• 제목/요약/키워드: Underwater simulation

검색결과 617건 처리시간 0.031초

Faster-than-real-time Hybrid Automotive Underwater Glider Simulation for Ocean Mapping

  • Choi, Woen-Sug;Bingham, Brian;Camilli, Richard
    • 해양환경안전학회지
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    • 제28권3호
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    • pp.441-450
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    • 2022
  • The introduction of autonomous underwater gliders (AUGs) specifically addresses the reduction of operational costs that were previously prohibited with conventional autonomous underwater vehicles (AUVs) using a "scaling-down" design philosophy by utilizing the characteristics of autonomous drifters to far extend operation duration and coverage. Long-duration, wide-area missions raise the cost and complexity of in-water testing for novel approaches to autonomous mission planning. As a result, a simulator that supports the rapid design, development, and testing of autonomy solutions across a wide range using software-in-the-loop simulation at faster-than-real-time speeds becomes critical. This paper describes a faster-than-real-time AUG simulator that can support high-resolution bathymetry for a wide variety of ocean environments, including ocean currents, various sensors, and vehicle dynamics. On top of the de facto standard ROS-Gazebo framework and open-sourced underwater vehicle simulation packages, features specific to AUGs for ocean mapping are developed. For vehicle dynamics, the next-generation hybrid autonomous underwater gliders (Hybrid-AUGs) operate with both the buoyancy engine and the thrusters to improve navigation for bathymetry mappings, e.g., line trajectory, are is implemented since because it can also describe conventional AUGs without the thrusters. The simulation results are validated with experiments while operating at 120 times faster than the real-time.

Dynamic modeling and three-dimensional motion simulation of a disk type underwater glider

  • Yu, Pengyao;Wang, Tianlin;Zhou, Han;Shen, Cong
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제10권3호
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    • pp.318-328
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    • 2018
  • Disk type underwater gliders are a new type of underwater gliders and they could glide in various directions by adjusting the internal structures, making a turnaround like conventional gliders unnecessary. This characteristic of disk type underwater gliders makes them have great potential application in virtual mooring. Considering dynamic models of conventional underwater gliders could not adequately satisfy the motion characteristic of disk type underwater gliders, a nonlinear dynamic model for the motion simulation of disk type underwater glider is developed in this paper. In the model, the effect of internal masses movement is taken into consideration and a viscous hydrodynamic calculation method satisfying the motion characteristic of disk type underwater gliders is proposed. Through simulating typical motions of a disk type underwater glider, the feasibility of the dynamic model is validated and the disk type underwater glider shows good maneuverability.

시뮬레이션 데이터와 Spherical Convolution을 통한 준 정적인 수중환경에서의 이동체 속도 및 각도 측정 (Measurement of Moving Object Velocity and Angle in a Quasi-Static Underwater Environment Through Simulation Data and Spherical Convolution)

  • 윤배근;김진현
    • 로봇학회논문지
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    • 제18권1호
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    • pp.53-58
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    • 2023
  • In general, in order to operate an autonomous underwater vehicle (AUV) in an underwater environment, a navigation system such as a Doppler Log (DVL) using a Doppler phenomenon of ultrasonic waves is used for speed and direction estimation. However, most of the ultrasonic sensors in underwater is large for long-distance sensing and the cost is very high. In this study, not only canal neuromast on the fish's lateral lines but also superficial neuromast are studied on the simulation to obtain pressure values for each pressure sensor, and the obtained pressure data is supervised using spherical CNN. To this end, through supervised learning using pressure data obtained from a pressure sensor attached to an underwater vehicle, we can estimate the speed and angle of the underwater vehicle in a quasi-static underwater environment and propose a method for a non-ultrasonic based navigation system.

수중 환경 소음 모델이 적용된 의사 스펙트럼 시간영역 법 합성환경 수중음향채널 모델링 및 시뮬레이션 (The Modeling and Simulation for Pseudospectral Time-Domain Method Synthetic Environment Underwater Acoustics Channel applied to Underwater Environment Noise Model)

  • 김장은;김동길;한동석
    • 한국시뮬레이션학회논문지
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    • 제25권3호
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    • pp.15-28
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    • 2016
  • 수중환경에서 운영되는 무기체계 획득을 위한 설계/개발을 진행하기 위해 수중음향채널 모델링 및 시뮬레이션을 통한 분석은 필수적이다. 일반적으로 수중음향채널 분석을 위해 사용되는 수중음향 전파 수치해석 모델은 음선이론 법, 정규방식 법, 포물선방정식 법, 파수적분 법이 있으나 다중 주파수 분석일 경우 유효성과 신호처리 및 분석에 제한적이다. 본 논문은 단일 및 다중 주파수 분석 및 신호처리 및 분석이 용이한 기존 의사 스펙트럼 시간영역 법 수중음향 수치해석 모델에 수중환경 소음 모델을 적용하여 실제 수중환경과 유사한 합성환경 수중음향채널을 모델링 하였다. 이렇게 구현된 합성환경 수중음향채널 모델의 유효성을 확인하기 위해 단일 주파수 신호 시나리오 4가지 다중 주파수 신호 시나리오 4가지 및 잠수함 기동에 따른 방사소음 분석 시나리오 시뮬레이션을 통해 의사 스펙트럼 시간영역 법 합성환경 수중음향채널 모델 유효성을 확인하였다.

3D 수중통신환경에서 MANET의 전송성능 (Transmission Performance of MANET on 3D Underwater Communication Environments)

  • 김영동
    • 한국전자통신학회논문지
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    • 제12권6호
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    • pp.997-1002
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    • 2017
  • 무선전파를 사용하는 지상통신과는 달리 1500[m/s] 속도의 음향채널이 사용되는 수중통신은 수중온도, 염도를 비롯한 통신환경에 민감할 뿐 아니라 3D 공간의 영향을 받는다. 3D 수중통신은 통신공간의 복잡성과 더불어 음파의 전파손실, 해저환경에서 발생되는 음향잡음 등에 민감하다. 본 연구에서는 이와 같은 3D 수중통신환경의 특성을 고려하여 3D 수중통신환경에서 운용되는 MANET을 대상으로 전송성능을 측정 분석하고 이를 토대로 수중 MANET 운용조건을 제시한다. 본 연구는 NS-2를 기반으로 구축한 수중통신 시뮬레이터를 사용하여 수행하며, 성능파라미터로는 처리율, 전송지연, 패킷손실율 및 소비에너지를 사용한다.

수중표적 시뮬레이터설계 (Design of an Underwater Target Simulator)

  • 조내현;예윤해;정연모
    • 한국시뮬레이션학회논문지
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    • 제12권4호
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    • pp.17-24
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    • 2003
  • In this paper, we propose a model that simulates the reflective waveform from underwater objects by means of Doppler effect, highlight and elongation phenomenon. Also, this paper presents a hardware Implementation of simulation model with the input and output parameters. The underwater target simulator consists of transducer, receiver, transmitter and control parts. According to the experimental results of the simulator, it carried out the performances of real target in response to transmission signal.

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인접한 두 수중운동체 주위의 유동 해석을 위한 가상경계법의 적용 (APPLICATION OF AN IMMERSED BOUNDARY METHOD TO SIMULATING FLOW AROUND TWO NEIGHBORING UNDERWATER VEHICLES IN PROXIMITY)

  • 이경준;양경수
    • 한국전산유체공학회지
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    • 제18권1호
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    • pp.49-57
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    • 2013
  • Analysis of fluid-structure interaction for two nearby underwater vehicles immersed in the sea is quite challenging because simulation of flow around them is very difficult due to the complexity of underwater vehicle shapes. The conventional approach using body-fitted or unstructured grids demands much time in dynamic grid generation, and yields slow convergence of solution. Since an analysis of fluid-structure interaction must be based on accurate simulation results, a more efficient way of simulating flow around underwater vehicles, without sacrificing accuracy, is desirable. An immersed boundary method facilitates implementation of complicated underwater-vehicle shapes on a Cartesian grid system. An LES modeling is also incorporated to resolve turbulent eddies. In this paper, we will demonstrate the effectiveness of the immersed boundary method we adopted, by presenting the simulation results on the flow around a modeled high-speed underwater vehicle interacting with a modeled low-speed one.

수중로봇 제어 시뮬레이션을 위한 유체저항계수 연구 (Study on the fluid resistance coefficient for control simulation of an underwater vehicle)

  • 박상욱;김민수;손정현;백운경
    • 동력기계공학회지
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    • 제20권1호
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    • pp.24-29
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    • 2016
  • Remotely operated vehicles or autonomous underwater vehicles have been used for exploiting seabed natural resources. In this study, the autonomous underwater vehicle of hovering type(HAUV) is developed to observe underwater objects in close distance. A dynamic model with six degrees of freedom is established, capturing the motion characteristics of the HAUV. The equations of motion are generated for the dynamic control simulation of the HAUV. The added mass, drag and lift forces are included in the computer model. Computational fluid dynamics simulation is carried out using this computer model. The drag coefficients are produced from the CFD.

동적 발란스의 원리를 이용한 수중 잠수정-매니퓰레이터 시스템의 동역학 시뮬레이션 (Dynamic Simulation of Underwater Vehicle-Manipulator Systems Using Principle of Dynamical Balance)

  • 한종희;정완균
    • 로봇학회논문지
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    • 제2권2호
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    • pp.152-160
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    • 2007
  • In this paper, two schemes are introduced for dynamic simulation of underwater robotic systems. One is principle of dynamical balance, which is an easy and powerful tool for formulating dynamic equations of composite systems such as underwater vehicle-manipulator system. In the dynamic modeling, this principle gives us the closed-form of dynamic equations on matrix Lie group. The other is geometric integration algorithm, called 4-th order explicit Munthe-Kaas method. By this method, the derived differential equations can be integrated preserving geometric structure. Adopting these two schemes, dynamic simulation of underwater vehicle- manipulator system can be conducted more easily and more reliably.

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HMS 운용방안에 관한 연구 (A Study on Operational Method of a HMS)

  • 신성철;이철목
    • 한국군사과학기술학회지
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    • 제15권5호
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    • pp.586-593
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    • 2012
  • The Navy is in the process of developing a sonar-operation strategy to increase the effectiveness of underwater target searching capability. HMS is the basic strategy to detect underwater targets. The advantages of HMS is that, it has a short preparation time to operate and can be always used regardless of sea conditions and weather. However, it is difficult to effectively detect underwater targets due to the interaction between marine environments and sonar-operations. During the research, the effectiveness of the HMS system's underwater target searching capability was analyzed by integrating various search and defense patterns, and environment conditions into the simulation. In the simulation the ship search an evasive target within a set region. The simulation presented results for an effective searching and defense methods of underwater targets. These research results can be used as foundation for advancing and improving the sonar operational tactics.