• Title/Summary/Keyword: User's Selection

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An Associative Search System for Mobile Life-log Semantic Networks based on Visualization (시각화 기반 모바일 라이프 로그 시맨틱 네트워크 연관 검색 시스템)

  • Oh, Keun-Hyun;Kim, Yong-Jun;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.6
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    • pp.727-731
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    • 2010
  • Recently, mobile life-log data are collected by mobile devices and used to recode one's life. In order to help a user search data, a mobile life-log semantic network is introduced for storing logs and retrieving associative information. However, associative search systems on common semantic networks in previous studies provide for a user with only found data as text to users. This paper proposes an associative search system for mobile life-log semantic network that supports selection and keyword associative search of which a process and result are a visualized graph representing associative data and their relationships when a user inputs a keyword for search. In addition, by using semantic abstraction, the system improves user's understanding of search result and simplifies the resulting graph. The system's usability was tested by an experiment comparing the system and a text-based search system.

Influential Factor Based Hybrid Recommendation System with Deep Neural Network-Based Data Supplement (심층신경망 기반 데이터 보충과 영향요소 결합을 통한 하이브리드 추천시스템)

  • An, Hyeon-woo;Moon, Nammee
    • Journal of Broadcast Engineering
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    • v.24 no.3
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    • pp.515-526
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    • 2019
  • In the real world, the user's preference for a particular product is determined by many factors besides the quality of the product. The reflection of these external factors was very difficult because of various fundamental problems including lack of data. However, access to external factors has become easier as the infrastructure for public data is opened and the availability of evaluation platforms with diverse and vast amounts of data. In accordance with these changes, this paper proposes a recommendation system structure that can reflect the collectable factors that affect user's preference, and we try to observe the influence of actual influencing factors on preference by applying case. The structure of the proposed system can be divided into a process of selecting and extracting influencing factors, a process of supplementing insufficient data using sentence analysis, and finally a process of combining and merging user's evaluation data and influencing factors. We also propose a validation process that can determine the appropriateness of the setting of the structural variables such as the selection of the influence factors through comparison between the result group of the proposed system and the actual user preference group.

The Vertical Handover Between WLAN and UMTS using Group Decision Making Method (그룹결정방법을 이용한 WLAN과 UMTS간의 수직 핸드오버)

  • Kim, Nam-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.9
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    • pp.4492-4497
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    • 2013
  • An important features of next-generation wireless networks will be heterogeneous environment in which a mobile terminal will be able to connect to multiple radio access networks and network selection mechanisms play an important role in ensuring QoS for users in this environment. In this paper, our study is concerned with an extension of the well known AHP to the group decision making methods. The users requested specific QoS divide into a group and the access networks with similar characteristics split into a group. Between each group, the one group is selected and within that group, the best access networks will be assigned according to priority order by network selection algorithm. The experimental results of MATLAB simulation show that the every user in each services can select the same network with decision value as large as 0.9. Consequently, the proposed network selection mechanism is more effective than conventional one in integrated UMTS and WLAN networks.

Exploratory Case Study for Key Successful Factors of Producy Service System (Product-Service System(PSS) 성공과 실패요인에 관한 탐색적 사례 연구)

  • Park, A-Rum;Jin, Dong-Su;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.255-277
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    • 2011
  • Product Service System(PSS), which is an integrated combination of product and service, provides new value to customer and makes companies sustainable as well. The objective of this paper draws Critical Successful Factors(CSF) of PSS through multiple case study. First, we review various concepts and types in PSS and Platform business literature currently available on this topic. Second, after investigating various cases with the characteristics of PSS and platform business, we select four cases of 'iPod of Apple', 'Kindle of Amazon', 'Zune of Microsoft', and 'e-book reader of Sony'. Then, the four cases are categorized as successful and failed cases according to criteria of case selection and PSS classification. We consider two methodologies for the case selection, i.e., 'Strategies for the Selection of Samples and Cases' proposed by Bent(2006) and the seven case selection procedures proposed by Jason and John(2008). For case selection, 'Stratified sample and Paradigmatic cases' is adopted as one of several options for sampling. Then, we use the seven case selection procedures such as 'typical', 'diverse', 'extreme', 'deviant', 'influential', 'most-similar', and 'mostdifferent' and among them only three procedures of 'diverse', 'most?similar', and 'most-different' are applied for the case selection. For PSS classification, the eight PSS types, suggested by Tukker(2004), of 'product related', 'advice and consulancy', 'product lease', 'product renting/sharing', 'product pooling', 'activity management', 'pay per service unit', 'functional result' are utilized. We categorize the four selected cases as a product oriented group because the cases not only sell a product, but also offer service needed during the use phase of the product. Then, we analyze the four cases by using cross-case pattern that Eisenhardt(1991) suggested. Eisenhardt(1991) argued that three processes are required for avoiding reaching premature or even false conclusion. The fist step includes selecting categories of dimensions and finding within-group similarities coupled with intergroup difference. In the second process, pairs of cases are selected and listed. The second step forces researchers to find the subtle similarities and differences between cases. The third process is to divide the data by data source. The result of cross-case pattern indicates that the similarities of iPod and Kindle as successful cases are convenient user interface, successful plarform strategy, and rich contents. The differences between the successful cases are that, wheares iPod has been recognized as the culture code, Kindle has implemented a low price as its main strategy. Meanwhile, the similarities of Zune and PRS series as failed cases are lack of sufficient applications and contents. The differences between the failed cases are that, wheares Zune adopted an undifferentiated strategy, PRS series conducted high-price strategy. From the analysis of the cases, we generate three hypotheses. The first hypothesis assumes that a successful PSS system requires convenient user interface. The second hypothesis assumes that a successful PSS system requires a reciprocal(win/win) business model. The third hypothesis assumes that a successful PSS system requires sufficient quantities of applications and contents. To verify the hypotheses, we uses the cross-matching (or pattern matching) methodology. The methodology matches three key words (user interface, reciprocal business model, contents) of the hypotheses to the previous papers related to PSS, digital contents, and Information System (IS). Finally, this paper suggests the three implications from analyzed results. A successful PSS system needs to provide differentiated value for customers such as convenient user interface, e.g., the simple design of iTunes (iPod) and the provision of connection to Kindle Store without any charge. A successful PSS system also requires a mutually benefitable business model as Apple and Amazon implement a policy that provides a reasonable proft sharing for third party. A successful PSS system requires sufficient quantities of applications and contents.

A Hierarchical Expert System for Process Planning and Material Selection (공정계획과 재료선정의 동시적 해결을 위한 계층구조 전문가시스템)

  • 권순범;이영봉;이재규
    • Journal of Intelligence and Information Systems
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    • v.6 no.2
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    • pp.29-40
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    • 2000
  • Process planning (selection and ordering of processes) and material selection for product manufacturing are two key things determined before taking full-scale manufacturing. Knowledge on product design. material characteristics, processes, time and cost all-together are mutually related and should be considered concurrently. Due to the complexity of problem, human experts have got only one of the feasilbe solutions with their field knowledge and experiences. We propose a hierarchical expert system framework of knowledge representation and reasoning in order to overcome the complexity. Manufacturing processes have inherently hierarchical relationships, from top level processes to bottom level operation processes. Process plan of one level is posted in process blackboard and used for lower level process planning. Process information on blackboard is also used to adjust the process plan in order to resolve the dead-end or inconsistency situation during reasoning. Decision variables for process, material, tool, time and cost are represented as object frames, and their relationships are represented as constraints and rules. Constraints are for relationship among variables such as compatibility, numerical inequality etc. Rules are for causal relationships among variables to reflect human expert\`s knowledge such as process precedence. CRSP(Constraint and Rule Satisfaction Problem) approach is adopted in order to obtain solution to satisfy both constraints and rules. The trade-off procedure gives user chances to see the impact of change of important variables such as material, cost, time and helps to determine the preferred solution. We developed the prototype system using visual C++ MFC, UNIK, and UNlK-CRSP on PC.

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Semantic Ontology Speech Information Extraction using Non-parametric Correlation Coefficient (비모수적 상관계수를 이용한 시맨틱 온톨로지 음성 정보 추출)

  • Lee, Byungwook
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.147-151
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    • 2013
  • On retrieving high frequency keywords in information retrieval system, mismatchings to user's request are problems because of the various meanings of keywords in the existing ontology configuration. In this paper, it is to construct personnel selection ontology and rules in personnel management which are composed of various concepts and knowledges based on semantic web technology and suggest selection procedures to support these rules and knowledge retrieval system to verify suitability of selection results. This system utilizes a method of extraction of speech features by using non-parametric correlation coefficient. This proposed method has been validated by showing that the result average SNR of the experiment evaluation of the proposed techniques was shown to be decreased by .752dB.

Evolutionary Computing Driven Extreme Learning Machine for Objected Oriented Software Aging Prediction

  • Ahamad, Shahanawaj
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.232-240
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    • 2022
  • To fulfill user expectations, the rapid evolution of software techniques and approaches has necessitated reliable and flawless software operations. Aging prediction in the software under operation is becoming a basic and unavoidable requirement for ensuring the systems' availability, reliability, and operations. In this paper, an improved evolutionary computing-driven extreme learning scheme (ECD-ELM) has been suggested for object-oriented software aging prediction. To perform aging prediction, we employed a variety of metrics, including program size, McCube complexity metrics, Halstead metrics, runtime failure event metrics, and some unique aging-related metrics (ARM). In our suggested paradigm, extracting OOP software metrics is done after pre-processing, which includes outlier detection and normalization. This technique improved our proposed system's ability to deal with instances with unbalanced biases and metrics. Further, different dimensional reduction and feature selection algorithms such as principal component analysis (PCA), linear discriminant analysis (LDA), and T-Test analysis have been applied. We have suggested a single hidden layer multi-feed forward neural network (SL-MFNN) based ELM, where an adaptive genetic algorithm (AGA) has been applied to estimate the weight and bias parameters for ELM learning. Unlike the traditional neural networks model, the implementation of GA-based ELM with LDA feature selection has outperformed other aging prediction approaches in terms of prediction accuracy, precision, recall, and F-measure. The results affirm that the implementation of outlier detection, normalization of imbalanced metrics, LDA-based feature selection, and GA-based ELM can be the reliable solution for object-oriented software aging prediction.

A DASH System Using the A3C-based Deep Reinforcement Learning (A3C 기반의 강화학습을 사용한 DASH 시스템)

  • Choi, Minje;Lim, Kyungshik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.5
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    • pp.297-307
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    • 2022
  • The simple procedural segment selection algorithm commonly used in Dynamic Adaptive Streaming over HTTP (DASH) reveals severe weakness to provide high-quality streaming services in the integrated mobile networks of various wired and wireless links. A major issue could be how to properly cope with dynamically changing underlying network conditions. The key to meet it should be to make the segment selection algorithm much more adaptive to fluctuation of network traffics. This paper presents a system architecture that replaces the existing procedural segment selection algorithm with a deep reinforcement learning algorithm based on the Asynchronous Advantage Actor-Critic (A3C). The distributed A3C-based deep learning server is designed and implemented to allow multiple clients in different network conditions to stream videos simultaneously, collect learning data quickly, and learn asynchronously, resulting in greatly improved learning speed as the number of video clients increases. The performance analysis shows that the proposed algorithm outperforms both the conventional DASH algorithm and the Deep Q-Network algorithm in terms of the user's quality of experience and the speed of deep learning.

Mitigation of Phishing URL Attack in IoT using H-ANN with H-FFGWO Algorithm

  • Gopal S. B;Poongodi C
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1916-1934
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    • 2023
  • The phishing attack is a malicious emerging threat on the internet where the hackers try to access the user credentials such as login information or Internet banking details through pirated websites. Using that information, they get into the original website and try to modify or steal the information. The problem with traditional defense systems like firewalls is that they can only stop certain types of attacks because they rely on a fixed set of principles to do so. As a result, the model needs a client-side defense mechanism that can learn potential attack vectors to detect and prevent not only the known but also unknown types of assault. Feature selection plays a key role in machine learning by selecting only the required features by eliminating the irrelevant ones from the real-time dataset. The proposed model uses Hyperparameter Optimized Artificial Neural Networks (H-ANN) combined with a Hybrid Firefly and Grey Wolf Optimization algorithm (H-FFGWO) to detect and block phishing websites in Internet of Things(IoT) Applications. In this paper, the H-FFGWO is used for the feature selection from phishing datasets ISCX-URL, Open Phish, UCI machine-learning repository, Mendeley website dataset and Phish tank. The results showed that the proposed model had an accuracy of 98.07%, a recall of 98.04%, a precision of 98.43%, and an F1-Score of 98.24%.

Study on Applying 3D Display Device for Effective Update of Spatial Information Based on Stereovision (입체시 기반 공간정보의 효율적 갱신을 위한 3차원 디스플레이 장비 적용에 관한 연구)

  • Choi, Sun-Ok;Kim, Dong-Wook;Kim, Deok-In;Wie, Gwang-Jae
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.6
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    • pp.601-611
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    • 2011
  • The paper deals with the selection of 3D display devices in accordance with the user's conveniences and accuracy of spatial information by applying 3D display devices to Spatial Information Update System (SIUS) which generate edit and update digital thematic maps. After applying different manufacturer's 3D display devices to SIUS, aerial images acquired from the stereo images were displayed through the devices and spatial information was extracted from the displayed 3D images. Assessment of 3D display devices were based on quantitative and qualitative analysis on accuracy of spatial information and user's conveniences. Planar's PL2020 and Redrover's Tru3Di 3D monitor has expressed outstanding display environment in 3D related tasks for the generation of spatial information compared to other 3D display devices. System improvement is expected regarding accuracy of spatial information, work efficiency and user's conveniences.