• Title/Summary/Keyword: User Distribution

Search Result 1,125, Processing Time 0.023 seconds

The Mediating Roles of Trust and System Quality in Achieving System Success: A System Integrator Perspective

  • JUN, Jongkun;LEE, Won-Jun;JUNG, Jongki
    • The Journal of Asian Finance, Economics and Business
    • /
    • v.6 no.2
    • /
    • pp.203-212
    • /
    • 2019
  • A system Integrator (SI) makes a consortium with multiple providers of hardware and software solutions to sell an information system. The success of information systems (IS) mainly depends on establishing a trustful relationship between SI supplier and client, and delivering high-quality system. However, the determinants of trust and system quality have been investigated mostly from the perspective of s ystem buyers rather than system sellers. This study examines the influence of key variables that SI can handle to improve trust and system quality which finally leads to user satisfaction toward SI. This study adopts resource complementarity, user participation and information sharing as the key variable then builds a research model to explain their relationships to user satisfaction. Respondents are recruited from 251 firms that have built any information system in recent two years in South Korea. Results of partial least square (PLS) modeling analysis show that both resource complementarity and information sharing have positive relationships with trust. Also the relationships between trust, system quality and user satisfaction toward S.I are supported. In addition, the mediating roles of trust and system quality are identified. We discussed some of the key managerial and theoretical implications of the paper and suggested further research directions.

Creating a Smartphone User Recommendation System Using Clustering (클러스터링을 이용한 스마트폰 사용자 추천 시스템 만들기)

  • Jin Hyoung AN
    • Journal of Korea Artificial Intelligence Association
    • /
    • v.2 no.1
    • /
    • pp.1-6
    • /
    • 2024
  • In this paper, we develop an AI-based recommendation system that matches the specifications of smartphones from company 'S'. The system aims to simplify the complex decision-making process of consumers and guide them to choose the smartphone that best suits their daily needs. The recommendation system analyzes five specifications of smartphones (price, battery capacity, weight, camera quality, capacity) to help users make informed decisions without searching for extensive information. This approach not only saves time but also improves user satisfaction by ensuring that the selected smartphone closely matches the user's lifestyle and needs. The system utilizes unsupervised learning, i.e. clustering (K-MEANS, DBSCAN, Hierarchical Clustering), and provides personalized recommendations by evaluating them with silhouette scores, ensuring accurate and reliable grouping of similar smartphone models. By leveraging advanced data analysis techniques, the system can identify subtle patterns and preferences that might not be immediately apparent to consumers, enhancing the overall user experience. The ultimate goal of this AI recommendation system is to simplify the smartphone selection process, making it more accessible and user-friendly for all consumers. This paper discusses the data collection, preprocessing, development, implementation, and potential impact of the system using Pandas, crawling, scikit-learn, etc., and highlights the benefits of helping consumers explore the various options available and confidently choose the smartphone that best suits their daily lives.

Development of WSN(Wireless Sensor Network)-based Fire Monitoring Application System using Fire Detection Algorithm for Early Warning (조기 경보를 위한 화재 판단 알고리즘을 이용한 무선 센서네트워크 기반 화재 감시 응용 시스템 설계 및 구현)

  • Kim, Ah-Reum;Jo, Kyoung-Jin;Chang, Jae-Woo;Sim, Chun-Bo
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.12
    • /
    • pp.504-514
    • /
    • 2009
  • Recently, fire monitoring application systems have been an active research area due to the safety of industries, historical monuments and so on. The fire monitoring application systems can reduce the damage of properties by providing earlier warning for possible fire situation. However, the existing systems have a drawback that they detect fire with delay due to their uniform epoch in fire detection algorithm. Moreover, they do not provide user-friendly graphical user interfaces in their fire monitoring systems. To resolve the problems, First, we propose a new fire detection algorithm (Early Fire Detection Fire Algorithm) which uses the distribution of sensing data for early fire detection. Our fire detection algorithm is better in terms of fire detection time than the existing work because it can set a start time of fire detection epoch dynamically based on data distribution. Second, we develop a fire monitoring application system which provides users with both a user-friendly graphical user interface and a fire alarm message when fire occurs. Finally, we show from our experiment that our developed system is effectively used for early fire warning in a variety of fire situations.

A Management method of Load Balancing among Game Servers based on Distributed Server System Using Map Balance Server (분산형 서버 구조 기반 Map 밸런스 서버를 이용한 게임 서버 간 부하 관리 방법)

  • Kim, Soon-Gohn;Lee, Nam-Jae;Yang, Seung-Weon
    • Journal of Advanced Navigation Technology
    • /
    • v.15 no.6
    • /
    • pp.1034-1041
    • /
    • 2011
  • Generally, In distributed online game server system, game maps are processed separately by means of dividing into several unit blocks. But the keeping normal distribution of user in game map is very difficult because preferences of game users are not same according to individual user's private character. For this reason, if the huge number of users concentrate on particular region of same game map at once, the game server exceed their threshold so that the system can be getting down. Conversely, the efficiency of system goes down considerably because the game server must perform map processing continuously even under user_empty situation. To solve this problem, in this paper, we propose a Map management method to control relatively normal distribution of users in game maps using Map Balance Server. In suggested model, we can reduce the load of game servers by means of turn off the game map processing temporary when a server is under user_empty situation. we also can maximize server performance by means of redistribution of map processing load among servers.

A Study on the User's Sustainable Intention of Mobile Tourism : Focused on Chinese Tourists Visiting Korea (모바일 관광 애플리케이션 사용자의 지속적 사용의도에 미치는 영향 : 방한 중국관광을 중심으로)

  • Long, Shang Guan-Jin;Park, Uk-Yeol;Lee, Jong-Ho
    • The Journal of Industrial Distribution & Business
    • /
    • v.9 no.5
    • /
    • pp.47-62
    • /
    • 2018
  • Purpose - Based on preceding studies, this thesis focuses on the finding of the definition and category of mobile tourism application and deriving out its characteristics. And after looking for how they make influences on continuous intention to use, we make empirical study with TAM model. Research design, data, and methodology - There are many Chinese tourist who visit Korea with user's constant intention to use of tourism application. This study is to find out the definition and category of mobile tourism application through research of preceding study and to fomulate the research model and hypothesis that how tourism application attributes (convenience, interaction, accessibility, local basis, security) affect constant intention to use of mobile tourism application. In order to verify a hypothesis, we conducted a survey for Chinese users of tourism application. In empirical study, we analyzed a structure model for frequency analysis, reliability analysis, exploratory factor analysis, validity analysis through IBM SPSS Statistics 21.0 and IBM SPSS AMOS 21.0 Results - Among tourism applications, convenience, interaction, accessibility and local basis have positive effects on both perceived usefulness and perceived easiness respectively. But security does not. Also perceived easiness has a positive effect on perceived usefulness. Finally, perceived usefulness and perceived easiness have positive effect on constant intent to use. Conclusions - Tourism application enterprises should put emphasis on design such as menu or function in order to simplify the operation of new services for new customers. Therefore, comfortable user interface and development of useful function can improve tourism application. Consequently, it leads to the promotion of tourism application. Also, when users perceive tourism application as a useful media which is easy, comfortable and useful content, the degree of constant intention to use becomes increased. It is important to provide plentiful and useful contents for customers and to develop user interface such as easy operation because these factors have positive effects on constant demand and use of tourism application.

D2D Based Advertisement Dissemination Using Expectation Maximization Clustering (기대최대화 기반 사용자 클러스터링을 통한 D2D 광고 확산)

  • Kim, Junseon;Lee, Howon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.42 no.5
    • /
    • pp.992-998
    • /
    • 2017
  • For local advertising based on D2D communications, sources want advertisement messages to be diffused to unspecified users as many as possible. It is one of challenging issues to select target-areas for advertising if users are uniformly distributed. In this paper, we propose D2D based advertisement dissemination algorithm using user clustering with expectation-maximization. The user distribution of each cluster can be estimated by principal components (PCs) obtained from each cluster. That is, PCs enable the target-areas and routing paths to be properly determined according to the user distribution. Consequently, advertisement messages are able to be disseminated to many users. We evaluate performances of our proposed algorithm with respect to coverage probability and average reception number per user.

A Impact of Technological Regime of Game Engine upon Game Development Performance (게임 엔진의 기술 체제에 따른 게임 개발 성과 차이에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
    • /
    • v.10 no.1
    • /
    • pp.79-91
    • /
    • 2010
  • The research empirically analyzes the impact of technological regime of game engine upon game development performance. The results indicate that, first, technological regime of game engine determines game's genre distribution. Secondly, user friendly game engine regime(modular, generic and integrated API engine) induces higher genre diversity and lower genre concentration ratios. Thirdly, user friendly game engine regime(modular, generic and integrated API engine) is becoming more applied recently. Fourthly, innovation types and price types of game engine do not influence upon game engine trades. Those results point out that game engine's technological regime influences directly game development application and user friendly regime is increasingly more standardized.

The Effect of eWOM Information Characteristics and Brand Community Experience Value on Brand Trust, Conversion

  • HAN, Sang-Seol
    • The Journal of Industrial Distribution & Business
    • /
    • v.13 no.4
    • /
    • pp.35-49
    • /
    • 2022
  • Purpose - According to the recently changing consumer smart environment and consumer decision-making process, this study investigates the structural relationship between electronic(online) WOM information characteristics and brand community experience value types on specific brand reliability and brand transformation. In particular, the characteristics of word of mouth information and the experience value of brand community users were divided into detailed fac tors and approached. Methodology - In order to proceed with this study, we review previous studies and setting hypotheses. The hypothesis was verified through a survey that was conducted for the consumers with online consumption activities in less than six months. With reference to previous studies, operational definition was made for the questionnaire design. In order to verify the hypothesis, 282 people were statistically analyzed through the survey This data were used for AMOS for confirm hypothesis established. Results - eWOM information characteristics were classified into usefulness, timeliness and un-bias, and online community experience values were classified into interaction, playfulness, and virtuality. In addition, it is to investigate the relationship between the brand reliability and user's experience value in brad community. The main results are as follows. The first result was that usefulness and un-bias, which are the eWOM information characteristics had a positive effect on forming brand reliability. However, the factor of timeliness did not affect brand reliability. Second, in terms of user experience value and brand reliability in the brand community. It was fo und that experience values such as interaction, playfulness, and vituality all had a positive influence on brand reliability. Third, it was found that brand reliability has a positive influence on the on-line conversion activity of users. Conclusions - Through this study, the field of online consumer behavior research is expanding, and this study suggested that careful management is necessary according to the type or characteristics of eWOM information. Additionally, it presents the importance of the user's empirical value in the brand community influencing brand attitude and reliability. In practice, the implementation of the marketing communication mix in digital marketing has recently been underway to enhance the conversion behavior of users. At this level, it also reveals the preceding factors that increase user conversion behavior.

A Method for Effective Mobile Electronic Notification Service of Private Institutions

  • Kim, JongBae
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.2
    • /
    • pp.194-200
    • /
    • 2022
  • Traditionally, postal services that produce and deliver paper-based notices have been the mainstream. The reason is that it has the function of distribution and proof of delivery in the postal delivery system as well as the advantage of information delivery through postal delivery. After all, for the purpose of distribution and proof of delivery, many organizations use paper-based postal notices. However, in recent years, it has been in the spotlight to produce a paper-based postal notice as an electronic notice and deliver information to a mobile device through the Internet. In this paper, we propose a safe interworking method for user identification information required for private institutions to transmit mobile electronic notices. In order for a private institution to accurately deliver an electronic notice to a mobile service subscriber, a means to confirm whether the private institution and the mobile device subscriber are the same person is required. In the mobile electronic notification service, the connecting information provided by the personal identity proofing agency is used as a means of user identification. Connecting information is called a resident registration number on the Internet and is one-way hash information that can only be created by the personal identity proofing agency designated by the government. In order to transmit a mobile electronic notice, it is necessary to share connecting information for the same user identification between the institution that requests the sending of the electronic notice and the institution that processes the sending of the electronic notice. Connecting information is personal information that can uniquely identify a user, and if it is disclosed, damage such as personal information infringement may occur. As such, it is necessary to prevent problems that may arise from misuse and abuse of connecting information as well as increase in the benefits of sending the mobile electronic notice. In this paper, a safe and effective mobile electronic notification service can be performed by suggesting a method for safe interworking of information related to the mobile electronic notification service.

A Roadmap for Developing Digital Content Distribution Infrastructure (디지털 콘텐츠 유통 인프라 개발을 위한 로드맵)

  • Lee, Sang-Won;Park, Sung-Bum;Lim, Gyoo-Gun;Baek, Seung-Ik
    • Journal of Information Technology Services
    • /
    • v.8 no.4
    • /
    • pp.75-86
    • /
    • 2009
  • Unlike physical products, the distribution of digital content has involved many participants in all distribution phases from providers to consumers. The longer the distribution channel for services is, or the more participants that take part in it, the more the added value of the content increases. Consequently, the customer usefulness has been maximized. In order to enhance the values of digital content, it is utterly urgent to implement a service infrastructure that could be shared by all participants along the distribution path. Digital content is distributed from a creator to a final user through complex value chain stages. All the participants along the value chain exchange information about copyrights, marketing, and contents themselves, through the distribution channel. Recently, the more the distributed Information Technology environment has been widely used, the more the necessity of an identifier for digital content has been increased. In this paper, we examine the current status of the Korean distribution market of digital content, identify necessary distribution services of digital content, and establish a systematic roadmap to implement these services.