• 제목/요약/키워드: Understanding Culture

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아파트 커뮤니티에서의 거주자 감정지표 개발에 관한 기초 연구 (A Basic Study on Development of Residents Emotion Index in Apartment Community)

  • 박지혜;조성희
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2011년도 춘계학술발표대회 논문집
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    • pp.247-250
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    • 2011
  • The purpose of this study suggests the emotion of residents as indexes in Korean housing environment for providing a fundamental guideline for precise dwelling social science and indicating the view for understanding of residents in korean housing culture in korea. So this paper explores the role of residents emotion indexes in housing environment and community. For this study, survey and depth-interview methods were used for data collection. The subjects were 514 housewives living in apartments. The statistical methods for data analysis were frequency, mean, multiple linear regression and logistic regression analysis using the SPSS 18.0 program The major findings are as follows: 1)Pride of neighborhood, pride of apartment complex and sense of superiority were important factors for residental satisfaction. 2)Conspicuous image of neighbors and active contact with neighbors were import factors for their neighborship in the apartment complex. The results develop the housing environment evaluation indexes in community through the contextual understanding of space emotion society.

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패션 디자인을 위한 체계적, 직관적 접근방법에 관한 고찰 (A Study on the Systematic, Intuitive Approach for Fashion Design)

  • 최윤미
    • 복식문화연구
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    • 제5권1호
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    • pp.71-83
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    • 1997
  • It is the important situation that the fashion industry is faced to enormous changes in the nation and worldwide market. To cope with this situations, it is necessary to clarify that the concept of fashion design and its process. This study was conducted as followings : 1. Fashion design is the process of problem solving including the steps of understanding problem, visualizing the image of a design concept. 2. The systematic and intuitive approach is harmonized to solve the process of fashion design. 3. The step of understanding problem is consist of the analysis of environments, the explanation of problem, the determination of purposes, the definition of problem and the visualizing the image of a design concept. 4. In the step of the visualizing the image of a design concept, the intuitive approaches can be clarifies as the importance of start, the step by step process, the determination of a design concept, the fixations of an image, the image realization through real objects, the diminution a difference between a concept and a visualizing the image and the necessity of exercises.

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A Design and Implementation of Tangible Educational Contents

  • Kim, So-Young;Kim, Heesun
    • International Journal of Advanced Culture Technology
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    • 제4권4호
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    • pp.64-69
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    • 2016
  • Currently on the school education site, various multimedia contents are used to effectively deliver knowledge to the students and increase interest in class. The majority of the multimedia contents currently used in classes are composed of visual and auditory information. This paper intends to maximize actuality and immersion in the content by adding olfactory information to the existing visual and auditory data. Tangible contents were developed based on the details of aromatic plants learned in the fifth grade of elementary school. The shape and explanation of the aromatic plants are displayed with visual and auditory information, and an aroma spraying application is used to allow the students to smell the aromatic plants. After conducting the class using the developed contents, the students' satisfaction of the class, as well as their overall academic understanding, were investigated. Upon doing so, it was discovered that the students' academic understanding and satisfaction increased in comparison to classes comprised of only visual and auditory contents.

영화를 이용한 비평적 문화교육 연구 (A study on the effective cultural instruction based on the critical approach through film)

  • 양미란;방영주
    • 영어어문교육
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    • 제17권4호
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    • pp.313-337
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    • 2011
  • The purpose of the study is to investigate the effectiveness of the cultural instruction based on the critical pedagogy through film. The participants were 21 college students enrolling 'Understanding American/British culture'class and the class was 15 week long. During class, they discussed and selected the cultural topics related to the movies, complete the research papers, and then gave presentations. The students' portfolio, which consists of the goal statements, research papers, and the reflective journals, was analyzed to investigate the effectiveness of the instruction. The results showed that the instruction was effective in five aspects. They are, 1)accumulation of the cultural knowledge, 2)better understanding of the target culture and its people, 3)acquisition of the critical perspectives toward the target and their own cultures, 4)teaching method, and 5)increase of the motivation for studying other cultures. The study suggested that the instruction should be applied to English-medium class with more advanced students.

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A Study on Puzzle Game-based Learning Content for Understanding Mandala

  • Lim, Sooyeon;Kim, Youngduk;Kim, Kyungdeok
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.34-41
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    • 2020
  • This study proposes the development of 'Mandala 37', a puzzle game based content that learns the principles of 37 Honored Ones within the Diamond World Mandala. The proposed game is a new type of learning content that combines the development process of 37 Honored Ones with the characteristics of the puzzle game. It aims to increase the understanding of Buddhist content by inducing learners' interest and increasing their concentration. Learners can learn and understand the principles of the emergence of 37 Honored Ones naturally through the rules of the game. This study introduces the implementation process of the proposed game and explains how learners perceive the principle of 37 Honored Ones within the Diamond World Mandala through the game.

Visitors' Perceptions to Ecotourism Goals and Satisfaction : The Case of Muju Firefly Festival

  • Jeong Gang-Hoan;Roh Yong-Ho;Yhang Wii-Joo
    • 한국환경과학회지
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    • 제14권4호
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    • pp.373-377
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    • 2005
  • The purposes of this study were to investigate ecotourism goals which are providing educational tourism, generating environmental conservation, and residents' economic benefits based on the 7th Muju Firefly festival. The sample was 243 visitors from August 23rd to 30th, 2003. The results were as follows: First, visitors showed high satisfaction for the educational tourism program. Experiencing educational 'Mysterious Firefly Field Trips' contributed to the tourists' educational satisfaction. It was found that these experience programs were very popular. Second, residents' and domestic visitors' satisfaction was high with 5.50 on Likert 7 points concerning environmental conservation. Third, foreigners showed high satisfaction for visiting tourism sites and understanding regional culture in terms of understanding region and economic benefits. The average economic effect was decreased compared to 2002. So there should be more diverse strategy to increase economic effect. Also more festival related products, diverse and unique foods and beverages based on regional products should be developed.

Problem Posing in the Instruction of Proof: Bridging Everyday Lesson and Proof

  • Kim, Hangil
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제24권3호
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    • pp.255-278
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    • 2021
  • Proof serves a critical role in mathematical practices as well as in fostering student's mathematical understanding. However, the research literature accumulates results that there are not many opportunities available for students to engage with proving-related activities and that students' understanding about proof is not promising. This unpromising state of instruction of proof calls for a novel approach to address the aforementioned issues. This study investigated an instruction of proof to explore a pedagogy to teach how to prove. The teacher utilized the way of problem posing to make proving a routine part of everyday lesson and changed the classroom culture to support student proving. The study identified the teacher's support for student proving, the key pedagogical changes that embraced proving as part of everyday lesson, and what changes the teacher made to cultivate the classroom culture to be better suited for establishing a supportive community for student proving. The results indicate that problem posing has a potential to embrace proof into everyday lesson.

Determinants of Working International Students' Life Satisfaction: The Mediating Role of Sense of Belonging

  • Do-Hyun, Im;Richard, Basilisco;Kwan-Soo, Shin;Seong-Chan, Bae
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.322-336
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    • 2022
  • South Korea is in the limelight in the past decades as Korean universities races for internationalization. As the number of students studying abroad tremendously increasing, there has been a growing need for higher education institutions to understand international working students' life satisfaction and sense of belonging. The aim of this research is to outline which determinants affects life satisfaction as mediated by sense of belonging. With the samples size of 102 respondents, the proposed research model was examined using structural equation modeling (SEM) and SPSS. Results show that all determinants (Recognition, Quality of Education, Experienced Difficulties in Public Service and Understanding Korean Language) were positively significant toward Sense of Belonging. Likewise sense of belonging holds the positive indirect significant effects of the four determinants to life satisfaction.

A Suggestion on Using Animated Movie as Learning Materials for University Liberal Arts English Classes

  • Kim, HyeJeong
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.98-105
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    • 2022
  • This study's purpose is to suggest a pedagogical method based on using animated movie in liberal arts English classes and to examine the direction that using animated movie as learning material should take. To this end, in this study, the content understanding and expression concentration stages using animated movie are presented. After students learned in class through animated movie, two tests were conducted to investigate the change in learners' acquisition of English expressions. As a result, subjects' learning of English expressions showed a significant improvement over time. An open-ended questionnaire was also conducted to ascertain learners' satisfaction level and their perceptions of classes using animated movie, with learners' satisfaction found to be high overall (77.1%). Students identified the reasons for their high satisfaction rate as the following: "fun and a touching story", "beneficial composition of textbooks", "efficient teaching methods", "sympathetic topics", and "appropriate difficulty". When using video media in class, instructors should maximize and leverage the advantages of video media, which are rich both in context and in their linguistic aspects.

청소년의 문제행동 이해를 위한 다양한 접근 방법의 모색 (The understanding frameworks for adolescent's specific behavior)

  • 이순철
    • 한국심리학회지 : 문화 및 사회문제
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    • 제10권spc호
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    • pp.1-10
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    • 2004
  • 청소년의 문제행동 연구는 청소년이 미숙하고 의존적이기 때문이 아니라, 주위의 부정적 영향으로 그들이 누릴 수 있는 권리의 훼손을 방지하기 위한 것이다. 가정, 학교와 사회 등 환경이 청소년 행동에 미치는 영향을 고찰하고, 인터넷게임, 채팅, 운전과 같은 활동영역에서 접근한 청소년 행동연구를 살펴보며, 그리고 자살, 일탈행동과 같은 청소년의 위험행동 원인분석을 통하여 청소년 행동을 이해해 보려고 했다. 청소년 행동의 이해를 위해서는 다양한 접근방법과 학제간 연구가 필요하다는 사실을 고찰하였다.

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