• Title/Summary/Keyword: User Application Information

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A Study on Key Data Decryption and Security Evaluation for Password Management Apps (비밀번호 관리 어플리케이션의 주요 데이터 복호화 연구 및 보안성 평가)

  • Han-gyeol Kim;Sinyoung Lee;Myungseo Park
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.34 no.1
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    • pp.61-70
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    • 2024
  • As users use various services along with the rapid increase in Internet services, it may be difficult to manage accounts. To solve these difficulties, various password management applications are emerging. From a forensic point of view, password management applications can provide clues to obtain criminal evidence. The purpose of this paper is to acquire the data stored by the user in the password management application. To this end, we propose a better way to decrypt the encrypted data through reverse engineering, evaluate the security of the application to be analyzed, and safely store the data.

The Effectiveness of Apps Recommending Best Restaurant through Location-based Knowledge Information: Privacy Calculus Perspective (위치기반 지식정보를 활용한 맛집 추천 앱의 효과: 프라이버시 계산을 중심으로)

  • Jiang, Taypun;Lim, Hyun A;Choi, Jaewon
    • The Journal of Society for e-Business Studies
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    • v.22 no.1
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    • pp.89-106
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    • 2017
  • In advanced mobile devices environment, the market share of mobile application has been increased. Among various mobile services, Location-based Service (LBS) is an important feature to increase user motivation related to purchase intention on mobile. However, individual privacy has also increased as an important problem for invasion of privacy and information leakage while too many LBS based applications (App) rapidly launched in the App market. In this study, we focused on perceived values of LBS App users who use Apps related to recommending best restaurants in China and South Korea. The purpose of this study is to identify important factors for perceived value when users provide personal information for LBS service provider. The result of this study is follows: perceived value can increase while LBS customers can more control self-information and information useability. Also information ability of users affected perceived values for LBS Apps. Also users' app user ability and perceived value were effects on privacy revenue. In addtion, perceived weakness of users and perceived value increased privacy threat.

Strategy for Application of Geospatial One-Stop (GOS) in Korea

  • Kyung Won-Choi;Kiyun Yu;Jung Ok-Kim
    • Spatial Information Research
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    • v.12 no.4 s.31
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    • pp.299-305
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    • 2004
  • According to the facility of effective search and user-friendly access to various spatial data by building GIS, the demand for application of information and social effect has been increased. To meet such domestic demands, it has become necessary to develop local, regional, and global SDI(Spatial Data Infrastructure) which can support discovery, access, and use of spatial information in the decision-making process. Many developed countries are implementing and managing GSDI in accordance with their state and purpose. There are two typical international cases; U.S. Geospatial One-Stop and European Geo-Portal. These systems are observed the international standards so they provide standardization and interoperability of GI. In domestic cases, however, each sector is managing separately geospatial data management systems. From this point of view, this paper proposed implementation approaches of GOS that can provide interchange of geospatial information between supplier and user. This paper focused on standardization, considered technical and political factors and analyzed two cases of GOS such as U.S. and Europe cases into our spatial information environments. It is possible to search and access geospatial data effectively by introducing GOS. In addition, it is possible to promote popularization of geospatial information and development of GIS industy.

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A Conceptual Access to the Folksonomy and Its Application on the Web Information Services (폭소노미의 개념적 접근과 웹 정보 서비스에의 적용)

  • Lee, Jeong-Mee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.18 no.2
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    • pp.141-159
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    • 2007
  • The purpose of this study was to try to conceptualize the Folksonomy, so called collaborative taggng or bookmarking and suggest its application on the Web information services. This paper explores how folksonomies could be used in web information services to enable end users to manage personal information spaces, get helped existing controlled vocabularies, and create and share their interests in online communities. Traditional classification system and philosophical issues on Folksonomy were reviewed in this paper in the context of internet based information and its services. The benefits and shortcomings of folksonomies are discussed. Some of the customizable features in existing library catalogue systems are reviewed to suggest other applicable features for web information services.

Smart-clothes System for Realtime Privacy Monitoring on Smart-phones (스마트폰에서 실시간 개인 모니터링을 위한 스마트의류 시스템)

  • Park, Hyun-Moon;Jeon, Byung-Chan;Park, Won-Ki;Park, Soo-Hyun;Lee, Sung-Chul
    • Journal of Korea Multimedia Society
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    • v.16 no.8
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    • pp.962-971
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    • 2013
  • In this paper, we propose a method to infer the user's behavior and situation through collected data from multi-sensor equipped with a smart clothing and it was implemented as a smart-phone App. This smart-clothes is able to monitor wearer users' health condition and activity levels through the gyro, temp and acceleration sensor. Sensed vital signs are transmitted to a bluetooth-enabled smart-phone in the smart-clothes. Thus, users are able to have real time information about their user condition, including activities level on the smart-application. User context reasoning and behavior determine is very difficult using multi-sensor depending on the measured value of the sensor varies from environmental noise. So, the reasoning and the digital filter algorithms to determine user behavior reducing noise and are required. In this paper, we used Multi-black Filter and SVM processing behavior for 3-axis value as a representative value of one.

Location-based Area Setup Method and Optimization Technique for Deviation Detection (위치기반 영역 설정 방법 및 이탈 검출의 최적화 기법)

  • Choi, Jae-Hyun;Lim, Yang-Won;Lim, Han-Kyu
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.19-28
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    • 2014
  • Recent advancements in the IT industry have made daily life more convenient than ever before. In particular, studies have focused on the position detection of individuals using the GPS in smartphones, and this application has been utilized actively in emergency rescue organizations. However, existing methods send the location information of a user to a predetermined guardian set by the user or to a control center when the user enters into or deviates from a predetermined space. Such spaces are created by an arbitrary radius, thereby making it difficult to set a detailed area by using an existing radius-area creation method in an unstructured space and path with a specific road, such as for trekking, amusement parks, or mountaineering. This study proposes a novel method for setting up an area by connecting multiple radii to improve the existing radius-area creation method in order to easily set a detailed area in smart devices or on the Internet. In addition, an optimization method for resource use is proposed by comparing the operation results in which a user's location is detected by using the proposed location-based area setup method and deviation detection.

Application of TAM and QFD for analyzing the user requirement in u-Healthcare System - Focused on fitness service (u-헬스케어 시스템에서 사용자 요구사항을 분석하기 위한 TAM과 QFD의 적용 - u-휘트니스 서비스 중심)

  • Kim, Min-Cheol
    • Journal of Digital Convergence
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    • v.10 no.3
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    • pp.191-196
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    • 2012
  • The importance of hi-tech communications technology including mobile or ubiquitous system and the related business field is currently expanding. In terms of wellness for enhancing quality of individual life, ICT technology became a requirement, not an option. The first purpose of this study is to identify factors that influence user's perceived usefulness & perceived ease of use related to the acceptance of TAM focused on ubiquitous fitness service through multiple regression analysis, thereby discovering important factors influencing consumer behavior. In conjunction with the result, the second purpose of this study has also its implication on the u-Healthcare system development using QFD. That is, this research is to propose the possibility of combining the external variables of TAM to u-Healthcare system service characteristics with user requirement reflected by using QFD method. Based on these results, the suitable system may be constructed and developed.

A Study on User Interface Design According to 3D Menu Type and Control Type for 3D Displays

  • Kim, Jae-Ho;Jung, Sung-Wook;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.4
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    • pp.551-562
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    • 2011
  • Objective: We proposed an effective 3D menu manipulation alternative with a usability test. This was performed in a 3D environment with 3D menu and control manipulation methods. Background: As 3D stereoscopic displays became generalized, various 3D applications were being used not just movies, games, but also mobile contents and advertisements. However, when a user interface was designed in a 3D environment, it was lacked that a clear standard and result of an efficiency and usability as like a 2D environment. Method: We implemented 9 kinds of 3D menu types based on 3D menu hierarchies, menu layouts and dimensions. And we extracted 3 representative control types in a 3D environment. We performed usability evaluation with full factorial design for 27 menu alternatives with 2 types of menu manipulation tasks. In this condition, we measured the performance time, subjective discomfort and eye-fatigue. Results: A control type had the significant effect, and the effect of menu types had the different result depending on given tasks. Conclusion: This experiment showed the interaction of menu and control types depended on 3D menu manipulation tasks were significant in a 3D user interface design. Therefore, as a purpose of a 3D menu manipulation task, 3D menu types and control types were should be considered. Application: We supposed this result was should be applied in a 3D menu contents design.

The Effect of User-Centered Categorization System of Homepages on Directory Search (사용자 중심의 홈페이지 분류체계가 분류 검색에 미치는 효과)

  • 박창호;염성숙;이정모
    • Korean Journal of Cognitive Science
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    • v.11 no.1
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    • pp.47-65
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    • 2000
  • Categorization systems of homepages in search engines are likely to be constructed considering system's efficiency only but not user-centered. This study I investigated user's mental model of superordinate and subordinate categories using category terms of major Korean search engines. From this result, we constructed two kinds of categorization system; redundant system and singular system. In the redundant system, for example, a subordinate category can belong to a number of superordinate categories, but in the singular system to only one superordinate category Three prototype categorization systems, with 'Simmani', were designed and search performances of each system were observed repetitively Overall results, with frequency of correct a answers, number of steps and time taken in solution taken into account, showed the redundant system was superior to the other two systems. This indicates that categorization search could be improved with appropriate categorizaton system. However. l in recognition test score in singular system was the best, which indicates that search performance and recognition memory of categorization reveal different aspects of categorization system learning. Issues of category organization. ways of interface, prior knowledge, exploratory learning, and application areas are discussed further.

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Software Design Framework for Content Creation (콘텐츠 제작을 위한 소프트웨어 디자인 프레임워크)

  • Oh, Jung-Min;Moon, Nammee
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.815-822
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    • 2013
  • Nowadays, the various kind of software packages that support content creation consumed in touch-type terminals as an application have come into the market. These softwares have a different style of user task compare to existing user task. The reason why difference style has been appeared for now is because interaction timing has a important role of both content creation and consumption. For this reason, in this paper, we propose a software UI design framework for content creation using MB-UID and UCD model based on task modeling. The proposed framework is made up of five steps: business rule model, creation role model, creation flow model, creation action model, presentation model. Through this framework, we handle the interaction between a content creator and software user interface at the content creation phase. At the same time, we consider a possible interaction type which can occur by consumers at the consumption phase in advance.