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Consensus of High-Order Integrators With a Communication Delay (통신 지연을 갖는 고차 적분기시스템의 일치)

  • Lee, Sungryul
    • Journal of IKEEE
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    • v.19 no.4
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    • pp.520-525
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    • 2015
  • This paper investigates the consensus problem for high-order integrators with an arbitrary large communication delay. In order to solve this problem, new consensus controller with an additional design parameter that can eliminate the effect of a communication delay on the consensus problem is proposed. Also, it is proved that the proposed consensus controller can always solve the consensus problem of high-order integrators even in the presence of an arbitrarily large communication delay. Finally, an illustrative example is given in order to show the effectiveness of our design method.

NOTE ON THE NEGATIVE DECISION NUMBER IN DIGRAPHS

  • Kim, Hye Kyung
    • East Asian mathematical journal
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    • v.30 no.3
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    • pp.355-360
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    • 2014
  • Let D be a finite digraph with the vertex set V (D) and the arc set A(D). A function f : $V(D){\rightarrow}\{-1,\;1\}$ defined on the vertices of a digraph D is called a bad function if $f(N^-(v)){\leq}1$ for every v in D. The weight of a bad function is $f(V(D))=\sum\limits_{v{\in}V(D)}f(v)$. The maximum weight of a bad function of D is the the negative decision number ${\beta}_D(D)$ of D. Wang [4] studied several sharp upper bounds of this number for an undirected graph. In this paper, we study sharp upper bounds of the negative decision number ${\beta}_D(D)$ of for a digraph D.

Cospectral and hyper-energetic self complementary comparability graphs

  • Merajuddin, Merajuddin;Kirmani, S.A.K.;Ali, Parvez;Pirzada, S.
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.11 no.3
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    • pp.65-75
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    • 2007
  • A graph G is self-complementary (sc) if it is isomorphic to its complement. G is perfect if for all induced subgraphs H of G, the chromatic number of H (denoted ${\chi}$(H)) equals the number of vertices in the largest clique in H (denoted ${\omega}$(H)). An sc graph which is also perfect is known as sc perfect graph. A comparability graph is an undirected graph if it can be oriented into transitive directed graph. An sc comparability (scc) is clearly a subclass of sc perfect graph. In this paper we show that no two non-isomorphic scc graphs with n vertices each, (n<13) have same spectrum, and that the smallest positive integer for which there exists hyper-energetic scc graph is 13.

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Insights of window-based mechanism approach to visualize composite biodata point in feature spaces

  • Daoud, Mosaab
    • Genomics & Informatics
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    • v.17 no.1
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    • pp.4.1-4.7
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    • 2019
  • In this paper, we propose a window-based mechanism visualization approach as an alternative way to measure the seriousness of the difference among data-insights extracted from a composite biodata point. The approach is based on two components: undirected graph and Mosaab-metric space. The significant application of this approach is to visualize the segmented genome of a virus. We use Influenza and Ebola viruses as examples to demonstrate the robustness of this approach and to conduct comparisons. This approach can provide researchers with deep insights about information structures extracted from a segmented genome as a composite biodata point, and consequently, to capture the segmented genetic variations and diversity (variants) in composite data points.

Complexity Issues of Perfect Roman Domination in Graphs

  • Chakradhar, Padamutham;Reddy, Palagiri Venkata Subba
    • Kyungpook Mathematical Journal
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    • v.61 no.3
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    • pp.661-669
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    • 2021
  • For a simple, undirected graph G = (V, E), a perfect Roman dominating function (PRDF) f : V → {0, 1, 2} has the property that, every vertex u with f(u) = 0 is adjacent to exactly one vertex v for which f(v) = 2. The weight of a PRDF is the sum f(V) = ∑v∈V f(v). The minimum weight of a PRDF is called the perfect Roman domination number, denoted by γRP(G). Given a graph G and a positive integer k, the PRDF problem is to check whether G has a perfect Roman dominating function of weight at most k. In this paper, we first investigate the complexity of PRDF problem for some subclasses of bipartite graphs namely, star convex bipartite graphs and comb convex bipartite graphs. Then we show that PRDF problem is linear time solvable for bounded tree-width graphs, chain graphs and threshold graphs, a subclass of split graphs.

Monitoring social networks based on transformation into categorical data

  • Lee, Joo Weon;Lee, Jaeheon
    • Communications for Statistical Applications and Methods
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    • v.29 no.4
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    • pp.487-498
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    • 2022
  • Social network analysis (SNA) techniques have recently been developed to monitor and detect abnormal behaviors in social networks. As a useful tool for process monitoring, control charts are also useful for network monitoring. In this paper, the degree and closeness centrality measures, in which each has global and local perspectives, respectively, are applied to an exponentially weighted moving average (EWMA) chart and a multinomial cumulative sum (CUSUM) chart for monitoring undirected weighted networks. In general, EWMA charts monitor only one variable in a single chart, whereas multinomial CUSUM charts can monitor a categorical variable, in which several variables are transformed through classification rules, in a single chart. To monitor both degree centrality and closeness centrality simultaneously, we categorize them based on the average of each measure and then apply to the multinomial CUSUM chart. In this case, the global and local attributes of the network can be monitored simultaneously with a single chart. We also evaluate the performance of the proposed procedure through a simulation study.

Locating-Hop Domination in Graphs

  • Canoy, Sergio R. Jr.;Salasalan, Gemma P.
    • Kyungpook Mathematical Journal
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    • v.62 no.1
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    • pp.193-204
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    • 2022
  • A subset S of V(G), where G is a simple undirected graph, is a hop dominating set if for each v ∈ V(G)\S, there exists w ∈ S such that dG(v, w) = 2 and it is a locating-hop set if NG(v, 2) ∩ S ≠ NG(v, 2) ∩ S for any two distinct vertices u, v ∈ V(G)\S. A set S ⊆ V(G) is a locating-hop dominating set if it is both a locating-hop and a hop dominating set of G. The minimum cardinality of a locating-hop dominating set of G, denoted by 𝛄lh(G), is called the locating-hop domination number of G. In this paper, we investigate some properties of this newly defined parameter. In particular, we characterize the locating-hop dominating sets in graphs under some binary operations.

THE DIMENSION GRAPH FOR MODULES OVER COMMUTATIVE RINGS

  • Shiroyeh Payrovi
    • Communications of the Korean Mathematical Society
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    • v.38 no.3
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    • pp.733-740
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    • 2023
  • Let R be a commutative ring and M be an R-module. The dimension graph of M, denoted by DG(M), is a simple undirected graph whose vertex set is Z(M) ⧵ Ann(M) and two distinct vertices x and y are adjacent if and only if dim M/(x, y)M = min{dim M/xM, dim M/yM}. It is shown that DG(M) is a disconnected graph if and only if (i) Ass(M) = {𝖕, 𝖖}, Z(M) = 𝖕 ∪ 𝖖 and Ann(M) = 𝖕 ∩ 𝖖. (ii) dim M = dim R/𝖕 = dim R/𝖖. (iii) dim M/xM = dim M for all x ∈ Z(M) ⧵ Ann(M). Furthermore, it is shown that diam(DG(M)) ≤ 2 and gr(DG(M)) = 3, whenever M is Noetherian with |Z(M) ⧵ Ann(M)| ≥ 3 and DG(M) is a connected graph.

A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.157-168
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    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

A Prim Minimum Spanning Tree Algorithm for Directed Graph (방향 그래프의 Prim 최소신장트리 알고리즘)

  • Choi, Myeong-Bok;Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.51-61
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    • 2012
  • This paper suggests an algorithm that obtains Directed Graph Minimum Spanning Tree (DMST), using Prim MST algorithm which is Minimum Spanning Tree (MST) of undirected graph. At first, I suggested the Prim DMST algorithm that chooses Minimum Weight Arc(MWA) from out-going nodes from each node, considering differences between undirected graph and directed graph. Next, I proved a disadvantage of Prim DMST algorithm and Chu-Liu/Edmonds DMST (typical representative DMST) of not being able to find DMST, applying them to 3 real graphs. Last, as an algorithm that can always find DMST, an advanced Prim DMST is suggested. The Prim DMST algorithm uses a method of choosing MWA among out-going arcs of each node. On the other hand, the advanced Prim DMST algorithm uses a method of choosing a coinciding arc from the out-going and in-going arcs of each node. And if there is no coinciding arc, it chooses MWA from the out-going arcs from each node. Applying the suggested algorithm to 17 different graphs, it succeeded in finding the same DMST as that found by Chu-Liu/Edmonds DMST algorithm. Also, it does not require such a complicated calculation as that of Chu-Liu/Edmonds DMST algorithm to delete the cycle, and it takes less time for process than Prim DMST algorithm.