• Title/Summary/Keyword: User Application Information

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User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • v.4 no.1
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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Implementation of The User-level Flash File System Based on Linux (리눅스 기반의 사용자 수준 플래시 파일 시스템의 구현)

  • Kwon, Woo-Il;Park, Hyun-Hui;Yang, Seung-Min
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.139-148
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    • 2004
  • The number of applications of small embedded systems such as PDAs, electronic note books, etc. based on Kinux, have increased. Due to the monolithic characteristic of Linux kernel, it is not suitable to satisfy the various kinds of embedded application requirement. To assist the shortcoming of monolithic kernel, we implement uJFFS 113th file system as an application program process which runs in user space. This solution consists of a file system and a flash device driver, and makes Linux kernel smaller by separating the file system from the kernel. uJFFS consists of ujffs_fs that plays a part of file system and ujffs_drv that controls a flash device. Which provides the same user interface as Linux does. A Device driver for the physical device is implemented in user pace, which prevents kernel failures from file system errors. So uJFFS can increase stability of the system.

The Design and Implementation of HTML-based Intelligent Help System (HTML 기반 지능형 도움말 시스템의 설계 및 구현)

  • 주예찬;권기항
    • Journal of Korea Multimedia Society
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    • v.2 no.2
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    • pp.120-128
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    • 1999
  • This paper proposes the design and implementation of HTML-based Intelligent help system for application developers and users. In existing help systems, developers had to write topics, index, and contents of whole document by themselves. Furthermore those files are linked to one project file, which is in previously compiled form, and user can't modify topics and index information of their help documents. Especially in RAD environments, even though new features or packages are additionally announced, still users should be able to access and replace new help documents with existing ones. But these procedures are very complex in real world. The proposed help system is designed to analyze existing HTML documents, extract help data with regard to user's interest and is facilitated to authorize help contents with the user interface. Removing inconvenience in implementing context-sensitive help contents with the user interface. Removing inconvenience in implementing context-sensitive help system is also considered. In conclusion the proposed system in this paper can be actually useful when adopted into any typical Java RAD such as Bluette for its help system.

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Middleware to Support Real-Time in the Linux User-Space (리눅스 사용자 영역에 실시간성 제공을 위한 미들웨어)

  • Lee, Sang-Gil;Lee, Seung-Yul;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.217-228
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    • 2016
  • Linux it self does not support real-time. To solve this problem RTiK-Linux was designed to support real-time in the kernel space. However, since the user space does not support real-time, it is not easy to develop application. In this paper, we designed and implemented a RTiK-middleware to support real-time in the user space. RTiK-middleware provides real-time scheduling for user space through signal request period after to register process information with request period using apis on application. To evaluate the performance of the proposed RTiK-middleware, we measured the periods of generated real-time threads using RDTSC instructions, and verified that RTiK-middleware operates correctly within the error ranges of 1ms.

The Effects of Multi-Modality on the Use of Smart Phones

  • Lee, Gaeun;Kim, Seongmin;Choe, Jaeho;Jung, Eui Seung
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.3
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    • pp.241-253
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    • 2014
  • Objective: The objective of this study was to examine multi-modal interaction effects of input-mode switching on the use of smart phones. Background: Multi-modal is considered as an efficient alternative for input and output of information in mobile environments. However, there are various limitations in current mobile UI (User Interface) system that overlooks the transition between different modes or the usability of a combination of multi modal uses. Method: A pre-survey determined five representative tasks from smart phone tasks by their functions. The first experiment involved the use of a uni-mode for five single tasks; the second experiment involved the use of a multi-mode for three dual tasks. The dependent variables were user preference and task completion time. The independent variable in the first experiment was the type of modes (i.e., Touch, Pen, or Voice) while the variable in the second experiment was the type of tasks (i.e., internet searching, subway map, memo, gallery, and application store). Results: In the first experiment, there was no difference between the uses of pen and touch devices. However, a specific mode type was preferred depending on the functional characteristics of the tasks. In the second experiment, analysis of results showed that user preference depended on the order and combination of modes. Even with the transition of modes, users preferred the use of multi-modes including voice. Conclusion: The order of combination of modes may affect the usability of multi-modes. Therefore, when designing a multi-modal system, the fact that there are frequent transitions between various mobile contents in different modes should be properly considered. Application: It may be utilized as a user-centered design guideline for mobile multi modal UI system.

An MVP-based XML Language for User Interfaces (사용자 인터페이스를 위한 MVP기반의 XML 언어)

  • 최종명;신경희;유재우
    • Journal of KIISE:Software and Applications
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    • v.29 no.12
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    • pp.947-956
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    • 2002
  • It is advantageous to use XML in developing user interfaces, since XML is independent from platforms and languages and it is easy to learn and use. The existing XML-based languages do not adopt formal model, and they are developed in ad hoc manner. Moreover, they provide limited facilities to handle user events, and combine user interface components with internal logics. In this paper, we introduce an extended MVP (EMVP) model, which is extended from MVP (Model-View-Presenter), and XUIML, which is a new XML application based on the EMVP to support user interface. XUIML provides useful methods to build user interface, including methods to describe actions on user events, data flows between objects, and internal logics. The XUIML system provides two style editors - text editor and graphic editor. It also provides two code generators. One generates Java source, and the other generate C# code from XUIML document. The XUIML graphic editor allows users to manipulate XML elements directly, and we can gain high productivity with the graphic editor.

The Implementation of the Personalized Emotional Character Agent (개인화된 감정 캐릭터 에이전트의 설계)

  • Baek, Hye-Jung;Park, Young-Tack
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.485-492
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    • 2001
  • Recently, character agents are used as a user-friendly interface. In this paper, we have studied a generic framework for emotional character agents which are designed to infer emotions from diverse personalities, situations, user behaviors and to express them. The method of emotion inference is based on blackboard systems which are used to solve the problems in AI. Because it keeps independence between knowledge sources which are rules of emotions, a blackboard-based inference engine is easy to manage knowledge sources, Blackboard-based systems gave the system flexibility. So we can adapt the engine to various application systems. Each emotional agent monitors user behavior, learns user profile and infers user behavior. And it generates characters emotions according to the user profile. So, in case of same situations, the agent can generate different emotions according to users. We have studied to build an personalized emotional character agent which according to situations and user modeling.

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Discovery of User Preference in Recommendation System through Combining Collaborative Filtering and Content based Filtering (협력적 여과와 내용 기반 여과의 병합을 통한 추천 시스템에서의 사용자 선호도 발견)

  • Ko, Su-Jeong;Kim, Jin-Su;Kim, Tae-Yong;Choi, Jun-Hyeog;Lee, Jung-Hyun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.684-695
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    • 2001
  • Recent recommender system uses a method of combining collaborative filtering system and content based filtering system in order to solve sparsity and first rater problem in collaborative filtering system. Collaborative filtering systems use a database about user preferences to predict additional topics. Content based filtering systems provide recommendations by matching user interests with topic attributes. In this paper, we describe a method for discovery of user preference through combining two techniques for recommendation that allows the application of machine learning algorithm. The proposed collaborative filtering method clusters user using genetic algorithm based on items categorized by Naive Bayes classifier and the content based filtering method builds user profile through extracting user interest using relevance feedback. We evaluate our method on a large database of user ratings for web document and it significantly outperforms previously proposed methods.

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Backlight Control on The PDA by A User's Activity and Posture (사용자의 활동과 자세에 의한 PDA의 백라이트 제어 기법)

  • Baek, Jong-Hun;Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.36-42
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    • 2009
  • In the mobile device environment, the context-aware computing has been emerging as a core technology of ubiquitous computing. Compared with a desktop computer, a user interface and resource of mobile device is very limited. Traditional desktop-based user interface has been developed on the basis that a user's activity is static state. In contrast, mobile devices are not able to utilize representative desktop-based interaction mechanisms such as a keyboard and mouse, not only because the activity of a user is dynamic state, but mobile devices have limited resources and small LCD display. In this paper, we introduce an intelligent control system for the mobile device that can utility effectively the limited resource and complement the poor user interface by using an accelerometer being able to sense the physical activity and posture. The proposed system can estimate the user activity, static and dynamic states, and posture watching the PDA at the same time, and the proposed intelligent control system as its application, the backlight ON/OFF on the PDA, is run by the result of the user's behavior.