• Title/Summary/Keyword: User Adaptive

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Dynamic Adaptive Model based on Probabilistic Distribution Functions and User's Profile for Web Media Systems (웹 미디어 시스템을 위한 확률 분포 함수와 사용자 프로파일에 기반 한 동적 적응 모델)

  • Baek, Yeong-Tae;Lee, Se-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.29-39
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    • 2003
  • In this paper we proposed dynamic adaptive model based on discrete probabilistic distribution functions and user's profile for web media systems(web based hypermedia systems). The model represented that the application domain is modelled using a weighted direct graph and the user's behaviour is modelled using a probabilistic approach that dynamically constructs a discrete probability distribution functions. The proposed probabilistic interpretation of the web media structure is used to characterize latent properties of the user's behaviour, which can be captured by tracking user's browsing activity. Using that distribution the system attempts to assign the user to the best profile that fits user's expectations.

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Fingerprint Minutia Matching Using Adaptive Distance (적응적 거리를 이용한 지문 정합 방법)

  • 이동재;김선주;이상준;김재희
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.263-266
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    • 2000
  • We proposes a new fingerprint minutia matching algorithm which matches the fingerprint minutiae by using adaptive distance. In general, fingerprint is deformed by pressure and orientation when a user press his fingerprint to sensor. These nonlinear deformations change the distance between minutiae and reduce verification rate. We define the adaptive distance using ridge frequency. Adaptive distance normalizes the distance between minutiae and compensates for nonlinear deformation. Our algorithm can distinguish two different fingerprints better and is more robust. Experimental results show that the performance of the proposed algorithm is superior to using Euclidean distance.

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Design and Development of Terrain-adaptive and User-friendly Remote Controller for Wheel-Track Hybrid Mobile Robot Platform (휠-트랙 하이브리드 모바일 로봇 플랫폼의 지형 적응성 및 사용자 친화성 향상을 위한 원격 조종기 설계와 개발)

  • Kim, Yoon-Gu;An, Jin-Ung;Kwak, Jeong-Hwan;Moon, Jeon-Il
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.6
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    • pp.558-565
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    • 2011
  • Various robot platforms have been designed and developed to perform given tasks in a hazardous environment for surveillance, reconnaissance, search and rescue, etc. We considered a terrain-adaptive and transformable hybrid robot platform that is equipped with rapid navigation capability on flat floors and good performance in overcoming stairs or obstacles. The navigation mode transition is determined and implemented by adaptive driving mode control of the mobile robot. In order to maximize the usability of wheel-track hybrid robot platform, we propose a terrain-adaptive and user-friendly remote controller and verify the efficiency and performance through its navigation performance experiments in real and test-bed environments.

A new structure and algorithm for adaptive MMSE receivers in fading environments (페이딩 환경에서의 적응형 MMSE 수신기를 위한 새로운 구조 및 알고리듬)

  • 김성락;정영균;이정구;최인경
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.7
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    • pp.1667-1676
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    • 1998
  • It is known that adaptive minimum mean square error (MMSE) receivers exhibit better performance than coventional single-user code division multiple access (CDMA) receivers in fixed (or static) channels and have the simple structure compared to other multi-user CDMA receivers. In practice, the radio channels are fading channels where the amplitude and phase of the received signal are time-varying and the sufficient signal-to-noise ratio is not always guaranteed. Thus, the performance of adaptive MMSE receivers is severely degraded in fading environments. We propose a new structure and adaptation algorithm for an adaptive MMSE receivers. Based on computer simulation results, it is observed that the proposed receiver demonstrates substantial performance improvement over currently available adaptive MMSE receivers in fading environments.

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A Study on Mode Confusions in Adaptive Cruise Control Systems (적응 순항 제어 시스템에서의 모드 혼동에 관한 연구)

  • Ahn, Dae Ryong;Yang, Ji Hyun;Lee, Sang Hun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.5
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    • pp.473-482
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    • 2015
  • Recent development in science and technology has enabled vehicles to be equipped with advanced autonomous functions. ADAS (Advanced Driver Assistance Systems) are examples of such advanced autonomous systems added. Advanced systems have several operational modes and it has been observed that drivers could be unaware of the mode they are in during vehicle operation, which can be a contributing factor of traffic accidents. In this study, possible mode confusions in a simulated environment when vehicles are equipped with an adaptive cruise control system were investigated. The mental model of the system was designed and verified using the formal analysis method. Then, the user interface was designed on the basis of those of the current cruise control systems. A set of human-in-loop experiments was conducted to observe possible mode confusions and redesign the user interface to reduce them. In conclusion, the clarity and transparency of the user interface was proved to be as important as the correctness and compactness of the mental model when reducing mode confusions.

Analysis of Fun Elements and User Preferences in Environment Adaptive Survival Games (환경 적응적 생존 게임의 재미 요소와 사용자 분석)

  • Song, Doo Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.3
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    • pp.305-310
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    • 2019
  • Survival horror games aim to seek cathartic psychological escapism from the framed fear or hostile environment. However, if the goal of the game playing is only "survival" against hostile environment, the motivation of such environment adaptive games may not be based on the framed fear. We may call such games as "environment adaptive survival games". In this paper, we analyze the contents of six such survival games that have large user groups in Steam platform based on the pilot survey. We extract 13 almost common fun elements that induce the fun of such games. An online user survey was conducted through multiple survival game cafe to investigate who play such games. There was no gender differences in playing time but females prefer constructing tools as a fun element and play puzzle and simulation games more than males. We found that survival games could be welcomed by female users under 30 years old if 'horror' element was minimized.

Design of Adaptive Electronic Commerce Agents Using Machine Learning Techniques (기계학습 기반 적응형 전자상거래 에이전트 설계)

  • Baek,, Hey-Jung;Park, Young-Tack
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.775-782
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    • 2002
  • As electronic commerce systems have been widely used, the necessity of adaptive e-commerce agent systems has been increased. These kinds of agents can monitor customer's purchasing behaviors, clutter them in similar categories, and induce customer's preference from each category. In order to implement our adaptive e-commerce agent system, we focus on following 3 components-the monitor agent which can monitor customer's browsing/purchasing data and abstract them, the conceptual cluster agent which cluster customer's abstract data, and the customer profile agent which generate profile from cluster, In order to infer more accurate customer's preference, we propose a 2 layered structure consisting of conceptual cluster and inductive profile generator. Many systems have been suffered from errors in deriving user profiles by using a single structure. However, our proposed 2 layered structure enables us to improve the qualify of user profile by clustering user purchasing behavior in advance. This approach enables us to build more user adaptive e-commerce system according to user purchasing behavior.

Transmit Power Allocation for Soft Frequency Reuse in Coordinated Cellular Systems (인접셀간 협력하는 셀룰라 시스템에서 소프트 주차수 재사용을 위한 송신전력할당 기법)

  • Kim, Dong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4A
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    • pp.316-323
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    • 2009
  • Power allocation of soft frequency reuse(SFR) to increase cell edge user throughput by reducing inter-cell interference is proposed for coordinated cellular systems. SFR is the effective technique to increase cell edge user throughput, however, it costs the degradation of total system throughput. The cost increases when SFR operated in distributed resource controlled systems fails to be fast adaptive in the change of user distribution. The proposed scheme enables coordinated cells to control transmit power adaptively depending on user distribution so that it minimizes the loss of system throughput introduced from SFR while it guarantees enhancement of cell edge user throughput. Through system level simulation considering neighboring two cells, evaluation result for adaptive power allocation is shown compared with static power allocation.

User Profile Based Seamless Framework under HTTP Adaptive Streaming Environment (HTTP Streaming 환경에서 User Profile 기반 Seamless Framework 제공방법)

  • Kim, Jung-Han;Lee, Jang-Won;Kim, Kyu-Heon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.155-173
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    • 2011
  • Recently, with the digitalization of a broadcasting system and the development of a communication technology, the existing trend of consuming media contents throughout the fixed-displayer and the dedicated channel is being changed. The existing user only could consume media contents under limited time and places because of the fixed-displayer and the dedicated channel. However, with advent of the IP-based terminals and HTTP adaptive streaming which transfer the media sequence according to the user's transmission condition, users become possible to enjoy the media content anytime anywhere. As the result of the alteration of the broadcasting surrounding, users can enjoy the media content while changing his terminals according to their preferences and circumstances. However, in case that users try to consume consecutively the content from last view-point ended in the previous terminal under current HTTP adaptive streaming environment, a user has to remember the last view-point, and then has to apply the view-point to the changed terminal. Thus, for solving this problem, this paper defines "User Profile" for describing the metadata for the chained content consume environment between the terminals. Also, for proving the proposed method, this paper try to demonstrate the proposed method throughout the realization of the system based on Smooth Streaming from Microsoft.

User Profile based Personalized Web Agent (사용자 프로파일 기반 개인 웹 에이전트)

  • So, Young-Jun;Park, Young-Tack
    • Journal of KIISE:Software and Applications
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    • v.27 no.3
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    • pp.248-256
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    • 2000
  • This paper presents a personalized web agent that constructs user profile which consists of user preferences on the web and recommends his/her relevant information to the user. The personalized web agent consists of monitor agent, user profile construction agent, and user profile refinement agent. The monitor agent makes a user describe his/her preferences directly and it creates the database of preference document, finally performs several keyword extraction to increase the accuracy of the DB. The user profile construction agent transforms the extracted keywords into user profile that could be confirmed and edited by the user. and the refinement agent refines user profile by recursively learning and processing user feedback. In this paper, we describe the several keyword weighting and inductive learning techniques in detail. Finally, we describe the adaptive web retrieval and push agent that perform adaptive services to the user.

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