• Title/Summary/Keyword: User Action

Search Result 430, Processing Time 0.026 seconds

Study on Consistency of Novice User and Sensitivity of Industrial Types During MSDs Evaluation Using Major Checklists (근골격계질환관련 주요 평가 도구 사용에 있어서의 초보평가자의 일관성 및 업종별 특성에 대한 연구)

  • Im, Su-Jung;Choi, Soon-Young;Park, Dong-Hyun
    • Journal of the Korea Safety Management & Science
    • /
    • v.14 no.2
    • /
    • pp.123-136
    • /
    • 2012
  • The validity of the results from observational methods such as RULA, REBA, OWAS has been one of major concerns due to their subjective characteristics in determining the posture of interests. There have been many studies regarding validity of the results from each checklist. However, most studies provided only fragmentary rather than comprehensive results in nature. This study specifically tried to analyze consistency of novice user based on intra-observer consistency and sensitivity of industrial types during MSDs(Musculoskekltal Disorders) evaluation with major checklists. In this study, twenty two novice subjects were participated to conduct MSDs evaluation for the forty five jobs from three types of industries(automobile, electronics, hospital). The main results for this study were summarized as follows; 1) The action level based on RULA was always higher than that from REBA and OWAS for all three types of industries., 2) The order of consistency from novice users was OWAS(72.7%(kappa=0.57)) RULA(54.3%(kappa=0.41)), REBA(41.0%(kappa=0.34))., 3) The percentage of agreement between 2nd and 3rd trials was higher than those between 1st and 2nd trials and between 1st and 3rd trials irrespective of industrial types during using RULA and REBA., 4) The average score of automobile industry was higher than those of hospital and electronics industries., 5) The types of jobs associated with five body parts(A1(Front), A2(Interior), A3(Rear), A4(Lower), A5(Door)) in automobile industry showed statistically significant differences in terms of MSDs scores for the body parts considered in each checklists.

A case study on Metaphor forms of User Interface in HMD based Virtual reality FPS games (HMD기반 가상현실 FPS게임 인터페이스의 메타포 유형 분석 연구)

  • Kim, Bo-Yeon;Suk, Hae-Jung
    • Journal of Korea Game Society
    • /
    • v.18 no.1
    • /
    • pp.27-38
    • /
    • 2018
  • Today, the field that actively utilizes HMD, which is a representative implementation device of virtual reality, is game. We have frequently used interface design using metaphor to user interface of HMD based virtual reality game. The purpose of this study is to find out the metaphor types that appear in the game interface of the virtual reality FPS genre of HMD devices, which is a new medium. As a result of research, the metaphor types appearing on multiple interfaces have navigation, predictability-based, familiarizing, and physical world metaphor in terms of information perception and predictability-based and familiarizing metaphor in term of control action. It is considered possible to construct a correct mental model. It is expected that the stability-based metaphor to prevent user mistakes and the presentation metaphor to identify the identity of information space will be needed in the future.

Development of Finger Gestures for Touchscreen-based Web Browser Operation (터치스크린 기반 웹브라우저 조작을 위한 손가락 제스처 개발)

  • Nam, Jong-Yong;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
    • /
    • v.27 no.4
    • /
    • pp.109-117
    • /
    • 2008
  • Compared to the existing PC which uses a mouse and a keyboard, the touchscreen-based portable PC allows the user to use fingers, requiring new operation methods. However, current touchscreen-based web browser operations in many cases involve merely having fingers move simply like a mouse and click, or not corresponding well to the user's sensitivity and the structure of one's index finger, making itself difficult to be used during walking. Therefore, the goal of this study is to develop finger gestures which facilitate the interaction between the interface and the user, and make the operation easier. First, based on the frequency of usage in the web browser and preference, top eight functions were extracted. Then, the users' structural knowledge was visualized through sketch maps, and the finger gestures which were applicable in touchscreens were derived through the Meaning in Mediated Action method. For the front/back page, and up/down scroll functions, directional gestures were derived, and for the window closure, refresh, home and print functions, letter-type and icon-type gestures were drawn. A validation experiment was performed to compare the performance between existing operation methods and the proposed one in terms of execution time, error rate, and preference, and as a result, directional gestures and letter-type gestures showed better performance than the existing methods. These results suggest that not only during the operation of touchscreen-based web browser in portable PC but also during the operation of telematics-related functions in automobile, PDA and so on, the new gestures can be used to make operation easier and faster.

User Characterization from Replying Comment Structures in Online Discussion (온라인 토론의 댓글 응답 구조를 이용한 사용자 특성 분석)

  • Kim, Sung-Hwan;Tak, Haesung;Cho, Hwan-Gue
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.11
    • /
    • pp.135-145
    • /
    • 2018
  • In online communities, users use comments to exchange their opinions and feelings on various subjects. Communication based on comments is quick and convenient, but sometimes this light-weight characteristic makes users use impolite and aggressive words, which leads to an online conflict. Therefore, it is important to analyze and classify users according to their characteristics in order to predict and take action for this kind of troubles. In this paper, we present several quantitative measures for describing the structures of comments trees based on the assumption that the user characteristics be observed as a form of some structural feature in comment trees of articles in which they posted comments. We examine the distribution of the proposed measures over article posters and commenters, and in addition, we show the effectiveness of the presented structural features by conducting experiments to classify users who have received warnings of the administrator from benign users.

Mobile Augmented Reality Application for Early Childhood Language Education (유아 언어 교육을 위한 모바일 증강현실 어플리케이션)

  • Kang, Sanghoon;Shin, Minwoo;Kim, Minji;Park, Hanhoon
    • Journal of Broadcast Engineering
    • /
    • v.23 no.6
    • /
    • pp.914-924
    • /
    • 2018
  • In this paper, we implement an Android application for infant language education using marker-based augmented reality. Combining animal word markers (noun), size/color word markers (adjective), and action word markers (verb) in puzzle form to make a simple sentence, the application shows virtual contents related to the content of the sentence. For example, when an animal marker is showed up on a camera, the corresponding animal appears. Additionally, when the motion markers are combined, the animal's appearance changes into an animation in which it acts. When a user touched a marker, user can hear the sound of the word, which gives an auditory effect, and by adding the rotation function, user can see the animation in any direction. Our goal is to increase infants' interest in learning language and also increase the effectiveness of education on the meaning of words and the structure of simple sentences, by encouraging them to actively participate in language learning through visual and auditory stimuli.

Design of a Secure Keypads to prevent Smudge Attack using Fingerprint Erasing in Mobile Devices (모바일 단말기에서 지문 지우기를 활용한 스머지 공격 방지를 위한 보안 키패드 설계)

  • Hyung-Jin, Mun
    • Journal of Industrial Convergence
    • /
    • v.21 no.2
    • /
    • pp.117-123
    • /
    • 2023
  • In the fintech environment, Smart phones are mainly used for various service. User authentication technology is required to use safe services. Authentication is performed by transmitting authentication information to the server when the PIN or password is entered and touch the button completing authentication. But A post-attack is possible because the smudge which is the trace of using screen remains instead of recording attack with a camera or SSA(Shoulder Surfing Attack). To prevent smudge attacks, users must erase their fingerprints after authentication. In this study, we proposed a technique to determine whether to erase fingerprints. The proposed method performed erasing fingerprint which is the trace of touching after entering PIN and designed the security keypads that processes instead of entering completion button automatically when determined whether the fingerprint has been erased or not. This method suggests action that must erase the fingerprint when entering password. By this method, A user must erase the fingerprint to complete service request and can block smudge attack.

A Case Study of the Performance and Success Factors of ISMP(Information Systems Master Plan) (정보시스템 마스터플랜(ISMP) 수행 성과와 성공요인에 관한 사례연구)

  • Park, So-Hyun;Lee, Kuk-Hie;Gu, Bon-Jae;Kim, Min-Seog
    • Information Systems Review
    • /
    • v.14 no.1
    • /
    • pp.85-103
    • /
    • 2012
  • ISMP is a method of writing clearly the user requirements in the RFP(Request for Proposal) of the IS development projects. Unlike the conventional methods of RFP preparation that describe the user requirements of target systems in a rather superficial manner, ISMP systematically identifies the businesses needs and the status of information technology, analyzes in detail the user requirements, and defines in detail the specific functions of the target systems. By increasing the clarity of RFP, the scale and complexity of related businesses can be calculated accurately, many responding companies can prepare proposals clearly, and the level of fairness during the evaluation of many proposals can be improved, as well. Above all though, the problems that are posed as chronic challenges in this field, i.e., the misunderstanding and conflicts between the users and developers, excessive burden on developers, etc. can be resolved. This study is a case study that analyzes the execution process, execution accomplishment, problems, and the success factors of two pilot projects that introduced ISMP for the first time. ISMP performance procedures of actual site were verified, and how the user needs in the request for quote are described was examined. The satisfaction levels of ISMP RFP for quote were found to be high as compared to the conventional RFP. Although occurred were some problems such as RFP preparation difficulties, increased workload, etc. due to the lack of understanding and execution experience of ISMP, in overall, also occurred were some positive effects such as the establishment of the scope of target systems, improved information sharing and cooperation between the users and the developers, seamless communication between issuing customer corporations and IT service companies, reduction of changes in user requirements, etc. As a result of conducting action research type in-depth interviews on the persons in charge of actual work, factors were derived as ISMP success factors: prior consensus on the need for ISMP, the acquisition of execution resources resulting from the support of CEO and CIO, and the selection of specification level of the user requirements. The results of this study will provide useful site information to the corporations that are considering adopting ISMP and IT service firms, and present meaningful suggestions on the future study directions to researchers in the field of IT service competitive advantages.

  • PDF

A Study on a Configuration of the Load Characteristic Evaluation Device Using Hydraulic Power for the Analysis of the Tilting Kinetic Mechanism (틸팅 부하메커니즘 특성 분석을 위한 유압식 부하특성 평가 장치구성에 대한 연구)

  • Lee, Jun-Ho;Kim, Ho-Yeon;Han, Seong-Ho
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.21 no.12
    • /
    • pp.1152-1158
    • /
    • 2011
  • In this paper a configuration of the load evaluation device for the tilting actuator using hydraulic power is presented, which makes it possible to measure the force action on the tilting actuator. It is possible to measure only current using the conventional electro-mechanical actuator when the bogie is in the process of the tilting. This makes impossible to measure the force acting on the tilting actuator. In order to overcome this problem a kinetic mechanism test system using hydraulic cylinder is proposed. The system are consisted of hydraulic cylinder for the tilting actuation, control system to control hydraulic power, sensors to measure for force and displacement and monitoring system for the user interface.

Development of pushing force measuring system for coke oven machines using telemetry method (비 접촉원격 토오크 측정 시스템 개발)

  • 전종학;허윤기;최일섭
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1997.10a
    • /
    • pp.1778-1781
    • /
    • 1997
  • The coke oven plant on a steel works has not, in the past, been regarded as a prime user of modern instrument technology. The reason for this perception may be due to the fact that the basic design of the coke battery has been changed little over the years. The recording and analysis of oven pushing force on a routine basis is seen as a means of monitoring plant operation. A torque sensor is set up at the shaft of the rotor for measuring pushing force. Pushing force data which is communicated form torque sensor to staor by telemetry method are shown on MMI(Man-Machine Interface) screen and stored in the database automatically. Perhaps the most important feature is that is allows a problem oven to be identified at an early stage and for corrective action to be taken before it develops into a refusal to push. In this way the mechanical loads imposed on the battery structlure can be held to a necessary minimum, so helping to prolong its service life.

  • PDF

Development of walking assist system for the people with lower limb-disability

  • Kim, Seok-Hwan;Izumi, Keisuke;Koujina, Yasuhiro;Ishimatsu, Takakazu
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.1495-1499
    • /
    • 2003
  • There is some equipment that helps user to exercise and to walk. But almost all equipments require some physical strength of their muscles. So we developed a system that could assist walking action of the people with lower-limb disability. The system called as walking stand adopted the balancing mechanism which assures the stable walking, and the 4 link-based mechanism that had 2 degrees of freedom on each leg. The walking stand uses four motors and has two sets of the special link-structure to simulate the human walking mechanism. With our system, even serious disabled with lower-limb disability may enjoy walking rehabilitation. And by adjusting the power, it can be used as the walking assistant mechanism instead of conventional wheelchairs. Experiments showed that our walking stand is applicable to the rehabilitation and also to the mobile device in our daily life for those people who do not have enough physical ability to walk by themselves.

  • PDF