• Title/Summary/Keyword: Use case

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Synchronization of SMIL Documents using UML Use Case Diagrams and Sequence Diagrams (UML 사용 사례 다이어그램과 순서 다이어그램을 이용한 SMIL 문서 동기화)

  • Chae, Won-Seok;Ha, Yan;Kim, Yong-Sung
    • Journal of KIISE:Software and Applications
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    • v.27 no.4
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    • pp.357-369
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    • 2000
  • SMIL(Synchronized Multimedia integration Language) allows integrating a set of independent multimedia objects into a synchronized multimedia presentation. In this paper, I propose modeling rules, formal models, modeling function and an algorithm for SMIL documents using use case diagram and sequence diagram of UML(Unified Modeling Language), It will be used the use case diagram and collaboration diagram for object-oriented visualizing tool to describe the temporal behavior of the presentation. The main contribution of this paper is that developers of SMIL documents easily generate them using this rules and algorithm. And, the formal models and modeling functions provide an environment for processing object-oriented documents.

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A Scenario-based Goal-oriented Approach for Use Case Modeling (유즈케이스 모델링을 위한 시나리오 근간의 목표(Goal)지향 분석 방안)

  • Lee, Jae-Ho;Kim, Jae-Seon;Park, Soo-Yong
    • Journal of KIISE:Software and Applications
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    • v.29 no.4
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    • pp.211-224
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    • 2002
  • As system become larger and more complex, it is important to correctly analyze and specify user's requirements. Use case modeling is widely used in Object-Oriented Analysis and Design(OOAD) and Component-Based Development(CBD). It is useful to mitigate the complexity of the requirements analysis. However, use cases are difficult to be structured, to explicitly represent non-functional requirements, and to analyze what is affected by changes of use cases. To alleviate these problems, we propose scenario-based goal-oriented approach for use case modeling. The approach is to apply goal-oriented analysis method to use case model. Since goal-oriented analysis method is not systematic and heuristics is considerably involved, we adopted scenarios as the basis for the goal extraction. The proposed method is applied to City Bus Information Subsystem(CBIS) in Intelligent Transport Systems(ITS) domain. The proposed approach helps software engineer to analyze what is affected by use case's changes and represent non-functional requirements.

A Method to Identify Goal Use-Case(s) with Refined Fillmore's Case Grammar (개선된 Fillmore Case Grammar를 통한 Goal Use-Case 식별 방법)

  • Park, Bokyung;Yang, Hyoseok;Kim, Robert Youngchul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1011-1014
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    • 2013
  • 기존 논문에서는 Fillmore의 Case Grammar를 적용한 객체 추출 및 유스케이스 모델링 방법을 제안하였다[1]. 이 방법은 정확한 요구사항 분석이 가능하지만, 유스케이스 추출 및 규모 결정 방법을 고려하지 않았다. 이러한 문제를 해결하기 위해, 본 논문에서는 Fillmore의 Case Grammar를 적용한 유스케이스 추출 및 규모 결정 방법을 제안한다. 언어학자인 Fillmore의 방법을 요구공학에 적용하기 위해서, 그의 메커니즘 개선을 통해 구조화 절차 메커니즘 정의와 표기법(Notation) 변경을 수행하였다. 이 절차에 의해, 정확한 Goal 유스케이스 모델링과 유스케이스 식별이 용이하다. 또한 정확한 유스케이스 추출 및 규모 결정이 가능하다. 사례연구로 은행 ATM 시스템에 적용하였다.

A Study on Arduino Firmware Design for Test Case Extraction based on Use-Case Approach (Use-Case Approach 기반의 Test Case 추출을 위한 아두이노 펌웨어 설계 연구)

  • Jang, Woo-Sung;Park, Byung-Ho;Kim, R.Young-Chul;Park, Y.B.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1015-1018
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    • 2013
  • 최근 임베디드 펌웨어를 객체 지향 어플리케이션과 함께 개발하는 경우가 증가하고 있다. 하지만 기존의 펌웨어는 절차적 설계를 기반으로 하기 때문에 어플리케이션과 다른 설계 기법이 필요하여 개발 비용과 테스트 비용이 증가한다. 그렇지만 아두이노를 사용하면 펌웨어를 객체 지향 설계가 가능하다. 본 논문은 객체지향 적용 펌웨어를 설계에 초점을 두고, Gary E.Mogyorodi의 Test Case 생성 방법을 적용하여, 실제 펌웨어를 시험을 하고자 한다. 이 방법이 가능하면 일반적인 펌웨어와 어플리케이션을 같은 방법으로 설계 및 테스트가 가능하다. 적용사례로써, 한백전자 HBE-SmartCAR의 펌웨어를 아두이노 기반으로 설계 및 추출된 Test Case 실행을 통해, 설계와 구현이 동일함을 검증이 가능하다.

The Variables Affecting the Internet Overuse of Adolescents - An Analysis by Gender, School Grades and School Systems - (청소년의 인터넷 과다 사용에 영향을 미치는 변인 - 청소년의 성, 학교, 계열별 분석 -)

  • Lee, Kyung-Hwa;Ryu, Kyung-Hee
    • Journal of Korean Home Economics Education Association
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    • v.23 no.2
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    • pp.71-87
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    • 2011
  • In this study, we investigate the individual-, parents-, and family-related variables affecting the internet overuse of adolescents by the gender, school grades and school systems, which is based on surveys of 480 students in the middle and high school, employing multiple regression analysis. Major findings are as follows. 1. In the case of male students, internet use was higher when the students are playing online games more often, when the students are under stress, or when they have lower self control. In the case of female students, internet use was higher when the students are playing online games more often or when the students are visiting pornographic sites more often. 2. In the case of middle school students, internet use was higher when the students play online games more often, when they use file downloads more often, when they have lower self control, or when they have parents who are setting lesser rules on the students' internet use. In the case of high school students, internet use was higher when they play online games more often, when they engage in internet club activities more actively, when they have lower self control, when they use e-mails less frequently, when they have fathers with better internet ability, or when they are under parents' strict control. 3. In the case of academic high school students, internet use was higher when they play online games more often, when they engage in internet club activities more actively, when they visit pornographic sites more often, when they have lower self control, when they have mothers with poor internet ability, when they use e-mails less frequently, or when they have fewer number of close friends. In the cases of vocational high school students, internet use was higher when they play online games more often, when they are under more stress, when they get better grades, when they have fathers with better internet ability, when they are under parents' strict control, or when they have lower self control.

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A Use of Extended Use Cases and Hierarchical State-Based Testing Methods for the Testing of Object-Oriented Information Systems (객체지향 정보시스템의 테스팅을 위한 확장된 유스케이스의 사용과 계층적 상태 기반 테스팅 방법)

  • 박광호
    • The Journal of Information Technology and Database
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    • v.6 no.2
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    • pp.29-43
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    • 1999
  • Object-oriented development methodologies require consistent and seamless object-oriented paradigm to be applied from analysis to testing. Testing must focuses on the state of aggregated objects. This paper suggests testing methods that satisfy such requirements. In order to confirm appropriate implementation of the user requirements, the methods apply extended use case[Jacobson et al., 1992] that are prepared form analysis stage. Testing must be performed based on the use cases because the user requirements are formally documented in the use cases. The notations of the original use case are modified for the state-based testings. The testing methods consist of a unit testing and four-level of integration testing. Particularly, the level 0 testing is based on FREE state machine [Binder, 1995, 1996]. The testing methods have been applied to 3 projects and proved their practicability.

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A Study on the Composition of the Transitional Space of the Mixed-Use Buildings (주상복합건축물의 전이공간 구성에 관한 연구)

  • Kim Jin-Sook;Ku Bon-Deok
    • Journal of the Korean housing association
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    • v.16 no.5
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    • pp.107-116
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    • 2005
  • This study focuses on the planning and actual use of the transitional spaces in the residential-commercial mixed-use buildings. The range of case study include from the year of 1960's to 2000. Through the case study and field survey, we can extract the elements of the transitional space and the problems of Mixed-Use building from the viewpoint of transitional space. According to the field survey, most of the residential-commercial mixed-use buildings contain the transitional space to some degree, but there need to be a more active planning method to secure the residential factors and for this reason, the application of the transitional space must be emphasized at a higher level.

A Space Usage and User Evaluation of Community Facility in High rise Mixed-use Apartment (초고층 주상복합아파트 커뮤니티시설의 공간실태 및 평가에 관한 연구)

  • Noh, Yi-Kyung;Hwang, Yeon-Sook
    • Journal of the Korean housing association
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    • v.18 no.2
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    • pp.39-47
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    • 2007
  • The objective of this study is to analyze the space usage and user evaluation of community facility in High rise Mixed-use Apartment. This study was conducted case study and questionnaire survey. Four High rise Mixed-use Apartments built since 2000 were chosen for case study and 166 residents were collected for questionnaire survey. The frequency, percentage, mean, t-test and F-test were executed through SPSS for Win 12.0 statistics package program. The types of community facilities of High rise Mixed-use Apartments were consisted of sports, child care/study, information sharing, leisure/cultural facilities. The usage percentage of community facilities increased since the residents have moved to their current residence of High rise Mixed-use Apartments from their previous residence. The most satisfactory facility was sports facilities. The satisfaction of community facilities showed high in general. The satisfaction of community facilities was significant with gender and age.

The Use of Ontology in Knowledge Intensive Tasks: Ontology Driven Retrieval of Use Ca

  • Kim, Jongwoo;Conesa, Jordi;Ramesh, Balasubramaniam
    • Asia pacific journal of information systems
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    • v.25 no.1
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    • pp.25-60
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    • 2015
  • Use cases are commonly used to represent customer requirements during systems development. In a large software development environment, finding relevant use cases from a library of past or related projects is a complex, error-prone and expensive task. This study proposes an ontological methodology to support use case retrieval in an interactive manner. The architecture of a prototype system that implements this methodology is presented. To evaluate whether the proposed approach can provide satisfactory results to users, this study develops a research model and hypotheses based on interaction theory. These hypotheses are empirically tested using a laboratory experiment which controls information filtering and perceived interaction. Our study suggests that a system which interacts with a user intelligently reduces cognitive load and increases self-efficacy and satisfaction.

Software Cost Estimation Based on Use Case Points (유스케이스 점수 기반 소프트웨어 비용 추정)

  • Park Ju-Seok
    • The KIPS Transactions:PartD
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    • v.12D no.1 s.97
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    • pp.103-110
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    • 2005
  • Software Development is converting from structural to object oriented method. The later software development prefers the iterative process applications, not aterfall process and based on use case model, the requirements are expressed and based on this, analysis, design and coding are accomplished. Therefore, size of the software to be developed is estimated basing on use case and it is only possible to maintain the project success by estimating development effort, cost and development period. Even though development effort estimation models related current use case point. there is no appropriate development effort estimating. This paper shows, as a result of applying the development effort estimating model about UCP to the growth curve, a superior performance improvement to current statistical models. Therefore, estimation of development effort by applying this model, project development maintenance can be appropriately carried out.