• Title/Summary/Keyword: Underwater mapping

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Photorealistic Real-Time Dense 3D Mesh Mapping for AUV (자율 수중 로봇을 위한 사실적인 실시간 고밀도 3차원 Mesh 지도 작성)

  • Jungwoo Lee;Younggun Cho
    • The Journal of Korea Robotics Society
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    • v.19 no.2
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    • pp.188-195
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    • 2024
  • This paper proposes a photorealistic real-time dense 3D mapping system that utilizes a neural network-based image enhancement method and mesh-based map representation. Due to the characteristics of the underwater environment, where problems such as hazing and low contrast occur, it is hard to apply conventional simultaneous localization and mapping (SLAM) methods. At the same time, the behavior of Autonomous Underwater Vehicle (AUV) is computationally constrained. In this paper, we utilize a neural network-based image enhancement method to improve pose estimation and mapping quality and apply a sliding window-based mesh expansion method to enable lightweight, fast, and photorealistic mapping. To validate our results, we utilize real-world and indoor synthetic datasets. We performed qualitative validation with the real-world dataset and quantitative validation by modeling images from the indoor synthetic dataset as underwater scenes.

Faster-than-real-time Hybrid Automotive Underwater Glider Simulation for Ocean Mapping

  • Choi, Woen-Sug;Bingham, Brian;Camilli, Richard
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.3
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    • pp.441-450
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    • 2022
  • The introduction of autonomous underwater gliders (AUGs) specifically addresses the reduction of operational costs that were previously prohibited with conventional autonomous underwater vehicles (AUVs) using a "scaling-down" design philosophy by utilizing the characteristics of autonomous drifters to far extend operation duration and coverage. Long-duration, wide-area missions raise the cost and complexity of in-water testing for novel approaches to autonomous mission planning. As a result, a simulator that supports the rapid design, development, and testing of autonomy solutions across a wide range using software-in-the-loop simulation at faster-than-real-time speeds becomes critical. This paper describes a faster-than-real-time AUG simulator that can support high-resolution bathymetry for a wide variety of ocean environments, including ocean currents, various sensors, and vehicle dynamics. On top of the de facto standard ROS-Gazebo framework and open-sourced underwater vehicle simulation packages, features specific to AUGs for ocean mapping are developed. For vehicle dynamics, the next-generation hybrid autonomous underwater gliders (Hybrid-AUGs) operate with both the buoyancy engine and the thrusters to improve navigation for bathymetry mappings, e.g., line trajectory, are is implemented since because it can also describe conventional AUGs without the thrusters. The simulation results are validated with experiments while operating at 120 times faster than the real-time.

Vision-based Localization for AUVs using Weighted Template Matching in a Structured Environment (구조화된 환경에서의 가중치 템플릿 매칭을 이용한 자율 수중 로봇의 비전 기반 위치 인식)

  • Kim, Donghoon;Lee, Donghwa;Myung, Hyun;Choi, Hyun-Taek
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.8
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    • pp.667-675
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    • 2013
  • This paper presents vision-based techniques for underwater landmark detection, map-based localization, and SLAM (Simultaneous Localization and Mapping) in structured underwater environments. A variety of underwater tasks require an underwater robot to be able to successfully perform autonomous navigation, but the available sensors for accurate localization are limited. A vision sensor among the available sensors is very useful for performing short range tasks, in spite of harsh underwater conditions including low visibility, noise, and large areas of featureless topography. To overcome these problems and to a utilize vision sensor for underwater localization, we propose a novel vision-based object detection technique to be applied to MCL (Monte Carlo Localization) and EKF (Extended Kalman Filter)-based SLAM algorithms. In the image processing step, a weighted correlation coefficient-based template matching and color-based image segmentation method are proposed to improve the conventional approach. In the localization step, in order to apply the landmark detection results to MCL and EKF-SLAM, dead-reckoning information and landmark detection results are used for prediction and update phases, respectively. The performance of the proposed technique is evaluated by experiments with an underwater robot platform in an indoor water tank and the results are discussed.

Underwater Magnetic Field Mapping Using an Autonomous Surface Vehicle (자율수상선을 이용한 수중 자기장 지도 작성)

  • Jung, Jongdae;Park, Jeonghong;Choi, Jinwoo
    • The Journal of Korea Robotics Society
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    • v.13 no.3
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    • pp.190-197
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    • 2018
  • Geomagnetic field signals have potential for use in underwater navigation and geophysical surveys. To map underwater geomagnetic fields, we propose a method that exploits an autonomous surface vehicle. In our system, a magnetometer is rigidly attached to the vehicle and not towed by a cable, minimizing the system's size and complexity but requiring a dedicated calibration procedure due to magnetic distortion caused by the vehicle. Conventional 2D methods can be employed for the calibration by assuming the horizontal movement of the magnetometer, whereas the proposed 3D approach can correct for horizontal misalignment of the sensor. Our method does not require a supporting crane system to rotate the vehicle, and calibrates and maps simultaneously by exploiting data obtained from field operation. The proposed method has been verified experimentally in inland waters, generating a magnetic field map of the test area that is of much higher resolution than the public magnetic field data.

Underwater 3D Reconstruction for Underwater Construction Robot Based on 2D Multibeam Imaging Sonar

  • Song, Young-eun;Choi, Seung-Joon
    • Journal of Ocean Engineering and Technology
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    • v.30 no.3
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    • pp.227-233
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    • 2016
  • This paper presents an underwater structure 3D reconstruction method using a 2D multibeam imaging sonar. Compared with other underwater environmental recognition sensors, the 2D multibeam imaging sonar offers high resolution images in water with a high turbidity level by showing the reflection intensity data in real-time. With such advantages, almost all underwater applications, including ROVs, have applied this 2D multibeam imaging sonar. However, the elevation data are missing in sonar images, which causes difficulties with correctly understanding the underwater topography. To solve this problem, this paper concentrates on the physical relationship between the sonar image and the scene topography to find the elevation information. First, the modeling of the sonar reflection intensity data is studied using the distances and angles of the sonar beams and underwater objects. Second, the elevation data are determined based on parameters like the reflection intensity and shadow length. Then, the elevation information is applied to the 3D underwater reconstruction. This paper evaluates the presented real-time 3D reconstruction method using real underwater environments. Experimental results are shown to appraise the performance of the method. Additionally, with the utilization of ROVs, the contour and texture image mapping results from the obtained 3D reconstruction results are presented as applications.

Underwater Acoustic Research Trends with Machine Learning: Passive SONAR Applications

  • Yang, Haesang;Lee, Keunhwa;Choo, Youngmin;Kim, Kookhyun
    • Journal of Ocean Engineering and Technology
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    • v.34 no.3
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    • pp.227-236
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    • 2020
  • Underwater acoustics, which is the domain that addresses phenomena related to the generation, propagation, and reception of sound waves in water, has been applied mainly in the research on the use of sound navigation and ranging (SONAR) systems for underwater communication, target detection, investigation of marine resources and environment mapping, and measurement and analysis of sound sources in water. The main objective of remote sensing based on underwater acoustics is to indirectly acquire information on underwater targets of interest using acoustic data. Meanwhile, highly advanced data-driven machine-learning techniques are being used in various ways in the processes of acquiring information from acoustic data. The related theoretical background is introduced in the first part of this paper (Yang et al., 2020). This paper reviews machine-learning applications in passive SONAR signal-processing tasks including target detection/identification and localization.

A Basic Study of ROV System Design for Underwater Structure Inspection (수중 구조물 검사를 위한 ROV 시스템 설계 연구)

  • Ryu, Jedoo;Nam, Keonseok;Ha, Kyoungnam
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.3
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    • pp.463-471
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    • 2020
  • Recently, various tries to apply ROV (Remotely Operated Vehicle) into underwater are being developed. However, due to underwater environment uniqueness, the additional problem must be taken into account when designing an ROV for the inspection of the underwater structure. This is because a GPS-based information method cannot be applied, and the obtainable image is also dependent on the turbidity. Also, it is necessary to be able to satisfy waterproof and operating speeds in consideration of most practical application environments. This paper describes the design results of the ROV system for underwater structure inspection considering the above problems. The designed system applied INS / DVL for location recognition and was configured to support 3D mapping and stereo camera-based image information using sonar depending on visibility. To satisfy the waterproof, a pressure vessel using a composite material was applied. And over-actuated system using eight thrusters to maintain a stable posture and operating speed was applied also. The designed system was verified by structural analysis and flow analysis also.

Human Visual System based Automatic Underwater Image Enhancement in NSCT domain

  • Zhou, Yan;Li, Qingwu;Huo, Guanying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.2
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    • pp.837-856
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    • 2016
  • Underwater image enhancement has received considerable attention in last decades, due to the nature of poor visibility and low contrast of underwater images. In this paper, we propose a new automatic underwater image enhancement algorithm, which combines nonsubsampled contourlet transform (NSCT) domain enhancement techniques with the mechanism of the human visual system (HVS). We apply the multiscale retinex algorithm based on the HVS into NSCT domain in order to eliminate the non-uniform illumination, and adopt the threshold denoising technique to suppress underwater noise. Our proposed algorithm incorporates the luminance masking and contrast masking characteristics of the HVS into NSCT domain to yield the new HVS-based NSCT. Moreover, we define two nonlinear mapping functions. The first one is used to manipulate the HVS-based NSCT contrast coefficients to enhance the edges. The second one is a gain function which modifies the lowpass subband coefficients to adjust the global dynamic range. As a result, our algorithm can achieve contrast enhancement, image denoising and edge sharpening automatically and simultaneously. Experimental results illustrate that our proposed algorithm has better enhancement performance than state-of-the-art algorithms both in subjective evaluation and quantitative assessment. In addition, our algorithm can automatically achieve underwater image enhancement without any parameter tuning.

Visual SLAM using Local Bundle Optimization in Unstructured Seafloor Environment (국소 집단 최적화 기법을 적용한 비정형 해저면 환경에서의 비주얼 SLAM)

  • Hong, Seonghun;Kim, Jinwhan
    • The Journal of Korea Robotics Society
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    • v.9 no.4
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    • pp.197-205
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    • 2014
  • As computer vision algorithms are developed on a continuous basis, the visual information from vision sensors has been widely used in the context of simultaneous localization and mapping (SLAM), called visual SLAM, which utilizes relative motion information between images. This research addresses a visual SLAM framework for online localization and mapping in an unstructured seabed environment that can be applied to a low-cost unmanned underwater vehicle equipped with a single monocular camera as a major measurement sensor. Typically, an image motion model with a predefined dimensionality can be corrupted by errors due to the violation of the model assumptions, which may lead to performance degradation of the visual SLAM estimation. To deal with the erroneous image motion model, this study employs a local bundle optimization (LBO) scheme when a closed loop is detected. The results of comparison between visual SLAM estimation with LBO and the other case are presented to validate the effectiveness of the proposed methodology.

Experimental Result on Map Expansion of Underwater Robot Using Acoustic Range Sonar (수중 초음파 거리 센서를 이용한 수중 로봇의 2차원 지도 확장 실험)

  • Lee, Yeongjun;Choi, Jinwoo;Lee, Yoongeon;Choi, Hyun-Taek
    • The Journal of Korea Robotics Society
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    • v.13 no.2
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    • pp.79-85
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    • 2018
  • This study focuses on autonomous exploration based on map expansion for an underwater robot equipped with acoustic sonars. Map expansion is applicable to large-area mapping, but it may affect localization accuracy. Thus, as the key contribution of this paper, we propose a method for underwater autonomous exploration wherein the robot determines the trade-off between map expansion ratio and position accuracy, selects which of the two has higher priority, and then moves to a mission step. An occupancy grid map is synthesized by utilizing the measurements of an acoustic range sonar that determines the probability of occupancy. This information is then used to determine a path to the frontier, which becomes the new search point. During area searching and map building, the robot revisits artificial landmarks to improve its position accuracy as based on imaging sonar-based recognition and EKF-SLAM if the position accuracy is above the predetermined threshold. Additionally, real-time experiments were conducted by using an underwater robot, yShark, to validate the proposed method, and the analysis of the results is discussed herein.