• Title/Summary/Keyword: User Application Information

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Multiuser chirp modulation for underwater acoustic channel based on VTRM

  • Yuan, Fei;Wei, Qian;Cheng, En
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.9 no.3
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    • pp.256-265
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    • 2017
  • In this paper, an ascheme is proposed for multiuser underwater acoustic communication by using the multi-chirp rate signals. It differs from the well known TDMA (Time Division Multiple Access), FDMA (Frequency Division Multiple Access) or CDMA (Code Division Multiple Access), by assigning each users with different chirp-rate carriers instead of the time, frequency or PN code. Multi-chirp rate signals can be separated from each other by FrFT (Fractional Fourier Transform), which can be regarded as the chirp-based decomposing, and superior to the match filter in the underwater acoustic channel. VTRM (Virtual Time Reverse Mirror) is applied into the system to alleviate the ISI caused by the multipatch and make the equalization more simple. Results of computer simulations and pool experiments prove that the proposed multiuser underwater acoustic communication based on the multi-chirp rate exhibit well performance. Outfield experments carrie out in Xiamen Port show that using about 10 kHz bandwidth, four users could communicate at the same time with 425 bps with low BER and can match the UAC application.

Optical Encryption Scheme with Multiple Users Based on Computational Ghost Imaging and Orthogonal Modulation

  • Yuan, Sheng;Liu, Xuemei;Zhou, Xin;Li, Zhongyang
    • Journal of the Optical Society of Korea
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    • v.20 no.4
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    • pp.476-480
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    • 2016
  • For the application of multiusers, the arrangement and distribution of the keys is a much concerning problem in a cryptosystem. In this paper, we propose an optical encryption scheme with multiple users based on computational ghost imaging (CGI) and orthogonal modulation. The CGI encrypts the secret image into an intensity vector rather than a complex-valued matrix. This will bring convenience for post-processing and transmission of the ciphertext. The orthogonal vectors are taken as the address codes to distinguish users and avoid cross-talk. Only the decryption key and the address code owned by an authorized user are matched, the secret image belonging to him/her could be extracted from the ciphertext. Therefore, there are two security levels in the encryption scheme. The feasibility and property are verified by numerical simulations.

Personalized EPG Application using Automatic User Preference Learning Method (사용자 선호도 자동 학습 방법을 이용한 개인용 전자 프로그램 가이드 어플리케이션 개발)

  • Lim J;Jeong H;Kang S;Kim M;Kang K
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.151-154
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    • 2004
  • 디지털 방송의 시작과 함께, 지상파, 위성, 케이블과 같은 다양한 매체를 통한 다채널 방송 시청 환경의 도래는 사용자에게 많은 방송 프로그램 시청 정보를 전달하게 되었다. 이와 더불어, 방송 단말에 전송된 다양한 방송 프로그램 정보를 탐색하고 선호 방송 프로그램을 선별하기 위해서는 사용자에게 많은 노력이 요구된다. 이러한 요구에 따라, 똔 논문에서는 다채널 방송 시청 환경 하에서 사용자의 방송 프로그램 시청 히스토리를 분석하고, 특정 시간에 따른 사용자의 방송 프로그램 시청 패턴을 추출하여 방송 프로그램 장르에 대한 사용자 선호도를 자동으로 계산하는 알고리즘을 제안하고, MPEG-7 MDS 구조에 따른 사용자 선호도 서술과 사용자의 선호도에 따라 방송 프로그램을 자동적으로 추천하는 TV 프로그램 추천 어플리케이션을 소개한다 본 실험을 위해 실제 연령대별, 성별, 시간대별로 사용자의 TV 시청 자료를 사용하였으며, 실험결과를 통해 본 논문에 제안된 베이시안 네트워크 기반 사용자 자동 학습 알고리즘이 효과적으로 사용자 선호도를 학습할 수 있음을 확인하였다.

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Weighted Adaptive Opportunistic Scheduling Framework for Smartphone Sensor Data Collection in IoT

  • M, Thejaswini;Choi, Bong Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.5805-5825
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    • 2019
  • Smartphones are important platforms because of their sophisticated computation, communication, and sensing capabilities, which enable a variety of applications in the Internet of Things (IoT) systems. Moreover, advancements in hardware have enabled sensors on smartphones such as environmental and chemical sensors that make sensor data collection readily accessible for a wide range of applications. However, dynamic, opportunistic, and heterogeneous mobility patterns of smartphone users that vary throughout the day, which greatly affects the efficacy of sensor data collection. Therefore, it is necessary to consider phone users mobility patterns to design data collection schedules that can reduce the loss of sensor data. In this paper, we propose a mobility-based weighted adaptive opportunistic scheduling framework that can adaptively adjust to the dynamic, opportunistic, and heterogeneous mobility patterns of smartphone users and provide prioritized scheduling based on various application scenarios, such as velocity, region of interest, and sensor type. The performance of the proposed framework is compared with other scheduling frameworks in various heterogeneous smartphone user mobility scenarios. Simulation results show that the proposed scheduling improves the transmission rate by 8 percent and can also improve the collection of higher-priority sensor data compared with other scheduling approaches.

CReMeS: A CORBA COmpliant Reflective Memory based Real-time Communication Service

  • Chung, Sun-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.10B
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    • pp.1675-1689
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    • 2000
  • We present CReMeS a CORBA-compliant design and implementation of a new real-time communication service. It provides for efficient predictable and scalable communication between information producers and consumers. The CReMeS architecture is based on MidART's Real-Time Channel-based Reflective Memory (RT-CRM) abstraction. This architecture supports the separation of QoS specification between producer and consumer of data and employs a user-level scheduling scheme for communicating real-time tasks. These help us achieve end-to-end predictability and allows our service to scale. The CReMeS architecture provides a CORBA interface to applications and demands no changes to the ORB layer and the language mapping layer. Thus it can run on non real-time Off-The-Shelf ORBs enables applications on these ORBs to have scalable and end-to-end predictable asynchronous communication facility. In addition an application designer can select whether to use an out-of-band channel or the ORB GIOP/IIOP for data communication. This permits a trade-off between performance predictability and reliability. Experimental results demonstrate that our architecture can achieve better performance and predictability than a real-time implementation of the CORBA Even Service when the out-of-band channel is employed for data communication it delivers better predictability with comparable performance when the ORB GIOP/IIOP is used.

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Video Stream broadcast transmission optimization using MPLS Networks (MPLS망을 이용한 Video Stream 방송 전송 최적화 기법)

  • Hwang, Seong-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2871-2877
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    • 2014
  • Real-time communication and diversification of multimedia application services using high-capacity data over the Internet demand high speed connection, and real-time and high-speed access internet service such as multimedia make Internet traffic increase rapidly. Meanwhile, QoS (Quality of Service) of internet service is not satisfied. In this situation, ISP (Internet Service Provider) has been required to improve service quality and extend network according to the user's needs. This request includes issue of extending network focused on increasing router and the number of routing table as well as simply extending bandwidth.

Development of Smart Car Application Based on User Customized Information Service (사용자 맞춤 서비스를 기반으로 한 스마트카 어플리케이션 개발)

  • Park, Joo hee;Yun, Dan bi;Ham, Seo Hyun;Yoon, Yong Ik
    • Annual Conference of KIPS
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    • 2016.04a
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    • pp.1004-1007
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    • 2016
  • 점차 발전하는 자동차 산업에 맞추어 운전자들에게 보다 편리한 서비스를 제공하는 스마트 카에 대한 사회적 관심 또한 증가하고 있다. 이는 최근 스마트 카를 주제로 한 각종 어플리케이션이 등장하는 속도만 봐도 몸소 알 수 있다. 실제로 많은 운전자들이 차를 운전할 때 내비게이션의 목적지를 일일이 설정하는 것에 큰 번거로움을 느끼고 있으며, 이로 인한 사고의 위험성 역시 적지 않다. 이러한 기존의 문제점과 사회적 관심을 고려하여 사용자의 일상이 결합된 스마트 카 어플리케이션 '카스텔라'를 기획하였다. 매번 도로 위에서 목적지를 조작하는 과거의 자동차 내비게이션과 달리, '카스텔라'는 사용자가 등록한 일정을 내비게이션과 연동함으로써 사용자의 일상이 결합된 맞춤 서비스를 제공한다. 또한, 자신의 차량을 상대로 사용자를 등록하여 해당 사용자가 차량의 시동을 제어하는 시스템과 당일의 날씨에 따른 안전 멘트도 제공한다. 기존의 다른 어플리케이션과 달리 사용자 일정 차량이 하나로 녹아들어 사용자의 모바일과 자동차의 연동이 보다 편리하고, 사용자가 자신의 어플리케이션에 등록한 일정을 자동차의 내비게이션에서 바로 목적지로 설정할 수 있다는 것이 특징이다.

The Impact on the User Acceptance of Internet Shopping Malls by Purchase Stages (인터넷 쇼핑몰의 사용자 채택에 대한 구매 단계별 영향 요인)

  • Oh, Chang-Gyu
    • The Journal of Information Systems
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    • v.15 no.4
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    • pp.125-147
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    • 2006
  • Internet shopping mall has dual nature of information technology features defined by the web-based application system and marketing features explained by the shopping marketplaces. The purpose of this study aims at analyzing the consumer's attempt to purchase and re-purchase intention to the internet shopping mall to combine the IT perspective and the marketing perspective. This paper develop the integrated research model with the acceptance behaviors of customers through consumer's purchase decision process(pre-purchase stage and post-purchase stage). The results from an empirical survey as follows: First, the integrated model is valid in predicting the acceptance of the internet shopping malls by using structured equation modeling. Second, there are the differences between pre-purchase stage and post-purchase stage by each conceptual constructs. Finally, the results of MSEM(Multi-group Structured Equation Modeling) indicate the perceived ease of use and perceived trust to the attitude to the internet shopping mall is more effectively predicted at the pre-purchase stage. Vice versa, the perceived usefulness to the intention to the purchase intention of internet shopping mall is more effectively predicted at the post-purchase stage. This study provides an integrative approach to develop the effective and successful internet shopping mall strategy.

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A Study on the Obtaining Navigation and Geo-Spatial Information Using WADGPS

  • Lee, Yong-Wook;Park, Joung-Hyun;Lee, Eun-Soo
    • Korean Journal of Geomatics
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    • v.4 no.2
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    • pp.59-65
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    • 2004
  • Recently, a lot of interest focuses on DGPS with which it is possible to obtain 3D geographic information in real time. There are some methods to transmit corrected signals which use ground based systems as beacon, as well as wireless and TV broadcasting media. However, these methods require a large number of stations. Therefore, when the distance from station to user is increased, there is a range limit to the transmission of corrected signals. In order to solve these problems, WADGPS method using Geo-satellite is being investigated. In this study, static and kinematic tests were performed by using Satloc SLX WADGPS and Ashtech receivers. The results showed that SA was affected most among corrected signals of WADGPS; it was followed by ionospheric delay, tropospheric delay and satellite orbit errors. The accuracy of static observation was approx. $\pm$1m on SA-on. This was ten times as accurate as that of absolute observation by common receiver on SA-off. In the SA-off, the accuracy of WADGPS can be improved further. The result of kinematic tests by WADGPS acted in concert with that of standard DGPS by C/A code. It was concluded that the application of W ADGPS could improve considerably navigation and the construction of geographic information.

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An Effective Scene Compositor in MPEG-4 Player (MPEG-4재생기에서의 효율적인 장면 구성기)

  • Lee Hyunju;Kim Sangwook
    • Journal of KIISE:Software and Applications
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    • v.31 no.12
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    • pp.1611-1620
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    • 2004
  • MPEG-4 supports dynamic scene composition through add/delete/replace of object or change of object's properties. Other existing MPEG-4 players focus on transmitting and playing the multimedia data according to MPEG-4 standard. It is insufficient for MPEG-4's characteristic such as playback of various objects and playback of dynamic scene composition. In this paper, we propose an effective scene compositor which is the core component of MPEG-4 player The scene compositor is an optimized processor that searches efficiently the scene graph, creates the data structure for independent management of object information and improves processing ability of user interaction. The scene compositor supports sufficiently scene description information, and is managed independently in player for component extension and application of mobile environment.