• Title/Summary/Keyword: Ubiquitous learning environment

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The Influence of Mobile Contents on the learner's learning satisfaction in the Smart Learning Environment (스마트러닝 환경에서 모바일 콘텐츠가 학습자의 학습만족도에 미치는 영향)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.177-188
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    • 2013
  • Since the world entered the age called "Smart Revolution", there has also been a lot of changes in the field of education. In educational environment, there is a growing interest in smart learning based on mobile contents, with the development of Smart Devices and ubiquitous technology. This paper is about a research on what effects smart learning has on leaner side when learners make active use of mobile contents in this age of Smart Revolution. First, we embodied teaching plans for some practical classes in forms of mobile contents using M-bizmaker. After the learning process based on the embodied contents for students, we analyzed the survey results on 4 sections-their use of apps, screen composition, technical support, interactions. We also studied the results of a questionnaire on 4 sections-contents, information offering, feedback systems, learner assessment-to evaluate their satisfaction. The research suggests that learner satisfaction can be improved with smart learning based on mobile contents embodied for leaners.

Emerging Flow of New Communication Technology in Education Using u-Learning : focused on Case Study (유러닝이용 교육에서 신기술의 발달 : 사례중심 연구)

  • Kim, Min-Cheal;Kang, Jung-Hwa
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.281-289
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    • 2011
  • This paper provides the emerging flow of new communication technology using ubiquitous learning (u-Learning). In the intelligent Ubiquitous environment, humans and devices with computing abilities become interoperable. u-Learning will lead students to open their minds to the world and motivate self-learning, which may lead them to learn and communicate more efficiently, and save time, cost and energy. Through case research, regarding education, learning attitude, custom and, personal relations, one must solve the fundamental issues of misuse and outflow problems regarding personal information that will be widely collected in detail than the present condition, and in order for this not to happen, further support of the law and system, plus ethical perspectives must be considered in order to progress.

Developing an User Location Prediction Model for Ubiquitous Computing based on a Spatial Information Management Technique

  • Choi, Jin-Won;Lee, Yung-Il
    • Architectural research
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    • v.12 no.2
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    • pp.15-22
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    • 2010
  • Our prediction model is based on the development of "Semantic Location Model." It embodies geometrical and topological information which can increase the efficiency in prediction and make it easy to manipulate the prediction model. Data mining is being implemented to extract the inhabitant's location patterns generated day by day. As a result, the self-learning system will be able to semantically predict the inhabitant's location in advance. This context-aware system brings about the key component of the ubiquitous computing environment. First, we explain the semantic location model and data mining methods. Then the location prediction model for the ubiquitous computing system is described in details. Finally, the prototype system is introduced to demonstrate and evaluate our prediction model.

A U-CoMM System for Cooperative Learning (협동학습을 위한 U-CoMM 시스템)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.116-124
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    • 2006
  • Mentoring is defined as a sustained relationship between a mentor and a mentee. Through continued involvement, the mentor offers support, guidance, and assistance as the mentee faces new challenges, or works to correct earlier problems. A mentoring for cooperative learning has many merits including higher order thinking, collaborative competencies, socialization and development. In this paper, a U(Ubiquitous)-CoMM(Community of mentor & mentee) system was supposed to design an instructional learning strategy using cyber community of mentor & mentee in a ubiquitous environment. The proposed system provides participants with campus mentoring program in which they share their experience and expertise. By experimental result showed that the proposed system is effect in education about cooperative learning than existing system.

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The Design and Implementation of a Platform Analyzer Model for Supporting Multi-platform Environment (다중 플랫폼 환경을 지원하기 위한 플랫폼 분석기 모델 설계 및 구현)

  • Chang, Byoung-Chol;Jung, Ho-Young;Lee, Yoon-Soo;Kim, Han-Il;Cha, Jae-Hyuk
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.225-233
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    • 2008
  • Rapid advancement information and communication technologies has introduced various dimension of e-Learning environment such as u-learning(ubiquitous learning), m-learning(mobile learning) and t-learning(television learning). These technologies enabled learners to access learning contents through variety of devices with more flexibility and consistency. In order to implement learning through these multiple environments, basically it is necessary to acquire and process the platform information that contains properties and status of the web-accessing devices. In this study, we introduce the design and implementation of a Platform Analyzer Model which is essential for learning systems that support multi-platform environment. We also present a Interactive DTV-Centered multi-platform learning environment framework using PC, PDA or Mobile phone. Finally, we will discuss the possibility of the multi-platform learning environment with sample scenario and contents.

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Implementation of a context-awareness framework and context model for ubiquitous computing environment (유비쿼터스 컴퓨팅 환경을 위한 상황 모델 정의 및 상황 인식 프레임워크 구현)

  • Lee Jung-Eun;Park Hyun-Jung;Park Doo-Kyung;Yoon Tae-Bok;Park Kyo-Hyun;Lee Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.4
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    • pp.423-429
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    • 2006
  • The systems in the ubiquitous computing environment need to provide users with context-aware services, intelligently interacting with the surrounding environment. Therefore, the systems in the ubiquitous computing environment require context-awareness ability in order to gather and analyze context information in various situations and environments. However, existing context-aware systems lack the ability to systematically generate and handle various types of context information, and only a few systems have ability learning from environment. In this paper, a general context model is defined to describe various contexts and a context-awareness framework is implemented based in the model, which makes it straightforward to handle and generate various types of context from diverse sensor. The framework is designed to allow a system to sensed, combined, inferred, and learned context information, in order to provide users with services in dynamic environments. We have implemented the proposed framework and applied it to a u-Health management system.

A Study on Terminal Interface Adaptation for u-LMS (u-LMS를 위한 단말기 인터페이스 적응화 연구)

  • Ku, Jin-Hui
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.1-7
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    • 2010
  • Recently, interest in u-learning to pursue effective learning by using ubiquitous environment in teaching and learning activities. In u-learning environment, learners should be able to push necessary information at the right time and the right place. Also calm technology oriented to, and this means that it can recognize learners' terminal information and to provide adaptive interface. In u-learning environment, main learning terminals would be mobile terminals which support mobility. However, learning in the existing PC environment should not be excluded. Thus, by providing adaptive interface according to various learners' terminal in LMS for u-learning, learners are able to learn through consistent and natural learning interface with any computer or any network at any place and at any time. The purpose of this study is to propose the interface adaptation based on terminal information focusing on the layout transformation process in the development environment.

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m-Learning Systems in Ubiquitous Environment (유비쿼터스 환경에서의 m-Learning 시스템)

  • Kim, Hyoung-Seok;Han, Sun-Gwan
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.211-217
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    • 2005
  • This study was about design and development of the Mobile Learning Evaluation Announced Systems, which could operate the e-learning and send the result of that to the parents. From this, teachers and parent can communicate with each other dynamically. Especially, this system does not simply present results of student' learning but provide the extra learning which can make up for student' wrong questions in the base of the evaluation standard. this paper suggests this total learning solution so that parents can perceive the state of their children's learning under the mobile learning environment.

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A Study on the Effects of Virtural Learning in Structural Design - Constructing Databse of Structural Component based on the virtual Reality Engine - (가상현실을 이용한 구조설계 시스템의 학습효과에 관한 연구 - 구조 요소의 데이터베이스 구축방법에 관하여 -)

  • Kim, Han-Joong
    • Journal of The Korean Society of Agricultural Engineers
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    • v.54 no.3
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    • pp.81-89
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    • 2012
  • This paper presents a set of controlled simulated statical and engineering mechanical experiments accessible via the virtual world environment (VWE) and virtual physics lab S/W. Online courses of the university offering courses and/or programs online are growing and the number of students want education in ways which fit their personal places, e-learning is becoming more important and ubiquitous each year. In this study, first of all, question is rather 'How do we execute the learning effectiveness of e-learning courses?' than 'Why does they need e-learnig or VW-learning?'. In particular, is it possible to effectively teach mechanical engineering courses online? The answer was 'No'. So, there is little research on many of these questions. And another important question is 'Is e-learning cost effective?'. For the answer, This research provided that an instructional design model is used to 'How to think and apply the Newtonian forces' in the virtual physics lab S/W. Collected data from student are administered in the spring semester when students studied 'Introduction to Bio-resources and Systems Engineering'. Results show that a cadre of students can take highly interactively physical properties of mechanical engineering in the virtual laboratory environment. Those show that VWE is greater than that of a similar real world presentation or experimental lab, since most of students are delighted to modify and retry modeling works in the VWE.

A Study on the Needs of Space Use for u-School Design - Through the survey research on the middle and high school students' and teachers' needs for the teaching and learning space - (u-스쿨 디자인을 위한 학교시설 사용 요구에 관한 연구 - 중.고교 학생 및 교사의 교수-학습공간 사용 요구를 중심으로 -)

  • Park, Jung-Eun;Park, Soo-Been
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.214-223
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    • 2010
  • Information & Communication Technology(ICT), called ubiquitous computing, changes our environment in many ways. It also acts on educational environment in concert with new pedagogy. Korean Government gives an efforts to set up the u-School as the educational environment supported by ICT. This study aims to find efficient uses of ICT to cope with the changing education environment and emerging needs of users. The survey research follows the pilot study on the model of future school. The students and teachers in six schools located in Busan answered the questionnaire and 752 individuals were analyzed by the statistical method including frequencies, crosstabs, ANOVA, and factor analysis. The conclusions are as follows: (1) Highly demanded were the u-School facilities to provide pleasant environment as the teachers and students have to spend most of time in classroom, or school premises. In addition, the infrastructures were so desperately required that students are able to control their textbooks and belongings, and efficiently utilize a variety of data. (2) The classroom volume should be planned a bit smaller than the current number of students so that teachers are relieved from the burden of too many student. The needs of students to interact with more students can be bolstered by utilization of ICT. (3) The respondents feel the high needs of computer for student, electronic blackboard, electronic lecture desk, microphone and computer for teacher as the teaching and learning facilities. This showed high needs for teaching and learning facilities enabling the active and individual learning through the use of ICT at education environment. In conclusion, the study proposes the fundamental data to combine u-School elements proper to the current learning and school environment, from the analysis on the use of school facilities, with the subjects, the users of education environment.