• Title/Summary/Keyword: Ubiquitous functions

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University Students's Life Styles and Preferences for Ubiquitous Residential Functions (대학생의 라이프스타일과 유비쿼터스 주거 기능 선호 - 광주광역시 대학생을 대상으로 -)

  • Kim, Mee-Shil;Kim, Mi-Hee
    • Journal of the Korean housing association
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    • v.20 no.1
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    • pp.1-10
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    • 2009
  • This paper documents research carried on the University students who are potential residents of the city to find out their preference for the ubiquitous residential functions, and categorize based on the life style to find out difference of their preference on ubiquitous residential functions. A survey was conducted on 324 university students in Gwangju city. The students were selected through purposive sampling and quota sampling by self-administered questionnaire sheets. The analysis analyzing methods using SPSS/PC 12.0 are frequency, percentage, factor analysis, cluster analysis, $x^2$(chaisquare)-test and one-way ANOVA (analysis of variance). For the survey, lifestyle types were categorized as: These are classified based on the analysis of facts regarding characteristics of student's lifestyles that are divided into nine types of facts and then make the four types through the cluster analysis as below. Energetic life type, Inactive life type, Family-oriented life type, Thrifty and Personality-oriented life type. The residential function of Ubiquitous is classified as Safety, Convenience, Comfortableness, Information, Health, Leisure and the residential space is divided into bedroom, livingroom, kitchen, bathroom. Considering the preference aspects for Ubiquitous residential function, among the bedroom, living room, kitchen, and bathroom, University student seek for safety from the living room, Convenience from the kitchen and Comfortableness from the living room, bedroom and kitchen. For Information, bedroom is most preferred among the bedroom, living room, and kitchen. For Health and Leisure, bedroom is preferred between bedroom and living room. In terms of the difference about the preferences for ubiquitous functions based on the four types of lifestyles; The Thrift-oriented type is commonly preferred to the Inactive type among the bedroom, living room and kitchen. The Family-oriented and the Thrift-oriented type were preferred to the Energetic and Inactive types in the bathroom. Also, in the entire residential space, the Ubiquitous functions is most preferred by the Thrifty and Personality-oriented life type.

A Study on Functions and Services of a Library Based on Ubiquitous Life (유비쿼터스 사회환경에서의 도서관 기능 및 서비스에 관한 연구)

  • Kim, Yong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.3
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    • pp.97-114
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    • 2009
  • The roles and services of a library have historically been influenced and developed by the change of information technologies. The ubiquitous technologies have been widely studied for medical area, construction, commerce, broadcasting, telecommunication and so on. The ubiquitous technologies have extended to the roles and services in a library. The development of ubiquitous IT, the roles and functions of a library and information center should be changed. To adjust evolving environment, this study focuses on concept and definition of ubiquitous computing and networks. Especially, with requirements and essential technologies which can be a technological infrastructure for ubiquitous life, library services and roles in ubiquitous life are discussed by literature review, case analysis and expert interview. With the results, this study proposes that library services and roles in ubiquitous life should be considered in two ways which are network and physical spaces. Also, roles of a library in ubiquitous life will be extended to culture and education center including traditional information center. To perform those roles and services, a library should develop various service programs relating culture and education such as personalized service and educational program.

Toward Socially Agreeable Aggregate Functions for Group Recommender Systems (Group Recommender System을 위한 구성원 합의 도출 함수에 관한 연구)

  • Ok, Chang-Soo;Lee, Seok-Cheon;Jeong, Byung-Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.32 no.4
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    • pp.61-75
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    • 2007
  • In ubiquitous computing, shared environments are required to adapt to people intelligently. Based on information about user preferences, the shared environments should be adjusted so that all users in a group are satisfied as possible. Although many group recommender systems have been proposed to obtain this purpose, they only consider average and misery. However, a broad range of philosophical approaches suggest that high inequality reduces social agreeability, and consequently causes users' dissatisfactions. In this paper, we propose social welfare functions, which consider inequalities in users' preferences, as alternative aggregation functions to achieve a social agreeability. Using an example in a previous work[7], we demonstrate the effectiveness of proposed welfare functions as socially agreeable aggregate functions in group recommender systems.

Content planning for a ubiquitous wardrobe - Application of an RFID database - (유비쿼터스 워드로브 설계를 위한 콘텐츠 개발 - RFID 칩의 활용 -)

  • Lee, Woon-Young
    • The Research Journal of the Costume Culture
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    • v.22 no.2
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    • pp.313-325
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    • 2014
  • This study seeks to establish a ubiquitous wardrobe with a clothing management function through detailed and subdivided integration research. To create a database, a survey was conducted, and the output data were analyzed and used as the basic data. In particular, this study researched clothing management programs and companies' standards of clothing product classification systems. First, through an in-depth analysis centering on specialists, we established the contents of a ubiquitous wardrobe and used the concept of cloud computing to support the wardrobe contents and smart phone applications. Second, this research found significant differences between individuals, schools, and enterprises in their applications of, and the importance they attach to, design images. A detailed database composed of various categories was established to present the ubiquitous wardrobe contents with efficient functions. Third, we facilitated the search process by designating clothes with QR codes, which is one of the functions of contents. Fourth, the code numbers generated in the process of entering clothes into the database were utilized as RFID information as a way to arrange the products in a simpler manner. The ubiquitous wardrobe was constructed as a web-style hybrid, and its contents areavailable through mobile applications and QR codes.

A study on Ubiquitous Rail System Implementation Scheme (유비쿼터스 레일 시스템 구축을 위한 추진전략 연구)

  • Yang, Doh-Chul;Lee, Jun-Moon;Moon, Dae-Seop
    • Proceedings of the KSR Conference
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    • 2008.11b
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    • pp.2090-2095
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    • 2008
  • Ubiquitous information technology creates new space connected to electronic and physical space and makes new life pattern come true. Although it is expected that ubiquitous technology will lead significant changes on various life fields, relevant studies on its market needs, customer needs in social and cultural context and its necessity at organizational level have been passively carried out. What is worse, IT technology application scheme in railway field has not fully established since railway field's technology development is mainly focused on hardware compared with road and air traffic. In order to apply ubiquitous technology to railway field, therefore, it is required to identify ubiquitous technology functions which applicable to railway field and to establish ubiquitous rail system implementation scheme for end users. In this paper, we suggested implementation scheme for u-Rail which sorts railway industry by its components in order to implement service centered ubiquitous technology to each railway industry field.

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Context Adaptive User Interface Generation in Ubiquitous Home Using Bayesian Network and Behavior Selection Network (베이지안 네트워크와 행동 선택 네트워크를 이용한 유비쿼터스 홈에서의 상황 적응적 인터페이스 생성)

  • Park, Han-Saem;Song, In-Jee;Cho, Sung-Bea
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.573-578
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    • 2008
  • Recently, we should control various devices such as TV, audio, DVD player, video player, and set-top box simultaneously to manipulate home theater system. To execute the function the user want in this situation, user should know functions and positions of the buttons in several remote controllers. Normally, people feel difficult due to these realistic problems. Besides, the number of the devices that we can control shall increase, and people will confuse more if the ubiquitous home environment is realized. Therefore, user adaptive interface that provides the summarized functions is required. Moreover there can be a lot of mobile and stationary controller devices in ubiquitous computing environment, so user interface should be adaptive in selecting the functions that user wants and in adjusting the features of UI to fit in specific controller. To implement the user and controller adaptive interface, we modeled the ubiquitous home environment and used modeled context and device information. We have used Bayesian network to get the degree of necessity in each situation. Behavior selection network uses predicted user situation and the degree of necessity, and it selects necessary functions in current situation. Selected functions are used to construct adaptive interface for each controller using presentation template. For experiments, we have implemented ubiquitous home environment and generated controller usage log in this environment. We have confirmed the BN predicted user requirements effectively as evaluating the inferred results of controller necessity based on generated scenario. Finally, comparing the adaptive home UI with the fixed one to 14 subjects, we confirmed that the generated adaptive UI was more useful for general tasks than fixed UI.

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Development of the Ubiquitous-based Intelligent Digital Switchgear Panel for Home Automation (유비쿼터스 기반의 주택 자동화용 디지털 분전반 개발)

  • Ko, Yun-Seok;Kim, Ho-Yong;Yun, Seok-Yeul
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.5
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    • pp.741-747
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    • 2008
  • This paper proposes a new concept of IDSP(Intelligent Digital Switchgear Panel) which can solve the problem of the safety, the reliability and the convenience to correspond to the requirement of the general electric customer or electric power company under the ubiquitous-based home automation environments. By analyzing their requirement functions, a 32-bit micro processor is adopted as main controller to support the designed functions efficiently. The DSP-based single phase power management device is utilized to collect the electric power information and the ethernet convertor to communicate through internet among the IDSPs and the remote computer system. In the proposed IDSP, the several functions are implemented such as the earth leakage level display and waveform transmission, the electric fee display, the voltage management, the load management and the load control function. Finally, the prototype of the IDSP is made experimently based on the designed results, and then the effectiveness is verified by testing its basic functions.

Implementation of Ubiquitous Application based on Context-Awareness (상황 인식 기반의 유비쿼터스 어플리케이션 구현)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.744-751
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    • 2008
  • Ubiquitous computing is a new paradigm of telecommunication technology and is embedded with advanced computing technology to process a large amount of data in a normal environment. Generally, ail equipment is embedded with sensors and operating devices to interaction with communication functions. That is why ubiquitous computing must be able to access any devices anywhere at anytime in order to perform appropriate functions. Unfortunately, however, it is difficult to make an optimized design for applications which can effectively interaction with various functions in distributed environment like ubiquitous computing. Therefore, this paper is aimed at deploying interface with server nodules and virtual prototyping by utilizing LabVIEW and embedded application software with additional network function. In addition, given information about sensors collected from context-awareness and location-awareness, it will suggest the ideal ubiquitous application based on context-awareness and apply the advanced application to device control and monitoring through context awareness of lab.

A Study on the Hierarchic Analysis of Spatial Function in Ubiquitous Housing (유비쿼터스 주거공간의 기능적 위계성 분석에 관한 연구)

  • Lee, Sang-Hwa;Choi, Dong-Sik
    • Journal of the Korean housing association
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    • v.18 no.3
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    • pp.19-29
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    • 2007
  • This study is aimed at interpreting into changes and characters of function applied into quantative analysis in ubiquitous house. Digital technology being introduced into architectural fields, It applied expansively from design and construction to user's convenience. The application of digital technology is presented to various change like effectiveness and exactness in design and function of space, which is overlayed digital space to physical space beyond the extent of receiving human needs in physical space. In ubiquitous house, digital technologies are supplied to function coordinated with life, appreciating into positional informations of human and materials, spatial informations. Ubiquitous house is comparably effective into funtional expansion, user's convenience, safty, which, for the future, is going to using on housing of high performance encouraging the application of advanced technology. Therefore this study is classified into human behaviors, functions, performances and characters of digital system in ubiquitous house, which being established into the relation of elements, is interpreted numerically into functional changes and charats being applied to ARM.

A Study on the Functional Change and Application Scheme of U-library/museum (U-도서관/박물관의 기능변화 및 활용방안에 관한 연구)

  • Hwang, Dong-Ryul
    • Journal of the Korean Society for Library and Information Science
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    • v.41 no.4
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    • pp.181-199
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    • 2007
  • A ubiquitous refers to the integration of the existing documentation. cyber space, and high-tech digital technology into a wireless terminal through ubiquitous computing and network technology. With the ubiquitous environment, a library and museum can extend its roles and functions all the more, and expectedly results in internal and external great changes. The purpose of this study was to examine the changed forms and contents of a ubiquitous-library/museum. Specially, We wished to forecast change that occur in museum user service and government official management side.