• Title/Summary/Keyword: User's Selection

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Design and Application of User Preference Information Structure and Program Information Structure (사용자 적응적 방송 수신을 위한 사용자 선호도 정보구조와 프로그램 정보구조의 설계 및 응용)

  • 윤경로;이진수;이희연
    • Journal of Broadcast Engineering
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    • v.5 no.1
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    • pp.94-101
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    • 2000
  • User adaptive reception of broadcast programs includes the functionality such as the user adaptive filtering and browsing functionality. The user adaptive filtering means that the user can limit the list of programs to include only his/her favorite programs among hundreds of available programs. The user adaptive browsing means that the user can view a short summary of his/her selection in the way that he/she prefers. When the receiving system include the random access storage device, the automatic recording functionality of users favorite programs can be included. The user adaptive reception requires support from various meta-data such as user preference data and content description data. TV Anytime forum is a standardization effort to enable user adaptive TV reception, which means that the user can watch what s/he wants when s/he want in the way s/he wants. MPEG-7 includes not only the content description for broadcast applications but also other content descriptions such as structure information. This paper addresses the relationship between MPEG-7 and TV Anytime and investigates how MPEG-7 should be designed and be used to satisfy the requirements of the user adaptive reception of broadcast program.

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Linkage of GSIS and Expert System for Route Selection (노선선정을 위한 GSIS와 전문가체계의 연계)

  • 이형석;배상호;강준묵
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.19 no.2
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    • pp.137-146
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    • 2001
  • Route selection needs the analysis function of GSIS to analyze and manipulate a lot of spatial information efficiently. Therefore, it needs the linkage of system requiring the knowledge and the experience of experts as a method that can estimate each quantitative route for an efficient route selection. In this study, the route selection model through construction and analysis procedure of position information using GSIS were presented, and route selection system linked with expert system was developed. This system is easy to be used and managed for presenting route alignment according to conditions as a graphic user interface environmental window system by applying three tiers based object-oriented method. Using GSIS, the various information required for route selections in database was constructed, the characteristics of subject area by executing three-dimensional terrain analysis was grasped effectively, and the control point through buffering, overlay and location operation was extracted. Three alternative routes between a beginning point and an end point inputted by route selection system were selected. Therefore, the applications of the route selection system are presented by applying this system to the real study area.

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Music Exploring Interface using Emotional Model (감성모델을 이용한 음악 탐색 인터페이스)

  • Yoo, Min-Joon;Kim, Hyun-Ju;Lee, In-Kwon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.707-710
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    • 2009
  • In this paper, we introduce an interface for exploring music using emotional model. First, we survey arousal-valence factors of various music and calculate a correlation between audio fefatures of music and arousal-valence factors to build an AV model. Then, various music is aligned and arranged using the AV model and the user can explore music in this interface. To select the desired music more intuitively, we introduce new fade in/out function based on the location of the user's mouse point. We also offer several mode of selecting music so user can explore music using most suitable mode of interface. With our interface, the user can find the emotionally desired music more easily.

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Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

A Multi-Attribute Intuitionistic Fuzzy Group Decision Method For Network Selection In Heterogeneous Wireless Networks Using TOPSIS

  • Prakash, Sanjeev;Patel, R.B.;Jain, V.K.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.11
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    • pp.5229-5252
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    • 2016
  • With proliferation of diverse network access technologies, users demands are also increasing and service providers are offering a Quality of Service (QoS) to satisfy their customers. In roaming, a mobile node (MN) traverses number of available networks in the heterogeneous wireless networks environment and a single operator is not capable to fulfill the demands of user. It is crucial task for MN for selecting a best network from the list of networks at any time anywhere. A MN undergoes a network selection situation frequently when it is becoming away from the home network. Multiple Attribute Group Decision (MAGD) method will be one of the best ways for selecting target network in heterogeneous wireless networks (4G). MAGD network selection process is predominantly dependent on two steps, i.e., attribute weight, decision maker's (DM's) weight and aggregation of opinion of DMs. This paper proposes Multi-Attribute Intuitionistic Fuzzy Group Decision Method (MAIFGDM) using TOPSIS for the selection of the suitable candidate network. It is scalable and is able to handle any number of networks with large set of attributes. This is a method of lower complexity and is useful for real time applications. It gives more accurate result because it uses Intuitionistic Fuzzy Sets (IFS) with an additional parameter intuitionistic fuzzy index or hesitant degree. MAIFGDM is simulated in MATLAB for its evaluation. A comparative study of MAIFDGM is also made with TOPSIS and Fuzzy-TOPSIS in respect to decision delay. It is observed that MAIFDGM have low values of decision time in comparison to TOPSIS and Fuzzy-TOPSIS methods.

AHP and Group Decision Making for Access Network Selection in Heterogeneous Wireless Networks (이기종 무선 네트워크에서 접근 네트워크 선택을 위한 AHP와 그룹 결정 방법)

  • Kim, Nam-Sun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.10
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    • pp.858-864
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    • 2013
  • In the 4G wireless environment, one of the important issues is to discover and select an access network suited for users. In this thesis, we propose a new network selection mechanism using group decision making and evaluate the effect of network selection schemes for vertical handover in heterogeneous wireless networks. We consider the group of users with similar QoS requirements search for the available access network simultaneously and a service area consist of multiple access networks with various characteristics. We divide the access networks with similar characteristics split into a group. Between each group, the one group is selected and within that group, the best access networks will be assigned according to priority order by network selection algorithm. We evaluate and compare the performance of three representative MADM schemes: GRA, SAW and TOPSIS. The MATLAB simulation results indicate the proposed algorithm can make a more effective choice according to the networks' characteristics and user's preference.

Analysis of the Price-Selection Problem in Priority-based Scheduling (우선순위 방식 스케쥴링에서의 가격선택 문제의 분석)

  • Park, Sun-Ju
    • Journal of KIISE:Information Networking
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    • v.33 no.2
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    • pp.183-192
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    • 2006
  • This paper analyzes the price-selection problem under priority-based scheduling for QoS (Quality of Service) network services, i.e., how to determine the price associated with each service level. In particular, we focus on the problems with the pricing mechanism based on equilibrium analysis. We claim that the assumptions needed to produce equilibrium nay not hold in some important environments. Specifically, (a) the individual user's impact on the system is not infinitesimal and (b) users do not always have up-to-date global system-status knowledge crucial for optimal user decisions required for equilibrium. These may make the equilibrium models inaccurate in realistic environments. We examine the accuracy of some existing equilibrium methods by using a dynamic model that we have developed for system behavior analysis. The analysis indicates that equilibrium methods fail to model accurately the system behavior in some realistic environments.

A Document Ordering Support System Employing Concept Structure based on Fuzzy Fish View Extraction

  • Ohashi, Tadashi;Nobuhara, Hajime;Hirota, Kaoru
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.98-101
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    • 2003
  • To classify desired and undesired documents on the web according to each user's view, FOCUS (Fuzzy dOCUment ordering System) is developed based on fuzzy concept extraction, fuzzy fish eye matching, and fuzzy selection. Experiments are done using the concept-system-dictionary by EDR (Electronic Dictionary Research Institute) including 140,000 words and web-based documents related to movie.

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Design of Smart Platform based on Image Recognition for Lifelog (라이프로그용 영상인식 기반의 스마트 플랫폼 설계)

  • Choi, Youngho
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.51-55
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    • 2017
  • In this paper, we designed a LBS-based smart platform for Lifelog service that can utilize the other's lifelog information. The conventional Lifelog service means that the system records the daily activities of the smart device user so the user can retrieve the early-recorded information later. The proposed Lifelog service platform uses the GPS/UFID location information and the various information extracted from the image as the lifelog data. Further, the proposed Lifelog platform using DB can provide the user with the Lifelog data recorded by the other service user. The system usually provide the other's Lifelog data within the 500m distance from the user and the range of distance can be adjustable. The proposed smart platform based on image recognition for Lifelog can acquire the image from the smart device directly and perform the various image recognition processing to produce the useful image attributes. And it can store the location information, image data, image attributes and the relevant web informations on the database that can be retrieved by the other use's request. The attributes stored and managed in the image information database consist of the followings: Object ID, the image type, the capture time and the image GPS coordinates. The image type attribute has the following values: the mountain, the sea, the street, the front of building, the inside of building and the portrait. The captured image can be classified into the above image type by the pattern matching image processing techniques and the user's direct selection as well. In case of the portrait-attribute, we can choose the multiple sub-attribute values from the shirt, pant, dress and accessory sub-attributes. Managing the Lifelog data in the database, the system can provide the user with the useful additional services like a path finding to the location of the other service user's Lifelog data and information.

Efficient Object Selection Algorithm by Detection of Human Activity (행동 탐지 기반의 효율적인 객체 선택 알고리듬)

  • Park, Wang-Bae;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.3
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    • pp.61-69
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    • 2010
  • This paper presents an efficient object selection algorithm by analyzing and detecting of human activity. Generally, when people point any something, they will put a face on the target direction. Therefore, the direction of the face and fingers and was ordered to be connected to a straight line. At first, in order to detect the moving objects from the input frames, we extract the interesting objects in real time using background subtraction. And the judgment of movement is determined by Principal Component Analysis and a designated time period. When user is motionless, we estimate the user's indication by estimation in relation to vector from the head to the hand. Through experiments using the multiple views, we confirm that the proposed algorithm can estimate the movement and indication of user more efficiently.