• Title/Summary/Keyword: Usage motivation

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A Case Study on the Farm Revival Program Conducted by Farmland Bank in Gangwon Province (경영회생지원 농지매입사업 이용실태에 관한 사례연구: 강원지역 농가를 중심으로)

  • Yi, Hyangmi;Kim, Mi Young
    • Journal of Korean Society of Rural Planning
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    • v.20 no.3
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    • pp.201-212
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    • 2014
  • The Farm Revival Program of the Farm Land Bank, implemented in 2006, initiated as the Agricultural Land Bank's business proposal to achieve efficient usage of farm land. Also, expansion of Farm Revival Program will bring positive effects when considering the fact that Farm Revival Program contributes to farm liability issues and management improvements. However, despite the importance of Farm Revival Program, searching for improvement methods through a rural demand survey is very insufficient. The following research limits the target to farms that applied for the management redemption project within Gangwon Province and examined the application motivation, project satisfaction, and demands of the farms. This research holds value as a fundamental data which reflects the demands of farms to better manage Farm Land Purchasing of the Farm Land Bank.

A Study on the Determinant to User's Continuous Usage of SNG Based Mobile Social-Platform (모바일 소셜플랫폼 기반 SNG 이용자의 지속적 사용의도에 영향을 미치는 요인에 관한 연구)

  • Han, Areum;Lee, Jae-Shin
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.85-101
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    • 2013
  • The wide spread of smartphones and the growth of the number of internet users are reshaping the SNS (Social Network Service). Merging into other service areas and creating new business models with high profits, SNS is no more a service simply providing personal connections. Now SNS has positioned itself as a service platform. SNG (Social Network Game) is a new outcome utilizing SNS as a game platform and showing a rapid growth rate in a short period of time. The number of SNG users is expected to increase steadily. In this study, we examine whether SNG user motivations lead to flow experience and future intention to use. For that purpose, we conducted a survey with smartphone users. The results indicate that flow experience functions as a mediator and user motivations indirectly affect intention to use through flow experience. This paper concludes with discussions on findings and suggestions for future research.

A study on the utilization ability of Instructional media based on NCS for Young Child's Preliminary Teachers

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.135-141
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    • 2017
  • This thesis progressed research on the improvements of NCS multimedia utilization for preliminary teachers. A national module has not been developed yet in terms of child education, so this thesis suggests a curriculum according to the courses taught for freshmen and sophomores of K University Child Education majors. To lessen the burden of tremendous work and classes, provide motivation and interest in learning and maximize the effect, this thesis provides NCS based curriculum. It expects to improve task performance of teachers and help them with better skills to make class materials using up-to-date multimedia, regardless of the computer literacy of preliminary teachers. This thesis does prior research on the abilities to make use of computers and understand the level of computer literacy. Then it suggests NCS based curriculum goals and its performance standards to utilize task-suitable software. It aims to enable efficient multimedia usage, and optimize the learning efficiency of education linked to Nuri precesses.

Effectiveness of Blended Learning Method on Digital Logic Circuit

  • Lim, Se-Young;Lim, Dong-Kyun;Lee, Ji-Eun
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.34-37
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    • 2015
  • An ideal teaching-learning method, such as the blended learning method, is to motivate interests in education and to allow active class participation of students. Students exposed to this method are hypothesized to be dedicated in learning and their school life. A research was conducted on $11^{th}$ graders in Daejeon city high school specialized in industry; the blended learning method was applied to a course, digital logic circuit and the effects on the students' learning were monitored. The result shows that compared with a common leaning method, the blended learning method is very effective in terms of increasing educational interest, class participation, the level of concentration in class and academic achievement of students. Also, it shows positive feedbacks from the students on the educational videos and the usage of the contents. Conclusively, the blended learning method effectively increases academic achievements through improved educational motivation and active class participation which positively affect the overall satisfaction of participants.

Wavelet based Watermarking Technique for the Digital Contents Protection (지적재산권 보호를 위한 웨이블릿 기반 워터마킹 기술)

  • 송학현;김윤호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.4
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    • pp.912-917
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    • 2004
  • The increase of illegal usage and conflict in digital content market would diminish motivation of creators for their work, furthermore break down digital content market on cyber-space. Watermarking technology support to the legal users by the protection technique based on the digital content copyright protection method(DRM). Most of previous digital watermarking have embeded to the content. In this paper, we propose a wavelet based watermarking method which is used for implementing in the frequency domain.

A Study on Complementary Usage of System Dynamics and Theory of Constraints Approaches for Solving a Dilemma (갈등문제 해결을 위한 시스템다이내믹스와 제약이론 방법론의 상호 보완적 적용에 관한 연구)

  • Yee, Soung-Ryong
    • Korean System Dynamics Review
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    • v.12 no.4
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    • pp.63-92
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    • 2011
  • The purpose of this paper is to investigate a possibility of applying multimethodological approach for solving a dilemma. The motivation of this attempt is that the two different approaches, the system dynamics and the theory of constraints, resemble each other in having mental models for describing the target system and using graphic tools for representing those mental models. After a brief discussion on the comparison of the two approaches, a combined method applying to the problem of dilemma is suggested. For an experimental example, the proposed approach is applied to the sales and finance conflict on an inventory issue. The study shows that the suggested approach is able to complement each other's drawbacks. Especially constructing a stock-and-flow model and implementing a computer simulation would be very useful for quantifying the system's behavior which is hardly tracked down when applying the theory of constraints alone.

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Web Page Segmentation

  • Ahmad, Mahmood;Lee, Sungyoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.1087-1090
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    • 2014
  • This paper describes an overview and research work related to web page segmentation. Over a period of time, various techniques have been used and proposed to extract meaningful information from web pages automatically. Due to voluminous amount of data this extraction demanded state of the art techniques that segment the web pages just like or close to humans. Motivation behind this is to facilitate applications that rely on the meaningful data acquired from multiple web pages. Information extraction, search engines, re-organized web display for small screen devices are few strong candidate areas where web page extraction has adequate potential and utility of usage.

Investigating the influence of personality traits and usage motivation on information seeking behavior of undergraduate students (성격 특성 및 동기에 따른 대학생의 정보탐색행위에 관한 연구)

  • Jang, Yoo-Ri;Kim, Hyun-Hee
    • Proceedings of the Korean Society for Information Management Conference
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    • 2013.08a
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    • pp.167-170
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    • 2013
  • 본 연구는 이용자의 개인적 특성인 성격특성과 이용동기에 따라 대학생의 온라인 정보탐색행위에서 어떤 유의미한 차이가 나타나는지 살펴봄을 목적으로 한다. 연구 방법은 설문지를 이용하였다. 인문사회과학 대학생 134명을 대상으로 KEPTI 에니어그램 성격유형검사 도구를 사용해 측정하고, 이용 동기는 학습동기, 취업동기, 생활동기, 뉴스동기의 4가지로 나누어 조사하고 정보 탐색 행위는 도서관 OPAC 및 인터넷 웹 자원 이용을 중심으로 살펴보았다.

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Integrated Applications of Microalgae to Wastewater Treatment and Biorefinery: Recent Advances and Opportunities

  • Nguyen, Van Tuyen;Limjuco, Lawrence A.;Lee, Kisay;Dang, Nhat Minh
    • Applied Chemistry for Engineering
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    • v.33 no.3
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    • pp.242-257
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    • 2022
  • Microalgae is becoming a vital component for a circular economy and ultimately for sustainable development. Herein, recent developments in different outcomes of microalgae for wastewater treatment and biorefinery were reviewed. From its primary function as a third-generation resource of biofuel, the usage of microalgae has been diversified as an integral element for the CO2 sequestration and production of economically valuable products (e.g., pharmaceuticals, animal feeds, biofertilizer, biochar, etc.). Principles and recent challenges for each microalgae application were presented to suggest a motivation for future research and the direction of development. The integration of microalgae within the concept of the circular economy was also discussed with various routes of microalgae-based biorefinery.

Is YouTube a Pharmakon? (유튜브는 파르마콘인가?)

  • Lee, Jong-Man
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.157-158
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    • 2020
  • 본 논문의 목적은 비대면 교육 상황에서 왜 대학생들이 유튜브 중독에 빠지는지를 조사하는 것이다. 이를 위하여 연구모형을 개발한 후, 대학생들을 대상으로 한 설문조사를 실시하였다. 총 113부의 설문 자료로 구조 방정식 모형을 사용한 데이터 분석 결과는 다음과 같다. 첫째, 외로움 정도가 높을수록 유튜브 이용 동기는 높은 것으로 나타났다. 둘째, 시간 보내기와 즐거움 동기가 높을수록 유튜브 중독 정도가 높은 것으로 나타났다. 본 연구의 결과는 유튜브 중독의 한 원인은 시간 보내기 혹은 줄거움 동기의 유튜브 시청이며, 그 대책 중 하나는 외로움을 극복하는 것이라는 시사점이 있다.

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