• Title/Summary/Keyword: Unit Module-based

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Road-friendliness of Fuzzy Hybrid Control Strategy Based on Hardware-in-the-Loop Simulations

  • Yan, Tian Yi;Li, Qiang;Ren, Kun Ru;Wang, Yu Lin;Zhang, Lu Zou
    • Journal of Biosystems Engineering
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    • v.37 no.3
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    • pp.148-154
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    • 2012
  • Purpose: In order to improve road-friendliness of heavy vehicles, a fuzzy hybrid control strategy consisting of a hybrid control strategy and a fuzzy logic control module is proposed. The performance of the proposed strategy should be effectively evaluated using a hardware-in-the-loop (HIL) simulation model of a semi-active suspension system based on the fuzzy hybrid control strategy prior to real vehicle implementations. Methods: A hardware-in-the-loop (HIL) simulation system was synthesized by utilizing a self-developed electronic control unit (ECU), a PCI-1711 multi-functional data acquisition board as well as the previously developed quarter-car simulation model. Road-friendliness of a semi-active suspension system controlled by the proposed control strategy was simulated via the HIL system using Dynamic Load Coefficient (DLC) and Dynamic Load Stress Factor (DLSF) criteria. Results: Compared to a passive suspension, a semi-active suspension system based on the fuzzy hybrid control strategy reduced the DLC and DLSF values. Conclusions: The proposed control strategy of semi-active suspension systems can be employed to improve road-friendliness of road vehicles.

Space study on Lighting Performance For Residential Buildings By using Simulation Analysis (시뮬레이션 분석기법을 이용한 주거용 건물의 공간별 채광성능 연구)

  • Lim, Tae Sub;Lim, Jung Hee;Kim, Byung Seon
    • KIEAE Journal
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    • v.13 no.3
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    • pp.97-104
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    • 2013
  • This proposed simulation-based design study is based on the design of residential high-rise buildings in South-Korea. the purpose of this study is to evaluate the amount of daylighting performance passing through building glazing according to sky conditions, orientation of windows and each space of Apartment buildings. The clear sky includes sunshine and is intense and brighter at the horizon than at the zenith, except in the area around the sun. Daylight received within a building is directly dependent upon the sun's position and the atmospheric conditions. Orientation of the building generally used to refer to solar orientation which is the siting of building with respect to solar access. Although any building will have different orientations for its different sides, the orientation can refer to a particular room, or to the most important facade of the building. north-facing windows receive twice the winter sun than east and west facing windows, allowing light and warmth into the home. They can be easily shaded from the high summer sun to help keep the house cool. Ideally, the glazing area should be between 10-25% of the floor area of the room. This paper was calculated by a Desktop Radiance program. The space dimensions were based on a unit module of real constructed apartment having divided into five sections such as living room, room1, room2, room3 and kitchen.

A Study on Low Power Energy Transfer Circuits of the Non Contact Method by means of Solar Generation (태양광 발전에 의한 비접촉 방식 저 전력 에너지 전송회로에 관한 연구)

  • Hwang, Lark-Hoon;Na, Seung-Kwon;Kim, Jong-Rae;Choi, Gi-Ho;Kim, Jin-Seon
    • Journal of Advanced Navigation Technology
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    • v.18 no.1
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    • pp.35-43
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    • 2014
  • In this paper, it is about to non-contact wireless power transmission according to various conditions of self induction principle between the two planar coils at a transmission unit and a receiving unit based on the theory of wireless power transmission. The experiments are occurred in order to power transfer of noncontact method from designed wireless circuits in the primely coil and secondary coil, and the applying to Half Bridge Resonant converter transmission unit and receiving unit. and that were able to prepared circumstance to calculate of the output voltage and power source. The main power of the inductive coupling the resonant converter at the transmission unit is converted electrical energy using the solar cell module and artificial light source (halogen lamp) as a replace light and received 24 V power supply from solar power was used a input power source for the wireless power transmission device. Experimental results, to received of power is used to illuminate the lighting and to charge the battery in receiving circuit.And the wireless power transmission efficiency measured at the output side of the transmission unit is obtained about 70% to 89% compared to input power of receiving unit.In addition, efficiency were tested through ID verification method and comparing the phase difference between the voltage when foreign substances interfere with wireless power transmission.

The Implementation of Patient Vital Sign Information Telemedicine System using TMO in Distributed Network Enviroment (분산 네트워크 환경하에서 TMO를 이용한 중환자 생체정보 원격 진료 시스템 구현)

  • Kim, Gwang-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1128-1140
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    • 2009
  • In this paper, we present a patient real-time vital sign information transmission system to effectively support developing real-time communication service by using a real-time object model named TMO (Time-Triggered Message-Triggered Object). Also, we describe the application environment as the ICU(Intensive Care Unit) to guarantee real-time service message with TMO structure in distributed network systems. We have to design to obtain useful vital sign information, which is generated at parsing data receiver modulor of HIS with TMO structure, that is offered by the central monitor. Vital sign informations of central monitor is composed of the raw data of several bedsite patient monitors. We are willing to maintain vital sign information of real time and continuity that is generated from the bedsite patient monitor. It is able to apply to remote medical examination and treatment. we proposed integration method between a vital sign database systems and hospital information systems. In the real time simulation techniques based on TMO object modeling, We have observed several advantages to the TMO structuring scheme. TMO object modeling has a strong traceability between requirement specification and design.

Performance Assessment of a Temperature Control Unit used in a Lifecycle Testing System for LED Headlamps on Locomotives (철도차량용 LED전조등의 수명시험용 온도제어부의 성능평가)

  • Ohn, Jung-Ghun;Jeong, Ki-Seok;Chung, Jong-Duk
    • Journal of the Korean Society for Railway
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    • v.19 no.1
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    • pp.46-53
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    • 2016
  • LED light sources have been known to have a long life and good energy efficiency compared to traditional light sources. Recently, headlamps using LED light sources have ensured the forward visibility and safe operation of high-speed rolling stock. However, assessing the lifespan of LED headlamps based on real test data is not easy because it depends on the multiple stress factors such as a fixed driving current, junction temperature, vibration and so on. Generally, LED headlamps have failed before their advertised life span mainly due to temperature. Thus, the performance assessment of a temperature control unit should be done before a life cycle test of LED headlamps. This study attempted to develop a prototype temperature control module for a lifecycle test system using a commercial LED headlight and verified the system through experiments.

The Statistical Approach-based Intelligent Education Support System (통계적 접근법을 기초로 하는 지능형 교육 지원 시스템)

  • Chung, Jun-Hee
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.109-123
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    • 2012
  • Many kinds of the education systems are provided to students. Many kinds of the contents like School subjects, license, job training education and so on are provided through many kinds of the media like text, image, video and so on. Students will apply the knowledge they learnt and will use it when they learn other things. In the existing education system, there have been many situations that the education system isn't really helpful to the students because too hard contents are transferred to them or because too easy contents are transferred to them and they learn the contents they already know again. To solve this phenomenon, a method that transfers the most proper lecture contents to the students is suggested in the thesis. Because the difficulty is relative, the contents A can be easier than the contents B to a group of the students and the contents B can be easier than the contents A to another group of the students. Therefore, it is not easy to measure the difficulty of the lecture contents. A method considering this phenomenon to transfer the proper lecture contents is suggested in the thesis. The whole lecture contents are divided into many lecture modules. The students solve the pattern recognition questions, a kind of the prior test questions, before studying the lecture contents and the system selects and provides the most proper lecture module among many lecture modules to the students according to the score about the questions. When the system selects the lecture module and transfer it to the student, the students' answer and the difficulty of the lecture modules are considered. In the existing education system, 1 kind of the content is transferred to various students. If the same lecture contents is transferred to various students, the contents will not be transferred efficiently. The system selects the proper contents using the students' pattern recognition answers. The pattern recognition question is a kind of the prior test question that is developed on the basis of the lecture module and used to recognize whether the student knows the contents of the lecture module. Because the difficulty of the lecture module reflects the all scores of the students' answers, whenever a student submits the answer, the difficulty is changed. The suggested system measures the relative knowledge of the students using the answers and designates the difficulty. The improvement of the suggested method is only applied when the order of the lecture contents has nothing to do with the progress of the lecture. If the contents of the unit 1 should be studied before studying the contents of the unit 2, the suggested method is not applied. The suggested method is introduced on the basis of the subject "English grammar", subjects that the order is not important, in the thesis. If the suggested method is applied properly to the education environment, the students who don't know enough basic knowledge will learn the basic contents well and prepare the basis to learn the harder lecture contents. The students who already know the lecture contents will not study those again and save more time to learn more various lecture contents. Many improvement effects like these and so on will be provided to the education environment. If the suggested method that is introduced on the basis of the subject "English grammar" is applied to the various education systems like primary education, secondary education, job education and so on, more improvement effects will be provided. The direction to realize these things is suggested in the thesis. The suggested method is realized with the MySQL database and Java, JSP program. It will be very good if the suggested method is researched developmentally and become helpful to the development of the Korea education.

Infrared-based User Location Tracking System for Indoor Environments (적외선 기반 실내 사용자 위치 추적 시스템)

  • Jung, Seok-Min;Jung, Woo-Jin;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.5
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    • pp.9-20
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    • 2005
  • In this paper, we propose ubiTrack, a system which tracks users' location in indoor environments by employing infrared-based proximity method. Most of recently developed systems have focussed on performance and accuracy. For this reason, they adopted the idea of centralized management, which gathers all information in a main system to monitor users' location. However, these systems raise privacy concerns in ubiquitous computing environments where tons of sensors are seamlessly embedded into environments. In addition, centralized systems also need high computational power to support multiple users. The proposed ubiTrack is designed as a passive mobile architecture to relax privacy problems. Moreover, ubiTrack utilizes appropriate area as a unit to efficiently track users. To achieve this, ubiTrack overlaps each sensing area by utilizing the TDM (Time-Division Multiplexing) method. Additionally, ubiTrack exploits various filtering methods at each receiver and utilization module. The filtering methods minimize unexpected noise effect caused by external shock or intensity weakness of ID signal at the boundary of sensing area. ubiTrack can be applied not only to location-based applications but also to context-aware applications because of its associated module. This module is a part of middleware to support communication between heterogeneous applications or sensors in ubiquitous computing environments.

A Study on the Efficient Modularization of Virtual World Creation in Unreal Engine (언리얼엔진에서의 가상세계 창작을 위한 효율적 모듈화 연구)

  • Min-Jun, Oh
    • Journal of Industrial Convergence
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    • v.20 no.11
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    • pp.19-25
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    • 2022
  • In the development of existing games, it is judged that virtual world production was done by arranging game elements one by one. What is noteworthy here is the question of whether quality virtual worlds were efficiently produced in preparation for investment. In this study, we propose a methodology that can build an efficient virtual world based on the concept of modularization in an unreal engine. First, precedents were analyzed and five reference elements for modularization were extracted. In addition, the concept of an instance production pipeline was proposed by dividing it into four stages, and the minimum-unit instance modules for urban virtual world production were compressed into four. Finally, an urban virtual world constructed based on the minimum unit module and reference elements was implemented and presented. In conclusion, research on the production method centered on this efficiency is thought to be able to focus the time that designers or artists had to spend on production only on ideas and creativity. The limitations of the research are that the basic minimum module is limited to the city, and the derived reference elements and production pipelines have not been verified when implementing them with an unreal engine. Therefore, it is expected that various virtual world creation plans will be derived through more advanced modular research.

An App Visualization design based on IoT Self-diagnosis Micro Control Unit for car accident prevention

  • Jeong, YiNa;Jeong, EunHee;Lee, ByungKwan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1005-1018
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    • 2017
  • This paper proposes an App Visualization (AppV) based on IoT Self-diagnosis Micro Control Unit (ISMCU) for accident prevention. It collects a current status of a vehicle through a sensor, visualizes it on a smart phone and prevents vehicles from accident. The AppV consists of 5 components. First, a Sensor Layer (SL) judges noxious gas from a current vehicle and a driver's driving habit by collecting data from various sensors such as an Accelerator Position Sensor, an O2 sensor, an Oil Pressure Sensor, etc. and computing the concentration of the CO collected by a semiconductor gas sensor. Second, a Wireless Sensor Communication Layer (WSCL) supports Zigbee, Wi-Fi, and Bluetooth protocol so that it may transfer the sensor data collected in the SL to ISMCU and the data in the ISMCU to a Mobile. Third, an ISMCU integrates the transferred sensor information and transfers the integrated result to a Mobile. Fourth, a Mobile App Block Programming Tool (MABPT) is an independent App generation tool that changes to visual data just the vehicle information which drivers want from a smart phone. Fifth, an Embedded Module (EM) records the data collected through a Smart Phone real time in a Cloud Server. Therefore, because the AppV checks a vehicle' fault and bad driving habits that are not known from sensors and performs self-diagnosis through a mobile, it can reduce time and cost spending on accidents caused by a vehicle's fault and noxious gas emitted to the outside.

Multipoint multimedia communication service in broadband ISDN part II : NOEG video bridge based on non-transcoding mechanism (광대역 ISDN상의 다지점 멀티미디어 통신서비스 II부 : Non-Transcoder근간의 MPEG 비디오브리지)

  • 박정호;황대환;이종형;구한준;조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.6
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    • pp.1526-1537
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    • 1998
  • The split-screen function on the multipoint control unit(MCU) which is usually using processing method based on pixel domain has many problems for manipulating the video signal in real-time. Although the researches and the developements to cope ith such problems are processing, these have too complex architecture to implement and are limited to method for H.261 video signal. In this paper, we propose a new mechanism for split-screen that can actually apply to ISO/IEC MPEG video standard. The new method that is proposed in this paper do the processes in complete compression domain, thus it is suitable for the application of real-time multipoint multimedia communication service. By simple interpreting and manipulating the MPEG video element stream, the split-screen functional module can be implemented easily and the result of the procedures does not accompany image degradation at all. Finally, the complexity of implementation, the aspect for processing delay and the loss of image quality as compared to that resulting in the case of applying the previous split-screen method has been investigated. And it is confirmed that the proposed mechanism has a significant advantage as a split-screen method.

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