• Title/Summary/Keyword: Ubiquitous space

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Space Reengineering and Amended UML Approach to Requirement Analysis for Ubiquitous Smart Space Development (유비쿼터스 지능 공간 요구분석을 위한 공간재설계법 및 수정된 UML 접근법)

  • Kwon, Oh-Byung;Lee, Nam-Yeon;Sim, Jae-Mun
    • The Journal of Society for e-Business Studies
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    • v.12 no.4
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    • pp.99-125
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    • 2007
  • Recently, as the development of Ubiquitous Smart Space (USS) such as U-City is proliferating, preparing a development methodology dedicated to USS characteristics has become one of the crucial issues to increase the productivity of the USS projects. However, since the legacy development methodologies such as traditional UML do not consider the critical components of ubiquitous computing space such as context-awareness, service oriented architecture and multi-agent communication, they are not optimized for USS analysis and design. Hence, the purpose of this paper is to propose a USS-sophisticated development methodology. To do so, a hybrid approach, BPR-USS for space reengineering and UML-USS by amending UML with corresponding toolkit based on StarUML has been implemented. To show the feasibility of the approach described in this paper, an illustrative example with an actual USS development project for a multiplex space in Seoul is shown.

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A Study on Relationship between Interactive in Media Art and Ubiquitos Space (미디어 아트의 인터랙티브 개념과 유비쿼터스 공간과의 관계성 연구)

  • Jung, Jae-Won;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.141-145
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    • 2006
  • The development of information & communication technology in 21st century along with the mass media In 20th century, the influence of state-of-art culture in our society rapidly increased in these days. This state-of-art culture makes the world becomes single-channeled by network, and there is a big change not only in human life but also in concept and understand for art and space. The development of digital paradigm and media technology is exerting a strong influence on the Ubiquitous computing environment that is being drawn great interest. The ubiquitous is concerned as expansion of media art, and the interactive art which is part of media art has the similarity with the ubiquitous computing environment. In this study, the possibility of connection between the territory of ubiquitous environment which is recently focused and has strong interrelation feature, and the territory of interacting will be examined. Furthermore, possibility of new space design work through seeking the possibility of connection between two territories will be estimated.

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An Amended UML Approach to Requirement Analysis for Ubiquitous Smart Space Development (유비쿼터스 지능 공간 개발 요구 분석을 위한 수정된 UML 제안)

  • Gwon O-Byeong;Lee Nam-Yeon;Kim Ji-Hun
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2006.06a
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    • pp.141-151
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    • 2006
  • 최근 U-City와 같은 유비쿼터스 지능 공간 (Ubiquitous Smart Space, USS) 개발이 추진됨에 따라 USS 요구 분석 방법론에 대한 필요성이 커지고 있다. 그러나 SDLC, UML 등과 같은 기존 정보시스템 요구분석 등 개발 방법론은 상황인지 에이전트 시스템 등과 같은 USS 특유의 환경을 고려하지 못해 USS 요구 분석 방법론으로 그래도 적용하기에는 한계가 있다. 따라서 본 논문은 USS 개발을 위한 요구분석 방법론으로서 기존 UML에 상황인지, 에이전트 시스템의 특정을 고려하여 수정된 UML(Amended UML)을 제시하는 것을 목적으로 한다. 이를 위해 본 논문에서는 As-Is Space 와 To-Be Space 로 나누어 요구 분석을 하였다. 또한 본 논문에서 제시한 요구 분석 방법론의 활용가능성을 보이기 위해 국내 쇼핑몰 내 실제 USS 서비스 개발에 적용해 보았다.

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A Study on the Ubiquitous space plan based on the Archigram (아키그램의 유토피아개념을 도입한 합리적 유비쿼터스 공간계획 연구 - 시대와 사회적 요구조건에 따른 -)

  • Kim, Sung-Ho;KIm, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.116-121
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    • 2004
  • Ubiquitous 3rd space is gaining attention by the change of information and digital technology. It could bring information technology and Architecture together in our living space for the near future. Archigram that has brought the Utopia concept into Architectural Expression is certainly an Architecture for people. Archigram concerns individual and society. Therefore, this paper will try to make a Architectural plan for Human in the concept of Utopianism shared by the Ubiquitous space and Archigram tradition, which could bring a better solution for human space in up coming age in the would.

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Critical Review on the Arguments for Building Three-dimensional Cyberspace to Realize Ubiquitous (유비쿼터스 실현을 위한 사이버공간상의 3차원 그래픽 공간 구축론에 대한 비판적 고찰)

  • Choi Chang-Gyu
    • The Journal of the Korea Contents Association
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    • v.6 no.4
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    • pp.81-88
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    • 2006
  • Ubiquitous has been a new issue in information technology field. Some people in GIS(Geographic Information Systems) and urban and regional planning have maintained that not only building three dimensional graphic environment in cyberspace is the key for ubiquitous, but also planners should plan and control the new space. They may believe that ubiquitous would be a mixture or/and combination of real-space and cyberspace. For strengthening their arguments, they should show the character of the space can be related to the three dimensional space and planning the space is possible. This study tried to critically analyze their assertion. After reviewing various articles and studies in multidisciplinary view, this challenging analysis shows those arguments need more sophisticated studies and can limit the character of cyberspace which has made the space prosperous.

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Modeling of Indoor Geometry and Environment Sensor for Responsive Virtual URS Service (반응형 가상 URS 서비스를 위한 실내 기하구조 및 환경 센서 모델링)

  • Jeon, Kyeong-Won;Ki, Jeong-Seok;Kwon, Yong-Moo
    • The Journal of Korea Robotics Society
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    • v.3 no.2
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    • pp.112-116
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    • 2008
  • This paper presents URS (Ubiquitous Robotic Space) Modeling and service technique for the robotic security service while bridging between virtual space and physical space. First, this paper introduces a concept of virtual URS and responsive virtual URS. Second, this paper addresses modeling of URS which covers modeling of indoor geometry and environment sensor. Third, this paper describes virtual URS services including interactive virual-physical bridging service.

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Suggesting a Virtual Smart Test-bed to Verify Effectiveness for Ubiquitous Space (유비쿼터스 공간의 효용성 검증을 위한 가상 스마트 테스트베드 시스템의 제안)

  • Han, Soo-Yeon;Choi, Jin-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.741-746
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    • 2006
  • Future space is currently getting a great deal of attention to apply ubiquitous computing technology. At the same time, various ubiquitous technology-based products are being developed with service scenarios in the views of diverse user groups predicted. Since these service models and scenarios need to be tested to verify effectiveness, it requires researchers to predict spatial shapes and service scenarios for future domestic environment that fulfills diverse future spatial requirements including ecological and user-oriented spaces, extended amenity getting maximum benefits from technology, etc. To support these developments, the need to make a physical test-bed, a real building model, is essential. However building a physical test-bed generally is economically expensive and even if the test-bed could be settled, it must be carefully designed before it is built In this paper, we suggest a virtual smart test-bed, called "V-PlaceLab", using virtual reality techniques. This system allows not only to inspect a scenario with the aid of computer simulation on a virtual environment, but also to design a virtual test-bed mentioned above.

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Inter-space Interaction Issues Impacting Middleware Architecture of Ubiquitous Pervasive Computing

  • Lim, Shin-Young;Helal, Sumi
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.1
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    • pp.42-51
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    • 2008
  • We believe that smart spaces, offering pervasive services, will proliferate. However, at present, those islands of smart spaces should be joined seamlessly with each other. As users move about, they will have to roam from one autonomous smart space to another. When they move into the new island of smart space, they should setup their devices and service manually or not have access to the services available in their home spaces. Sometimes, there will conflicts between users when they try to occupy the same space or use a specific device at the same time. It will also be critical to elder people who suffer from Alzheimer or other cognitive impairments when they travel from their smart space to other visited spaces (e.g., grocery stores, museums). Furthermore our experience in building the Gator Tech Smart House reveals to us that home residents generally do not want to lose or be denied all the features or services they have come to expect simply because they move to a new smart space. The seamless inter-space interaction requirements and issues are raised automatically when the ubiquitous pervasive computing system tries to establish the user's service environment by allocating relevant resources after the user moves to a new location where there are no prior settings for the new environment. In this paper, we raise and present several critical inter-space interactions issues impacting middleware architecture design of ubiquitous pervasive computing. We propose requirements for resolving these issues on seamless inter-space operation. We also illustrate our approach and ideas via a service scenario moving around two smart spaces.

A Methodology of Optimal Technology Combination Selection for Developing a Specific Ubiquitous Smart Space (특정 유비쿼터스 지능공간 구축을 위한 기술조합에 대한 최적 선정 방법론)

  • Lee, Yon-Nim;Kwon, Oh-Byung
    • Journal of Intelligence and Information Systems
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    • v.14 no.3
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    • pp.109-131
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    • 2008
  • Ubiquitous Smart Space(USS) like u-City has been expected to create a high added value. However, developing USS has a high risk because it should use future technologies and development methodologies that have been never tried in the past. Hence, it has to be considered thoroughly in the very first stage of development. Moreover, USS usually uses several ubiquitous computing technologies combinationally because of the nature of USS. Despite of this, existing technology selection methodologies or technology evaluation methodologies only focus on a single technology. This leads us to develop a methodology of optimal technology combination for developing a specific USS. The purpose of this paper is to propose the methodology and to apply it to develop a real USS. We use portfolio theory and constraint satisfaction problem to determine an optimal technology combination. We also apply our methodology to the national ubiquitous computing project which carries out at present to validate it.

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Towards a Ubiquitous Robotic Companion: Design and Implementation of Ubiquitous Robotic Service Framework

  • Ha, Young-Guk;Sohn, Joo-Chan;Cho, Young-Jo;Yoon, Hyun-Soo
    • ETRI Journal
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    • v.27 no.6
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    • pp.666-676
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    • 2005
  • In recent years, motivated by the emergence of ubiquitous computing technologies, a new class of networked robots, ubiquitous robots, has been introduced. The Ubiquitous Robotic Companion (URC) is our conceptual vision of ubiquitous service robots that provide users with the services they need, anytime and anywhere in ubiquitous computing environments. To realize the vision of URC, one of the essential requirements for robotic systems is to support ubiquity of services: that is, a robot service must be always available even though there are changes in the service environments. Specifically robotic systems need to be automatically interoperable with sensors and devices in current service environments, rather than statically preprogrammed for them. In this paper, the design and implementation of a semantic-based ubiquitous robotic space (SemanticURS) is presented. SemanticURS enables automated integration of networked robots into ubiquitous computing environments exploiting Semantic Web Services and AI-based planning technologies.

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