• Title/Summary/Keyword: User Application Information

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Forecasting Methodology of the Radio Spectrum Demand (무선자원 서비스 수요예측 방안)

  • Kim Jeom-Gu;Jang Hee-Seon;shin Hyun-Cheul
    • The Journal of Information Technology
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    • v.5 no.4
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    • pp.173-183
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    • 2002
  • In this paper, we propose an efficient forecasting methodology of the mid and long-term frequency demand in Korea. The methodology consists of the following three steps: classification of basic service group, calculation of effective traffic, and frequency forecasting. Based on the previous studies, we classify the services into wide area mobile, short range radio, fixed wireless access and digital video broadcasting in the step of the classification of basic service group. For the calculation of effective traffic, we use the measures of erlang and bps. The step of the calculation of effective traffic classifies the user and basic application, and evaluates the effective traffic. Finally, in the step of frequency forecasting, different methodology will be proposed for each service group.

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Proposal and Design of a Novel SNA Protocol for the Power Control System (전력제어 시스템을 위한 SNA 프로토콜 제안 및 설계)

  • Park, Min-Ji;Lee, Dong-Min;Min, Sang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8B
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    • pp.1122-1128
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    • 2010
  • In this paper, we proposed and designed a novel SNA protocol which operates in the way of a server and a client in the power control system. The proposed SNA protocol includes the information about the mode switching, the saving position of context information, the user trigger, and so forth, which are needed in the power management devices. We consider the application of the SNA protocol to the home network, where message flows between the SNA server and the SNA client. To verify the operation of the SNA protocol, the state transition diagrams of the server in the home gateway and the client in the network device are shown. Hence, we can conclude the SNA can operate without malfuction.

On the Characteristics and Information Retrieval Performance of Full-Text Databases (전문데이터베이스의 특성과 정보검색성능)

  • Cho Myung-Hi
    • Journal of the Korean Society for Library and Information Science
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    • v.17
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    • pp.339-366
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    • 1989
  • Appearance of full-text online is the most encouraging phenomenon ·during the development of databases. The full-text databases of today is derived from by-product of electronic publication of printed materials. Now, there are also some movements toward electronic production of documents in Korea although not powerful. The present study is designed to examine the characteristics and effective retrieval method of full-text databases now commercially available through various vendors. The outline of this paper IS as follows: First, background and present situation of existing full-text database services through national and worldwide are examined. Second, free-text searching system of full-text databases is compared with controlled vocabulary system. The factors influencing on free-text retrieval performance, searching thesaurus, and hybrid or compromising system, which is using limited controlled vocabulary in conjunction with natural language for the enrichment needed for practical operation of the . system, are examined. Third, user demands through the analysis of preceding studies on 'various types of full-text databases are recognised. Fouth, application of CD-ROM full-text database to the libraries and information centers is examined as prospective resources for them. Finally, some problems and prospect of full-text databases are presented.

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Resource Allocation Strategy of Internet of Vehicles Using Reinforcement Learning

  • Xi, Hongqi;Sun, Huijuan
    • Journal of Information Processing Systems
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    • v.18 no.3
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    • pp.443-456
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    • 2022
  • An efficient and reasonable resource allocation strategy can greatly improve the service quality of Internet of Vehicles (IoV). However, most of the current allocation methods have overestimation problem, and it is difficult to provide high-performance IoV network services. To solve this problem, this paper proposes a network resource allocation strategy based on deep learning network model DDQN. Firstly, the method implements the refined modeling of IoV model, including communication model, user layer computing model, edge layer offloading model, mobile model, etc., similar to the actual complex IoV application scenario. Then, the DDQN network model is used to calculate and solve the mathematical model of resource allocation. By decoupling the selection of target Q value action and the calculation of target Q value, the phenomenon of overestimation is avoided. It can provide higher-quality network services and ensure superior computing and processing performance in actual complex scenarios. Finally, simulation results show that the proposed method can maintain the network delay within 65 ms and show excellent network performance in high concurrency and complex scenes with task data volume of 500 kbits.

Indoor Semantic Data Dection and Indoor Spatial Data Update through Artificial Intelligence and Augmented Reality Technology

  • Kwon, Sun
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1170-1178
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    • 2022
  • Indoor POI data, an essential component of indoor spatial data, has attribute information of a specific place in the room and is the most critical information necessary for the user. Currently, indoor POI data is manually updated by direct investigation, which is expensive and time-consuming. Recently, research on updating POI using the attribute information of indoor photographs has been advanced to overcome these problems. However, the range of use, such as using only photographs with text information, is limited. Therefore, in this study, and to improvement this, I proposed a new method to update indoor POI data using a smartphone camera. In the proposed method, the POI name is obtained by classifying the indoor scene's photograph into artificial intelligence technology CNN and matching the location criteria to indoor spatial data through AR technology. As a result of creating and experimenting with a prototype application to evaluate the proposed method, it was possible to update POI data that reflects the real world with high accuracy. Therefore, the results of this study can be used as a complement or substitute for the existing methodologies that have been advanced mainly by direct research.

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Implementation of Falling Accident Monitoring and Prediction System using Real-time Integrated Sensing Data

  • Bonghyun Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.2987-3002
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    • 2023
  • In 2015, the number of senior citizens aged 65 and over in Korea was 6,662,400, accounting for 13.1% of the total population. Along with these social phenomena, risk information related to the elderly is increasing every year. In particular, a fall accident caused by a fall can cause serious injury to an elderly person, so special attention is required. Therefore, in this paper, we implemented a system that monitors fall accidents and informs them in real time to minimize damage caused by falls. To this end, beacon-based indoor location positioning was performed and biometric information based on an integrated module was collected using various sensors. In other words, a multi-functional sensor integration module was designed based on Arduino to collect and monitor user's temperature, heart rate, and motion data in real time. Finally, through the analysis and prediction of measurement signals from the integrated module, damage from fall accidents can be reduced and rapid emergency treatment is possible. Through this, it is possible to reduce the damage caused by a fall accident, and rapid emergency treatment will be possible. In addition, it is expected to lead a new paradigm of safety systems through expansion and application to socially vulnerable groups.

Product Review Data and Sentiment Analytical Processing Modeling (상품 리뷰 데이터와 감성 분석 처리 모델링)

  • Yeon, Jong-Heum;Lee, Dong-Joo;Shim, Jun-Ho;Lee, Sang-Goo
    • The Journal of Society for e-Business Studies
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    • v.16 no.4
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    • pp.125-137
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    • 2011
  • Product reviews in online shopping sites can serve as a useful guideline to buying decisions of customers. However, due to the massive amount of such reviews, it is almost impossible for users to read all the product reviews. For this reason, e-commerce sites provide users with useful reviews or statistics of ratings on products that are manually chosen or calculated. Opinion mining or sentiment analysis is a study on automating above process that involves firstly analyzing users' reviews on a product to tell if a review contains positive or negative feedback, and secondly, providing a summarized report of users' opinions. Previous researches focus on either providing polarity of a user's opinion or summarizing user's opinion on a feature of a product that result in relatively low usage of information that a user review contains. Actual user reviews contains not only mere assessment of a product, but also dissatisfaction and flaws of a product that a user experiences. There are increasing needs for effective analysis on such criteria to help users on their decision-making process. This paper proposes a model that stores various types of user reviews in a data warehouse, and analyzes integrated reviews dynamically. Also, we analyze reviews of an online application shopping site with the proposed model.

Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.

Design of Intersection Simulation System for Monitoring and Controlling Real-Time Traffic Flow (실시간 교통흐름의 모니터링 및 제어를 위한 교차로 시뮬레이션 시스템 설계)

  • Jeong Chang-Won;Shin Chang-Sun;Joo Su-Chong
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.85-97
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    • 2005
  • In this paper, we construct the traffic information database by using the acquired data from the traffic information devices installed in road network, and, by referring to this database, propose the intersection simulation system which can dynamically manage the real-time traffic flow for each section of road from the intersections, This system consists of hierarchical 3 parts, The lower layer is the physical layer where the traffic information is acquired on an actual road. The traffic flow control framework exists in the middle layer. The framework supports the grouping of intersection, the collection of real-time traffic flow information, and the remote monitoring and control by using the traffic information of the lower layer, This layer is designed by extending the distributed object group framework we developed. In upper layer, the intersection simulator applications controlling the traffic flow by grouping the intersections exist. The components of the intersection application in our system are composed of the implementing objects based on the Time-triggered Message-triggered Object(TMO) scheme, The intersection simulation system considers the each intersection on road as an application group, and can apply the control models of dynamic traffic flow by the road's status. At this time, we use the real-time traffic information collected through inter-communication among intersections. For constructing this system, we defined the system architecture and the interaction of components on the traffic flow control framework which supports the TMO scheme and the TMO Support Middleware(TMOSM), and designed the application simulator and the user interface to the monitoring and the controlling of traffic flow.

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NetFlow based IPv6 user's Flow traffic monitoring (NetFlow 기반 IPv6 사용자 Flow traffic 모니터링)

  • Kim, Sung-Su;Song, Wang-Cheol;Oh, Yong-Taek;Choi, Deok-Jai
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.42-46
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    • 2006
  • As the next generation internet (NGI) is supporting High-speed in Gbps rate with the appearance of advanced network technologies, various applications that require high data rates. have been experimented and operated. By using high speed application services, many kinds of problems can be generated but we cannot easily grasp their reasons. However, if the user monitors the end-to-end one's flow data information (path and data rate in each router, state of each router) he can find them more accurately Until now, we have found out the fact that systems which can network-widely monitor end-to-end flow have not be developed yet, only simple systems which can monitor user's individual flow data at just one node are developed In this study, we suggest and materialize a system which can analyze bandwidth in real time by searching routing paths and measuring packet transfer rate between end-to-end flow data and supported flow traffic of using IPv6.

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