• Title/Summary/Keyword: University class model

Search Result 2,065, Processing Time 0.028 seconds

Model Creation and Model Developing Process of Science Gifted Students in Scientific Model Constructing Class for Phase Change of the Moon (달의 위상 변화에 대한 과학적 모형 구성 수업에서 나타나는 과학 영재들의 모형 생성 및 발달 과정)

  • Yu, Hee-Won;Ham, Dong-Cheol;Cha, Hyun-Jung;Kim, Min-Suk;Kim, Heui-Baik;Yoo, June-Hee;Park, Hyun-Joo;Kim, Chan-Jong;Choe, Seung-Urn
    • Journal of Gifted/Talented Education
    • /
    • v.22 no.2
    • /
    • pp.291-315
    • /
    • 2012
  • This study try to analyze feature of model creation and model developing process for gifted students and the activity of students and teachers affected those processes in scientific model constructing class for phase change of moon. For this, I teach scientific model constructing class for science gifted students. I shoot video and record the voice for whole class and each group activity, have a face-to-face talk for selected group members, analyze the paper of activities. I reconstruct model creation and model developing process for each groups and each students, draw a influence that activity aspects of the students and role of the teacher affected modelling process based on those data. After analyzing, I find that discussion in the group contribute model creation and model developing process and developing process of each model changed according to the similarity between target model and first model. The more the students actively participate group activities, the more first model is diversified and final model is more elaborated. Also, the teacher influence model creation and developing process.

An AI-based Clothing Design Process Applied to an Industry-university Fashion Design Class

  • Hyosun An;Minjung Park
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.47 no.4
    • /
    • pp.666-683
    • /
    • 2023
  • This research aims to develop based clothing design process tailored to the industry-university collaborative setting and apply it in a fashion design class. into three distinct phases: designing and organizing our fashion design class, conducting our class at a university, and gathering student feedback. First, we conducted a literature review on employing new technologies in traditional clothing design processes. We consulted with industry professionals from the Samsung C&T Fashion Group to develop an AI-based clothing design process. We then developed in-class learning activities that leveraged fashion brand product databases, a supervised learning AI model, and operating an AI-based Creativity Support Tool (CST). Next, we setup an industry-university fashion design class at a university in South Korea. Finally, we obtained feedback from undergraduate students who participated in the class. The survey results showed a satisfaction level of 4.7 out of 5. The evaluations confirmed that the instructional methods, communication, faculty, and student interactions within the class were both adequate and appropriate. These research findings highlighted that our AI-based clothing design process applied within the fashion design class led to valuable data-driven convergent thinking and technical experience beyond that of traditional clothing design processes.

A New Latent Class Model for Analysis of Purchasing and Browsing Histories on EC Sites

  • Goto, Masayuki;Mikawa, Kenta;Hirasawa, Shigeichi;Kobayashi, Manabu;Suko, Tota;Horii, Shunsuke
    • Industrial Engineering and Management Systems
    • /
    • v.14 no.4
    • /
    • pp.335-346
    • /
    • 2015
  • The electronic commerce site (EC site) has become an important marketing channel where consumers can purchase many kinds of products; their access logs, including purchase records and browsing histories, are saved in the EC sites' databases. These log data can be utilized for the purpose of web marketing. The customers who purchase many product items are good customers, whereas the other customers, who do not purchase many items, must not be good customers even if they browse many items. If the attributes of good customers and those of other customers are clarified, such information is valuable as input for making a new marketing strategy. Regarding the product items, the characteristics of good items that are bought by many users are valuable information. It is necessary to construct a method to efficiently analyze such characteristics. This paper proposes a new latent class model to analyze both purchasing and browsing histories to make latent item and user clusters. By applying the proposal, an example of data analysis on an EC site is demonstrated. Through the clusters obtained by the proposed latent class model and the classification rule by the decision tree model, new findings are extracted from the data of purchasing and browsing histories.

IMPRESSION-DRIVEN DESIGN SCHEME FOR A CLASS OF 3D OBJECTS BASED ON MORPHABLE 3D SHAPE MODEL, AND ITS AUTOMATIC BUILDUP BY SUPPLEMENTARY FEATURE SAMPLING

  • Inaba, Yoshinori;Kochi, Jumpei;Ishi, Hanae;Gyoba, Jiro;Akamatsu, Shigeru
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.606-611
    • /
    • 2009
  • This paper describes a method for achieving a novel design within a class of 3D objects that would create a preferred impression on users. Physical parameters of the 3D objects that might strongly contribute to their visual impressions are sought through computational investigation of the impression ratings obtained for learning samples. "Car body" was selected as the class of 3D objects to be investigated. A morphable 3D model of car bodies that describes the variations in appearance using a smaller number of parameters was obtained. Based on each car body's rating for the impression of speediness obtained by paired comparison, the visual impression was transformed by manipulating the parameters defined in the morphable 3D model. The validity of the proposed method was confirmed by psychological experiments. A new scheme is also proposed to properly re-sample a novel object of a peculiar shape so that such an object could also be represented by the morphable 3D model.

  • PDF

The Study of Class Library Design for Reusable Object-Oriented Software (객체지향 소프트웨어 재사용을 위한 클래스 라이브러리 설계에 관한 연구)

  • Lee, Hae-Won;Kim, Jin-Seok;Kim, Hye-Gyu;Ha, Su-Cheol
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.9
    • /
    • pp.2350-2364
    • /
    • 1999
  • In this paper, we propose a method of class library repository design for provide reuser the object-oriented C++ class component. To class library design, we started by studying the characteristics of a reusable component. We formally defined the reusable component model using an entity relationship model. This formal definition has been directly used as the database schema for storing the reusable component in a repository. The reusable class library may be considered a knowledge base for software reuse. Thus, we used that Enumerative classification of breakdown of knowledge based. And another used classification is clustering of based on class similarity. The class similarity composes member function similarity and member data similarity. Finally, we have designed class library for hierarchical inheritance mechanism of object-oriented concept Generalization, Specialization and Aggregation.

  • PDF

A Case Study of Operating the Computer Programming Subject based on the Flipped Learning Model

  • Kim, Young-Sang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.21 no.7
    • /
    • pp.93-100
    • /
    • 2016
  • This paper shows what kind of influence the learning motivation factors have on the effectiveness of Flipped Learning Model through the case of operating a JAVA programming subject. The Flipped Learning Approach consisting of Before Class, Before or At Start of Class, and In Class provides the students with learning motivation as well as satisfies Keller's ARCS(Attention, Relevance, Confidence, Satisfaction) to keep them studying steadily. This research conducts the operation of Flipped Learning and gets Exploratory Factor Analysis and Reliability Analysis from the result of the course experience questionnaire at the end of the class. Given this survey result, Flipped Learning approach improves the learners' satisfaction in class and the effectiveness in the fields of understanding learning context more than does the previous lecture-based learning approach by pacing learning procedure and conducting self-directed learning.

Analysis of the Effect in Mathematics Teachers Beliefs on their Students Beliefs by Latent Class Regression Model (잠재집단회귀모델(LCRM)을 통한 학생의 수학적 신념에 대한 교사의 수학적 신념 영향분석)

  • Kang, Sung Kwon;Hong, Jin-Kon
    • Communications of Mathematical Education
    • /
    • v.34 no.4
    • /
    • pp.485-506
    • /
    • 2020
  • The purpose of this study is to analyze of the effect in Mathematics Teachers beliefs on their students beliefs by Latent Class Regression Model (LCRM). For this analysis, the study used the findings and surveys of Kang, Hong (2020) who developed a belief profile by analyzing the mathematical beliefs of 60 high school teachers and 1,850 second-year high school students learning from them through the Latent Class Analysis (LCA). As a result It was observed that 'Nature of Mathematics', 'Mathematic Teaching' and 'Mathematical Ability' of mathematics teachers beliefs influence the mathematical beliefs of students. The teacher's belief of 'Nature of Mathematics' statistically significant effects on students' beliefs in 'School Mathematics', 'Problem Solving', 'Mathematics Learning'. The teacher's belief of 'Teaching Mathematics', 'Mathematical Ability' statistically significant effects on students' beliefs in 'School Mathematics', 'Problem Solving', 'Self-Concept'. The results of this study can give a preview of the phenomenon in which teacher's mathematical beliefs are reproduced into student's mathematical beliefs. In addition, the results of observation of this study can be used to the contents that can achieve the purpose of reorientation for mathematics teachers.

A development of creative capstone design process by product and mold design (제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구)

  • Kim, Kyung-A;Han, Seong-Ryeol
    • Design & Manufacturing
    • /
    • v.13 no.4
    • /
    • pp.45-50
    • /
    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.

Constructivistic Learning Method with Simulation to Increase Classroom Engagement

  • Yuniawan, Dani;Ito, Teruaki
    • Journal of Engineering Education Research
    • /
    • v.15 no.5
    • /
    • pp.54-59
    • /
    • 2012
  • It is reported that the constructivistic learning method (CLM) enhances the understanding of the students in the learning process, especially in engineering classes. In CLM-based classes, the students can take the initiative in the learning process, which is called the student-centered model of the learning process. This is different from the traditional learning method based on the teacher-centered model, where a teacher plays the central role in the learning process of students. The authors have applied the method of CLM to one of the Engineering classes, namely production planning and inventory control (PPIC) class for undergraduate students. The PPIC class provides multimedia-based study materials and factory visits as well as regular lecture sections to cover the whole subject of inventory control theory and practice. In the review sessions, students are divided into several groups, and question-and-answer discussions were actively carried out among these groups under the support of the teacher as a facilitator. It was observed that the student engagement in the class was very active compared to the conventional lecture-based classes. As for further support of students understanding on the subject, simulation-based materials are also under study for the class. This paper presents the review of case study of CLM-based PPIC class and discusses the feasibility of simulation-based study materials for further improvement of the class.

Development of Free Running System for 2m-class Ship Models (2m급 모형선용 자유항주시스템 개발)

  • Shin, Hyun-Kyoung;Kim, Min-Sung
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.45 no.3
    • /
    • pp.247-257
    • /
    • 2008
  • In this paper, a free running system, which is developed recently for a 2m-class ship models, will be introduced. For the remote control of hardware, GUI of software packages was developed using Visual Basic 6.0, and Host PC with Positioning Board manages Servo drive. Then the drive operates propeller and rudder. Its control performance will be shown. Also its adaptability to the resistance, manoeuverability and seakeeping model tests will be considered through the installation on a KTTC standard ship model from MOERI.