• Title/Summary/Keyword: User Costs

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Design and Implementation of the Digital Signage System Enabled Customized Services using the SaaS Method (SaaS방식의 맞춤형 서비스가 가능한 디지털 사이니지 시스템 설계 및 구현)

  • Lee, Eun-Sook;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.17 no.3
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    • pp.364-372
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    • 2014
  • This research enables the user to have access to the desired service which is on the multi-platform display device by establishment customized Digital Signage System using the SaaS method. This system is significantly favorable due to the following points: the expandibility and portability is outstanding compared with the existing signage system, establishment expenses may be reduced because the platform can be established in various configurations independently, maintenance and management, and the strong point of the system is that costs can be reduced due to the fact that the electric power can be controlled according to environmental situations. Various researches should be conducted simultaneously such as researches on automatic pattern recognition technologies which recognizes the sex, age, location among other data of the user and various methods of image processing for the production of contents to elaborate lively contents to provide diverse experience and enjoyable configurations for the future generation.

Quantum Packet for the Next Generation Network/ISDN3

  • Lam, Ray Y. W.;Chan, Henry C. B.;Chen, Hui;Dillon, Tharam S.;Li, Victor O. K.;Leung, Victor C. M.
    • Journal of Communications and Networks
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    • v.10 no.3
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    • pp.316-330
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    • 2008
  • This paper proposes a novel method for transporting various types of user traffic effectively over the next generation network called integrated services digital network 3 (ISDN3) (or quantum network) using quantum packets. Basically, a quantum packet comprises one or more 53-byte quanta as generated by a "quantumization" process. While connection-oriented traffic is supported by fixed-size quantum packets each with one quantum to emulate circuit switching, connectionless traffic (e.g., IP packets and active packets) is carried by variable-size quantum packets with multiple quanta to support store-and-forward switching/routing. Our aim is to provide frame-like or datagram-like services while enabling cell-based multiplexing. The quantum packet method also establishes a flexible and extensible framework that caters for future packetization needs while maintaining backward compatibility with ATM. In this paper, we discuss the design of the quantum packet method, including its format, the "quantumization" process, and support for different types of user traffic. We also present an analytical model to evaluate the consumption of network resources (or network costs) when quantum packets are employed to transfer loss-sensitive data using three different approaches: cut-through, store-and-forward and ideal. Close form mathematical expressions are obtained for some situations. In particular, in terms of network cost, we discover two interesting equivalence phenomena for the cut-through and store-and-forward approaches under certain conditions and assumptions. Furthermore, analytical and simulation results are presented to study the system behavior. Our analysis provides valuable insights into the. design of the ISDN3/quantum network.

Design of 3D Action Game for PC Environment (PC 환경에서의 3인칭 액션게임 설계)

  • An, Sung-Ohk;Lee, HeeBum;Park, Dong-Won;Kim, SooKyun;Jung, Jinyoung
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.63-69
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    • 2014
  • Third Person Action Game is a genre receiving continuous interest from many game enthusiasts. The most distinctive feature about third person action games is that the user can actually see the character as well as the various actions, which in turn increases user engagement. Many games are developed using game engines. However, this study designs a third person action game using only DirectX library instead of the specialized techniques in game engines. By doing so, the game development costs will be minimalized. The study also uses several basic algorithms in order to process the various events and to make the animation effects more efficiently managed in the graphic device. The performance superiority is demonstrated by the results of the study.

An Analysis on the Pre-Feasibility Evaluation Factors of Activation for Welfare Facilities for the Residents in Apartment Building (공동주택 주민복지시설의 활성화를 위한 사전 타당성 평가요인 분석)

  • Kim, Young-Hoon;Kang, Hyun-Wook;Won, Yoo-Man;Kim, Yong-Su
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.6
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    • pp.160-167
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    • 2011
  • An Analysis on the Pre-Feasibility Evaluation Factors of Activation for Welfare Facilities for the Residents in Apartment Building. The adapted research method of selected case five apartment building in D new town and carried out questionnaire survey to residents and user for draw items of feasibility evaluation. Drew items of feasibility evaluation classify as Plan section, Design section, and Operation section and evaluate the weight of each section utilizing analytical hierarchy process (AHP). Depending on the purpose and methods. The results of this study are as follows: Such as Plan section, Composition of Program Facility, User Charge Survey, Arrangement of Program Room were analyzed highest. Such as Design section, Arrangement of Program Room, Circulation planning, Educational Equipment were analyzed highest. And such as Operation section, Operation costs, Operation Plan, Review of Program Facility were analyzed highest.

A Study on Measuring the Success of Smart Work Center (스마트워크센터 성공 평가에 관한 연구)

  • Lee, HanChan;Lee, So-Hyun;Kim, Hee-Woong
    • Information Systems Review
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    • v.14 no.3
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    • pp.99-114
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    • 2012
  • In July 2010, The Korean government announced a plan to implement smart work centers to resolve low birth rate, low productivity and social costs of the urban traffic jams. The Plan calls for up to 30 percent of the working population to be working under the smart work system by 2015. This empirical study was conducted to find factors affecting the Smart Work Center use. Based on the IS Success Model, 'operation Infra Quality' and 'User Satisfaction' have positive impact on the Smart Work Center use. 'System Infra Quality' and 'IT Infra Quality' have positive impact on the 'User Satisfaction'. Consequently 'System Infra Quality' and 'IT Infra Quality' have positive impact on the Smart Work Center use indirectly.

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Constructing Domain Ontologies Using Japanese DODDLE and General Ontologies (일본어 DODDLE와 범용 온토로지를 이용한 도메인 온토로지의 구축 및 평가)

  • Hong, Yun-Ki;Yamaguchi, Takahira;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.226-233
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    • 2006
  • With the advancement of the Internet, bulky information overflows in the Web. When the Internet user wants to get the necessary information, it is essential to use the retrieval system. It is not easy for the user to get the information from the result of the retrieval system. Various research activities have been advanced for the result improvement of the retrieval system. Although retrieval results can be improved with ontology, it usually takes lots of costs for users to construct the Japanese domain ontology. This paper discusses how to integrate search result refinement and domain ontology refinement using the domain ontology tool called Japanese DODDLE, and how to improve the research result using the constructed ontology. To prove the effectiveness of the suggested methodology, the case study with rocket operation is performed and it shows that the methodology can be promising.

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A Study on the Information Exchange in Container Cargo Logistics (우리나라 컨테이너 물류 정보 교환에 관한 연구)

  • 박남규
    • Journal of the Korean Institute of Navigation
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    • v.18 no.3
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    • pp.81-103
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    • 1994
  • Increasing costs and competition in the global trade and transportation arena have led to a search for effient, cost-effective, particularly through the application of computer and information technologies. Most recently the introduction of Electronic Data Interchange(EDI) technologies in both trading and trade facili-tation activitiess have bagun to change the complextion of the international transport space. Korea as well as the other developing countries has become aware of the need to embrace EDI strate-gies in order to maintain a competitive market position with their more technologically advanced neighbou-ring and international trading partners. A way of EDI implementation, KMPA has invested large budgets in the research of the EDI since 1990. As the result of study in EDI of transport, KL-Net(Korea Logistics Network) was organized for the EDI business in cargo logistics. In spite of these KMPA's activities, the development plan of container logistics data interchange is not good and useful. So a new model of EDI in transportation is required by using the concepts of cargo data sharing. The purpose of this paper is to suggest a new way of container logistics data interchange model. This paper therefore analyze the information flow in the current container logistics and find the problem in the area to derive a new model. The followings are the results of this paper : (1) There are many problems and user's requirements in container logistics data interchange in Korea. (2) Many messages of UN/EDIFACT are able to be used in container logistics data interchange. (3) The container cargo data are stored in Container Logistics Network(CL-Net) database. And when necessary by requesting message transmission, the container logistics data interchange is possible. (4) Customs cargo clearance system and PORT-MIS can be linked to CL-Net. If the systems, however, are to introduce EDI in data interchange, the quality of user's software has to be assured.

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A Study on the Participation depending on the Rebate changes in the DSM (전력 수요관리 프로그램의 지원금 변화에 따른 참여도 연구)

  • Park, Jong-Jin;Kim, Hyun-Woong;Kim, Jin-O
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.10
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    • pp.18-23
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    • 2008
  • The electricity demand in Korea has rapidly increased along with a steady economic growth since 1970s. Therefore Korea has positively propelled not only SSM(Supply-Side Management) but also DSM(Demand-Side Management) activities to reduce investment cost of generating units and to save supply costs of electricity through the enhancement of whole national energy utilization efficiency. However study for rebate, which have influence on success or failure on DSM program, is not sufficient. This paper executed to modeling mathematically an amount of potential participants considering rebates, which have influence on penetration amounts for DSM program using by 'A Survey of End-User for Energy Efficiency Demand Side Management Programs'.

Construction of VR Experience Pavilion Using Multi-display and ZA Sensor (멀티디스플레이와 ZA센서를 이용한 가상현실 체험관 구축 방법)

  • Joo, Jae-Hong;Lee, Hyeon-Cheol;Kim, Eun Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.28-32
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    • 2008
  • The displays and the interactive interfaces are important factors to enhance immersion in the VR experience pavilion. In the VR experience pavilion displaying 3D Virtual environment, it is difficult to have multi-display with single viewpoint because of the field of view. Also it costs a lot to construct a large size display. The interaction device between user and VR environment necessary to immersion has used mainly the touchscreens with the restricted display area or the button-based input devices so far. In this paper, we suggest a method for constructing extensible multi-display which are showing VR environment in realtime and a method for interaction using a ZA Sensor which is wireless and guarantees the user's unrestricted movement. The proposed method can make a VR experience pavilion more immersive at less cost.

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Design and Implementation of the Surrogate Transaction Manager for Mobile GIS (모바일 GIS를 위한 대리 트랜잭션 관리자의 설계 및 구현)

  • 반재훈;문선희;김동현;홍봉희
    • Journal of KIISE:Databases
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    • v.30 no.4
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    • pp.397-407
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    • 2003
  • Transactions of updating spatial dta with mobile clients are log transactions because a user disconnected from a server surveys real features and updates them. In this environment, it is appropriate to exploit the optimistic approach based on the validation test in order to control the concurrency of transactions. On the contrary, the pessimistic concurrency control scheme makes transactions wait for a long time due to the lock. In this paper, we propose the surrogate transaction model and implement its manager for the S-S-M(Server-Surrogate PC-Mobile Client) structure which is appropriate for updating spatial data in mobile environments. In the S-S-M structure, the mobile client communicates with the server by the surrogate PC. We extend the validation condition in consideration of spatial relationships between spatial objects in this model. We also present the commit protocol where the user of a surrogate PC adjusts objects of the conflicted surrogate transaction to minimize costs for the abortion of the transaction.