• Title/Summary/Keyword: User Application Information

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Development of a Voltage Sag Simulator (순간전압강하 해석 프로그램 개발)

  • Park, Chang-Hyun;Lee, Yil-Hwa;Jang, Gil-Soo;Kim, C.H.;Kim, J.C.
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2005.05a
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    • pp.398-401
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    • 2005
  • This paper presents a user-friendly application for voltage sag analysis and effective visualization for analysis date. This developed tool provides basic functions for voltage sag analysis such as load flow analysis, short circuit analysis and determination of vulnerability of sensitive equipments. Particularly it has the ability to visualize analysis results effectively using computer graphic and animation. In order to give the real sense, analysis results are displayed with geographical information in an intuitive and rapid manner. The developed voltage sag simulator is applied to the Jeju-Island power system in order to show its capabilities.

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A Study on the Model Development for Production of Interior Drawings and estimation of Quantities (실내도면 작성과 물량산출을 위한 모델 개발에 관한 연구)

  • 정례화;이승우;추승연
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.30-37
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    • 1999
  • This study presents a methods on the construction of integrated system for the purpose of automation of design plans, calculation of quantity of materials and estimation by abstracting information on building materials which is produced on the course of three dimension modeling by using computer. Therefore, an object oriented methodology is introduced to compose design informations in three dimension, space for unifying building informations, and expressing properties of building factors and materials, and to construct a database for computers to recognize architecture informations. An object indicates a conceptual individual existing in real world or existence of individual and necessity in composing a building could be called as objects such as column, wall, beam, slab, door and window and these contain materiality and immateriality. It is systemized to which properties of these building's objects are installed by the user of computer and by API(Application Programming Interface), chosen informations automatically converse to each unit work such as design plan structure plan, calculation of amount of materials, etc.

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The Development and Application of Cloud Computing-based BPM-ERP System for Small and Medium Marine Equipment Makers (중소 조선기자재 업체를 위한 클라우드 컴퓨팅기반 BPM-ERP 시스템 개발 및 적용)

  • Jung, Dong-Gyu;Cho, Chi-Woon;Nam, Yong-Sic
    • IE interfaces
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    • v.23 no.2
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    • pp.126-138
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    • 2010
  • Marine equipment makers today face a multitude of challenges including the needs of an internal system for easy management of their business processes and a collaboration system to streamline communications with the parent company, increasing product complexity and heightened requirements for information technology. In this research, a BPM-ERP system called Biz $Tower^{(R)}$ was implemented based on cloud computing for especially, small and medium marine equipment makers to standardize and visualize the entire business process from order placement to release. This system also provides their parent company with visibility into the status of orders and user can easily access the system on the web at a low price through cloud computing service. Thus far, this paper demonstrates the applicability of Biz $Tower^{(R)}$ to improve management visibility, process performance, and collaboration with the parent company for small and medium marine equipment makers.

A general approach for studying the motion of a cantilever beam interacting with a 2D fluid flow

  • Baudille, Riccardo;Biancolini, Marco Evangelos
    • Interaction and multiscale mechanics
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    • v.1 no.4
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    • pp.449-465
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    • 2008
  • In this paper a general approach for studying the motion of a cantilever beam interacting with a 2D fluid flow is presented. The fluid is solved by a general purpose commercial computational fluid dynamics (CFD) package (FLUENT 6.2), while the structure is managed by means of a dedicated finite element method solver, coded in FLUENT as a user-defined function (UDF). A weak fluid structure interaction coupling scheme is adopted exchanging information at the end of each time step. An arbitrary cantilever beam can be introduced in the CFD mesh with its wetted boundaries specified; the cantilever can also interact with specified rigid and flexible walls through use of a non-linear contact algorithm. After a brief review of relevant scientific contributions, some test cases and application examples are presented.

Research trends in social media: A meta-analysis of business-related literature (소셜미디어 연구의 흐름: 경영학 관련 연구의 메타분석)

  • Kwak, Hyun;Park, Sunju;Chung, Seungwha;Chung, Yerim
    • Knowledge Management Research
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    • v.16 no.2
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    • pp.29-45
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    • 2015
  • The number of studies on social media has increased rapidly worldwide. There has been, however, little effort to assess the achievements and limitations of social media studies up to present. The purpose of this study is to provide a systematical viewpoint on social media research published by scholarly business-related journals. Our analysis focus on research topic, functionality, targeted media types, methodology, and characteristics. User research receives the most attention, followed by effect research in terms of developmental models of media research agenda. The major methodological trend is online survey. Facebook and twitter are the two most popular mediums studied in literature, and social media is mainly characterized as information sharing as well as relationship building. Two recommendations are suggested in ways to strengthen social media research: more various topics and application areas, and the rigor and diversity of research methods.

Development of a Windows Program for Stochastic Assessment of Voltage Sag (순간전압강하 확률적 평가를 위한 윈도우즈 프로그램 개발)

  • Park, Chang-Hyun;Jang, Gil-Soo;Kim, Chul-Hwan;Kim, Jae-Chul
    • Proceedings of the KIEE Conference
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    • 2006.07a
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    • pp.64-65
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    • 2006
  • This paper presents a user-friendly application for stochastic assessment of voltage sag and effective visualization for analysis data. This developed tool provides basic functions for voltage sag assessment such as load flow analysis, short circuit analysis and vulnerability analysis. Particularly it has the ability to edit one-line diagram of power system and to visualize analysis results effectively using computer graphic and animation. In order to give the real sense, analysis results are displayed with geographical information in an intuitive and rapid manner.

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Telerobot control based on 3-D graphics (3차원 그래픽을 이용한 원격로보트 제어)

  • 김창회;황석용;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1527-1530
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    • 1996
  • Telerobot system is being developed for the application to nuclear power plants by Korea Atomic Energy Research Institute. Human-machine interaction and interface are very important elements of telerobotic systems. The main purpose of this study is developing a control system based on 3-D graphic techniques for the easy user interface and realistic visual I information supply. This system possesses the abilities for (1) virtual work, environment modelling and simulation, (2) kinematic animation include redundant behavior (3) interfacing with a real robot system, (4) transformation between real and virtual mode within the same graphics system. This system is especially focused on enhancing the overall efficiency and reliably of nozzle dam installation task inside water chamber of steam generator in nuclear power plant.

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The Future Directions for System Integration (시스템 통합의 발전방향)

  • Lee Soonchul;Jung Byounghun;Oh Buyeon;Lee Younghee
    • Journal of Information Technology Applications and Management
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    • v.12 no.1
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    • pp.1-19
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    • 2005
  • Economy of scale would be one of the most important issues among organizations pursuing system integration projects. Cerntainly there are other benefits than cost reduction for achieving system integration. However. these benefits could not be achieved automatically. if system integration projects were undertaken without thoughtful planning. In this paper. we propose a framework for an effective system integration by (1) defining the objects(user interface. database. application. and server) and (2) considering the level of integration(physical integration and rational integration). Therefore. 6 types of integration can be considered. Five case studies of domestic organizations were reviewed to suggest various issues and solutions. Based on our case studies. we discovered that five integration types - EIP. EAI. ERP. BPM and System Reconsolidation - were most widely used.

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A Personal Videocasting System with Intelligent TV Browsing for a Practical Video Application Environment

  • Kim, Sang-Kyun;Jeong, Jin-Guk;Kim, Hyoung-Gook;Chung, Min-Gyo
    • ETRI Journal
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    • v.31 no.1
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    • pp.10-20
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    • 2009
  • In this paper, a video broadcasting system between a home-server-type device and a mobile device is proposed. The home-server-type device can automatically extract semantic information from video contents, such as news, a soccer match, and a baseball game. The indexing results are utilized to convert the original video contents to a digested or arranged format. From the mobile device, a user can make recording requests to the home-server-type devices and can then watch and navigate recorded video contents in a digested form. The novelty of this study is the actual implementation of the proposed system by combining the actual IT environment that is available with indexing algorithms. The implementation of the system is demonstrated along with experimental results of the automatic video indexing algorithms. The overall performance of the developed system is compared with existing state-of-the-art personal video recording products.

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Development and Application of Evaluation Model for Online Baduk Game (온라인 바둑게임 평가모형 개발 및 적용에 관한 연구)

  • Lee, Kook-Chul;Kim, So-Yun;Lee, Sung-Hyun
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.56-66
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    • 2003
  • As internet populations are growing very fast, online computer game has been extensively propagated in the internet community. Currently online Baduk game haws id attention as one of the most popular games in Korea. Therefore, the game industry has developed a variety of Baduk games and internet services providers and portal sites have competitively provided Baduk game services. Considering this trend, this paper attempts to develop an evaluation model for online Baduk games, which can serve as a guideline for selecting the appropriate game by game users. In addition, this evaluation has been applied to the 2 best known Baduk games and compared each other based on the model factors. Finally, this paper suggest some practical guidelines for game developers in order to increase user acceptance.

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