• Title/Summary/Keyword: Unified Programming Environment

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UniPy: A Unified Programming Language for MGC-based IoT Systems

  • Kim, Gayoung;Choi, Kwanghoon;Chang, Byeong-Mo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.3
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    • pp.77-86
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    • 2019
  • The advent of Internet of Things (IoT) makes common nowadays computing environments involving programming not a single computer but several heterogeneous distributed computers together. Developing programs separately, one for each computer, increases programmer burden and testing all the programs become more complex. To address the challenge, this paper proposes an RPC-based unified programming language, UniPy, for development of MGC (eMbedded, Gateway, and Cloud) applications in IoT systems configured with popular computers such as Arduino, Raspberry Pi, and Web-based DB server. UniPy offers programmers a view of classes as locations and a very simple form of remote procedure call mechanism. Our UniPy compiler automatically splits a UniPy program into small pieces of the program at different locations supporting the necessary RPC mechanism. An advantage of UniPy programs is to permit programmers to write local codes the same as for a single computer requiring no extra knowledge due to having unified programming models, which is very different from the existing research works such as Fabryq and Ravel. Also, the structure of UniPy programs allows programmers to test them by directly executing them before splitting, which is a feature that has never been emphasized yet.

A Study of the Automation of Factory through the Development of UniSet (UniSet개발을 통한 공장자동화에 관한 연구)

  • Park, K.H.;Kim, S.C.
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.2
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    • pp.84-91
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    • 1997
  • This paper reports the effort for developing this new Unified Manufacturing Instruction Set and its environment, called here UniSet, to deal with difficulties in set up and operation of Flexible Manufacturing Cells, UniSet has been developed as a non-exclusive unified manufacturing instruction set based on com- parisons of the prevailing machine tool and programming primitives. UniSet allows programmers to deal with only one instruction set, if they so desire, in a single coherent enviroment, rather than numerous machine programming languges. The software system is coded in an Object-Oriented Programming (OOP) language, Smalltalk, and derives its paradigm from the OO philosophy. Test results are also includ- ed to demonstrate the applicability of the approach employed.

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A New Unified Design Environment for Optimization of Electric Machines Based on Continuum Sensitivity and B-Spline Parametrization

  • Kim, Min-Ho;Lee, Hyang-Beom;Kim, Hyeong-Seok;Byun, Jin-Kyu
    • Journal of Electrical Engineering and Technology
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    • v.6 no.4
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    • pp.513-518
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    • 2011
  • In this paper, a unified design environment is developed for the optimization of electric machines based on continuum sensitivity. For electromagnetic (EM) system analysis, COMSOL scripting environment is used. Optimization module is developed by MATLAB programming, which can be combined with COMSOL script commands. The modules are combined into one MATLAB project, and iteration process necessary for the optimization of EM system can be performed efficiently. During the design process, visual feedback of the current design status is given to the designer. In addition, the B-Spline parametrization of the nodal points is implemented to obtain smooth boundary of the device. The developed software is applied to the problem of finding uniform flux density distribution at the air gap of an electromagnet to verify its feasibility and effectiveness.

Analysis of Programming Techniques for Creating Optimized CUDA Software (최적화된 CUDA 소프트웨어 제작을 위한 프로그래밍 기법 분석)

  • Kim, Sung-Soo;Kim, Dong-Heon;Woo, Sang-Kyu;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.7
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    • pp.775-787
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    • 2010
  • Unlike general-purpose CPUs, the GPUs have been specialized as many-core streaming processors, and are frequently replacing the CPUs in an increasing range of computations thanks to their outstanding parallel computing capacity. In order to respond to such trend, NVIDIA has recently issued a new parallel computing architecture called CUDA(Compute Unified Device Architecture), offering a flexible GPU programming environment for GPGPU(General Purpose GPU) computing. In general, when programmers use the CUDA API, they should clearly understand many aspects of GPU's computing architecture to produce efficient parallel software. In this article, we explain several optimization techniques for CUDA programming that we have verified through a lot of experiment and trial and error, and review how those techniques affect the performance of code execution. In particular, we use a specific problem as an example to analyze several elements that affect performances, such as effective accesses to hierarchical memory system, processor occupancy, and latency hiding. In conclusion, we present several directions that may be utilized effectively in CUDA-based parallel programming.

A Design and Implementation of SOAP-EJB Based Collaboration Supporting System (SOAP-EJB 기반 협업 지원 시스템의 UML에 의한 설계 및 구현)

  • Kim, Hyeong-Seon;Lee, Ju-Haeng;Kim, Hyun;Lee, Jae-Yeol
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2001.10a
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    • pp.318-321
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    • 2001
  • A collaboration supporting system, which enables multi-user collaboration and communication in Internet environment, is being a new indispensable tool to compete and collaborate with business peers. A collaboration supporting system in distributed environment requires scalable and open system architecture to rapidly deploy a new technology and trends. In this paper, we propose such a collaboration supporting system where communication API is using XMI(Extended Markup Language)-based SOAP(Simple Object Access Protocol)protocols, which is independent on programming language and platform. In our system, sever components are developed with EJB(Enterprise Java Beans). System analysis, design, and development are based on UML(Unified Modeling Language).

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A Design and Implementation of SOAP-EJB Based Collaboration Supporting System (SOAP-EJB 기반 협업 지원 시스템의 설계 및 구현)

  • 김형선
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.1
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    • pp.20-28
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    • 2002
  • A collaboration supporting system, which enables multi-user collaboration and communication in Internet environment, is being a new indispensable tool to compete and collaborate with business peers. A collaboration supporting system in distributed environment requires scalable and open system architecture to rapidly deploy a new technology and trends. In this paper, we propose such a collaboration supporting system where communication API is using XML(Extended Markup Language)-based SOAP(Simple Object Access Protocol)protocols, which Is independent on programming language and platform. In our system, server components are developed with EJB(Enterprise Java Beans). System analysis, design, and development are based on UML(Unified Modeling Language).

A Study on Conversion Between UML and Source Code Based on RTT(Round-Trip Translator) (RTT(Round-Trip Translator) 기반의 UML과 소스코드 변환에 대한 연구)

  • Kim, Ji Yong;Cho, Han Joo;Kim, Young Jong
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.9
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    • pp.349-354
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    • 2019
  • s programming education becomes more important in recent years, it is necessary to learn how the source code written by students reflects Object-Oriented(OO) concepts. We present a tool called the Round-Trip Translator(RTT) that transforms the Unified Modeling Language(UML) class diagram and Java source code to provide a web-based environment that provides real-time synchronization of UML and source code. RTT was created by improving existing RTE and is a tool for students who are learning OO concepts to understand how their UML or source code reflects the concepts that user intended. This study compares the efficiency and user- friendliness of RTT with the existing Round-Trip Engineering-based tools. The results show that students have improved understanding of OO concepts through UML and source code translation by using the RTT. We also found out that students were satisfied with the use of the RTT, which provides more efficient and convenient user interface than the existing tools.

CUDA programming environment을 활용한 Path-Integral Monte Carlo Simulation의 구현

  • Lee, Hwa-Young;Im, Eun-Jin
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2009.05a
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    • pp.196-199
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    • 2009
  • 높아지는 Graphic Processing Unit (GPU)의 연산 성능과 GPU에서의 범용 프로그래밍을 위한 개발 환경의 개발, 보급으로 인해 GPU를 일반연산에 활용하는 연구가 활발히 진행되고 있다. 이와같이 일반 연산에 활용되고 있는 GPU로 nVidia Tesla와 AMD/ATI의 FireStream 들이 있다. 특수목적 연산 장치인 GPU를 일반 연산을 위해 프로그래밍하기 위해서는 그에 맞는 프로그램 개발 환경이 필요한데 nVidia에서 개발한 CUDA (Compute Unified Device Architecture) 환경은 자사의 GPU 프로그램 개발을 위해 제공되는 개발 환경이다. CUDA 개발 환경은 nVidia GPU 프로그래밍 뿐만 아니라 차세대 이종 병렬 프로그램 개발 환경의 공개 표준으로 논의되고 있는 OpenCL (Open Computing Language) 와 유사한 특징을 보일 것으로 예상되기 때문에 그 중요성은 특정 GPU 에만 국한되지 않는다. 본 논문에서는 경로 적분 몬테 카를로 (Path Integral Monte Carlo) 방법을 CUDA 개발 환경을 사용하여 nVidia GPU 상에서 병렬화한 결과를 제시하였다.

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Implementation of $2{\times}2$ MIMO LTE Base Station using GPU for SDR System (GPU를 이용한 SDR 시스템 용 LTE MIMO 기지국 기능 구현)

  • Lee, Seung Hak;Kim, Kyung Hoon;Ahn, Chi Young;Choi, Seung Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.91-98
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    • 2012
  • This paper implements 2X2 MIMO Long Term Evolution (LTE) base station using Software defined radio (SDR) technology. The implemented base station system processes baseband signals on a Graphics Processor Unit(GPU). GPU is a high-speed parallel processor which provides very important advantage of using a very powerful C-based programming environment that is Compute Unified Device Architecture (CUDA). The implemented software-based base station system processes baseband signals through GPU. It utilizes USRP2 as its RF transceiver. In order to guarantee a real-time processing of LTE baseband signals, we have adopted well-known signal processing algorithms such as frame synchronization algorithms, ML detection, etc. using GPU operating in parallel processing.

Validity Analysis of GDSS Technical Support of Distributed Group Decision-Making Process

  • Hong-Cai, Fu;Ping, Zou;Hao-Wen, Zhang
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2007.02a
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    • pp.131-138
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    • 2007
  • Distributed Group Decision Support System (GDSS) is in the stage between exploration and implementation, there is not unified constructing model. As computer software and hardware, network technique develop, especially the development of object-oriented programming, distributed process, and artificial intelligence, this makes it possible the practical and valid implementation of distributed GDSS. With a view of emphasizing and solving process-supporting, this article discusses how to use the key technologies of network, distributed process, artificial intelligence and man-machine mutual interface, to implement more adaptable, more flexible, and more valid GDSS than before.

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