• Title/Summary/Keyword: User Environment

Search Result 5,415, Processing Time 0.036 seconds

A Photo Viewing Interface in a Ubiquitous Display Environment (유비쿼터스 디스플레이 환경에서의 사진 감상 인터페이스)

  • Ryu, Han-Sol;Choi, Soo-Mi
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.10
    • /
    • pp.1363-1373
    • /
    • 2009
  • In a ubiquitous computing environment, people more and more become to use multiple displays. When using such ubiquitous displays, it is needed for users to seamlessly interact with the displays for a certain content. In this paper, we propose a seamless interface that allows users to see photos across multiple displays. Many photos can be displayed on a screen at the same time because they are shown in 3D space. And a group of photos is represented using a cube metaphor. A user can manipulate photos directly using a touch screen and also see the photos continuously using PDAs when the user moves to other places. In addition, the user can interact with the photos seamlessly using another display. The developed system was designed to interact according to user's movements and not to draw user's attention too much as a kind of ambient display. Using RFID and ultrasonic sensors it recognizes a user and the user's proximity to the display, and then automatically determines the screen image and the user interface accordingly.

  • PDF

Explosion Casting: An Efficient Selection Method for Overlapped Virtual Objects in Immersive Virtual Environments (몰입 가상현실 환경에서 겹쳐진 가상객체들의 효율적인 선택을 위한 펼침 시각화를 통한 객체 선택 방법)

  • Oh, JuYoung;Lee, Jun
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.3
    • /
    • pp.11-18
    • /
    • 2018
  • To interact with a virtual object in immersive virtual environment, the target object should be selected quickly and accurately. Conventional 3D ray casting method using a direction of user's hand or head allows the user to select an object quickly. However, accuracy problem occurs when selecting an object using conventional methods among occlusion of objects. In this paper, we propose a region of interest based selection method that enables to select an object among occlusion of objects using a combination of gaze tracking and hand gesture recognition. When a user looks at a group of occlusion of objects, the proposed method recognizes user's gaze input, and then region of interest is set by gaze input. If the user wants to select an object among them, the user gives an activation hand gesture. Then, the proposed system relocates and visualizes all objects on a virtual active window. The user can select an object by a selecting hand gesture. Our experiment verified that the user can select an object correctly and accurately.

A mixed-initiative conversational agent for ubiquitous home environments (유비쿼터스 가정환경을 위한 상호주도형 대화 에이전트)

  • Song In-Jee;Hong Jin-Hyuk;Cho Sung-Bae
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.15 no.7
    • /
    • pp.834-839
    • /
    • 2005
  • When a great variety of services become available to user through the broadband convergence network in the ubiquitous home environment, an intelligent agent is required to deal with the complexity of services and perceive intension of a user. Different from the old-fashioned command-based user interface for selecting services, conversation enables flexible and rich interactions between human and agents, but diverse expressions of the user's background and context make conversation hard to implement by using either user-initiative or system-initiative methods. To deal with the ambiguity of diverse expressions between user and agents, we have to apply hierarchial bayesian networks for the mixed initiative conversation. Missing information from user's query is analyzed by hierarchial bayesian networks to inference the user's intension so that can be collected through the agent's query. We have implemented this approach in ubiquitous home environment by implementing simulation program.

A Study on Analysis of User Behavior and Needs for Efficient Use of a Home Smart Mirror (홈 스마트 미러의 효율적 활용을 위한 사용자 행태 및 니즈 분석 연구)

  • Oh, Moonseok
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.12 no.1
    • /
    • pp.119-129
    • /
    • 2016
  • Rapid changes to the paradigm of smart media have created a communication environment through merging with various media such as IoT technology, which is internet of things. Among them, user' need for a start home, which is one of people living conditions, has been growing and values of the communication environment in a living space using a smart mirror have been growing. However, studies on figuring out behavior and analyzing needs of family members who actually use the living space are insufficient. This study is to draw the service system of the home smart mirror by analysis of behavior and needs of users of the living space. For a research method for analysis of behavior of family members, I wrote two kinds of user's experience maps, which are frequency of use of a quantitative space of a living space and space's important value scales by persona study and depth interview. Through this, applied spaces of the home smart mirror (living room, bathroom, powder room, dress room, porch, kitchen, room) and the types of user needs (type of providing information, entertainment type, control type, service type) have been drawn and statistical analysis methodology has been utilized for a research of user preferences in regard to correlation between living spaces and types of user needs based on a survey. As a result of analysis of ages and gender, types of user needs by space have been drawn and the service system of the home smart mirror has been drawn. It would be utilized as a basic material for various contents development and design using the smart mirror in the future.

User Interface Design Model for Improving Visual Cohesion (가시적 응집도 향상을 위한 사용자 인터페이스 설계 모델)

  • Park, In-Cheol;Lee, Chang-Mog
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.12
    • /
    • pp.5849-5855
    • /
    • 2011
  • As application development environment changes rapidly, importance of user interface design is increasing. Usually, most of designers are clustering by subjective method of individual to define objects that have relativity in design interface. But, interface which is designed without particular rules just adds inefficiency and complexity of business to user who use this system. Therefore, in this paper, we propose an object oriented design model that allows for flexible development by formalizing the user interface prototype in any GUI environment. The visual cohesion of the user interface is a new set of criteria which has been studied in relation to the user interface contents, and is founded on the basis of the cohesion of the interface as defined using basic software engineering concepts. The visual cohesion includes the issue of how each unit is arranged and grouped, as well as the cohesion of the business events which appear in the programming unit. The interface will become easier to understand and use if the business events are grouped by their inter-relevance within the user interface.

Analyses of Public Library User Experiences using Customer Experience Management (CEM) Perspective: Focused a Public Library in Goyang City (고객 경험 관리(CEM)를 활용한 공공도서관의 이용자 경험 분석 - 고양시립도서관을 중심으로 -)

  • Lee, Go-Eun;Park, Ji-Hong
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.32 no.4
    • /
    • pp.135-159
    • /
    • 2021
  • This study aims to analyze communication and experiences between public libraries and to identify these factors affect user satisfaction. Customer experience management (CEM), which is currently used in various fields of management and marketing, was applied to segment and analyze user experiences. After reviewing CEM research in marketing and management to derive user experience points, set physical environment, human factors, communication, and service as independent variables, emotional pleasure as parameters, and user satisfaction as dependent variables. Based on this, questionnaire items were constructed. The survey method was conducted in two ways, online and offline (face-to-face), and statistical analysis was performed based on a total of 60 questionnaires collected. The results indicate the higher the user's experience with the physical environment and convenience, the higher the satisfaction level, but library accessibility had no significant effect. In addition, library staff attitude and problem-solving ability had a great influence on user satisfaction, and problem-solving ability had a more important influence than kindness and emotional pleasure was found to have an mediating effect.

User Reputation computation Method Based on Implicit Ratings on Social Media

  • Bok, Kyoungsoo;Yun, Jinkyung;Kim, Yeonwoo;Lim, Jongtae;Yoo, Jaesoo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.3
    • /
    • pp.1570-1594
    • /
    • 2017
  • Social network services have recently changed from environments for simply building connections among users to open platforms for generating and sharing various forms of information. Existing user reputation computation methods are inadequate for determining the trust in users on social media where explicit ratings are rare, because they determine the trust in users based on user profile, explicit relations, and explicit ratings. To solve this limitation of previous research, we propose a user reputation computation method suitable for the social media environment by incorporating implicit as well as explicit ratings. Reliable user reputation is estimated by identifying malicious information raters, modifying explicit ratings, and applying them to user reputation scores. The proposed method incorporates implicit ratings into user reputation estimation by differentiating positive and negative implicit ratings. Moreover, the method generates user reputation scores for individual categories to determine a given user's expertise, and incorporates the number of users who participated in rating to determine a given user's influence. This allows reputation scores to be generated also for users who have received no explicit ratings, and, thereby, is more suitable for social media. In addition, based on the user reputation scores, malicious information providers can be identified.

Designing Coherent User Interfaces of N-Screen Services Reflecting Users' Task Knowledge

  • Park, Hwan-Su;Lee, Dong-Seok
    • Journal of the Ergonomics Society of Korea
    • /
    • v.31 no.1
    • /
    • pp.41-48
    • /
    • 2012
  • Objective: Companies want to expand their business by providing their services at other devices and new services based upon existing services. Therefore, they look for building brand identity by providing same experience throughout devices and services. Background: Many services are available to use at multiple devices including mobile phones, tablet, personal computers, and televisions, thanks to proliferation of n-screen and cloud technology. Method: It was discussed that consistency, which emphasizes the regularity and has been one of essential aspects of user interface design, seems not effective to be applied to n-screen services, owing to different screen size, input and output peripherals, usage environment and users' attitude. Results: A new definition of same experience among different devices and services, called coherence, was introduced and abstraction levels of user interfaces were proposed as the denominator of defining coherence. Then types of users' task knowledge at each abstraction level were discussed with examples. Conclusion: This paper concluded by discussing design requirements for designing coherent user interfaces among devices and services.

User adaptive media selection based on agent communication

  • Nunokawa, Hiroshi;Ogasawara, Naohito;Sato, Kiwamu;Suguri, Hiroki
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2000.04a
    • /
    • pp.179-183
    • /
    • 2000
  • By spread of Internet, we become to use several of communication such as email, ICQ, VoIP etc. But as become convenient to use, user must be aware of variety of information regarding the media and partner user. The forecast is that this problem grows larger and larger as new media are brought in the expanding communications network. In this research, we suggest an agent MIA (Media Integration Agent) that manages the information instead of user. The MIA is an agent that obtains situation of user, and dynamically exchanged addresses and tendency of using medias in form of vCard. By use of this, user can choose better communication media. Accordingly seamless communication environment that user doesn't have to be aware of various information is formed.

  • PDF

An User Selection Scheme Enhancing Cell Capacity for Multi-user MIMO Channel Environment (다중 사용자 MIMO 채널 환경에서 셀 용량을 증가시키는 사용자 선택 기법)

  • Chung, Jae-Ho;Choi, Seung-Won
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.1C
    • /
    • pp.22-27
    • /
    • 2011
  • This paper proposes an efficient user selection algorithm that provides a maximum 셀 용량 based Multi-user MIMO system based on zero-forcing criterion. The proposed scheme forms a primary group of users whose channel power exceeds a predetermined threshold. Through computer simulations, we have found that the proposed method outperforms the conventional scheme yielding a sum rate that is 0.33 bps/Hz higher when the total numbers of users and transmit antennas in the cell are 100 and 4, respectively.