• Title/Summary/Keyword: User Application Information

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A Design of Cooperative Works Platform for software Development Productivity (소프트웨어 개발 생산성 향상을 위한 공동 작업 플랫폼 설계)

  • Cho, Sung-Been;Kim, Jin-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.1
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    • pp.73-85
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    • 1998
  • Today's Software Systems are becoming bigger, larger and more complex than ever before. To develop largerscale projects, it is required that many experts of different fields participate and cooperate in the same project. So, it is an applied area of CSCW(Computer Supported Cooperative Works} that centers around methodologies and tools that enable cooperative works by geographically distributed people engaged in all aspects of product development. In this paper, we designed a multi-user cooperative works platform, SPACE(Software Platform for distributed Application sharing under Cooperative Environment} as a infrastructure that support to CSCW based system development for telecommunication and information system. SPACE has a fully distributed architecture under Windows 95 environment, has an application sharing mechanism enabling collaborative use of mteractive application adapt to a mixed GUI sharing technology which capture GUI and screen information, and also, an event sharing technology that has a replicated architecture.

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D-channel protocol application for NT2 function with small concentration and it's implementation using general O.S (소규모 집선용 NT2기능에 적합한 D채널 프로토콜 응용 및 이의 범용 O.S에 의한 구현)

  • 김협종;김시원;김재근;조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.12 no.5
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    • pp.451-465
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    • 1987
  • With the introduction of ISDN network, the D channel protocol has bee defined as a signalling method for ISDN user-network interface. Therefore the NT2(Network Termination 2) which carry out concentration and switching function, must process the D channel related information. This paper describes how the D channel protocoal is applied and implented in a small ISDN subscriber concentrating system that has NT2 functions. The application protocol proposed is addressed taking into consideration the compatibility with ISDN standard facilities, TE(Terminal Equipment) or ET(Exchange Terminator), This protocol has been implementes using a general multitask operating system and it has the features of the minimized information processing and the simpified algorithm which are suitable for a small system. Its application programs are divided into various tasks to facilitate the addition and the modification of function. In this paper, we briefly outline the protocol defined in CCITT and show the application protocol that has fitted in a small concentrating system with NT2 functions. Also we present the experimental results and implementation method of this protocol.

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A Design and Implementation of Generative AI-based Advertising Image Production Service Application

  • Chang Hee Ok;Hyun Sung Lee;Min Soo Jeong;Yu Jin Jeong;Ji An Choi;Young-Bok Cho;Won Joo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.31-38
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    • 2024
  • In this paper, we propose an ASAP(AI-driven Service for Advertisement Production) application that provides a generative AI-based automatic advertising image production service. This application utilizes GPT-3.5 Turbo Instruct to generate suitable background mood and promotional copy based on user-entered keywords. It utilizes OpenAI's DALL·E 3 model and Stability AI's SDXL model to generate background images and text images based on these inputs. Furthermore, OCR technology is employed to improve the accuracy of text images, and all generated outputs are synthesized to create the final advertisement. Additionally, using the PILLOW and OpenCV libraries, text boxes are implemented to insert details such as phone numbers and business hours at the edges of promotional materials. This application offers small business owners who face difficulties in advertising production a simple and cost-effective solution.

Application Design for Food Allergy Management (식품 알레르기 관리에 관한 애플리케이션 설계)

  • Ji-Uk Han;Nam-Bin Kim;Ye-Won Lee;Byeong-Seung Yang;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.197-203
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    • 2024
  • Food allergies are common and accidents occur annually. However, many people lack knowledge of the severity of allergies and food ingredients. Allergy-related applications currently on the market have problems such as providing information by relying only on certain certified products, food ingredients, and barcodes. This design plans a customized service application for food allergy patients. In this application, after extracting the text of the image using OCR technology, the food ingredients were read and displayed in large letters. In addition, if the user selects an ingredient that cannot be consumed through filtering technology, the restricted food is quickly and conveniently shown when searching for food ingredients. Finally, when scanning a barcode or searching for a product, food ingredient information is provided through barcode scanning and search engine technology that provides ingredient information of the product. Therefore, the purpose of this paper is to design an app in which users with food allergies can easily check food ingredients and avoid allergic reactions using databases and various information search methods.

Generator of Dynamic User Profiles Based on Web Usage Mining (웹 사용 정보 마이닝 기반의 동적 사용자 프로파일 생성)

  • An, Kye-Sun;Go, Se-Jin;Jiong, Jun;Rhee, Phill-Kyu
    • The KIPS Transactions:PartB
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    • v.9B no.4
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    • pp.389-390
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    • 2002
  • It is important that acquire information about if customer has some habit in electronic commerce application of internet base that led in recommendation service for customer in dynamic web contents supply. Collaborative filtering that has been used as a standard approach to Web personalization can not get rapidly user's preference change due to static user profiles and has shortcomings such as reliance on user ratings, lack of scalability, and poor performance in the high-dimensional data. In order to overcome this drawbacks, Web usage mining has been prevalent. Web usage mining is a technique that discovers patterns from We usage data logged to server. Specially. a technique that discovers Web usage patterns and clusters patterns is used. However, the discovery of patterns using Afriori algorithm creates many useless patterns. In this paper, the enhanced method for the construction of dynamic user profiles using validated Web usage patterns is proposed. First, to discover patterns Apriori is used and in order to create clusters for user profiles, ARHP algorithm is chosen. Before creating clusters using discovered patterns, validation that removes useless patterns by Dempster-Shafer theory is performed. And user profiles are created dynamically based on current user sessions for Web personalization.

A Design and Implementation of Application based on HTML5 of N-Screen Service (N-Screen Service를 위한 HTML5 기반의 Application 설계 및 구현)

  • Kim, Jeong-Jae;Seo, Joo-Hyun;Choi, Hyun-Woo;Lee, Jun-Ho;Kim, Jun-su;Cho, Kuk-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.671-674
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    • 2012
  • Recently, depending on the development of smart devices, a variable services have been offered to meet user's convenience. Due to these advance, the needs of users are extremely being diversified and more specific. In that situation, the needs for the N-Screen system has been varied and gradually evolved. An existing N-Screen system that use the way of video streaming upload its multimedia contents to their own cloud server so that might take a long play-reaction time and the number of user is limited by the server's performance. Because of the web based protocol adopted by existing N-Screen system, there are many different problems like high delay, overhead and something caused by simplex data communications. Therefore, to solve the problems above, this study proposes an application based on HTML5. This application supports Video tag and Progressive download via HTML5 so that improves the play-reaction time for multimedia contents. This system can also get rid of the chronic problems such as an access limitation for lots of users as per video streaming encoding. Also, through web sockets, this study proposes a system that has lower delay than the existing system and communicates in full duplex to be able to link dynamically.

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Study on the personal Information Retrieval of Smartphone Messenger Service (스마트폰 메신저 어플리케이션에서의 개인정보보호에 관한 연구)

  • Kang, Sunghoon;Kim, Seungjoo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.1
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    • pp.97-107
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    • 2013
  • The recent increase in smartphone usage has ignited the development of new applications which have changed the way of living in this internet era in the world. Almost all users which have smartphone have used many kinds of applications for lots of part. Especially, Social Network Service is the most popular part for smartphone users. The greater part of smartphone users take messenger service for smartphone. This kinds of applications provide to manage as deactivation of user or change of device. When users take to manage their information, their information would be deleted securely. If secure deletion didn't work correctly and released, their personal information can be easily abused to by others through various means such as internet phishing. In this paper, we analysis that the messenger application's management function keeps on the Personal Information Protection Act and suggest to prevent legally and technically for user's personal information and privacy.

Design of OpenScenario Structure for Content Creation Service Based on User Defined Story (사용자 정의 스토리 기반 콘텐츠 제작 서비스를 위한 오픈 시나리오 언어 구조 설계)

  • Lee, Hyejoo;Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Yun-Kyong;Moon, Kyong Deok
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.170-179
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    • 2016
  • It is a story-based content creation service that provides any user with some proper contents based on a story written by the user in order to utilize a lot of contents accumulated on Internet. For this service, the story has to be described in computer-readable representation. In this paper, analyzing the structure of scenario, as known as screenplay or scripts, a structure of story representation, which is referred to as OpenScenario, is defined. We intend users to produce their own contents by using massive contents on Internet by the proposed method. The proposed method's OpenScenario consists two main parts, OSD (OpenScenario Descriptors) which is a set of descriptors to describe various objects of shots such as visual, aural and textual objects and OSS (OpenScenario Scripts) which is a set of scripts to add some effects such as image, caption, transition between shots, and background music. As an usecase of proposed method, we describe how to create new content using OpenScenario and discuss some required technologies to apply the proposed method effectively.

Design and Implementation of Automatic Script Generator for Mobile Database Applications (모바일 데이터베이스 응용을 위한 스크립트 자동 생성기의 설계 및 구현)

  • Eum, Doo-Hun
    • Journal of Internet Computing and Services
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    • v.10 no.4
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    • pp.71-85
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    • 2009
  • The demand for mobile database applications has been rapidly increased with the growth of mobile users and the development of wireless Internet technology. But the productivity of mobile applications is low and it takes much time to manage the versions of applications because the user interface and query processing code of applications is manually written. In this paper, we describe the design and implementation of the MobileGen that is a script generator for mobile database applications. The generated scripts enhance mobile application productivity by providing the code for operating with a database and processing user queries. Each script provides a corresponding deck that is a set of related cards as user interface. The MobileGen supports easy version management of generated applications and the MobileGen itself because it is based on the templates that are frameworks for scripts. Moreover, the MobileGen provides not only the interested entity but also the entities that are related directly and indirectly with the interested entity unlike the most commercial mobile script generators.

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Design of network for data interaction between Robot Agents in Multi Agent Robot System (MARS) (Multi Agent Robot System(MARS)의 Robot Agent 간 정보교환을 위한 네트워크 프로그램 구현)

  • Ko, Kwang-Eun;Lee, Jeong-Soo;Jang, In-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.5
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    • pp.712-717
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    • 2007
  • Using home network system including home server, home service robot, a variety of device, it is generally known that application of Multi Agent System for performing variously distributed process that can be occur in home environment, is efficient method. In this system, it is intelligent service robot that a key of human interface and physical service offer Therefore, using application of established multi agent system, we can defined Multi Agent Robot System. In 'open' home environment, between all agent data interaction and cooperation are needed for Multi Agent System offer to user that more efficient service. For this, we focus our attention on define as agent that can autonomic drive and offer to user that physical service robots and, design, suggest the simulator can display that between robot agents communication or between other agents, like home server, and robot agents communication information to user interface.