• Title/Summary/Keyword: Ui

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Recommendations and Analysis of Model-based User Interface Model (모델 기반의 사용자 인터페이스 모델 분석 및 제안)

  • Kim, Chang-Su;Yu, So-Ra;Kim, Sung-Han;Lee, Seung-Yun;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.5
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    • pp.1077-1082
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    • 2012
  • User interface model technology can apply UI based on a user's choice. Recently, researches about th interface for the user's convenience have been actively made. For this, in W3C, various researches are ongoing in order to provide UI adjust service based on N-Screen service, consistent service provision, and the user's preference. In this paper, we study the model-based interface technology, which is fundamental to develop UI for the user's convenience. For this we study the verification process by analyzing elements of the user interface technology, analyzing the standards of the UI, and finding improvements for the MBUI standard. This will be used in order to secure the technology for web-application measures and to apply next-generation web-application.

Research on the Visual Elements of VR game (VR 게임 <엘더 스크롤 V : 스카이 림 VR>의 시각 요소 연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.507-512
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    • 2020
  • In recent years, various virtual reality games are becoming commercialized. A variety of large 3D online games popular with users has begun to transform into VR games. < the Elder Scrolls V: skyrim VR > as a derivative of large-scale 3D online games < the Elder Scrolls V: skyrim special edition >, Since its launch on the steam game platform in April 2018, because of its original UI design, maximizes the user's immersive experience and firmly maintains the leading position of VR games. Although the visual similarities between < the Elder Scrolls V: Skylim VR > and < the Elder Scrolls V: Skylim Special Edition > are high, but the visual elements in the UI are quite different. This paper studies characters, scenes, operating interfaces, colors and fonts five visual UI elements that enhance the immersion in game. It provided a unique interface design reference to immersive experience of new VR games in the future.

Analysis of User Interface (UI) Color Design of Children's Education Game (아동 교육용 게임의 사용자 인터페이스(UI) 색채 디자인 분석)

  • Zheng, LingJing;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.577-583
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    • 2020
  • The learning and cognition of preschool children begins with the color of the object, and the game interface is the child's first impression of the game, so reasonable color design is needed. This article selects 10 educational mobile game for preschool children, extracts colors from the game interface and startup icons, and puts them into Photoshop to analyze the three elements of color hue, lightness, and saturation. Finally, three suggestions are put forward for the color design of game UI. 1.Choose a color similar to the actual color of the thing. 2. Choose warm colors according to your child's preferences. 3. When using contrasting colors, please reduce the brightness or purity of the colors. It is hoped that the research conclusions can provide reference materials for the color design of educational game UI for preschool children.

Artificial intelligence application UX/UI study for language learning of children with articulation disorder (조음장애 아동의 언어학습을 위한 인공지능 애플리케이션 UX/UI 연구)

  • Yang, Eun-mi;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.174-176
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    • 2022
  • In this paper, we present a mobile application for 'personalized customized learning' for children with articulation disorders using an artificial intelligence (AI) algorithm. A dataset (Data Set) to analyze, judge, and predict the learner's articulation situation and degree. In particular, we designed a prototype model by looking at how AI can be improved and advanced compared to existing applications from the UX/UI (GUI) aspect. So far, the focus has been on visual experience, but now it is an important time to process data and provide a UX/UI (GUI) experience to users. The UX/UI (GUI) of the proposed mobile application was to be provided according to the learner's articulation level and situation by using CRNN (Convolution Recurrent Neural Network) of DeepLearning and Auto Encoder GPT-3 (Generative Pretrained Transformer). The use of artificial intelligence algorithms will provide a learning environment with a high degree of perfection to children with articulation disorders, thereby enhancing the learning effect. I hope that you do not have any fear or discomfort in conversation by improving the perfection of articulation with 'personalized and customized learning'.

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A study of Family UI on multi-platform (멀티플랫폼에서 Family UI의 적용에 관한 사례연구)

  • Shin, Hyun-Jin;Jeong, Seung-Mo;Lee, Ja-Young;Song, Hyun-Chul
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1030-1037
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    • 2009
  • One brand is taking various forms as it is made applicable to different platforms. As a result users are presented with different interfaces, navigations, and menu structures and therefore are given the burden of relearning. So, in order to minimize such inconveniences and provide consistency of use within multi-platform environments a guide that will increase the service environment predictability is necessary. This paper defines Family UI as to refer to the element of user interface that gives consistency within various platforms belonging to one company band. To propose implications of Family UI, this paper will analyze case studies in which the consistency policies have been applied.

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UI/UX Design for Development of Chronic Disease Chatbot (만성질환 챗봇 개발을 위한 UI/UX 디자인)

  • Jang, Jae-Hong;Kim, Sung-Hee;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.271-274
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    • 2018
  • More than 80% of the deaths in Korea are due to chronic diseases. Mobile applications continue to emerge where IT companies and medical hospitals work together to manage chronic diseases. In recent years, the development of artificial intelligence chatbot has been under way to improve the efficiency and convenience of management. Since the chatbot process the conversation by a dialogue, users who are familiar with the GUI-based environment may not be familiar with accessibility or usage. In this paper, we analyze UI / UX of the mobile application that manages diabetes in chronic diseases, and present the UI / UX design of chatbot through this result.

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Transition process and Architectural composition of Prime Jurisdiction office in Joseon Dynasty (조선시대 의금부(義禁府) 청사(廳舍)의 변화 과정과 건축 공간 구성)

  • Bae, Chang-Hyun
    • Journal of architectural history
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    • v.29 no.5
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    • pp.29-40
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    • 2020
  • Ui-Gum-Bu(義禁府) is regarded as a key organization that reflects the power of the royal authority, mainly because it directly obeys the king's command and retains the power to punish or pardon government officials for severe crimes such as treason or significant breach of Confucian ethics. For this reason, Ui-Gum-Bu held a higher place in the organizational hierarchy of the government than other similar offices such as Hyung-Jo(刑曹), Sa-Heon-Bu(司憲府) and P o-Do-Cheong(捕盜廳). This characteristic of Ui-Gum-Bu is also evident in the architectural style and composition of the office building. The figures of the Ui-Gum-Bu office is depicted in detail in the paintings listed in 『Gum-Oh-Gye-Cheop(金吾契帖』, a record of Ui-Gum-Bu office meetings, and descriptions in the code book 『Gum-Oh-Hun-Rog(金吾契帖)』, both written in 18th century. The purpose of this study is to reveal the overall transition process of the Ui-Gum-Bu office building from the beginning until its demolition in the early 20th century. Based on research materials of 18th century, its architectural composition and characteristics will be dealt in detail.

A bibliographical study of acupuncture and moxibustion therapy in the rhinological section(in the Oehyeong chapter) of Dong Ui Bo Gam (동의보감(東醫寶鑑) 비문(鼻門)의 침구법(鍼灸法)에 관한 소고(小考))

  • Lee, Jong-Wook;Lee, Joon-Moo
    • Korean Journal of Acupuncture
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    • v.25 no.1
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    • pp.61-71
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    • 2008
  • Objectives : The aim of this study was to show the rationale of point-selection on the methods of acupuncture and moxibustion in the Rhinological section(in the Oehyeong chapter) of the Dong Ui BO Gam. Methods : First, We summarized the cause of each disease in the Rhinological section(in the Oehyeong chapter) of the Dong Ui BO Gam. Then, We explained the rationale of acupoint-selection referring to the cause of disease, physiology of the Oriental medicine, other uses of each acupoints in the Dong Ui BO Gam, character of each acupoints, flow of meridian pathways and specific acupoints etc. Results and Conclusions : Total 15 acupoints were used in the Rhinological section(in the Oehyeong chapter) of the Dong Ui BO Gam. Most of acupoints were specific acupoints. But, some rationale of acupoint-selection were explained by the cause of disease, physiology of the Oriental medicine, other uses of each acupoints in the Dong Ui BO Gam, flow of meridian pathways etc.

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Study on the methods of acupuncture and moxibustion in the ear section (in the Oehyeong Chapter) of the Dong Ui Bo Gam (동의보감(東醫寶鑑) 이문(耳門)의 침구법(鍼灸法)에 관한 소고(小考))

  • Yang, Seung-Hui;Lee, Joon-Moo
    • Korean Journal of Acupuncture
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    • v.25 no.1
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    • pp.73-83
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    • 2008
  • Objectives : The aim of this study was to show the rationale of point-selection on the methods of acupuncture and moxibustion in the Ear Section (in the Oehyeong Chapter) of the Dong Ui Bo Gam. Methods : First, We summarized the cause of each disease in the Ear Section (in the Oehyeong Chapter) of the Dong Ui Bo Gam. Then, We explained the rationale of acupoint-selection referring to the cause of disease, physiology of the Oriental medicine, other uses of each acupoints in the Dong Ui Bo Gam, character of each acupuncture points, flow of meridian pathways and specific acupoints etc. Results and Conclusions : Total 23 acupoints were used in the Ear Section (in the Oehyeong Chapter) of the Dong Ui Bo Gam. Most of acupoints were specific acupuncture points. But, some rationale of acupoint-selection were explained by the cause of disease, physiology of the Oriental medicine, other uses of each acupoints in the Dong Ui Bo Gam, flow of meridian pathways etc.

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