• Title/Summary/Keyword: User's cognitive characteristics

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The Effect of Space Size and Dialogue Topic on Metaverse UX (대화 공간의 크기와 대화 주제가 메타버스 경험에 주는 영향)

  • Song, Stephen W.;Chung, Hanna;Chung, Donghun
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.65-76
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    • 2022
  • What difference does the metaverse experience have from the real world? This study investigated the effect of space size and dialogue topic on metaverse user experience. The results from a 3(space size: reality vs. metaverse in an open room vs. metaverse in a closed room) x 2(dialogue topic: positive vs. negative) mixed factorial design experiment (N = 75) revealed statistically significant effects of space on responsiveness, and dialogue topic on closeness. This result implies that designing metaverse for non-immersive devices should include careful considerations regarding the characteristics of the user's real space.

Connection Admission Control Using RA Based Dynamic Spectrum Hole Grouping in Multi-classes Cognitive Radio Networks (다중 클래스 인지 라디오 망에서 RA기반 동적 스펙트럼 홀 그룹핑에 의한 연결 수락 제어)

  • Lee, Jin-yi
    • Journal of Advanced Navigation Technology
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    • v.26 no.4
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    • pp.219-225
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    • 2022
  • In this paper, we propose a CAC exploring a RA based dynamic spectrum hole grouping for secondary users' QoS enhancement in multi-classes cognitive radio networks. The RA based dynamic spectrum hole grouping uses SU multi-classes overlaying spectrum structure suggested here. Multiclass SUs are divided into real and non real, and real SUs have a priority for resource utilization against non real. The amount of resource required by real SUs is supported by Wiener prediction and the dynamic spectrum hole grouping, and that required by non real SU is supported by the remained available amount without prediction. In the simulations, we compare the proposed CAC performances using the dynamic spectrum hole grouping in terms of SU connection's blocking(dropping) rate and resource utilization efficiency according to multi-classes traffic characteristics, and then we show the proposed CAC can guarantee the desired QoS of multi-classes secondary users.

Selection of Media and Representation factor for Multimedia Information (멀티미디어 정보를 위한 매체와 표현 요소의 선택)

  • 이지수
    • Archives of design research
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    • v.13 no.4
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    • pp.195-201
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    • 2000
  • To find out media's function on the various effects in communication, this paper reviews studies that utilize multimedia as a device for conveying information. We discuss multimedia as an integrated symbol system with advantages and also problems in representing information. The cognitive dissimilarity of media could be explained by various attributes of medium that are about physical characteristics and even cognitive actions. With advantages from integrated media and interactivity, multimedia has negative results such as cognitive overload and in that reason systematic approach is needed. This paper shows the factors on media selection and relationship to interface components. To select appropriate media to the needs and situation, it should be considered the user's ${\circled1}$background ${\circled2}$knowledge / frequency of use / expertise, contents ${\circled1}$task nature ${\circled2}$type of knowledge and media ${\circled1}$representation format ${\circled2}$interaction techniques. Varying the media factors and varying the expression factors offers concrete design features.

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Investigating the Influence of Perceived Usefulness and Self-Efficacy on Online WOM Adoption Based on Cognitive Dissonance Theory: Stick to Your Own Preference VS. Follow What Others Said (온라인 구전정보 수용자의 지각된 정보유용성과 자기효능감이 구전정보 수용의도에 미치는 영향에 관한 연구: 의견고수와 구전수용의 비교)

  • Lee, Jung Hyun;Park, Joo Seok;Kim, Hyun Mo;Park, Jae Hong
    • Asia pacific journal of information systems
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    • v.23 no.3
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    • pp.131-154
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    • 2013
  • New internet technologies have created a revolutionary new platform which allows consumers to make decision about product price and quality quickly and provides information about themselves through the transcript of online reviews. By expressing their feelings toward products or services on virtual opinion platforms, users extend their influence into cyberspace as electronic word-of-mouth (e-WOM). Existing research indicates that an impact of eWOM on the consumer decision process is influential. For both academic researchers and practitioners, investigating this phenomenon of information sharing in online website is essential given the increasing number of consumers using them as sources of purchase decisions. It is worthwhile to examine the extent to which opinion seekers are willing to accept and adopt online reviews and which factors encourage adoption. Discerning the most motivating aspects of information adoption in particular, could help electronic marketers better promote their brand and presence on the internet. The objectives of this study are to investigate how online WOM influences a persons' purchase decision by discovering which factors encourage information adoption. Especially focused on the self-efficacy, this research investigates how self-efficacy affects on information usefulness and adoption of online information. Although people are exposed to same review or comment about product or service, some accept the reviews while others do not. We notice that accepting online reviews mainly depends on the person's preference or personal characteristics. This study empirically examines this issue by using cognitive dissonance theory. Specifically, in the movie industry, we address few questions-is always positive WOM generating positive effect? What if the movie isn't the person's favorite genre? What if the person who is very self-assertive so doesn't take other's opinion easily? In these cases of cognitive dissonance, is always WOM generating same result? While many studies have focused on one direct of WOM which indicates positive (or negative) informative reviews or comments generate positive (or negative) results and more (or less) profits, this study investigates not only directional properties of WOM but also how people change their opinion towards product or service positive to negative, negative to positive through the online WOM. An experiment was conducted quantitatively by using a sample of 168 users who have experience within the online movie review site, 'Naver Movie'. Users were required to complete a survey regarding reviews and comments taken from the real movie page. The data reflected user's perceptions of online WOM information that determined users' adoption level. Analysis results provide empirical support for the proposed theoretical perspective. When user can't agree with the opinion of online WOM information, in other words, when cognitive dissonance between online WOM information and users' preference occurs, perceived self-efficacy significantly decreases customers' perception of usefulness. And this perception of usefulness plays an important role in determining users' intention to adopt online WOM information. Most of researches have been concentrated on characteristics of online WOM itself such as quality or vividness of information, credibility of source and direction of online WOM, etc. for describing effect of online WOM, but our results suggest that users' personal character (e.g., self-efficacy) plays decisive role for acceptance of online WOM information. Higher self-efficacy means lower possibility to accept the information that represents counter opinion because of cognitive dissonance, whereas the people that have lower self-efficacy are willing to accept the online WOM information as true and refer to purchase decision. This study suggests a model for understanding role of direction of online WOM information. Also, our result implicates the importance of online review supervision and personalized information service by confirming switching opinion negative to positive is more difficult than positive to negative through the online WOM information. This implication would help marketers to manage online reviews of their products or services.

Implications of Using Physical and Virtual Tools in Learning Science Concepts from a Literature Review (문헌고찰을 통한 물리적 도구와 가상도구의 사용이 과학 개념학습에 미치는 시사점)

  • Seokmin Kang;Sungyeun Kim
    • Journal of Science Education
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    • v.47 no.2
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    • pp.154-166
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    • 2023
  • It has been known that the tool characteristics embedded in physical tools and virtual tools act with different underlying mechanisms in a user's knowledge acquisition and conceptual understanding. This overview study examines the learning process through the use of physical and virtual tools from the perspective of conceptual frameworks, affordability that tools present, and the depth of cognitive engagement that occurs in the process of learning concepts through various learning activities. Based on the conceptual frameworks, the results of previous comparative studies were reinterpreted. It was found that what mattered for learning is the amount of new information that a tool provides and the different level of cognitive engagement that students use through various learning activities. Finally, the implications to be considered when teachers use physical and virtual tools to help students better understand various concepts are discussed.

Trends and Future Directions on Extended Reality based Human Digital Augmentation Technology (확장현실 기반 휴먼 디지털 증강 기술 동향과 발전방향)

  • Shin, Choonsung;Lee, Youngho;Yoon, Hyoseok
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.5
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    • pp.59-71
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    • 2020
  • With the advent of the 4th industrial revolution, technologies for improving human ability are being developed. In particular, human augmentation is developing in the form of not only detecting the ability to understand internal and external conditions of humans, but also detects one's deficiencies and enhances their abilities. With the explosive growth and proliferation of extended reality, human augmentation technology has the potential to be utilized in various aspects of our lives. To analyze recent human augmentation technology in forms of digital enhancements, this paper examines the history and concept of human augmentation, which began with the trans-humanism. Furthermore, we identify core characteristics of human augmentation as user state quantification, cognitive ability measurement and analysis. Then we present how these characteristics should be used in extended reality based human digital augmentation for enhancing cognitive abilities. Lastly, we discuss future directions on feasible applications and development direction of digital human augmentation.

A Study on Perceived Discomforts of the Aged, the Disabled and the Pregnant and Universal Design Factors in Daily Activities (사회적 배려계층의 일상생활활동 불편도 분석 및 유니버설 디자인 설계요소 도출)

  • Lee, Dong-Hun;Kim, Hee-Jin;Kim, Chung-Sik;Chung, Min-K.
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.35-49
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    • 2009
  • This study investigated perceived discomforts and those reasons of the young and middle-aged, the aged, the disabled and the pregnant in various daily activities, and elicited universal design factors based on human capacities (physical, sensory, cognitive and affective). A total of eighty people (twenty subjects for each user group) participated in one-to-one interviews about thirty six items of daily activities. A degree of discomfort of the daily activities was measured using Borg's CR10 scale. As a result, the disabled and the pregnant complained about almost all of the daily activities, and their degrees of discomforts were significantly higher than those of the youth and middle-aged and the aged. However, the youth and middle-aged and the aged only complained about some specific items. The major reasons of discomforts were related to physical and affective capabilities in general, where the detailed reasons of each user group were comparatively different. Finally, the universal design factors were elicited for each daily activity item based on the results of each user group. This study can be used to understand the discomforts and characteristics of the aged, the disabled and the pregnant in the various daily activities. The universal design factors elicited can also be applied to design related products and facilities universally.

Segmenting the Effect of School Resilience of the Poor Children by Children's Satisfaction in Using Community Child Center (학교적응유연성 유형에 따른 이용 아동의 세분화(동질적) 집단 특성연구 - 지역아동센터 이용 만족도가 학교적응유연성에 미치는 영향을 중심으로 -)

  • You, Su-Bok;Kim, Hyun-Ju
    • Korean Journal of Social Welfare
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    • v.63 no.4
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    • pp.109-130
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    • 2011
  • The purpose of this study is to examine segmenting the effect on the school resilience of the poor children by children's satisfaction in using Community Child Center. For this purpose, we conducted a questionnaire survey with 275 elementary school students on the 3rd-6th graders, using Community Child Center in Cheongju City. As a result, User Satisfaction of Community Child Center gave meaningful affection to school life among school resilience. Children using Community Child Center who are satisfied with friendships and cognitive activity program gave meaningful affection of study and school grade by statistics. Also, it shows According to School Resilience(interest and attitude), Children using Community Child Center should be divided to 4groups, and providing services need to concern the characteristics of each children group.

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A Study on the Satisfaction of the Elderly with Mild Dementia using the Dementia Care Center (경증치매노인의 치매안심센터 이용만족도에 관한 연구)

  • Kim, In-Ok
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.505-512
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    • 2020
  • This study is done to provide basic data on the effective operation of the new policies by examining the satisfaction level of the elderly with dementia visiting dementia care centers located in 25 autonomous districts of S city. Self-administered questionnaires were distributed to 217 elderly with dementia who visited the above dementia care center from July 1 to September 30, 2019. The satisfaction tool is a chart score scale that displays negative-positive expressions at both ends of a straight line. The result shows that satisfaction level is significantly higher in the group with trust in the visiting institutions than in the group with distrust (t=9.74, p<.001), higher in cognitive impairment group than in dementia group (t=0.13, p=.034), and higher in mild depression group than in more severe depression group (t=2.31, p=.022). Satisfaction ratios analyzed by logistic regression shows significant differences in factors like gender, age, education, and walking pattern. In conclusion, it is important to run health support programs that consider user characteristics to improve the satisfaction of newly introduced dementia care centers.

Performance Analysis of the Amplify-and-Forward Scheme under Interference Constraint and Physical Layer Security (물리 계층 보안과 간섭 제약 환경에서 증폭 후 전송 기법의 성능 분석)

  • Pham, Ngoc Son;Kong, Hyung-Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.179-187
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    • 2014
  • The underlay protocol is a cognitive radio method in which secondary or cognitive users use the same frequency without affecting the quality of service (QoS) for the primary users. In addition, because of the broadcast characteristics of the wireless environment, some nodes, which are called eavesdropper nodes, want to illegally receive information that is intended for other communication links. Hence, Physical Layer Security is applied considering the achievable secrecy rate (ASR) to prevent this from happening. In this paper, a performance analysis of the amplify-and-forward scheme under an interference constraint and Physical Layer Security is investigated in the cooperative communication mode. In this model, the relays use an amplify-and- forward method to help transmit signals from a source to a destination. The best relay is chosen using an opportunistic relay selection method, which is based on the end-to-end ASR. The system performance is evaluated in terms of the outage probability of the ASR. The lower and upper bounds of this probability, based on the global statistical channel state information (CSI), are derived in closed form. Our simulation results show that the system performance improves when the distances from the relays to the eavesdropper are larger than the distances from the relays to the destination, and the cognitive network is far enough from the primary user.