• Title/Summary/Keyword: User Interest Information

Search Result 719, Processing Time 0.027 seconds

A Context-aware Mobile Augmented Reality Platform (상황인지 기반 모바일 증강현실 플랫폼)

  • Kim, Byung-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.1
    • /
    • pp.205-211
    • /
    • 2012
  • In this paper, we proposed a context-aware augmented reality platform for mobile augmented reality to support user-oriented virtual world information for smartphone user. We designed the platform architecture and 6 subsystems which are derived from the analysis of existing augmented reality applications and platforms. The proposed architecture includes a context reasoning service subsystem for the context-aware information filtering, and separates the inner platform from the outer virtual world network containing virtual information to resolve interoperability issue of POI(Points of Interest) data.

An Architecture for Collecting User Interest Information in Offline (오프라인에서 사용자 관심정보 수집을 위한 아키텍쳐)

  • Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.7
    • /
    • pp.441-447
    • /
    • 2017
  • In order to provide personalized services on the Web and for mobile services, it is necessary to collect and analyze information processed by users. Typically, information collected by users is managed online. Using information collected online may be sufficient to provide personalized service. However, in terms of O2O services, which are currently mixed with online and offline services, user information from the offline service can also be an important part of personalized service. Therefore, this study suggests an architecture to collect offline user information to provide more precise personalization services. The collection architecture includes Node Analyzer, Distance Checker, Holding Time Checker, and Cross Analyzer as core elements. This study also offers proposals for processing algorithms of key components that make up the proposed architecture. A case study collects user information of interest based on BLE in order to verify the proposed architecture and algorithms.

Optimizing User Experience While Interacting with IR Systems in Big Data Environments

  • Minsoo Park
    • International journal of advanced smart convergence
    • /
    • v.12 no.4
    • /
    • pp.104-110
    • /
    • 2023
  • In the user-centered design paradigm, information systems are created entirely tailored to the users who will use them. When the functions of a complex system meet a simple user interface, users can use the system conveniently. While web personalization services are emerging as a major trend in portal services, portal companies are competing for a second service, such as introducing 'integrated communication platforms'. Until now, the role of the portal has been content and search, but this time, the goal is to create and provide the personalized services that users want through a single platform. Personalization service is a login-based cloud computing service. It has the characteristic of being able to enjoy the same experience at any time in any space with internet access. Personalized web services like this have the advantage of attracting highly loyal users, making them a new service trend that portal companies are paying attention to. Researchers spend a lot of time collecting research-related information by accessing multiple information sources. There is a need to automatically build interest information profiles for each researcher based on personal presentation materials (papers, research projects, patents). There is a need to provide an advanced customized information service that regularly provides the latest information matched with various information sources. Continuous modification and supplementation of each researcher's information profile of interest is the most important factor in increasing suitability when searching for information. As researchers' interest in unstructured information such as technology markets and research trends is gradually increasing from standardized academic information such as patents, it is necessary to expand information sources such as cutting-edge technology markets and research trends. Through this, it is possible to shorten the time required to search and obtain the latest information for research purposes. The interest information profile for each researcher that has already been established can be used in the future to determine the degree of relationship between researchers and to build a database. If this customized information service continues to be provided, it will be useful for research activities.

Development of User Oriented Geographic Information Retrieval Service Module Based on Personalized Service (개인화 서비스 기반 사용자 지향형 지리정보 검색 서비스 모듈 개발)

  • Lee, Seok-Cheol;Kim, Chang-Soo
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.14 no.1
    • /
    • pp.49-58
    • /
    • 2011
  • Recently, GIS(Geographic Information System) has been developed to personalized service for providing the specialized services that is aimed to personal user based on mobile communication. The existing GIS system provides comprehensive and simple information but GIS System for personalized service must provide the adjustive information through the personal interest profile based on POI(PoInt of Interest). This paper describes the intelligent retrieval geographical information service module for providing personal oriented geographic information service. Our proposal model consists of user preference profile, acquisition of POI through hybrid network (Wireless LAN, CDMA), service platform and implementation of prototype system. Implementation model can apply to the life information service like restaurant, oil station, convenient store and etc.

Product Adoption Maximization Leveraging Social Influence and User Interest Mining

  • Ji, Ping;Huang, Hui;Liu, Xueliang;Hu, Xueyou
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.6
    • /
    • pp.2069-2085
    • /
    • 2021
  • A Social Networking Service (SNS) platform provides digital footprints to discover users' interests and track the social diffusion of product adoptions. How to identify a small set of seed users in a SNS who is potential to adopt a new promoting product with high probability, is a key question in social networks. Existing works approached this as a social influence maximization problem. However, these approaches relied heavily on text information for topic modeling and neglected the impact of seed users' relation in the model. To this end, in this paper, we first develop a general product adoption function integrating both users' interest and social influence, where the user interest model relies on historical user behavior and the seed users' evaluations without any text information. Accordingly, we formulate a product adoption maximization problem and prove NP-hardness of this problem. We then design an efficient algorithm to solve this problem. We further devise a method to automatically learn the parameter in the proposed adoption function from users' past behaviors. Finally, experimental results show the soundness of our proposed adoption decision function and the effectiveness of the proposed seed selection method for product adoption maximization.

Multi-perspective User Preference Learning in a Chatting Domain (인터넷 채팅 도메인에서의 감성정보를 이용한 타관점 사용자 선호도 학습 방법)

  • Shin, Wook-Hyun;Jeong, Yoon-Jae;Myaeng, Sung-Hyon;Han, Kyoung-Soo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.1
    • /
    • pp.1-8
    • /
    • 2009
  • Learning user's preference is a key issue in intelligent system such as personalized service. The study on user preference model has adapted simple user preference model, which determines a set of preferred keywords or topic, and weights to each target. In this paper, we recommend multi-perspective user preference model that factors sentiment information in the model. Based on the topicality and sentimental information processed using natural language processing techniques, it learns a user's preference. To handle timc-variant nature of user preference, user preference is calculated by session, short-term and long term. User evaluation is used to validate the effect of user preference teaming and it shows 86.52%, 86.28%, 87.22% of accuracy for topic interest, keyword interest, and keyword favorableness.

Design and Implementation of Personalized News Recommendation System Considering User Reading Habit under Smartphone Environment (스마트폰 환경에서 기사 읽기 습관 고려한 뉴스 추천 시스템 설계 및 구현)

  • Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.7
    • /
    • pp.1628-1633
    • /
    • 2014
  • In this paper, we propose a news article recommendation system that reflects users' areas of interest and reading habits. Users can select interesting subject then our proposed system displays interesting articles above the other articles. Also the proposed system reflects users' dynamic interests using analyse of user's reading habits. The method of dynamic interest applies the different weight values from users simply clicking and reading entire articles. When users read articles from specific areas, the prosed system increases the weight of these specific areas using XML structure information. Hence users can read their articles of interest with ease.

A Study on gamification exercise encouragement app based on GPS location information (GPS위치 정보를 기반으로 한 운동독려 게임화 앱 연구)

  • Park, Hyun-Joo;Keum, Chung-Ki
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.4
    • /
    • pp.119-124
    • /
    • 2020
  • In this paper, in order to encourage the user's exercise, we presented an exercise goal that considers the user's weight and exercise state, and dealt with a study on an app that gives a goal using GPS information. Unlike the vague numbers and times suggested in the existing app, it is presented specifically with the surrounding buildings or structures using GPS information. In addition, to use competitive psychology to exercise encouragement, it shows the movement information of people connected to the app and allows users to use the competitive psychology to get the effect of exercising many people. The app creates coordinates of major buildings and sets markings using the Naver Map SDK location information to present specific targets. It is easy for users to get bored if they give a goal every time, and the boredom that the user feels decreases the interest in the exercise. In order to not to lose interest in athletic interest. the app switches to game mode and give a light goal that doesn't matter user's weight or exercise status, and rewards user for achieving the suggested goals. Game mode is added to app that connects a person's will to practice. It adds fun elements to create interest, and uses competitiveness to help you live a healthy life with a steady workout. Technically, to improve the accuracy of smart-phone map display using GPS and the tilt processing was to be able to display the exact location.

POI Recommender System based on Folksonomy Using Mashup (매쉬업을 이용한 폭소노미 기반 POI 추천 시스템)

  • Lee, Dong Kyun;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.5 no.2
    • /
    • pp.13-20
    • /
    • 2009
  • The most of navigation services these days, are designed in order to just provide a shortest path from current position to destination for a user. Several navigation services provides not only the path but some fragmentary information about its point, but, the data tends to be highly restricted because it's quality and quantity totally depends on service provider's providing policy. In this paper, we describe the folksonomy POI(Point of interest) recommender system using mashup in order to provide the information that is more useful to the user. The POI recommender system mashes-up the user's folksonomy data that stacked by user with using external folksonomy service(like Flickr) with others' in order to provide more useful information for the user. POI recommender system recommends others' tag data that is evaluated with the user folksonomy similarity. Using folksonomy mahup makes the services can provide more information that is applied the users' karma. By this, we show how to deal with the data's restrictions of quality and quantity.

Graph-based Event Detection Scheme Considering User Interest in Social Networks (소셜 네트워크에서 사용자 관심도를 고려한 그래프 기반 이벤트 검출 기법)

  • Kim, Ina;Kim, Minyoung;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.7
    • /
    • pp.449-458
    • /
    • 2018
  • As the usage of social network services increases, event information occurring offline is spreading more rapidly. Therefore, studies have been conducted to detect events by analyzing social data. In this paper, we propose a graph based event detection scheme considering user interest in social networks. The proposed scheme constructs a keyword graph by analyzing tweets posted by users. We calculates the interest measure from users' social activities and uses it to identify events by considering changes in interest. Therefore, it is possible to eliminate events that are repeatedly posted without meaning and improve the reliability of the results. We conduct various performance evaluations to demonstrate the superiority of the proposed event detection scheme.