated to maintain the advantages of existing optimal design software systems while improving independency and flexibility.

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Usability Evaluation for Life-logging Application (라이프로깅 애플리케이션 사용성 평가)

  • Lee, Joeun;Kwon, Jieun
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.43-49
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    • 2016
  • As user-centered design and content development emerge, the research and the establishment of items on usability evaluation are becoming more important. However, research on usability evaluation for digital systems in specific areas of mobile applications is still incomplete. Due to the recent development of wearable devices and smartphones, development and usage of quantified-self and life-logging applications has been rapidly increasing. This study aims to establish evaluation items and the main factors for the usability assessment of the applications that support life-logging services. In order to establish evaluation factors for life-logging application usability, we first gathered existing usability assessment items and selected the initial items through the Focus Group Interview(FGI). Second, we conducted user assessment surveys on the selected initial questionnaires and performed reliability and exploratory factor analyses based on the survey results. Third, through the statistical analyses results, we established 28 usability assessment items and four factors: recognition; functionality; aesthetics; and satisfaction. Finally, we discussed the expectations and limitations of the established usability assessment. The results from this paper could be used as a guideline for the usability assessment of life-logging applications and thus will contribute to effective content development.

Analysis of Teacher's Needs on a Life-cycle System of the Educational Digital Contents through a Case Study of EDUNET (에듀넷 사례를 통한 교육용 디지털 콘텐츠 수명주기에 대한 교사 요구사항 분석)

  • Cha, Hyunjin;Hwang, Yunja
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.101-112
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    • 2019
  • This study aims to draw implications on a life-cycle system of digital contents through a case study about EDUNET in order to maintain the quality and efficiency of the service for educational digital contents in the primary and secondary education area. To achieve the objective, lead teachers in EDUNET service participated in requirements analysis about the life-cycle of the digital contents, for example, contents utilization periods, the periods for being updated, etc. From the results, it was found that a systematic life-cycle framework should be established to re-evaluate the contents in service and provide a quality of contents, responding to consistent changes for educational environments in teaching-learning and for educational topics/directions, or according to educational content's substance such as curriculum or extra-curriculum. This study contributes to suggesting needs to implement the systematic management of contents based on a life-cycle system by analyzing user's requirements in order to provide user-friendly service for the K-12 educational digital contents.

A Study on the Characteristics of Everydayness in Contemporary Architecture - Focused on the Contemporary Japanese Architectural Works - (현대건축에 나타난 일상성의 특징에 관한 연구 - 일본 현대건축의 사례를 중심으로 -)

  • Kim, Jeong-Suk;Choi, Wang-Don
    • Korean Institute of Interior Design Journal
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    • v.22 no.2
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    • pp.39-47
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    • 2013
  • The purpose of this study is to search for values and meanings of everydayness as a design concept by organizing concepts of 'everydayness' shown in contemporary architecture and systematically describing its characteristics through various analysis methods. 'Eerydayness' shown in contemporary architecture is defined and the criteria of case study are suggested, so that characteristics of everyday can be identified by systematically classifying and analyzing the Japanese cases in order to find the values and meanings of everydayness. The findings of this study are as follows: first, materials that show users' everydayness has indefinite potential as an element of architecture concept, and they play the role of communication and sympathy between architecture and users; second, implementation of everydayness leads to design emergence; third, everydayness can be widely applied to architecture; fourth, everydayness can be implemented regardless of architecture uses. In conclusion, the value of everydayness in contemporary architecture is that it draws user-based diverse and fresh architectural expressions that lead to opulent designs. To users, everydayness improves satisfaction of life gained from architecture and provides rich life environment because it changed common human life to a form of art.