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Analysis of Fun Elements and User Preferences in Environment Adaptive Survival Games

환경 적응적 생존 게임의 재미 요소와 사용자 분석

  • Song, Doo Heon (Department of Computer Games, Yong-in SongDam College)
  • Received : 2018.12.30
  • Accepted : 2019.02.10
  • Published : 2019.03.31

Abstract

Survival horror games aim to seek cathartic psychological escapism from the framed fear or hostile environment. However, if the goal of the game playing is only "survival" against hostile environment, the motivation of such environment adaptive games may not be based on the framed fear. We may call such games as "environment adaptive survival games". In this paper, we analyze the contents of six such survival games that have large user groups in Steam platform based on the pilot survey. We extract 13 almost common fun elements that induce the fun of such games. An online user survey was conducted through multiple survival game cafe to investigate who play such games. There was no gender differences in playing time but females prefer constructing tools as a fun element and play puzzle and simulation games more than males. We found that survival games could be welcomed by female users under 30 years old if 'horror' element was minimized.

특정한 조건 하에서 생존을 목표로 하는 장르 중에는 공포에서의 탈출과 그에서 얻는 카타르시스를 게임의 근본 재미로 설정하는 공포 생존 게임이 잘 알려져 있으나 설정된 공포가 없거나 중요하지 않고 다만 적대적인 환경적 조건을 다양한 방법으로 타개해 생존이라는 목표를 달성해야 하는 종류의 게임도 있다. 이들을 우리는 환경 적응적 생존게임이라고 분류하기로 한다. 이 논문에서 우리는 특히 다수 사용자들의 협동이 가능한 환경 적응적 생존 게임이 갖는 주요 내적 장치와 생존 요소를 사전 해당 장르 경험 조사를 근거로 스팀 플랫폼 상의 6개의 해당 장르 게임을 대상으로 분석하여 13개의 재미 요소를 추출하였다. 또 해당 게임 관련 카페 등을 통해 주로 30세 이하인 해당 장르 사용자 설문 조사를 통해 플레이 시간 등에서는 남녀간 성차가 거의 나타나지 않았지만 생존 요소 중 여성들이 도구 제작 요소를 더 선호하는 것이 밝혀졌다. 공포 생존 게임은 보통 여성들의 비선호도가 높은 것으로 알려졌지만 공포 요소가 적은 환경 적응형 생존 게임은 여성들의 접근성이 높았다.

Keywords

Table. 1 Characteristics of Analyzed Games

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Table. 2 Character's Internal Survival Elements

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Table. 3 External Survival Elements

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Table. 4 Special Survival Elements

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Table. 5 Survival Elements by Games

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Table. 6 Demographic Distribution of Subjects

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Table. 7 Game Playing Frequency of Subjects

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Table. 8 Subjects' Genre Preferences

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Table. 9 Environment Adaptive Survival Game Play Experiences

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Table. 10 Survival Fun Elements Preferences

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