• Title/Summary/Keyword: Ubiquitous Spaces

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Indoor Spatial Awareness Project and Indoor Spatial Data Model

  • Li, Ki-Joune
    • Spatial Information Research
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    • v.16 no.4
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    • pp.441-453
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    • 2008
  • With the rapid progress of location based services, GIS, and ubiquitous computing technologies, the space that we are dealing with is no longer limited to outdoor space but being extended to indoor space. Indoor space has some differences from outdoor space, therefore to provide integrated spaces and seamless services, it is required to establish new theories, data models, and systems. For this reason, ambitious project has been launched last year to establish a theoretical background, develop a core technologies and systems, and provide services of indoor spatial awareness. In this paper, we present an overall sketch on the project and major research topics. First, we present the ISA (indoor spatial awareness) project with its goal and research topics. Second, a simplified 3D spatial model, called prism model, is proposed as a basic data types and operators of indoor spatial DBMS. Third, a indoor feature data model, developed T. Kolbe et al. who is a member of this project team, is introduced in this paper. This model provides a basis for the integration of different spaces.

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Syntax-based Accessibility for 3D Indoor Spaces (3차원 내부공간에서의Syntax기반의 접근성 산출)

  • Kim, Hye-Young;Jun, Chul-Min;Kwon, Jay-Hyoun
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.3
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    • pp.11-18
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    • 2007
  • Recently 3D GIS and its applications are getting attention increasingly as various ubiquitous-related techniques for 3D spaces are being developed. Although they call for quantitative measures such as accessibility, most accessibilityrelated studies are limited to 2D networks, not 3D indoor space levels. In this paper, we develop an accessibility index applicable to 3D models. We first examine the theory of Space Syntax which has been developed and used to measure the connectivity or relationships between spatial segments in urban or architectural environments. Then, we expand the principle to a more general form so it can be applied to both street and indoor space levels. We incorporate different types of impedances in moving between places including distances, turns and transfers between floors into the traditional Space Syntax that measures the spatial depths solely based on the structural forms. Finally, we illustrate the use of the proposed measure comparatively using a campus building.

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3D-GIS Network Modeling for Optimal Path Finding in Indoor Spaces (건물 내부공간의 최적경로 탐색을 위한 3차원 GIS 네트워크 모델링)

  • Park, In-Hye;Jun, Chul-Min;Choi, Yoon-Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.3
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    • pp.27-32
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    • 2007
  • 3D based information is demanded increasingly as cities grow three dimensionally and buildings become large and complex. The use of 3D GIS is also getting attention as fundamental data for ubiquitous computing applications such as location-based guidance, path finding and emergency escaping. However, most 3D modeling techniques are focused on the visualization of buildings or terrains and do not have topological structures required in spatial analyses. In this paper, we introduce a method to incorporate topological relationship into 3D models by combining 2D GIS layers and 3D model. We divide indoor spaces of a 3D model into discrete objects and then define the relationship with corresponding features in 2D GIS layers through database records. We also show how to construct hallways network in the 2D-3D integrated building model. Finally, we test different cases of route finding situations inside a building such as normal origin-destination path finding and emergency evacuation.

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A research on Apartment Interior Plans by POE of Residents - Focusing on Residents in Daegu - (거주자 평가 (POE)를 통한 아파트 주호 실내 계획에 관한 연구 - 대구 지역 아파트 거주자를 중심으로 -)

  • Choi, Jung-Won;Ha, Ki-Kyoung;Je, Hae-Seong;Lee, Hyo-Chang
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.159-171
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    • 2006
  • As the increase in quantity of apartments has been stable, consumers' needs in housing quality become more diverse. According to the changes in the tendency of residents, construction companies has developed brands of apartment buildings with the concepts of LOHAS, well-being, ergonomics, ubiquitous. However, these trends has been focusing on the Capital area, and becoming fixed and typical in the way of delux quality, large-sized houses and a healthful residence. For that reason, this research is about survey on the needs of the local apartment residents, especially in Daegu. This analysis of their preferences will furnish basic data and offer possible interior plans to building companies making inroads into the Daegu apartment market. This research is based on the questionnaire forms which had been collected for two months(in Aug.-Oct.) of 2005 in Daegu and the amount of the samples is 135. All of them are the residents of the apartments where they moved in after 2000. The contents of this research include the evaluation of plane composition and practicality, interior finishing and design, and spaces for items. The results of this research show that the interior design and finishing materials of apartments in Daegu should be improved and the drainage and uncleanness of bathroom also need to be considered, much like the results of Seoul area. However, regarding the higher age range and life stage, the bedroom 2 needs to be planned for a study and the design of livingroom is prefered to be widely open. Besides, comparing with those in Seoul, the residents in Daegu demand that spaces for things (especially those in secondary kitchen and dress room) be more organized and convenient.

A Study on Construction of Infrastructure for Handicapped Parking Areas Using RFID (RFID를 이용한 장애인전용 주차구역 서브시스템을 위한 기반시설 구축에 관한 연구)

  • Choi, Y.S.;Seong, H.K.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.1
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    • pp.67-72
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    • 2014
  • In this paper, we proposed A Study on Construction of Infrastructure for Handicapped Parking Areas Using RFID. This paper is Construction of the Handicapped Parking Areas infrastructure Using RFID with 900MHz band, and researched the optimal position of the tag attached on the vehicle and the location of RFID reader in order to raise the efficiency of RFID reader and the recognition rate by the handicapped vehicle. The result of research is shown the optimal position of RFID reader establishment when the height of RFID reader is 170cm in height and the angle of $80^{\circ}$ with the ground when the vehicle traveling direction of the antenna and the RFID reader when the surface and the angle of $90^{\circ}$ showed the best position RFID readers installed. Parking spaces for the disabled in accordance with these results the RFID readers installed and it works in conjunction with enforcement camera car tagged crackdown on vehicles and other general management, the system is built to allow handicapped parking spaces that meet the intent of the original purpose being used as expected to contribute significantly.

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A study of ubiquitous-RTLS system for worker safety (작업자 안전관리를 위한 유비쿼터스-실시간 위치추적시스템 연구)

  • Kim, Young-Baig
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.1C
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    • pp.1-7
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    • 2012
  • At the industrial work site, the manufacturing process is being automated to improve work efficiency. However, it is often difficult to automate the entire manufacturing process, and there are spaces in which workers there are constantly exposed to danger. To protect such workers from the danger, this paper studied a worker safety management system for the industrial work site which uses a location recognition system and which is based on the Ubiquitous-Wireless Sensor Network (U-WSN). Using wireless signals, the distance between two devices can be measured and the location of a worker can be calculated using triangularization in 3-D. But at the industrial work sites where there are a lot of steel and structures, errors occur due to signal reflection and multi-path, etc., which makes it difficult to get the accurate location. To address this problem the following was done: first, a circular polarization patch antenna appropriate to the work site was used to reduce the degree of error that may occur from the antenna emission pattern and the particular Line of Sight (LOS); second, a 3-D localization technique and a filtering algorithm were used to improve the accuracy of location determination. The developed system was tested by using it on a wharf crane to validate its accuracy and effectiveness. The proposed location recognition system is expected to contribute greatly in ensuring the safety of workers at industrial work sites.

Designing Games with 'Boundary' as Formal Element (게임디자인을 위한 형식적 요소로서의 '경계' 연구)

  • Lee, Jun-Hee
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.3-10
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    • 2010
  • Game design as an academic discipline is still in the early developing stages and the lack of fundamental study has seen game designers cloning other games with only superficial changes added to them. Game market today is going through unprecedented expansion with games for more diverse users and variety of game styles. Such trend owes to the fact that formal structures of the game can be manipulated to formulate creative and experimental forms. This paper will focus on the 'boundary' element of the game that could broaden the perspective of the game into different possibilities with emerging mobile technologies, public design's new interpretation of urban spaces and integrating interactive technologies in different phases of art.

A Generalized Markovian Based Framework for Dynamic Spectrum Access in Cognitive Radios

  • Muthumeenakshi, K.;Radha, S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1532-1553
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    • 2014
  • Radio spectrum is a precious resource and characterized by fixed allocation policy. However, a large portion of the allocated radio spectrum is underutilized. Conversely, the rapid development of ubiquitous wireless technologies increases the demand for radio spectrum. Cognitive Radio (CR) methodologies have been introduced as a promising approach in detecting the white spaces, allowing the unlicensed users to use the licensed spectrum thus realizing Dynamic Spectrum Access (DSA) in an effective manner. This paper proposes a generalized framework for DSA between the licensed (primary) and unlicensed (secondary) users based on Continuous Time Markov Chain (CTMC) model. We present a spectrum access scheme in the presence of sensing errors based on CTMC which aims to attain optimum spectrum access probabilities for the secondary users. The primary user occupancy is identified by spectrum sensing algorithms and the sensing errors are captured in the form of false alarm and mis-detection. Simulation results show the effectiveness of the proposed spectrum access scheme in terms of the throughput attained by the secondary users, throughput optimization using optimum access probabilities, probability of interference with increasing number of secondary users. The efficacy of the algorithm is analyzed for both imperfect spectrum sensing and perfect spectrum sensing.

Grouping-based 3D Animation Data Compression Method (군집화 기반 3차원 애니메이션 데이터 압축 기법)

  • Choi, Young-Jin;Yeo, Du-Hwan;Klm, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.461-468
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    • 2008
  • The needs for visualizing interactive multimedia contents on portable devices with realistic three dimensional shapes are increasing as new ubiquitous services are coming into reality. Especially in digital fashion applications with virtual reality technologies for clothes of various forms on different avatars, it is required to provide very high quality visual models over mobile networks. Due to limited network bandwidths and memory spaces of portable devices, it is very difficult to transmit visual data effectively and render realistic appearance of three dimensional images. In this thesis, we propose a compression method to reduce three dimensional data for digital fashion applications. The three dimensional model includes animation of avatar which require very large amounts of data over time. Our proposed method utilizes temporal and spatial coherence of animation data, to reduce the amount. By grouping vertices from three dimensional models, the entire animation is represented by a movement path of a few representative vertices. The existing three dimensional model compression approaches can get benefits from the proposed method by reducing the compression sources through grouping. We expect that the proposed method to be applied not only to three dimensional garment animations but also to generic deformable objects.

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Indoor Localization Methodology Based on Smart Phone in Home Environment (스마트 폰 기반의 가정환경 내 사용자 공간 위치 예측 기법)

  • Ahn, Daye;Ha, Rhan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.4
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    • pp.315-325
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    • 2014
  • In ubiquitous environment, User's location information is very important to serve personalized service to user. Previous works consider only User's locations in the big buildings and assume APs are fixed. Normal home environment, However, is consists of small spaces. And the state of APs is highly fluid. Previous research has focused on indoor localization in the building where has stationary AP environment. However, in this paper, we propose as User's Location Predicting System that finds out a space where a user is located based on Wi-Fi Fingerprint approach in home environments. The results that conducted real home environments are using the system show more than 80% accuracy.