• Title/Summary/Keyword: User Behavior Analysis

검색결과 755건 처리시간 0.023초

연직배수재가 타설된 지반의 복합통수능 해석 (Composite Discharge Capacity Analysis of Vertical Drain Installed in Ground)

  • 김창영;곽노경;이송
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2008년도 추계 학술발표회
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    • pp.1167-1174
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    • 2008
  • Vertical drain method, which is one of the soft ground improvement methods, shorten s drain path to accelerate consolidation process and is applied in many sites. At a recent, composite discharge capacity experiment that analyze discharge amount by consolidation behavior with overburden pressure of soft ground in laboratory, simulates similarly with actuality. Geotechnical engineering problems such a s soft ground improvement are solved by numerical analysis by development of computer and numerical analysis techniques. Numerical analysis does that result is contrary by user's inexperience for choice of constitution model and application of analysis method. Therefore, this thesis experiments on composite discharge capacity test and study discharge capacity of drain and consolidation behavior of soft ground installed prefabricated vertical drain boards. Also, This thesis studied reasonable input parameters and constitution model by compare results of composite discharge capacity test and numerical analysis using PLAXIS that is 2D finial element numerical analysis program.

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다수단 확률적 사용자 균형의 민감도 분석 (Sensitivity Analysis of Stochastic User Equilibrium in a Multi-Modal Network)

  • 김병관;임용택
    • 대한교통학회지
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    • 제28권5호
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    • pp.117-129
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    • 2010
  • 본 연구는 기존의 단일수단이 아닌 다수단 확률적 사용자 균형상태의 민감도 분석 방법을 설명한다. 다수단 교통망에서의 민감도 분석에 대한 연구의 첫 단계로 우선은 물리적으로 분리되어진 승용차 교통망과 대중교통(버스, 지하철) 교통망으로 구성된 다수단 교통망을 고려하고자 한다. 연구는 우선 승용차와 대중교통 교통망의 임의의 링크 변수에 대한 민감도 분석 방법을 정립하고 실질적인 링크 변수의 적용으로 링크용량과 대중교통 노선빈도에 대한 민감도 분석을 수행해본다. 다음으로 승용차 수단분담율과 대중교통 수단분담율에 대한 민감도 분석 방법을 정립한다. 본 연구의 결과는 경제학의 탄력성과 같이 교통시설의 운영 및 정책변화에 따른 통행자의 행태 변화와 운영 및 정책 효과를 분석해 볼 수 있는 중요한 정보가 될 수 있을 것이다. 또한 협력적 게임의 다수단 교통망 설계 문제를 구성하기 위한 중요한 도구로 활용될 수 있을 것이다.

전문대학 도서관 이용자들의 웹 기반 OPAC 이용실태에 관한 연구 (A Study on the Characteristics of Web-based OPAC in the College Library)

  • 김태승;이동규
    • 정보관리학회지
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    • 제22권4호통권58호
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    • pp.79-95
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    • 2005
  • 본 연구는 2년제 전문대학 학생들을 대상으로 웹기반 온라인목록의 이용특성을 조사 연구한 것이다. 연구방법으로 이용자들의 특성을 분석하기 위하여 질문지법과 면접조사법을 통해 데이터를 수집하였으며,수집된 데이터의 처리는 통계처리 프로그램인 SPSSWIN 10.1을 사용하여 분석하였다. 연구결과 이용행태, 검색결과 만족도, 웹 온라인목록의 선호도, 검색어 선정, 문헌정보학 전공자와 비전공자 간의 탐색성과 차이, 웹 온라인목록의 이용자교육의 필요성 등에 관한 결과를 얻었다. 이러한 분석결과를 근거로 하여 웹 온라인목록 이용 중에 발생하는 문제점과 어려움을 느끼는 기능들에 대해 개선방안을 제시하여 이용자들로 하여금 웹 온라인목록 이용의 효율성을 돕고자 하였다.

이용자의 정보추구행동에 관한 연구 (A Study on Information-Seeking Behavior of User)

  • 정진식
    • 정보관리학회지
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    • 제17권3호
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    • pp.193-212
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    • 2000
  • 본 연구는 이용자들이 정보요구를 충족시키기 위해 어떤 미디어를 접촉하고 있으며, 또 어떤 유형의 정보를 선택하고 있는지 미디어 접촉동기와 정보내용의 선택적 추구행동을 분석한 것이다. 이를 위해 교수와 연구원, 교사, 공무원 등 대학생을 포함한 직장 종사자 277명으로부터 회수된 질문지를 속성별로 분석하였다. 분석결과 연구에 대한 새로운 암시나 착상은 교수와 연구직은 학회모임이나 연구활동에서, 기타 직종은 인터넷에서 가장 높게 나타났다. 정보 추구동기와 탐색정보 유형에서는 이용자의 속성에 따라 상당한 차이를 나타내고 있어 추구행동과 속성간에는 매우 밀접한 상관관계가 있는 것으로 밝혀졌다.

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온라인 게임 사용자의 위험지각과 자기효능감에 따른 게임 중독 예방행위 간 차이분석 : 국내 대학생을 대상으로 한 위험지각태도 프레임웍을 기반으로 (Analyzing the Differences among Online Gaming Users' Gaming Addiction Prevention Behaviors based on Risk Perception and Self-efficacy : Testing RPA Framework on Korean College Students)

  • 최병구;왕신위;이재남
    • Journal of Information Technology Applications and Management
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    • 제22권2호
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    • pp.19-41
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    • 2015
  • Many studies have focused on the influences and outcomes of online game addiction. However, few studies have investigated how the online game addiction prevention behavior differs depending on online game user. In order to fill this gap, this study attempts to classify online game users based on risk perception attitude (RPA) framework. More specifically, this research tries to show online game user can be classified into four groups based on perceived risk of online game addiction and efficacy beliefs of online game addiction protection, and to identify how the groups differ in terms of motivation, information seeking, and behaviors for online game addiction prevention. For this purpose, analysis on survey data from 240 Korean college students who use online game reveals that the users can be classified into responsive, avoidance, proactive, indifference groups. Furthermore, there are differences between groups in terms of motivation, information seeking, and behaviors for online game addiction prevention. This study contributes to expand existing literature by providing tailored guidelines for implementation of online game addiction prevention strategies and policy.

인터넷 포털 진화에서의 지식공유 (Knowledge sharing in the evolution of Internet portals)

  • 박승봉;김재영;한재민;서민교
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 2008년도 연합학회학술대회
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    • pp.13-30
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    • 2008
  • 본 연구의 목적은 지식기반관점에서 인터넷 포탈에서의 지식공유 유형을 분석하는 것이다. 또한 사용자의 지식공유 행태를 고찰함으로써 인터넷 포탈의 진화과정에 대한 통찰을 얻고자 하는 것이다. 이를 위해 먼저 지식공여와 지식수집이라는 2가지 차원을 기반으로 지식공유 유형을 제시하고, 한국의 주요한 인터넷 포탈에 대한 사례분석을 통하여 제시한 유형을 검증하였다. 연구의 결과에서 협업, 축적 및 출판이라는 3가지 유형의 인터넷 포털 지식공유 유형이 도출되었다. 또한 사용자의 지식공유 행태는 인터넷 포탈 진화과정의 주요동인으로서 작용한다는 것을 제시하였다.

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Case Study on Developing an Elderly Automatic Shower System

  • Kim, Jong-Hyun;Hong, Jae-Soo;Chun, Keyoung-Jin
    • 대한인간공학회지
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    • 제30권5호
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    • pp.629-636
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    • 2011
  • Objective: The aim of this study is developing an elderly automatic showering system by optimizing nozzle position and angle of water injection on ergonomics approach. Background: The elderly living in nursing home or hospital were increased by an aging population. Helping the elderly on showering is so hard. In addition, the existing showering/bathing systems are not effective because shower pattern of the elderly and washed range of nozzle were not considered. Method: Firstly, basic specification were determined by anthropometric approach. Secondly, position of nozzle and angle of water injection were determined through observation of elderly behavior on showering. And, finally, they were optimized by washing test and showering simulation. Results: On showering importance of body parts were able to analysis through observation of elderly behavior. The position of nozzle and angle of water injection was able to optimize by showering simulation. The automatic showering system was developed by considering their results. Conclusion: The most important technology of developing a showering system is the determining position of nozzle and angle of water injection, number of nozzle. It was developed by applying its results through user centered-research. Application: The user centered-research of developing products was able to apply directly to develop automatic bath, showering products etc. Further more it was available to apply senior friendly products.

소비자의 정보탐색 행동에 관한 연구 -가전제품 구매행동을 중심으로- (Information Search Factor of Consumer Behavior -In case of purchasing electric goods-)

  • 강미옥
    • 대한가정학회지
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    • 제30권1호
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    • pp.149-161
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    • 1992
  • The purpose of this study is to analyze information search activity in purchasing behavior of household electric goods. Qusetionare survey method was used in this research. The sample was taken from 302 housewives living in Seoul, from 9th of Nov. to 20th of Nov, in 1991. Used statical methods were Frequency, Percentage, Crosstab, Anova, and Regression Analysis. The major findings are summarized as follows : 1) Component elements of information search : The means of acquiring information is that friends, neighbors, sales are most. A cause of choosing information is the sequence of satisfaction after using, easiness of interaction. The time in choosing goods is more month. 2) Component element of information search as social economic status housewife : children numbers and means of acquiring information(P<.01), education and a cause of choosing information(P<.05), life cost per month and a cause of choosing information(P<.05), social economic status and a time information search are significant. 3) A perception of risk as searching information : Among searching content of information a price influence a perception of risk. 4) Content of searching information and satisfaction of purchasing experience : Best choice is significant as quality of goods, difference of quality is significant as safety and degree of offering information is significant as a brand. 5) Satisfaction of purchasing experience following practical use of information : Best choice is significant as viewing of an exhibit and opinion of user. Difference of quality is not significant as any vairable. Degree of offer information influence searching pamphlet, searching an advertisement and opinion of user. 6) A perception of risk following source of an information : A perception of risk is most influenced by pamphlet.

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모바일 소셜 네트워크 게임 사용자의 이타주의적 행위가 게임 지속성에 미치는 영향: 사회 관계적 자본의 매개효과를 중심으로 (The Effect of Mobile Network Social Gamers' Altruism on Continuous Usage Intention: The Mediating Effect of Social Relational Capital)

  • 채성욱;강윤정
    • 한국정보시스템학회지:정보시스템연구
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    • 제25권1호
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    • pp.201-223
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    • 2016
  • Purpose As social network games (SNG) enjoy rapid growth in the market and become a major sector of the gaming industry, it is of great interest to examine the how users continuously use SNG. In SNG, the users' social interaction is the most prominent advantage of the social network, as well as the entertainment afforded by the game. This study explores the relationship between altruism, which is considered the most prominent characteristic of SNS, and the continuance usage intention, as well as the moderating role of social capital. Based on social capital theory and organizational citizenship behavior, this research model considers social bonding and bridging that are divided by social capital. Design/methodology/approach An AMOS analysis based on survey data from 223 SNG users indicated that SNG with greater altruism enhance social capital (social bonding, social bridging), which is related to the user's satisfaction and the continuance intention of SNG. Findings Social bonding is positively related to the user's satisfaction with SNG. In other words, social bridging positively affects the continuous usage intention of SNG. These findings help managers in developing and implementing altruistic relationships and social capital for continuous usage of SNG.

소셜네트워크 서비스(SNS)에서의 자아노출 행위탐색 : 개인적 속성과 사회적 영향효과를 중심으로 (Exploring Self-Presentation Behaviors in SNS : Focusing on Personal Characteristics and Social Influences)

  • 문윤지;엄혜미
    • Journal of Information Technology Applications and Management
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    • 제25권2호
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    • pp.1-21
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    • 2018
  • This study aims to investigate the usage patterns of users in Social Network Services (SNS) where is an upsurge. Specifically, the paper considers the reason why young people more and more prefer online (or mobile) SNS activities rather than offline face-to-face social relationship. Furthermore, the drivers which affect SNS usages are considered from users' personal characteristics and social influences. User's personal characteristics include their personalities (extraversion and introversion), narcissism, and life satisfaction. Social influences involve subjective norm, visibility, and image. Affected by personal and social factors in SNS, users intend to show positive self-presentation, which refers to a behavior to selectively expose his/her goodness to others. As one of the most influential drivers affecting SNS usage, the positive self-representation has an effect on the level of SNS usage. Thus, this paper suggests the hypothesized research model focusing on positive self-representation in the relationship among personal characteristics, social influence, and user's behavior in SNS. Empirical data analysis with 100 questionnaires suggests that all hypotheses were adopted except for the effect of visibility among social influence factors on positive self-representation.