• Title/Summary/Keyword: Universal Software

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Constructing the Switching Function using Partition Techniques (분할 기법을 이용한 스위칭함수 구성)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.793-794
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    • 2011
  • This paper presents a method of the circuit design of the multiple-valued digital logic switching functions based on the modular techniques. Fisr of all, we introduce the necessity, background and concepts of the modular design techniques for the digital logic systems. Next, we discuss the definitions that are used in this paper. For the purpose of the circuit design for the multiple-valued digital logic switching functions, we discuss the extraction of the partition functions. Also we describe the construction method of the building block, that is called the modules, based on each partition functions. And we apply the proposed method to the example, we compare the results with the results of the earlier methods. In result, we decrease the control functions, it means that we obtain the effective cost in the digital logic design for any other earlier methods. In the future research, we require the universal module that traet more partition functions and more compact module.

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A Study of Effects on GPS and GLONASS Time offset according to leap seconds in GNSSS time transfer (GNSS 시각 전송에서 윤초 적용 여부에 따른 GPS 시각과 GLONASS 시각의 오프셋 영향 연구)

  • Yu, Dong-Hui;Lee, Young-Kyu;Yang, Sung-Hoon;Lee, Chang-Bok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.11
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    • pp.2628-2633
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    • 2014
  • BIPM(International Bureau of Weights and Measures) uses GPS Time Transfer technique for UTC(Universal Time Coordinated). Recently, since GLONASS constellation started the service, studies on GLONASS time transfer and combination of GPS and GLONASS time transfer have been conducted. This paper introduces GNSS time, UTC and leap seconds and proposes the time offset results for applicability of leap seconds in GLONASS time transfer.

Real-time implementation of distributed beamforming for simultaneous wireless information and power transfer in interference channels

  • Hong, Yong-Gi;Hwang, SeongJun;Seo, Jiho;Lee, Jonghyeok;Park, Jaehyun
    • ETRI Journal
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    • v.43 no.3
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    • pp.389-399
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    • 2021
  • In this paper, we propose one-bit feedback-based distributed beamforming (DBF) techniques for simultaneous wireless information and power transfer in interference channels where the information transfer and power transfer networks coexist in the same frequency spectrum band. In a power transfer network, multiple distributed energy transmission nodes transmit their energy signals to a single energy receiving node capable of harvesting wireless radio frequency energy. Here, by considering the Internet-of-Things sensor network, the energy harvesting/information decoding receivers (ERx/IRx) can report their status (which may include the received signal strength, interference, and channel state information) through one-bit feedback channels. To maximize the amount of energy transferred to the ERx and simultaneously minimize the interference to the IRx, we developed a DBF technique based on one-bit feedback from the ERx/IRx without sharing the information among distributed transmit nodes. Finally, the proposed DBF algorithm in the interference channel is verified through the simulations and also implemented in real time by using GNU radio and universal software radio peripheral.

Vibration Characteristics of Boxthorn (Lycium Chinense Mill) Branch (구기자 가지의 진동 특성)

    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2001.02a
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    • pp.292-309
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    • 2001
  • Modulus of elasticity, modulus of rigidity, damping ratio, and natural frequency of three varieties of boxthorn(Lycium chinense Mill) (Cheongyang #2, Cheongyang gugija, and Cheongyang native) branches were analyzed. Modulus of elasticity and modulus of rigidity of the boxthorn branch was determined using standard formula after simple beam bending and torsion test, respectively, using an universal testing machine. Damping ratio and natural frequency of branches were determined using a system consisted of an accelerometer, a PC equipped with A/D converter, and a software for data analysis. Relationship between the elastic modulus and branch diameter in overall varieties and branch types showed a good correlation (r$\cong$-0.81). There was, however, no correlation between torsional rigidity and branch diameter. The internal damping results were highly variable and the overall range of the damping ratio of the boxthorn branch was 0.014 -0.087, which indicated that the branch was a lightly damped structure. The natural frequency of the boxthorn branch was in the range of 89-363 rad/s for the overall varieties and branch types. A good correlation (r$\cong$0.82) existed between the natural frequency and branch diameter in overall varieties and branch type.

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Smart Tourism Design: A Semiotic Affordances Approach

  • Chulmo Koo;Jaehyun Park;William C. Hunter
    • Journal of Smart Tourism
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    • v.3 no.2
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    • pp.15-21
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    • 2023
  • This paper presents a conceptual approach to Smart Tourism Design based on semiotic affordances theory. This conceptual approach repositions smart tourism from a techno-centric perspective that frames a seamless connection between the device and its software, to a more human-centric perspective that favors the user's needs, desires as perceived through the senses. An updated Smart Tourism Design emphasizes the aesthetic dimension of smart tourism that presents the objects of the travel experience as destination specific rather than universal, through representations as digital artifacts. This theory is based on an empirical and objective understanding of representations and how they can be identified as useful in the digital augmentation of travel experiences. Using Peirce's sign systems and Gibson's theory of affordances, smart tourism can transcend a prefabricated device-oriented experience to a closer dynamic and direct interaction between the user and the travel destination. Researchers and developers can use semiotics as a structural approach to recognizing objects as sign-types, and they can use affordances to better identify the immediacy of digital artifacts and purpose-driven by users' spontaneous and immediate motives.

Modeling The Dynamics of Grit; Goal, Status, Effort & Stress (GSES)

  • Sangdon Lee;Jungho Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.10-29
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    • 2023
  • Grit or perseverance as a factor for student success and life has gained increasing attention. Statistical methods have been the norm in analyzing various aspects of grit, but they do not address the transient and dynamic behavior well. We, for the first time, developed two linear dynamical models that specifically address the feedback structure of a child's desire to achieve a high grade point average (GPA) and the necessary effort that will increase stress between parents and a child. We call the dynamical model as GSES (Goal, Status, Effort & Stress). The two dynamical models incorporate the positive (i.e., achieving a high GPA) and the negative sides (i.e., effort and elevated stress and thus unhappiness) for being gritty or perseverant. Different types of parenting style and a child's characteristics were simulated whether parents and a child are empathetic or stubborn to their expectations and stress (i.e., willing or unwilling to change). Simulations show that when both parents and a child are empathetic to each other's expectation and stress, the most stable situations with minimal stress and effort occur. When a stubborn parent's and a stubborn child were studied together, this resulted in the highest elevation of stress and effort. Stubborn parents and a complying or empathetic child resulted in considerably high stress to a child. Interference from parents may unexpectedly result in a situation in which a child's stress is seriously elevated. The GSES model shows the U-shaped happiness curve (i.e., reciprocal of stress) caused by the increasing and then decreasing goal

Current Status, Development Trends and Implications of Digital Therapeutics (DTx) (디지털 치료기기의 현황 및 개발 동향과 시사점)

  • S.H. Lee;M.H. Bae
    • Electronics and Telecommunications Trends
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    • v.39 no.4
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    • pp.73-81
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    • 2024
  • As the demand for a healthy life increases and the use of information technology expands, interest in digital healthcare has increased. Among the digital healthcare technologies, digital therapeutics (DTx), which are capable of disease prevention, management, and treatment rather than simple healthcare, are expected to play a key role in future healthcare services. As interest in untact remote treatment that can minimize the risk of viral infection has rapidly increased since the spread of COVID-19, the application of DTx has received much attention because it can partially replace face-to-face treatment for mental illnesses, chronic diseases, and other diseases, reducing concerns about infection. In addition, because of the nature of software, DTx have lower toxicity and fewer side effects than existing treatments and do not require manufacturing, transportation, and storage like general medicines. Hence, they can be supplied in large quantities at low cost and have the advantage of lowering medical costs. However, despite these advantages, it has been pointed out that there are difficulties in investment and universal use because of the complexity of pricing and malpractice compensation. In other words, if it is difficult to prove and measure the improvements in disease management and treatment using DTx and it takes a considerable amount of time and money to do so, it will be difficult to attract investment from stakeholders such as medical providers and pharmaceutical companies. In this paper, we examine the domestic and global application status and development trends of DTx and determine the relevant implications.

Development and application of SW·AI education program for Digital Sprout Camp

  • Jong Hun Kim;Jae Guk Shin;Seung Bo Park
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.217-225
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    • 2024
  • To foster the core talents of the future, the development of diverse and substantial SW·AI education programs is required, and a systematic system that can assist public education in SW and AI must be established. In this study, we develop and combine SW·AI education modules to construct a SW and AI education program applicable to public education. We also establish a systematic education system and provide sustainable SW·AI education to elementary, middle, and high school students through 'Job's Garage Camp' based on various sharing platforms. By creating a sustainable follow-up educational environment, students are encouraged to continue their self-directed learning of SW and AI. As a result of conducting a pre-post survey of students participating in the 'Job's Garage Camp', the post-survey values improved compared to the pre-survey values in all areas of 'interest', 'understanding and confidence', and 'career aspirations'. Based on these results, it can be confirmed that students had a universal positive perception and influence on SW and AI. Therefore, if the operation case of 'Job's Garage Camp' is improved and expanded, it can be presented as a standard model applicable to other SW and AI education programs in the future.

A Study on the Abstraction of Movements Based on Laban's Space Theory "Choreutics" (라반의 공간조화이론 "코레우틱스(Choreutics)"를 활용한 움직임의 추상적 시각화 연구)

  • Kim, Hyeran;Lee, Sang Wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.371-381
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    • 2017
  • This paper presents a methodology for creating abstract animation based on the human movement theories originating from the work of dance theorist Rudolf von Laban. Laban Movement Analysis is a method and language for describing, visualizing, interpreting and documenting all varieties of human movement, and Choreutics is based on universal patterns of nature and of human as part of a universal design. Laban defines the space of movements in a profoundly dualistic way. Outwardly, his objective and scientific definitions provide a concrete base for generating human movements in computer graphics in terms of geometric and motion primitives such as points, lines, planes, polygons, linear and nonlinear movements. On the other hand, he also offers a system for understanding the subtle characteristics about the way a movement is dynamically done with respect to inner intention. Laban's interpretations of human motion can be utilized potentially in plastic arts and computer arts. Our work was inspired by those physical and psychological analyses and computer algorithms have been developed for creating abstract animation. We presented our computer animation works entitled "Choreography" in the exhibitions: a special section in "2015 Craft Trend Fair" and "Make Your Movement" held in the Korean Cultural Centre in UK, 2016. In this paper, we describe our ideas and methods for creating abstract object movements based on the Laban's motion representations.

Study on Basic Elements for Smart Content through the Market Status-quo (스마트콘텐츠 현황분석을 통한 기본요소 추출)

  • Kim, Gyoung Sun;Park, Joo Young;Kim, Yi Yeon
    • Korea Science and Art Forum
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    • v.21
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    • pp.31-43
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    • 2015
  • Information and Communications Technology (ICT) is one of the technologies which represent the core value of the creative economy. It has served as a vehicle connecting the existing industry and corporate infrastructure, developing existing products and services and creating new products and services. In addition to the ICT, new devices including big data, mobile gadgets and wearable products are gaining a great attention sending an expectation for a new market-pioneering. Further, Internet of Things (IoT) is helping solidify the ICT-based social development connecting human-to-human, human-to-things and things-to-things. This means that the manufacturing-based hardware development needs to be achieved simultaneously with software development through convergence. The essential element the convergence between hardware and software is OS, for which world's leading companies such as Google and Apple have launched an intense development recognizing the importance of software. Against this backdrop, the status-quo of the software market has been examined for the study of the present report (Korea Evaluation Institute of Industrial Technology: Professional Design Technology Development Project). As a result, the software platform-based Google's android and Apple's iOS are dominant in the global market and late comers are trying to enter the market through various pathways by releasing web-based OS and similar OS to provide a new paradigm to the market. The present study is aimed at finding the way to utilize a smart content by which anyone can be a developer based on OS responding to such as social change, newly defining a smart content to be universally utilized and analyzing the market to deal with a rapid market change. The study method, scope and details are as follows: Literature investigation, Analysis on the app market according to a smart classification system, Trend analysis on the current content market, Identification of five common trends through comparison among the universal definition of smart content, the status-quo of application represented in the app market and content market situation. In conclusion, the smart content market is independent but is expected to develop in the form of a single organic body being connected each other. Therefore, the further classification system and development focus should be made in a way to see the area from multiple perspectives including a social point of view in terms of the existing technology, culture, business and consumers.