• Title/Summary/Keyword: User Generated Rules

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Personalized Anti-spam Filter Considering Users' Different Preferences

  • Kim, Jong-Wan
    • Journal of Korea Multimedia Society
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    • v.13 no.6
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    • pp.841-848
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    • 2010
  • Conventional filters using email header and body information equally judge whether an incoming email is spam or not. However this is unrealistic in everyday life because each person has different criteria to judge what is spam or not. To resolve this problem, we consider user preference information as well as email category information derived from the email content. In this paper, we have developed a personalized anti-spam system using ontologies constructed from rules derived in a data mining process. The reason why traditional content-based filters are not applicable to the proposed experimental situation is described. In also, several experiments constructing classifiers to decide email category and comparing classification rule learners are performed. Especially, an ID3 decision tree algorithm improved the overall accuracy around 17% compared to a conventional SVM text miner on the decision of email category. Some discussions about the axioms generated from the experimental dataset are given too.

Scan-to-Geometry Mapping Rule Definition for Building Plane Reverse engineering Automation (건축물 평면 형상 역설계 자동화를 위한 Scan-to-Geometry 맵핑 규칙 정의)

  • Kang, Tae-Wook
    • Journal of KIBIM
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    • v.9 no.2
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    • pp.21-28
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    • 2019
  • Recently, many scan projects are gradually increasing for maintenance, construction. The scan data contains useful data, which can be generated in the target application from the facility, space. However, modeling the scan data required for the application requires a lot of cost. In example, the converting 3D point cloud obtained from scan data into 3D object is a time-consuming task, and the modeling task is still very manual. This research proposes Scan-to-Geometry Mapping Rule Definition (S2G-MD) which maps point cloud data to geometry for irregular building plane objects. The S2G-MD considers user use case variability. The method to define rules for mapping scan to geometry is proposed. This research supports the reverse engineering semi-automatic process for the building planar geometry from the user perspective.

Hangul Input Method for Small Electronic Networking Devices (소형 정보통신 단말기를 위한 한글 입력 방법)

  • Kang Seung-Shik;Hahn Kwang-Soo
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.287-295
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    • 2005
  • For a quick and easy way of writing Hangul in hand-held devices, we analyzed the combination rules of Hangul alphabets that we constructed a small set of Hangul alphabets that combines a whole set of Hangul alphabets. Hangul consonants are generated from base set of consonants with function keys and vowels are constructed from eight base set of vowels by combination rules and stroke-adding rules. Especially, we adopted an easy error-correction method to resolve the inconvenience of using a delete key for vowel harmony errors. Futhermore, we diversified the input method of diphthongs for user-friendliness by minimizing the efforts of teaming vowel combination rules. We compared our method with previous methods of 'Chon-Ji-In' and 'Na-Rat-Keul' that the proposed method is better than the previous methods in input speed and error correction functionality.

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Decision method for rule-based physical activity status using rough sets (러프집합을 이용한 규칙기반 신체활동상태 결정방법)

  • Lee, Young-Dong;Son, Chang-Sik;Chung, Wan-Young;Park, Hee-Joon;Kim, Yoon-Nyun
    • Journal of Sensor Science and Technology
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    • v.18 no.6
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    • pp.432-440
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    • 2009
  • This paper presents an accelerometer based system for physical activity decision that are capable of recognizing three different types of physical activities, i.e., standing, walking and running, using by rough sets. To collect physical acceleration data, we developed the body sensor node which consists of two custom boards for physical activity monitoring applications, a wireless sensor node and an accelerometer sensor module. The physical activity decision is based on the acceleration data collected from body sensor node attached on the user's chest. We proposed a method to classify physical activities using rough sets which can be generated rules as attributes of the preprocessed data and by constructing a new decision table, rules reduction. Our experimental results have successfully validated that performance of the rule patterns after removing the redundant attribute values are better and exactly same compare with before.

An Expert System for the Process Planning of the Elliptical Deep Drawing Transfer Die(II) (타원형 디프 드로잉 트랜스퍼 금형의 공정설계 전문가 시스템(II))

  • 배원락;박동환;박상봉;강성수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.9-17
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    • 2002
  • The study is insufficient on process planning of the elliptical deep drawing product. Thus, in this present study, the expert system for elliptical deep drawing products was constructed by using process sequence design. The expert system was developed to be based on the general concept of each entity. The system was developed in this work consists of sixth modules. The first one is a shape recognition module to recognize non-axisymmetric products and to generate Entity_list. The second one is three dimensional (3-D) modeling module to calculate the surface area for non-axisymmetric products. The third one is a blank design module to create suggested blanks of three shapes with the identical surface area. The fourth one is shape design module based on the production rules that play the most important role in an expert system for manufacturing. The production rules are generated and upgraded by inter- viewing field engineers, plastic theory and experiments. The fifth and sixth ones are a graphic module to visualize results of the expert system and a post module to rise user's convenience, respectively. According to constructed the expert system for process sequence design, it was possible to reduce the lead time.

A Fuzzy Rule-based System for Automatically Generating Customized Training Scenarios in Cyber Security

  • Nam, Su Man
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.39-45
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    • 2020
  • Despite the increasing interest in cyber security in recent years, the emergence of new technologies has led to a shortage of professional personnel to efficiently perform the cyber security. Although various methods such as cyber rage are being used to cultivate cyber security experts, there are problems of limitation of virtual training system, scenario-based practice content development and operation, unit content-oriented development, and lack of consideration of learner level. In this paper, we develop a fuzzy rule-based user-customized training scenario automatic generation system for improving user's ability to respond to infringement. The proposed system creates and provides scenarios based on advanced persistent threats according to fuzzy rules. Thus, the proposed system can improve the trainee's ability to respond to the bed through the generated scenario.

Computer Aided Process Design in Cold-Former Forging (컴퓨터를 이용한 냉간포머단조 공정설계)

  • 임창수;서성렬;이민철;김주현;전만수
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.10
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    • pp.51-57
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    • 1998
  • In this paper, a computer aided process design technique, utilizing a forging simulator and a commercial CAD software, is presented together with its related design system for cold-former forging of ball joints. The forging sequence design is carried out through user-computer interaction by using design templates, design database, experience or knowledge-based rules and some basic laws found in the literature. The forging simulation technique is used to verify the process design. The detail designs including die set drawings and die manufacturing information are automatically generated. It has been shown that the engineer ing and design productivity is much improved by the presented approach in the practical standpoint of process design engineers.

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A Study on the Pilot's Adaptation for GPS Operation (조종사의 위성항행시스템 적응방안에 관한 연구)

  • Han, K.K.;Song, B.H.
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.7 no.1
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    • pp.7-18
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    • 1999
  • The FAA, along with the ICAO and other members of the civil aviation community, has recognized that a GNSS will provide the primary stand-alone navigation system in the 21st Century. FAA has initiated plans to transition from its present ground-based navigation and landing system to satellite-based using signals generated by the GPS. In spite of some risks, GPS users are increasing rapidly. About 52 aircraft equipped with various GPS in their system and wide spread of GPS may be expected in Korea. However, the regulations concerning with CPS implementation were not established by the government. Another problem is GPS receiver's interface. The user interface, operating method and capability vary with GPS class and model. As a direct operator for the system, pilots have to ensure these limitations and rules for efficient adaptation and safety. The issues identified by the study are highly interrelated, and are evidence of aviation system problem. To treat one issue in isolation may improve certain aspects of the aviation system, but will ultimately fail to fundamentally increase the safety and efficiency for the system.

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Analysis on User Behavior of Social Game (소셜 게임의 사용자 특성 분석)

  • Han, Hye-Won;Shim, Se-Ra
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.137-145
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    • 2010
  • Humans are social existences who connect with others and live together. Communication between human has evolved into diverse formats and contents beyond time and space. Social Network Service builds social relationship based on web and its users increase rapidly in a global environment due to the user-friendly web circumstances, easy access and wide-spread supply of the smart phones. One of the aspect that is taking the center of Social Network Service is a Social Game. Social Games are based on web that has simple rules to play in fictional time and space background. This research is to analyze the relationship between social game, Social Network and user behavior through the Social Games Farm Villand Cafe World.This paper, firstly, is going to observe the characteristics of people who participate in the two social games 'Farm Ville' and 'Cafe World'. It, then, attempts to analyze individual and social human desires depicted in the games. In the social games, personal perception is revealed through an image of "possession", while one's social activity is displayed by an image of "consumption."

Development Environment and Extended DEVS Formalism for User-Level Customizable Modeling and Simulation (사용자 수준 맞춤형 모델링 및 시뮬레이션을 위한 개발환경 및 확장된 DEVS 형식론)

  • Lee, Jun Hee;Kang, Bong Gu;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.27 no.3
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    • pp.37-44
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    • 2018
  • In applying modeling and simulation (M&S) techniques to analyze complex discrete event dynamic systems, conventionally users had to use different simulation environments depending on the user-level. To solve the inconvenience, this paper proposes an integrated development environment for M&S depending on user-level and a formalized interface to manage the model in the development environment efficiently. The interface consists of an extended DEVS formalism and model making rules. The development environment is divided into a modeling environment and a simulation environment. In the modeling environment, three modeling methods are provided for each level of the users. Users inputs several parameters to the model generated as a result of the modeling process, and experiments in various cases by using the simulation environment. The case study shows the implementation of the proposed M&S environment, and using the implemented environment, it shows the M&S process of the complex defense combat system.