• Title/Summary/Keyword: Understanding by Design

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A Study on the Living Environment Design of Orphanage based on Universal Design (유니버설디자인에 기반한 아동양육시설의 환경디자인 사례 연구)

  • Min, Byoung-A;Choi, Ryung;Byun, Hye-Ryung;Shin, Hye-In
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2011.04a
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    • pp.226-230
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    • 2011
  • The purpose of this study was to investigate the living environment design of orphanage based on universal design. The 3 orphanages which were rebuilded recently was selected and evaluated by checklists. The checklists which are based on 'Universal Design Principles' are consist of 120 items. The major results are summarized as follows: 1) The items related to safety were insufficient such as separation of pedestrian passage, rounded edge. 2) The items related to accessibility were high grade such as width of corridor, curb height. 3) Private zones for sleep, study and storage are needed more and living room is needed more furnitures for activities to increase friendship in the family of orphanage. The results will be expected to make contributions to developing orphanage environment design based on universal design, to understanding the nature of universal design paradigm.

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A Study on Sensible Approaches to Furniture (가구의 감성적 접근에 관한 연구)

  • Cha, Sung-Hee
    • Journal of the Korea Furniture Society
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    • v.18 no.1
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    • pp.47-55
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    • 2007
  • As the machinery-centered mechanism has been changing into human-entered digitalization and urbanization, industrial and social structures gradually become softer. Also in design, with the growing success in solving technological problems, a new dimensional concept is demanded, along with the expanded scope of design application. For the purpose of developing a furniture design contributing to better human life, the study aims to sufficiently examine senses and psychological conditions of human beings and explore the design practically meeting consumer's desires. It is necessary to systemize and establish the study on human senses as one of the scientific fields in the near future and work together with experts from a wide range of areas, by reflecting the outcomes of studies on furniture design. In addition, it is expected that exploration of sensible furniture meeting consumer's demands and effective understanding resulted problems will help such design applied to sociability and humanity problems in a reasonable manner as a sensible design.

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The Role of Sketches in Fashion Design -Focus on a Case Study of a Professional Designer's Process-

  • Lee, Jung Soo
    • Journal of Fashion Business
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    • v.21 no.3
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    • pp.58-66
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    • 2017
  • This study investigated the key role of sketches in creative fashion design by observing the cognitive process of idea development through a professional's design problem solving using the medium of hand sketching. The three-part semi-constrained design experiment with a professional designer, in which the participant designer was provided a source of inspiration image and asked to design a small collection of outfits, identified a fashion designer's idea development process as involving two phases of sketch processes: lateral and vertical transformation. Analysis of the video/audio recording and corresponding interviews validated lateral transformation in the designer's use of sketches to represent interpretation of the provided inspiration source. Through sketching, the designer transferred fuzzy ideas onto paper. Vertical transformation was observed through the designer's modification of previous ideas after reflecting on earlier sketches, with various ideas divided, manipulated, discarded, regrouped, and combined through sketching activities. The designer's sketching process is valuable design knowledge that facilitates the idea development process and ultimately triggers generation of creative ideas. Understanding it may benefit practitioners and educators.

A Conceptual Study on Sensibility of Space Design (공간디자인의 감성에 대한 개념적 연구)

  • Lee, Sung-Mi
    • Korean Institute of Interior Design Journal
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    • v.17 no.1
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    • pp.102-109
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    • 2008
  • Recently, as emotional elements have been applied to many fields including marketing, architecture, and design, new understanding on and interest in sensibility are emerging. The sensibility, as opposite meaning to the reason, has been excluded from academic object, and researches in sensibility have been diversified for the meaning, scope, application methods and even application target of sensibility without consistency. This study aims to redefine meaning of sensibility by examining documents related to sensibility, and to examine the features of sensibility in design, especially in space design. Consequently, sensibility was defined to function as a filter which deals with numerous stimulative informations intuitively and uniformly while human gives significance to a stimulus. According to the examination on apparent features of sensibility and studies of sensibility engineering, the sensibility occurs not only by visual and physical stimulus but also by meaningful stimulus, and both are known to have mutual influence on each other. In space design, spaces of many purposes can be categorized into the spaces of routine and out of routine following the empirical time, and physical stimulus and interesting factor pursued by these spaces are inversely proportional. This study is meaningful insofar as it enabled to explain interaction between physical stimulus, meaning, and other factors within sensibility as a comprehensive concept by redefining its concept.

A Study of Comparative Analysis and Making Based on Adapted Fairy for Film of Costume Design - Focus on < Mirror, Mirror > and < Snow White and the Huntsman > - (동화를 각색한 영화 의상디자인 비교·분석 및 제작 연구 - 영화 < Mirror, Mirror >와 < Snow White and the Huntsman >을 중심으로 -)

  • Jeon, Min-Sun;Kim, Sook-Jin
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.4
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    • pp.47-61
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    • 2013
  • This paper compared and analyzed costume design shown in two movies that was adapted from the same original work, 'Snow White'. One movie consists of a western director and a western designer team while the other movie is shot by an Asian director and an Asian designer team. Two movies show similarity and difference in expression of characters in 'Snow White'. The findings are as followed;- Both movies project an image of modern women, which is mainly represented by active and confident women, However, Ishioka Eiko, the costume designer of < Mirror, Mirror >, created unique costume in the movie by applying splendid and vivid colors to western costume to make exotic feeling. On the other hand, Colleen Atwood, who was inspired by costume in each historic period and region of the Western. created costume that was closer to the tradition of the Western in his movie, < Snow White and the Huntsman >. The purpose of this study is to help the Korean movie industry to find a way to advance to the world market by fully understanding how the Easterners and the Westerners feel and express 'Snow White'. Moreover, this study may present a chance to review importance and value of the movie costume design area.

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A Study on the Stage Lighting Design by the Type of Performance Hall (극장 형태에 따른 무대조명 디자인 기법에 관한 연구)

  • Lee, Jang-Weon;Kim, Myung-Nam
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2009.05a
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    • pp.224-229
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    • 2009
  • A Study on the Stage Lighting Design by the Type of Performance Hall The purpose of this study is to inquire into the practice of lighting design which is changed by type of stage Proscenium Stage, Thrust Stage, Arena Stage, and Flexible Stage, which have originated from ancient Greek theatre and are still used in contemporary theatre. This studt takes a good at the practical application of lighting design to different types of stage, through which it is expected to improve the understanding of lighting as a part of performing arts and to develop the quality of stage arts. The way of lighting design by type of stage can be acstracted as the following. This is expected to be of a great help to stage arts as well as different lighting designs for each type of stage. The methodology of lighting design might have limits in its application to practice in the current war Id where theatre structures and lighting equipments are fast-developing and ever-changing. However, lighting design can develop based on the basic design concepts as the researches of all fields can develop by applying their basic theories.

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A Study on Development Processing of Jacquard Textile Design Using CAD - On Based Necktie Design - (CAD를 활용한 자카드 텍스타일 디자인 개발 프로세싱 연구 - 넥타이 디자인을 중심으로 -)

  • Song, Gyeong-Ja;Chin, Young-Gil
    • Fashion & Textile Research Journal
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    • v.7 no.1
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    • pp.23-32
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    • 2005
  • This study attempts to address the development processing of yarn-dyeing jacquard design by using jacquard textile design professional CAD system to create high valued worth products. To carry out this purpose, two kinds of necktie samples were designed and each of them was different in three types of weaving method. The results are as follows; All over type is appropriate when the motive's size is small. And the work can be finished within short time and design can be illustrated by basic jacquard system. However, one point type can represent rather big and audacious motive but it needs lots of working hours and jacquard system. Though the motives are identical, showed many changes in cubicle representation according to weaving methods and the structure. To express simple and modest design, single fabric woven is suitable and in the need of colorful and technical design, expressing by double weft cloths and triple weft cloths rather than single fabric woven are better to give creativity and colorfulness. For the production of jacquard design, cad system using ability is important but the understanding and study of the whole process of weaving development should be made.

Application of CFD-VOF Model to Autonomous Microfluidic Capillary System (마이크로 모세관 유동 해석을 위한 CFD-VOF 모텔 응용)

  • Jeong J.H.;Im Y.H.;Han S.P.;Suk J.W.;Kim Y.D.
    • 한국전산유체공학회:학술대회논문집
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    • 2004.03a
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    • pp.224-229
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    • 2004
  • The objective of this work is not only to perform feasibility studies on the CFD (computational fluid dynamics) analysis for the capillary system design but also to provide an enhanced understanding of the autonomous capillary flow. The capillary flow is evaluated by means of the commercial CFD software of FLUENT, which includes the VOF (volume-of-fluid) model for multiphase flow analysis. The effect of wall adhesion at fluid interfaces in contact with rigid boundaries is considered in terms of static contact angle. Feasibility studies are first performed, including mesh-resolution influence on pressure profile, which has a sudden increase at the liquid/gas interface. Then we perform both 2D and 3D simulations and examine the transient nature of the capillary flow. Analytical solutions are also derived for simple cases and compared with numerical results. Through this work, essential information on the capillary system design is brought out. Our efforts and initial success in numerical description of the microfluidic capillary flows enhance the fundamental understanding of the autonomous capillary flow and will eventually pave the road for full-scale, computer-aided design of microfluidic networks.

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Emotional Expression of the Virtual Influencer "Luo Tianyi(洛天依)" in Digital'

  • Guangtao Song;Albert Young Choi
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.375-385
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    • 2024
  • In the context of contemporary digital media, virtual influencers have become an increasingly important form of socialization and entertainment, in which emotional expression is a key factor in attracting viewers. In this study, we take Luo Tianyi, a Chinese virtual influencer, as an example to explore how emotions are expressed and perceived through facial expressions in different types of videos. Using Paul Ekman's Facial Action Coding System (FACS) and six basic emotion classifications, the study systematically analyzes Luo Tianyi's emotional expressions in three types of videos, namely Music show, Festivals and Brand Cooperation. During the study, Luo Tianyi's facial expressions and emotional expressions were analyzed through rigorous coding and categorization, as well as matching the context of the video content. The results show that Enjoyment is the most frequently expressed emotion by Luo Tianyi, reflecting the centrality of positive emotions in content creation. Meanwhile, the presence of other emotion types reveals the virtual influencer's efforts to create emotionally rich and authentic experiences. The frequency and variety of emotions expressed in different video genres indicate Luo Tianyi's diverse strategies for communicating and connecting with viewers in different contexts. The study provides an empirical basis for understanding and utilizing virtual influencers' emotional expressions, and offers valuable insights for digital media content creators to design emotional expression strategies. Overall, this study is valuable for understanding the complexity of virtual influencer emotional expression and its importance in digital media strategy.

The Effect of a Hospital Life Guidance Movie for Elderly In-patients (노인을 대상으로 한 입원생활 안내 동영상의 효과)

  • Jeong, Hyeon-Cheol;Seong, Kea-Mi;Jeong, Mi-Yang
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.17 no.2
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    • pp.142-148
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    • 2010
  • Purpose: This study was done to determine how a hospital life guidance movie enhanced the understanding of hospital life by elderly in-patients. Method: A non-equivalent control group post-test design was used for the study. The experimental group watched a movie on guidance for hospital life while an in-patient control group read corresponding guidance booklets. The understanding and satisfaction from the respective programs for the two groups were surveyed with a questionnaire. The data were analyzed using SPSS. Results: The group which watched the movie had a better understanding of hospital life than the group which read the booklets. The patients who watched the movie also expressed more satisfaction with their guide program than the patients who only read the booklets. Understanding of hospital life had relevance to satisfaction with the given program. Conclusion: The results of this study suggests that a movie on hospital life provides better guidance which helps the prospective patients understand and adapt better to their hospital life. Therefore, this type of movie is considered to be an effective medium to provide guidance to elderly in-patients.