• Title/Summary/Keyword: User Action

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A Study on the Commercialization of a Blockchain-based Cluster Infection Monitoring System (블록체인 기반의 집단감염 모니터링 시스템의 상용화 연구)

  • Seo, Yong-Mo;Hwang, Jeong-Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.38-47
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    • 2021
  • This study is about a blockchain-based collective quarantine management system and its commercialization model. The configuration of this system includes a biometric information transmission unit that generates biometric information based on measured values generated from wearable devices, a biometric information transmission unit that transmits biometric information generated here from a quarantine management platform, and action information transmitted from the community server. is a system including an action information receiving unit for receiving from the quarantine management platform. In addition, a biometric information receiving unit that collects biometric information from the terminal, an encryption unit that encodes biometric information generated through the biometric information receiving unit based on blockchain encryption technology, and a database of symptoms of infectious diseases to store symptom information and an infection diagnosis database. The generated database includes a location information check unit that receives from the terminal of the user identified as a symptomatic person and determines whether the user has arrived in the community based on the location information confirmation unit and the location of the user after the location is confirmed. It includes a community arrival judgment unit that judges. And, the community server helps the interaction between the generated information. Such a blockchain based collective quarantine management system can help to advance the existing quarantine management system and realize a safer and healthier society.

Automatic Video Editing Technology based on Matching System using Genre Characteristic Patterns (장르 특성 패턴을 활용한 매칭시스템 기반의 자동영상편집 기술)

  • Mun, Hyejun;Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.861-869
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    • 2020
  • We introduce the application that automatically makes several images stored in user's device into one video by using the different climax patterns appearing for each film genre. For the classification of the genre characteristics of movies, a climax pattern model style was created by analyzing the genre of domestic movie drama, action, horror and foreign movie drama, action, and horror. The climax pattern was characterized by the change in shot size, the length of the shot, and the frequency of insert use in a specific scene part of the movie, and the result was visualized. The model visualized by genre developed as a template using Firebase DB. Images stored in the user's device were selected and matched with the climax pattern model developed as a template for each genre. Although it is a short video, it is a feature of the proposed application that it can create an emotional story video that reflects the characteristics of the genre. Recently, platform operators such as YouTube and Naver are upgrading applications that automatically generate video using a picture or video taken by the user directly with a smartphone. However, applications that have genre characteristics like movies or include video-generation technology to show stories are still insufficient. It is predicted that the proposed automatic video editing has the potential to develop into a video editing application capable of transmitting emotions.

A Study on Personalized Advertisement System Using Web Mining (웹 마이닝을 이용한 개인 광고기법에 관한 연구)

  • 김은수;송강수;이원돈;송정길
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.92-103
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    • 2003
  • Great many advertisements are serviced in on-line by development of electronic commerce and internet user's rapid increase recently. However, this advertisement service is stopping in one-side service of relevant advertisement rather than doing users' inclination analysis to basis. Therefore, want advertisement service that many websites are personalized for efficient service of relevant advertisement and service through relevant server's log analysis research and enforce. Take advantage of log data of local system that this treatise is not analysis of server log data and analyze user's Preference degree and inclination. Also, try to propose advertisement system personalized by making relevant site tributary category and give weight of relevant tributary. User's preference user preference which analysis is one part of cooperation fielder ring of web personalized techniques use information in visit site tributary and suppose internet user's action in visit number of times of relevant site and try inclination analysis of mixing form. Express user's preference degree by vector, and inclination analysis result uninterrupted data that simplicity application form is not regarded and techniques that propose inclination analysis change of data since with move data use and analyze newly and proposed so that can do continuous renewal and application as feedback Sikkim. Presented method that can choose advertisements of relevant tributary through this result and provide personalized advertisement service by applying process such as user inclination analysis in advertisement chosen.

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Study on the Visual Characteristics and Subjectivity in the Live Action Based Virtual Reality (실사기반 가상현실 영상의 특징과 주체 구성에 대한 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
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    • s.48
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    • pp.117-139
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    • 2017
  • The possibility of interactivity of digital media environment is adopted in human expression system and integrates the dynamic aspect of digital technology with expressive structure, thereby transforming the paradigm of image acceptance as well as image expression range. Virtual reality images have an important meaning in that they are changing the one-way mechanism of production and acceptance of images that lead to producers-video-audiences beyond the problem of verisimilitude such as how vividly they simulate reality. First of all, the virtual reality image is not one-sided but interactive image composed by the user. Viewing a virtual reality image does not just see the camera shine, but it gets the same view as in the real world. Therefore, the image that was controlled through framing changes to be configured positively by the user. This implies a change in the paradigm of image acceptance as well as a change in the existing form of the image itself. In addition, the narrative structure of the image and the subjects that are formed in the process are also required to be discussed. In the virtual reality image, the user 's gaze is a fusion of the gaze inside the image and the gaze outside the image. This is because the position of the user as the subject of the gaze in the virtual reality image is continuously restricted by the device of the discourse such as the editing and the narration of the shot. The significance of the virtual reality image is not aesthetically perfect but it is reconstructed according to the user to reflect the existence of the user positively and engage the user in the image.

A Case study analysing the users of archives through web analytics (웹애널리틱스를 이용한 아카이브 이용자 분석 사례 연구)

  • Lee, Hyoeun;Yim, Jin Hee
    • The Korean Journal of Archival Studies
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    • no.45
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    • pp.83-120
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    • 2015
  • Record Information Services is an aggressive action of connecting documentaries focusing on the information needs of user. However, recent studies on the parliament's written information service recognize the necessity that it should segment the user's information requests, and provide personalized service, but have not discussed for specific cases or measures. While the importance of Web services written with the proliferation of information and popularization of the Web is emerging right to know but, it is not being performed properly by lack of sufficient manpower and budget along with lack of recognition in hands-on sites upon the user analysis. So, while increasing the efficiency of the hands-on workers of Record Information Services, the introduction of analytical tools that can be utilized in low budget agencies is needed. Web analytics is to analyze the behavior by analyzing Web logs which web users have left you visit the site. To estimate the behavior they want to request information of the analyzed Web user aims to provide a Web service, the Web service further continued improvement. There are several types that include among them Google Analytics offering a variety of analysis items for free and all over the world, many people are already using. This study introduces a Google Analytics web analytics focused and proposes a service improvement plan with specific web user segmentation analyzes the cases of Korea Democracy Foundation of Open Archives introduces them to the actual institutions.

Web Interface Agent based on Learning using Information Extraction (정보추출을 이용한 학습기반의 웹 인터페이스 에이전트)

  • 이말례;배금표
    • Journal of the Korean Society for information Management
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    • v.19 no.1
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    • pp.5-22
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    • 2002
  • Users usually search for the required information via search engines which contain locations of the information. However. as the amount of data gets large, the result of the search is often not the information that users actually want. In this paper a web guide is proposed in order to resolve this problem. The web guide uses case-based learning method which stores and utilizes cases based on the keywords of user's action and agent's visit. The proposed agent system learns the user's visiting actions following the input of the data to be searched, and then helps rapid searches of the data wanted.

Identifying Factors Affecting Behavioral Intent of Potential and Existing N-screen Service Users

  • Kwon, Bo-Ram;Ryu, Sunghan;Kim, Young-Gul
    • ETRI Journal
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    • v.37 no.2
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    • pp.417-427
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    • 2015
  • With recent advances in media technology, the creation of a relatively new service, N-screen, has been realized. N-screen provides seamless connections among various media and enables users to enjoy entertainment content at any time and any location. With such recent advances comes opportunity; therefore, for those N-screen service providers who have established an early edge in the ICT industry, it is imperative that they maintain this and stay ahead of the ensuing competition. In this context, the objective of this study is two-fold; first, we aim to find factors influencing the behavior of existing and potential N-screen service users, and then second, to examine the differences in how these factors operate within the two user types. The results of this study show that the perceived value and subjective norm are important influencers in both user types. However, price fairness and innovativeness are only influential on the attitude and intention of potential users, while some aspects of media usage have only significant influences on the behavior and loyalty of existing users. Based on these results, we provide some implications for both researchers and practitioners who wish to better understand the nature of N-screen users.

A new human-robot interaction method using semantic symbols

  • Park, Sang-Hyun;Hwang, Jung-Hoon;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.2005-2010
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    • 2004
  • As robots become more prevalent in human daily life, situations requiring interaction between humans and robots will occur more frequently. Therefore, human-robot interaction (HRI) is becoming increasingly important. Although robotics researchers have made many technical developments in their field, intuitive and easy ways for most common users to interact with robots are still lacking. This paper introduces a new approach to enhance human-robot interaction using a semantic symbol language and proposes a method to acquire the intentions of robot users. In the proposed approach, each semantic symbol represents knowledge about either the environment or an action that a robot can perform. Users'intentions are expressed by symbolized multimodal information. To interpret a users'command, a probabilistic approach is used, which is appropriate for interpreting a freestyle user expression or insufficient input information. Therefore, a first-order Markov model is constructed as a probabilistic model, and a questionnaire is conducted to obtain state transition probabilities for this Markov model. Finally, we evaluated our model to show how well it interprets users'commands.

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APSI : A user Authentication Protocol using Smart phone in Immobilizer System (이모빌라이저 시스템에서 스마트폰을 이용한 인증 프로토콜)

  • Shin, Miyea;Jeong, Yoonsu;Bae, Woosik;Lee, Sangho
    • Journal of Convergence Society for SMB
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    • v.4 no.1
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    • pp.41-45
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    • 2014
  • Only if the secret key stored in the engine ECU matches car key stored in the car, immobilizer system is a car anti-theft system that automobile engine takes. To take an action as soon in case of losing car key or being stolen, the ASPI protocol is proposed for assigning a new password after finishing user authentication by the smart phone etc. The shortcoming point of that directly bring the car to a service center in case of losing key can be complemented by the proposed protocol. In case of the car and key both are theft together, the car can be stopped soon.

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An Evaluation of the internet shopping mall with regard to consumer's behaviors (소비자의 구매행태측면에서 인터넷 쇼핑몰의 평가)

  • 제종식;이상도
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.2
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    • pp.152-156
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    • 2001
  • Internet shopping mall is growing the new paradigm of a next generation commerce. And, the primary goal of a shopping mall web site is to facilitate economic action. Therefore. it is important in designing the shopping mall to support consumer's behaviors characteristics of a traditional commerce, This paper analyzed and evaluated two shopping mall with regard to consumer's behaviors characteristics. It is used the method of a user's performance and a subjective evaluation. It was shown that the user prefered the shopping mall web site to analogy with the traditional commerce pattern. Also, the database of an anatomic data and the development of a 3D virtual environment are suggested.