• 제목/요약/키워드: User Internet

검색결과 4,231건 처리시간 0.038초

A Memory Configuration Method for Virtual Machine Based on User Preference in Distributed Cloud

  • Liu, Shukun;Jia, Weijia;Pan, Xianmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권11호
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    • pp.5234-5251
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    • 2018
  • It is well-known that virtualization technology can bring many benefits not only to users but also to service providers. From the view of system security and resource utility, higher resource sharing degree and higher system reliability can be obtained by the introduction of virtualization technology in distributed cloud. The small size time-sharing multiplexing technology which is based on virtual machine in distributed cloud platform can enhance the resource utilization effectively by server consolidation. In this paper, the concept of memory block and user satisfaction is redefined combined with user requirements. According to the unbalanced memory resource states and user preference requirements in multi-virtual machine environments, a model of proper memory resource allocation is proposed combined with memory block and user satisfaction, and at the same time a memory optimization allocation algorithm is proposed which is based on virtual memory block, makespan and user satisfaction under the premise of an orderly physical nodes states also. In the algorithm, a memory optimal problem can be transformed into a resource workload balance problem. All the virtual machine tasks are simulated in Cloudsim platform. And the experimental results show that the problem of virtual machine memory resource allocation can be solved flexibly and efficiently.

Accountable Attribute-based Encryption with Public Auditing and User Revocation in the Personal Health Record System

  • Zhang, Wei;Wu, Yi;Xiong, Hu;Qin, Zhiguang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권1호
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    • pp.302-322
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    • 2021
  • In the system of ciphertext policy attribute-based encryption (CP-ABE), only when the attributes of data user meets the access structure established by the encrypter, the data user can perform decryption operation. So CP-ABE has been widely used in personal health record system (PHR). However, the problem of key abuse consists in the CP-ABE system. The semi-trusted authority or the authorized user to access the system may disclose the key because of personal interests, resulting in illegal users accessing the system. Consequently, aiming at two kinds of existing key abuse problems: (1) semi-trusted authority redistributes keys to unauthorized users, (2) authorized users disclose keys to unauthorized users, we put forward a CP-ABE scheme that has authority accountability, user traceability and supports arbitrary monotonous access structures. Specifically, we employ an auditor to make a fair ruling on the malicious behavior of users. Besides, to solve the problem of user leaving from the system, we use an indirect revocation method based on trust tree to implement user revocation. Compared with other existing schemes, we found that our solution achieved user revocation at an acceptable time cost. In addition, our scheme is proved to be fully secure in the standard model.

Multimodal Sentiment Analysis for Investigating User Satisfaction

  • 황교엽;송쯔한;박병권
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권3호
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    • pp.1-17
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    • 2023
  • Purpose The proliferation of data on the internet has created a need for innovative methods to analyze user satisfaction data. Traditional survey methods are becoming inadequate in dealing with the increasing volume and diversity of data, and new methods using unstructured internet data are being explored. While numerous comment-based user satisfaction studies have been conducted, only a few have explored user satisfaction through video and audio data. Multimodal sentiment analysis, which integrates multiple modalities, has gained attention due to its high accuracy and broad applicability. Design/methodology/approach This study uses multimodal sentiment analysis to analyze user satisfaction of iPhone and Samsung products through online videos. The research reveals that the combination model integrating multiple data sources showed the most superior performance. Findings The findings also indicate that price is a crucial factor influencing user satisfaction, and users tend to exhibit more positive emotions when content with a product's price. The study highlights the importance of considering multiple factors when evaluating user satisfaction and provides valuable insights into the effectiveness of different data sources for sentiment analysis of product reviews.

인터넷 티켓팅 시스템의 사용과 만족에 영향을 미치는 요인 (A Study on the Factors Affecting the Use and Satisfaction of Internet Ticketing Systems)

  • 우성화;김경규;장항배;신호경
    • Asia pacific journal of information systems
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    • 제17권3호
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    • pp.1-24
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    • 2007
  • With the development of information technology (IT), various information systems (IS) such as Web-based systems and mobile systems have appeared utilizing different technologies. However, recent studies on IS use and user satisfaction rarely account for technological differences among IS and environmental characteristics where IS are intended to be used. The purpose of this research is to investigate the determinants of the use of Web-based ticketing systems for cultural activities and to empirically validate their relationships. Environmental psychology suggests that human beings respond to external stimuli from environments with their emotions, and their emotional states influence human actions, e.g., IS use in this research. Applying environmental psychology to the use of Web-based systems in the culture and entertainment industry, we propose that web site characteristics first influence a user's internal state of mind (i.e., flow) and then the flow state influences the IS use. Studies related to the state of flow collectively affirm the key role played by the flow construct in shaping individual attitudes and behaviors toward IS. Users' flow states are captured by their shopping enjoyment, perceived behavioral control, and the level of concentration on the IS use. Referring to social presence theory, we have included such web site characteristics as content quality, context of web site, and community quality. In our research model, a second order construct is utilized to represent web site quality, because flow theory suggests that holistic experiences with web-based systems (rather than individual characteristics of the web site) are important in explaining the IS use. Further, we have included trust as another important factor influencing the IS use since business transactions on the web encompass higher uncertainty comparing to offline transactions. In order to test our hypotheses, we have conducted an online survey which results in 1,141 valid responses in the final sample. The data were collected from respondents who have experiences in Internet ticketing systems. Although it was a convenient sample, the sample represents a wide variety of user demographics. Validity and reliability of the research instrument were tested and research hypotheses were examined using PLS Graph 3.0. The results indicate that web site characteristics significantly influence the level of user concentration, user's enjoyment in shopping, and perceived behavioral control. Further, the use of Internet ticketing systems is influenced by users' flow states and trust in the web channel. User satisfaction is turned out to be affected by the use of Internet ticketing systems. Unlike extant research on the relationship between web site characteristics and its use, our study has found that, in the culture and entertainment industry, the impact of web site characteristics on IS use is mediated by a user's flow state. This finding has a practical implication that web site design should include as many features that enhance shopping enjoyment and concentration. Other practical implications of these findings and future research implications are also discussed.

An Empirical Study on Moderating Effects of Espoused National Cultural Values on Internet Community Stickiness

  • Kwon, Sun-Dong;Yang, Hee-Dong;Fang, Hualong;Ko, Mi-Hyun
    • Journal of Information Technology Applications and Management
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    • 제15권3호
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    • pp.169-194
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    • 2008
  • Recently, the concept of web site stickiness receives attention as a measure of strategy to influence user's visit and behavior on web sites. Web site stickiness means site visit frequency and stay duration. This study investigates the moderating effect of espoused national cultural values on Internet community stickiness with the assumption that dimensional values of national culture can be internalized as individual’s espoused values. Espoused values (i.e., espoused national cultural values) are defined as the degree to which an individual embraces the values of his or her national culture. Our findings can be summarized as follows. First, femininity and power distance moderate the influence of user participation on Internet community stickiness. Second, uncertainty avoidance and power distance moderates the effect of social influence on Internet community stickiness. However, femininity and collectivism do not moderate the effect of social influence on Internet community stickiness. Third, uncertainty avoidance, femininity, and collectivism moderate the influence of network effect on Internet community stickiness. Fourth, masculinity does not moderate the influence of usefulness on Internet community stickiness.

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초등학생의 인터넷 중독과 VDT 증후군 및 건강행위 간의 관련성 (The Relationship with Internet Addiction, VDT Syndrome and Health Behavior of Elementary School Students)

  • 이경란;황미혜
    • 한국학교ㆍ지역보건교육학회지
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    • 제9권2호
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    • pp.65-80
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    • 2008
  • Objectives: To identify the relationship between the internet addition of elementary school students, and their health behavior and VDT syndrome, and thereby to detect the impact of internet addiction on the health behavior of elementary school students, to get the basic information necessary to develop a prevention program for internet addiction and to plan for VDT syndrome prevention program. Methods: We conducted this study during the period from jun 27, 2007 through July 8, 2007. The subjects of this study were 416 children whose grades were in 4th through 6th grades of elementary schools located in the city A in Kyung Pook Providence. Data were obtained from self-rating questionnaires. The questionnaires were composed of Korean Internet Addiction Self-examination on Internet Use Patterns (K-scale), Health Behavior Profile, VDT Syndrome, and general characteristics. We used t-test, AVOVA with Ducan method for Post-hoc comparison in means comparison between groups, $X^2$-test for frequency analysis and Pearson's correlation coefficient. We used SPSS/PC(12.0 ver) program and the LISREL 8.53 Win program for covariance structural analysis. Results: Major results were as follows. 1. The internet addiction propensity distribution based on the distribution of scores were investigated according to the self diagnosis scale on internet addiction. 6.5% of them were high risk user group, 14.4% were potential risk users and 79.1% of them were common user groups. 2. Internet addictions by sex, internet use duration, frequency (days/week), time(hours/day), purpose, position, brightness of internet, attitude of parents and frequency of conversation of family members were statistically significant(p<0.01). 3. There was a statistically significant difference in VDT syndrome according to internet addiction groups(p<0.001) besides ocular symptoms, dry mouth and GI troubles. 4. The health behavior score was the lowest in high risk user group(p<0.001). There were significant differences between internet addiction groups in personal hygiene and habits of daily living(p<.002), the prevention of accidents(p<.002), the practice concerned with the prevention of infectious disease(p=.002), and mental health(p<.001). 5. There was also a significant negative correlation between internal addiction and health profile(r=-0.365, p<0.01) and a significant positive correlation between internal addiction and VDT syndrome(r=0.331, p<0.01). 6. As the result of structural model analysis, internet use time(/day), days of internet use(/1week), conversation frequency among family members, degree of brightness of internet use had significant direct effects on internet addiction. Conclusions: The results will help the development of an effective intervention program for the prevention and treatment of internal addiction by clarifying the effect of the internal addiction upon elementary school students' VDT syndrome and health behavior.

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초연결사회에서 IoT 기반의 라이프로그 데이터를 활용한 사용자 맞춤형 디바이스 지능형 캐릭터 개발 (Development of User-customized Device Intelligent Character using IoT-based Lifelog data in Hyper-Connected Society)

  • 성기훈;김정우;설상훈;강성필;최재붕
    • 한국인터넷방송통신학회논문지
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    • 제18권6호
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    • pp.21-31
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    • 2018
  • 초연결사회에서 IoT 기반의 라이프로그 데이터는 사물인터넷 기술 전반에 활용되며 사용자의 요구사항을 반영한 맞춤형 서비스의 중요 요소로 자리 잡고 있다. 또한 사용자들은 소셜네트워크서비스를 활용하여 관심사 및 감정들을 쉽게 표현하면서 다양한 라이프로그 데이터가 축척되고 있다. 본 논문에서는 IoT 기반의 라이프로그 데이터를 활용한 지능형 캐릭터를 개발하여 사용자들의 감성을 체계적으로 파악하기 위해 정성적/정량적 데이터를 수집 및 분석한다. 이를 위해 사용자가 이용하는 소셜네트워크서비스를 통한 정성적 데이터와 웨어러블 디바이스를 통한 정량적 데이터를 수집한다. 수집한 데이터는 에스노그라피를 통한 페르소나와 비교하여 신뢰성을 검증한다. 추후에는 더 많은 사용자 라이프로그 데이터를 수집하여 데이터의 신뢰성을 확보하고 분석 과정에서 오차를 줄여 개인맞춤형 서비스를 제공할 수 있도록 지능형 캐릭터를 개발할 예정이다.

리치 인터넷 어플리케이션 개념을 적용한 전자메일 기반의 통합 서비스 환경 구현 사례 연구 (An experimental study about integrated service environment based on e-mail by using rich internet application concept)

  • 김범재;신용태
    • 디지털콘텐츠학회 논문지
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    • 제7권4호
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    • pp.263-269
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    • 2006
  • 최근의 웹 동향은 포털 중심에서 사용자 중심으로 이동하고 있으며, 사용자의 편리성과 다양한 기능을 제공하는 RIA(Rich Internet Application)가 새로운 대안으로 급부상하고 있다. 이를 배경으로 많은 기업들이 사용자가 만족할 수 있는 환경에서 다양한 컨텐츠와 기능을 제공하고자 노력하고 있다. 하지만 RIA의 실제 구현에 있어서 참고할 수 있는 자료가 부족하여 구현의 방향성이나 제공기능의 정의 및 구성에 많은 어려움을 겪고 있다. 본 논문은 RIA의 개념을 충실히 따르면서 사용자 중심의 환경을 구현하는 개념과 방향성을 제공하고, 실제 사례를 제공하였다. 제시된 사례는 국내 및 국외의 환경이며, 일부는 실제 운영 중인 것이다. 본 논문에서 제시한 개념과 사례는 유/무선 환경을 동시에 지원할 수 있으며, 기존에 사용하는 메일 환경을 활용하여 구축할 수 있다. 이러한 점 때문에 쉽고 다양한 기능을 제공하며 경쟁력 있는 사용자 환경을 구현하고자 하는 포탈(portal)이나 관련 회사의 실무자들에게 많은 도움이 될 것으로 확신한다.

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모바일 인터넷 표준 GUI 개발을 위한 사용성 평가 기술 연구 -감성만족도 향상을 위한 디자인 평가 기술 개발을 중심으로- (The Study of Usability Evaluation Method for the Mobile Internet GUI -Based on design evaluation method development for improvement of Emotional satisfaction-)

  • 김종덕;정봉금
    • 디자인학연구
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    • 제17권1호
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    • pp.253-264
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    • 2004
  • 본 연구의 최종 목표는 모바일 인터넷 서비스의 사용편의성을 높이는 데 있어 그래픽디자인 평가 방법론을 개발하고, 인터페이스 디자인에서의 사용자 니즈(needs)를 예측할 수 있는 측정모델을 개발하며, 평가기반을 시스템화 하는데 있다. 이를 위해 GUI 디자인 평가 방법론의 핵심 내용을 시스템화하여 프로토타입(Prototype) 설계 및 평가과정을 직접 지원하는 UI 설계지원 시스템으로 구현하였다. Small Screen이라는 제한된 display 환경에서는 사용자가 인지의 과부하 없이 단시간에 임무를 완성하도록 조작정보의 흐름을 즉각적이고 함축적인 방법으로 알려줄 수 있는 사용자 중심의 시각언어-이미지를 이용하여야 하며, 또한 UI 설계에 반영함에 있어서는 객관성을 높여야만 한다. 이에 모바일 인터넷의 사용편의성을 체계적으로 평가할 수 있는 디자인 평가 방법론은 매우 중요하며, 특히 사용자의 디자인 니즈 및 트렌드(Trend)를 예측할 수 있는 그래픽디자인 평가모델은 사용자의 감성적인 측면을 인터페이스 디자인에 반영할 수 있다는 특성으로 해서 그 의의가 매우 크다고 할 것이다. 이러한 디자인 평가라는 결과를 토대로 모바일 인터넷 표준 GUI가 설계되었으며, 차후 유비쿼터스(Ubiquitous) 환경의 GUI 개발에도 활용이 될 수 있는 기초가 되었으면 한다.

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서비스 오케스트레이션 기반 사용자 맞춤형 IoT 서비스의 설계 및 구현 (Design and Implementation of Personalized IoT Service base on Service Orchestration)

  • 차시호;류민우
    • 디지털산업정보학회논문지
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    • 제11권3호
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    • pp.21-29
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    • 2015
  • The Internet of Things (IoT) is an Infrastructure which allows to connect with each device in physical world through the Internet. Thus IoT enables to provide meahup services or intelligent services to human user using collected data from those devices. Due to these advantages, IoT is used in divers service domains such as traffic, distribution, healthcare, and smart city. However, current IoT provides restricted services because it only supports monitor and control devices according to collected data from the devices. To resolve this problem, we propose a design and implementation of personalized IoT service base on service orchestration. The proposed service allows to discover specific services and then to combine the services according to a user location. To this end, we develop a service ontology to interpret user information according to meanings and smartphone web app to use the IoT service by human user. We also develop a service platform to work with external IoT platform. Finally, to show feasibility, we evaluate the proposed system via study.