• Title/Summary/Keyword: User Action

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An Exploratory Study on the Disposable Sanitary Pads for User-Oriented Product Design (사용자 중심 제품설계를 위한 일회용 생리대의 탐색적 연구)

  • Jeon, Eun-Kyung;Moon, Ji-Hyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.1
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    • pp.167-174
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    • 2010
  • This paper aims to examine the status of sizing specifications for disposable sanitary pads on the market and to offer information on product design that reflect the requests of consumer by gathering opinion through the practical experience of consumers. Seventy-six varieties of sanitary pads on market are measured and the evaluations of wearing comfort were investigated by the questionnaire and interview for sixty three varieties of sanitary pads. As a result, they were classified into five sizes related with length but vaguely related with thickness and width. Thickness is distinguished by the compressibility that is marked as slim or ultra slim by the same brand. However, there is no sizing consistency for all products. The result shows that there is some confusion for consumers to choose desired sizes, In addition, the perception of wearing is categorized into four factors that are product performance, size and fit, wearing feeling and margin of action, and adhesive property and wrapping. The manufacturing specifications for the sanitary pads on domestic market, the requests of consumers for sanitary pad design modifications, and proposals for follow-up studies were figured out through this research.

Implementation of Methodology & Tool for Communication Safety Guarantee in Railway System (철도시스템 통신 안전성 확보를 위한 방법 제시 및 도구 구현)

  • Jo, Hyun-Jeong;Hwang, Jong-Gyu;Kim, Yong-Kyu
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.59 no.1
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    • pp.10-17
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    • 2010
  • Safety-critical systems related to the railway communications are currently undergoing changes. Mechanical and electro-mechanical devices are being replaced by programmable electronics that are often controlled remotely via communication networks. Therefore designers and operators now not only have to contend with component failures and user errors, but also with the possibility that malicious entities are seeking to disrupt the services provided by theirs systems. Recognizing the safety-critical nature of the types of communications required in train control operations, the communications infrastructure will be required to meet a number of safety requirements such as system faults, user errors and the robustness in the presence of malicious attackers who are willing to take determined action to interfere in the correct operation of a system. In this paper, we proposed the safety strategies employed in the railway communications and a security mechanism for Korean railway communication system. Also, we presented the developed means for validation and determination of communication safety based on the proposed security mechanism in the railway system.

A Study on Chair Design for User's Interpersonal Exchange of Emotion - Focused on Chair Structure and Function - (이용자 상호간 감성교류를 위한 의자디자인 연구 - 의자의 구조와 기능을 중심으로 -)

  • Kim, Kyung-Won
    • Journal of the Korea Furniture Society
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    • v.21 no.2
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    • pp.157-166
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    • 2010
  • Furniture in the modern living environment, inclusive the importance of its practical value, is a plastic element of indoor space, and its artistic value also holds an important position. Moreover, emotional design based on the emotional engineering in a structural change of modern society such as urbanization, small family, aging society is proposed as an important keyword in the modern design. Namely, furniture as an component of modern residential space has been advanced as a human-oriented environmental element considering people's emotional and mental value to the functional satisfaction and artistic and emotional satisfaction. Furniture is a living tool that is much contacted to people, which affects highly on people's body and mind. This means that people's volition action can be naturally induced by furniture design, and that furniture can display a role as an active tool of means to make people's interpersonal communication and interchange. Namely, I think furniture design of emotional interchange that understands furniture user's pattern behavior and pattern, and observes furniture form and structure and functionality on users' relationship affecting on people's emotional stability and interpersonal interchange of emotion, as an indispensable element necessary for producing more human and prosperous environment of life.

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Gesture Recognition based on Motion Inertial Sensors for Interactive Game Contents (체험형 게임콘텐츠를 위한 움직임 관성센서 기반의 제스처 인식)

  • Jung, Young-Kee;Cha, Byung-Rae
    • Journal of Advanced Navigation Technology
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    • v.13 no.2
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    • pp.262-271
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    • 2009
  • The purpose of this study was to propose the method to recognize gestures based on inertia sensor which recognizes the movements of the user using inertia sensor and lets the user enjoy the game by comparing the recognized movements with the pre-defined movements for the game contents production. Additionally, it was tried to provide users with various data entry methods by letting them wear small controllers using three-axis accelerator sensor. Users can proceed the game by moving according to the action list printed on the screen. They can proceed the experiential games according to the accuracy and timing of their movements. If they use multiple small wireless controllers together wearing them on the major parts of hands and feet and utilize the proposed methods, they will be more interested in the game and be absorbed in it.

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FPGA-based Hardware Prediction Rendering for Low-Latency Touch Platform

  • Song, Seok Bin;Kim, Jin Heon
    • Journal of Multimedia Information System
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    • v.5 no.1
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    • pp.59-62
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    • 2018
  • The delay between input action and visual interface feedback ("Latency") in a touchscreen inking task reduces the user's performance. When the latency is less than 2.38ms, the user cannot perceive the latency in dragging task. This value is difficult to achieve on recent touchscreens and general purpose computers. So, methods of predicting touch points to reduce perceptible latency has been proposed. In general, touch points prediction is not perfect. When using point prediction, feedback of the predicted points is displayed on the screen, after a while, erased when the actual points are displayed. When this task is implemented by software, it causes additional latency to work to erase predicted points feedback. It therefore propose a platform for rendering point prediction feedback without additional latency by the FPGA. This platform transmits input points and HDMI signals rendering feedback of input points to the FPGA. The FPGA draws the feedback of points predicted based on the input points on the HDMI and displays the screen. Since hardware rendering changes the HDMI signal every frame, it does not require erasing work and rendering can be done within an early time regardless of the amount of rendering, so we will reduce the latency.

Design and Implementation of SOA based S/W Services for Dynamic Behavior of Embedded System (임베디드 시스템의 유기적인 동작을 위한 SOA기반의 S/W서비스 설계와 구현)

  • Park, Won-Kyu;Park, Young-Bum
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.29-34
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    • 2010
  • As the nature of the embedded system, it is operated by user specified requirements, the dynamic action(behavior) is needed when the user's requirements change or unexpected situations occur. In this paper, it is proposed that design and implementation of SOA(Service-oriented architecture) based S/W services for dynamic behavior of embedded System. In this proposed technique, the status of embedded system can be checked through Web services, and in the cases of exceptional situations, the required proper actions can be newly updated through Web services. Through this technique, the burden of users concerning exceptional situations can be reduced, and the convenience of use can increased as well.

A Study of Digital filter for context-awareness using multi-sensor built in the smart-clothes (멀티센서 기반 스마트의류에서 상황인지를 위한 디지털필터연구)

  • Jeon, Byeong-chan;Park, Hyun-moon;Park, Won-Ki;Lee, Sung-chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.911-913
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    • 2013
  • The user's context awareness is important to the reliability of sensors data. The sensor data is constantly change to external temp, internal& external environment and vibration. This noise environment is affecting that the data collected information from sensors. Of course this method of digital filter and inference algorithm specifically request for the use of ripple noise and action inference. In this paper, experiment was a comparison of the KF(Kalman Filter) and WMAF(Weight Moving Average Filter) for noise decrease and distortion prevention according to user behavior. And, we compared the EWDF(Extended Weight Dual Filter) with several filer. In an experiment, in contrast to other filter, the proposed filter is robust in a noise-environment.

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A Study on Spatial Perceptions and Behaviors through the Perception Phenomenon of the User - The Relationship between Spatial Perception and User Behavior - (사용자의 지각 현상을 통한 공간인지 및 공간행위에 대한 연구 - 공간인지와 사용자 행태와의 관계 -)

  • Kim, Ga-Young
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.143-151
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    • 2013
  • As we recognize the space, humans will experience a process to synthesize elements of cognitive various methods, come to understand the environment. It is intended that on humans to recognize the space, it is intended to act directly under study how to recognize. Humans can know that the determining action based on the values and physical condition, based on the space in which they have been recognized, there are differences in the behavior of the human as a result. Social and arrangement of components - physical region that is cultural difficulties constitute experience specific areas therein. Space for human activities and human, can know that it is not a memory of human behavior, to have a closer relationship with human perception. That is, the description will be aware of the space via the perceptual phenomenon of man due to physical elements performed in the space, what acts about what happens. Through an understanding of the potential for this, and emotion space production consisting only of physical visual element future, and use act of the area to be expressed from his recognition, through the expansion of the perceptual elements, diverse experience richer and more it is a case where deemed necessary access space configuration capable of a broad depth study of this portion is happening, in order to constitute a space, a new interpretation for human behavior is progressing.

A Study on Communication Safety and Evaluation Tool in Railway Communication System (열차제어시스템 통신 안정성 및 평가 도구 연구)

  • Kim, Sung-Un;Seo, Sang-Bo;Song, Seung-Mi;Jo, Chan-Hyo;Hwang, Jong-Gyu;Jo, Hyun-Jeong
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.343-352
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    • 2008
  • Safety-critical systems related to the railway communications are currently undergoing changes. Mechanical and electro-mechanical devices are being replaced by programmable electronics that are often controlled remotely via communication networks. Therefore designers and operators now not only have to contend with component failures and user errors, but also with the possibility that malicious entities are seeking to disrupt the services provided by theirs systems. Recognizing the safety-critical nature of the types of communications required in rail control operations, the communications infrastructure will be required to meet a number of safety requirements such as system faults, user errors and the robustness in the presence of malicious attackers who are willing to take determined action to interfere in the correct operation of a system. This paper discusses the safety strategies employed in the railway communications and proposes a security mechanism for Korean railway communication system. We present the developed communication safety evaluation tool based on the proposed security mechanism and also evaluate its protecting capability against the threats of masquerading, eavesdropping, and unauthorized message manipulation.

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Location Tracking based on MS-Based/Assisted Location Trigger Model with Context-Awareness

  • Park, Sung-Suk;Lee, Yon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.6
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    • pp.63-69
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    • 2016
  • In this paper, we proposed the location tracking system based on MS-Based/Assisted(Mobile Station-Based and Assisted) location trigger service model with context-awareness for the intelligent location tracking of moving objects. It provides the proper resulting value that matches the context of users through the analysis about the situation of the user, physical environment, computing resource and the existing information on user input. In order to provide real-time data, we proposed the location tracking system which realizes the intelligent information such as the expecting arrival time and passing the specific area of the moving object by adopting the location trigger. So, it derives to minimize the costs of communication for the mobile object tracking applications. The proposed location tracking system based on context-awareness can be used for realtime monitoring, intelligent alarm/action, setting up of the optimized moving path, dynamic adjustment of strategies and policies. So it has the advantage to develop the application system which is aimed at optimization of the object tracking and movement.