• Title/Summary/Keyword: User Application Information

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Design and Implementation of User Agent for Internet Telephony Services based on SW (SIP 기반 인터넷 전화 서비스를 위한 사용자 에이전트의 설계 및 구현)

  • Huh Mi Young;Han Jaechon;Hyun Wook;Park Sun Ok;Kang Shin Gak;Kim Dae Young
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.350-358
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    • 2005
  • Recently, VoIP technology is being accepted as are the most promising Internet telephony service, due to the substitution effect of traditional telephony service. Two standards, i.e, . H.323 and SIP. have emerged for signaling and control for Intemet telephony, of which SIP provides far lower complexity and rich extensibility. It is important to secure components of SIP in order to develop various services. Generally, open source codes provide basic functions of SIP as well as complicated structure, but are difficult to extend. In this thesis, we focused on offering interface mechanism between application and SIP User Agent to easily extend for various VoIP services. This thesis describes what function is needed for SIP User Agent, how to define the internal data structure, and how to define the internal processing procedure. The check iist derived through participating the interoperability event for stabilized SIP User Agent is also suggested.

User based Smart Home Device Matching System (사용자 기반 스마트 홈 디바이스 매칭 시스템)

  • Lee, Hyeongseon;Yu, Donggyun;Lee, Jongwon;Chung, Jinmo;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.617-618
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    • 2017
  • Recently, IoT can provide a service considering user's convenience by configuring the inside of the home as a smart environment. However, the existing system can not change the configuration of the home smart environment by the user, and there is a problem in compatibility between the server and the heterogeneous device. In this paper, we propose a system to reconfigure the relationship between the device and the server in the smart home environment to solve that. In a smart home environment, The user can add and delete devices through the application. In addition, when a new device is added, the server searches the schema for the device and establishes an automatic relationship. This makes it possible for the user to easily change the configuration of the smart home environment.

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Efficient Controlling Trajectory of NPC with Accumulation Map based on Path of User and NavMesh in Unity3D

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.55-61
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    • 2020
  • In this paper, we present a novel approach to efficiently control the location of NPC(Non-playable characters) in the interactive virtual world such as game, virtual reality. To control the NPC's movement path, we first calculate the main trajectory based on the user's path, and then move the NPC based on the weight map. Our method constructs automatically a navigation mesh that provides new paths for NPC by referencing the user trajectories. Our method enables adaptive changes to the virtual world over time and provides user-preferred path weights for smartagent path planning. We have tested the usefulness of our algorithm with several example scenarios from interactive worlds such as video games, virtual reality. In practice, our framework can be applied easily to any type of navigation in an interactive world.

A Survey of System Architectures, Privacy Preservation, and Main Research Challenges on Location-Based Services

  • Tefera, Mulugeta K.;Yang, Xiaolong;Sun, Qifu Tyler
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3199-3218
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    • 2019
  • Location-based services (LBSs) have become popular in recent years due to the ever-increasing usage of smart mobile devices and mobile applications through networks. Although LBS application provides great benefits to mobile users, it also raises a sever privacy concern of users due to the untrusted service providers. In the lack of privacy enhancing mechanisms, most applications of the LBS may discourage the user's acceptance of location services in general, and endanger the user's privacy in particular. Therefore, it is a great interest to discuss on the recent privacy-preserving mechanisms in LBSs. Many existing location-privacy protection-mechanisms (LPPMs) make great efforts to increase the attacker's uncertainty on the user's actual whereabouts by generating a multiple of fake-locations together with user's actual positions. In this survey, we present a study and analysis of existing LPPMs and the state-of-art privacy measures in service quality aware LBS applications. We first study the general architecture of privacy qualification system for LBSs by surveying the existing framework and outlining its main feature components. We then give an overview of the basic privacy requirements to be considered in the design and evaluation of LPPMs. Furthermore, we discuss the classification and countermeasure solutions of existing LPPMs for mitigating the current LBS privacy protection challenges. These classifications include anonymization, obfuscation, and an encryption-based technique, as well as the combination of them is called a hybrid mechanism. Finally, we discuss several open issues and research challenges based on the latest progresses for on-going LBS and location privacy research.

According to the User's Device Selection Priority Automatic Algorithm (사용자 기기 선택에 따른 우선순위 자동 설정 알고리즘)

  • Jeong, Do-Hyeong;Choi, Hyung-Wook;Jang, Ki-Man;Jeong, Dae-Jin;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.891-892
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    • 2016
  • Recent research has become a smart home for operating the joining operation of the relationships between the device progress. However, Existing systems, there is a problem that the efficiency of the work can be degrade by the interference occurs when the operation of the other device, and triggered if the device is operating. In this paper, we designed a priority automatically set algorithm according to a user selection device to solve this problem. The user selects the device used by the application and by comparing between devices, select whether or not to set the priority of the tasks in. This allows the user can configure the working environment of only the desired device, and less chance of interference from other devices that are not selected during the work in progress can expect a more efficient productivity.

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Analysis and Application of Power Consumption Patterns for Changing the Power Consumption Behaviors (전력소비행위 변화를 위한 전력소비패턴 분석 및 적용)

  • Jang, MinSeok;Nam, KwangWoo;Lee, YonSik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.4
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    • pp.603-610
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    • 2021
  • In this paper, we extract the user's power consumption patterns, and model the optimal consumption patterns by applying the user's environment and emotion. Based on the comparative analysis of these two patterns, we present an efficient power consumption method through changes in the user's power consumption behavior. To extract significant consumption patterns, vector standardization and binary data transformation methods are used, and learning about the ensemble's ensemble with k-means clustering is applied, and applying the support factor according to the value of k. The optimal power consumption pattern model is generated by applying forced and emotion-based control based on the learning results for ensemble aggregates with relatively low average consumption. Through experiments, we validate that it can be applied to a variety of windows through the number or size adjustment of clusters to enable forced and emotion-based control according to the user's intentions by identifying the correlation between the number of clusters and the consistency ratios.

Analyses on Achievable Data Rate for Single-User Decoding(SUD) Receiver: with Application to CIS NOMA Strong Channel User (SUD 수신기의 획득가능한 전송률 분석: 상관 정보원 비직교 다중 접속의 강 채널 사용자에 대한 응용)

  • Chung, Kyu-Hyuk
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1003-1010
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    • 2020
  • This paper investigates the achievable data rate for the single-user decoding(SUD) receiver, which does not perform successive interference cancellation(SIC), in contrast to the conventional SIC non-orthogonal multiple access(NOMA) scheme. First, the closed-form expression for the achievable data rate of SUD NOMA with correlated information sources(CIS) is derived, for the stronger channel user. Then it is shown that for the stronger channel user, the achievable data rate of SUD NOMA with independent information sources(IIS) is generally inferior to that of conventional SIC NOMA with IIS. However, for especially highly CIS, we show that the achievable data rate of SUD NOMA is greatly superior to that of conventional SIC NOMA. In addition, to verify the impact of CIS on the achievable data rate of SUD, the extensive comparisons of the achievable data rates for the SUD receiver and the SIC receiver are compared for various correlation coefficients.

3D Simulation of Dental Implant Surgery Using Surgical Guide Stents (식립 보조도구를 이용한 3D 치아 임플란트 시술 시뮬레이션)

  • Park, Hyung-Wook;Kim, Myong-Soo;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.216-226
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    • 2011
  • Surgeon dentists usually rely on their experiential judgments from patients' oral plaster casts and medical images to determine the positional and directional information of implant fixtures and to perform drilling tasks during dental implant surgical operations. This approach, however, may cause some errors and deteriorate the quality of dental implants. Computer-aided methods have been introduced as supportive tools to alleviate the shortcomings of the conventional approach. In this paper, we present an approach of 3D dental implant simulation which can provide the realistic and immersive experience of dental implant information. The dental implant information is primarily composed of several kinds of 3D mesh models obtained as follows. Firstly, we construct 3D mesh models of jawbones, teeth and nerve curves from the patient's dental images using software $Mimics^{TM}$. Secondly, we construct 3D mesh models of gingival regions from the patient's oral impression using a reverse engineering technique. Thirdly, we select suitable types of implant fixtures from fixture database and determine the positions and directions of the fixtures by using the 3D mesh models and the dental images with software $Simplant^{TM}$. Fourthly, from the geometric and/or directional information of the jawbones, the gingival regions, the teeth and the fixtures, we construct the 3D models of surgical guide stents which are crucial to perform the drilling operations with ease and accuracy. In the application phase, the dental implant information is combined with the tangible interface device to accomplish 3D dental implant simulation. The user can see and touch the 3D models related with dental implant surgery. Furthermore, the user can experience drilling paths to make holes where fixtures are implanted. A preliminary user study shows that the presented approach can be used to provide dental students with good educational contents. With future work, we expect that it can be utilized for clinical studies of dental implant surgery.

ChungbukN: An User Location based News Retrieval System (충북N:사용자 위치 기반 뉴스 검색 시스템)

  • Kwon, Sun-Ock;Jeong, Ji-Seong;Kim, Ji-Hoon;Kim, Hee-Ran;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.524-532
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    • 2012
  • According to increasing in number of smart phone subscribers to offer the convenience of users, wide range of applications in various fields have emerged. Recently, a lot of applications are being developed to provide a way of receiving information according to the user's current location. Also, the news seems difficult to provide the necessary information among the numerous data. Especially, it is difficult to find the news that associated with the region. There are many applications that provide news, but there is no system to provide news information according to the user's location information in domestic, so users not receive the news of the region. In this paper, we propose a news retrieval application which provides users with news around by using the location information of smart phone users. Because this system provides news of the region, it has the advantage to obtain the around information easily. The proposed system, whose name is 'ChungbukN', provides news that receives data at chungbuk comprehensive daily newspaper 'Daily Chungbuk'.

Knowledge Transfer Using User-Generated Data within Real-Time Cloud Services

  • Zhang, Jing;Pan, Jianhan;Cai, Zhicheng;Li, Min;Cui, Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.1
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    • pp.77-92
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    • 2020
  • When automatic speech recognition (ASR) is provided as a cloud service, it is easy to collect voice and application domain data from users. Harnessing these data will facilitate the provision of more personalized services. In this paper, we demonstrate our transfer learning-based knowledge service that built with the user-generated data collected through our novel system that deliveries personalized ASR service. First, we discuss the motivation, challenges, and prospects of building up such a knowledge-based service-oriented system. Second, we present a Quadruple Transfer Learning (QTL) method that can learn a classification model from a source domain and transfer it to a target domain. Third, we provide an overview architecture of our novel system that collects voice data from mobile users, labels the data via crowdsourcing, utilises these collected user-generated data to train different machine learning models, and delivers the personalised real-time cloud services. Finally, we use the E-Book data collected from our system to train classification models and apply them in the smart TV domain, and the experimental results show that our QTL method is effective in two classification tasks, which confirms that the knowledge transfer provides a value-added service for the upper-layer mobile applications in different domains.