• Title/Summary/Keyword: Ubiquitous Media

Search Result 227, Processing Time 0.026 seconds

The Impact of New Media Properties to Self-Efficacy and Marketplatform Attractiveness (뉴미디어 환경 속성이 자기효능감 및 모바일 마켓플랫폼 매력도에 미치는 영향)

  • Lee, Jeong Hoon;Kim, Soo Kyung
    • Journal of Information Technology Applications and Management
    • /
    • v.20 no.4
    • /
    • pp.315-338
    • /
    • 2013
  • As a result of New media that affects the marketing system, it is appeared a new marketing system called Market Platform in terms of market governance of trading. Market Platform is a new marketing system for ideal market system through the community structure from a hierarchy structure. It is determined that Market Platform as the role of adjustment of each side of market, buyer and seller, developed an existing marketing system. In this study, to target the Market Platform has recently emerged as the center of the market management in the new media environment. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on the self efficacy of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized around the market of communication base. Network centrality, visible openness, ubiquitous multiplexity, 3 properties of new media increase the market self-efficacy of their customers. Therefore, the structure of market platform that enhance self-efficacy has higher attractiveness.

Implementation of Context aware Learning System by Designing Ubiquitous Learning Space and OWL Context Model (유비쿼터스 학습공간과 OWL 상황 모델 설계를 통한 상황 인식 학습 시스템 구현)

  • Hong, Myoung-Woo;Lee, Young-Whan
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.6
    • /
    • pp.99-109
    • /
    • 2011
  • Ubiquitous computing technology makes an impact on the appearance of u-learning and presents an advanced direction of futuristic school education. In ubiquitous learning environments, various embedded computational devices will be pervasive and interoperable across the network for supporting the learning, so users may utilize these devices anytime anywhere. An important next step for ubiquitous learning is the introduction of context-aware learning service that employing knowledge and reasoning to understand the local context and share this information in support of intelligent learning services. However, the existing studies on design and application of ontology context model to support context-aware service in actual school environments are incomplete state. This paper, therefore, suggests a scheme of constructing ubiquitous learning space for existing school network by introducing USN to support context-aware ubiquitous learning services. This paper, also, designs an ontology based context model for ubiquitous school environments which describes context information through OWL. To determine the suitability of proposed ubiquitous learning space and ontology context model, we implement some of context-aware learning services in the ubiquitous learning environments.

SmartPhone-based Application Development for the Implementation of the Ubiquitous Livestock Barn (유비쿼터스 축사 구현을 위한 스마트폰 어플리케이션 개발)

  • Hwang, J.H.;Yoe, H.
    • Smart Media Journal
    • /
    • v.1 no.1
    • /
    • pp.53-57
    • /
    • 2012
  • Smart phone and its applications are currently bringing about significant changes in our lives and it is expected that applying such technology in the area of agriculture could increase the value added and productivity of agriculture with its various uses. This paper proposed a smartphone-based application for monitoring and managing livestock barn in real-time anytime, anywhere. In the proposed application, the livestock barn environment and video information collected in ubiquitous livestock barn based on wireless sensor networks can be used by user to monitor the livestock barn in real-time through the use of smart phone to control the livestock barn facilities anytime, anywhere. This application can provide user convenience and increase productivity by allowing users to control their livestock barn facilities.

  • PDF

A Study on RFID Authentication Protocol suitable for Ubiquitous Computing (유비쿼터스 컴퓨팅 환경에 적합한 RFID 인증 프로토콜에 관한 연구)

  • Yang Hyungkyu;An YoungHwa
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.42 no.1
    • /
    • pp.45-50
    • /
    • 2005
  • Recently, ubiquitous Computing is being actively researched and one of the main technology in ubiquitous computing environments is recognized as RFID system. The RFID system has much benefits but simultaneously has some problems such as user's privacy violation. Therefore, in this paper, we analyze the privacy problems of previous methods and propose more secure and effective authentication method to protect user's privacy. The proposed protocol is secure against replay attack, spoofing attack and tracking by an attacker.

마케팅 메시지로서의 지식: 유비쿼터스 개인지식관리 환경을 중심으로

  • Lee, Gyeong-Jeon;Jeon, Jeong-Ho
    • 한국경영정보학회:학술대회논문집
    • /
    • 2008.06a
    • /
    • pp.86-90
    • /
    • 2008
  • 본 연구는 개인이 이른바 '유비쿼터스 개인지식관리 시스템'을 갖추고 있을 때 발생하게 될 것으로 예상되는 마케팅 메시지로서의 지식의 역할에 대한 개념적 연구를 수행한다. 기존의 마케팅 광고 메시지는 인간의 생물학적인 감각과 인지, 기억 능력에 의존하였기 때문에 반복적이고 자극적이어야만 했다. 그러나 유비쿼터스 환경에서는 UPA(Ubiquitous Personal Assistant)를 활용하여 개인이 소비하는 컨텐트를 이음매 없이(Seamless) 습득, 저장할 수 있게 되며, 이러한 변화는 마케팅과 광고의 방법에도 변화를 가져오게 될 것으로 판단된다. 이에 본 연구에서는 유비쿼터스 환경에서의 개인지식관리를 통하여 변화되는 마케팅과 광고의 모습을 나타내고자 하며, 이를 위해 시나리오를 제시하고 분석한다.

  • PDF

Commercial Aspects of Ubiquitous Contents Access Technologies : User Perspective Analysis using QFD (사용자 관점 UCA 기술 경제성 분석 : QFD 응용)

  • Han, Hyun-Soo;Park, Eun-Young;Kim, Kwang-Yong;Park, Sun-Young
    • Korean Management Science Review
    • /
    • v.23 no.2
    • /
    • pp.59-74
    • /
    • 2006
  • In this paper, we investigated economic viability of UCA (Ubiquitous Contents Access) technologies from user adoption perspective. UCA technologies are expected to 9et embedded into media and telecom merging services. Embracing new technologies such as UCA technologies, forged through an industry convergence, means opting for a technological innovation that will have technological as well as economic and strategic implications. As such, we adopted user perspective innovation adoption theories to explore key antecedents affecting consumer acceptance of these emerging technologies. Subsequently. using QFD (Quality Function Deployment) method, the impacts of UCA technical functions on user's perceived value enhancements are estimated. The QFD analysis result indicates that the new UCA service technologies could achieve about 42% enhancement on user perceived adoption intention compared to existing digital contents service technologies. The proposed analysis framework and findings suggests significant insights for further research.

Advanced Ubiquitous Learning System (진보된 유비쿼터스러닝 시스템)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.05a
    • /
    • pp.719-720
    • /
    • 2015
  • This paper propose the method of U-learning system which is the $21^{th}$ core IT fields of the knowledge based information-oriented society, which is digital convergenced ubiquitous with e-learning. Specially, for the future it will be expected and prospected new media core in digital life age using DMB smart phone.

  • PDF

Tangible Media based on Interactive Technology;iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Lee, Hye-Won
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2004.08a
    • /
    • pp.794-799
    • /
    • 2004
  • Recent paradigm in technology shifts from object-based technology to environment-based technology. Issue here is interaction among humans and the world around humans, which is natural and artificial "space." Holistic interactions based on "Mom (embodiment)" suggest a good starting point for exploring this issue. Soft engineering, "Mom," holistic interactions, tangible space, ubiquitous computing, science of emotion, and interactive media are key concepts in interactive technology. Interactive tangible media "iT_Media" is proposed to explore and synthesize these ideas. Interactive technology initiative (ITI) is an interdisciplinary research group to search for the proper technology and the proper way of implementing technology: "interactive technology" or "soft engineering." Some experimental activities conducted by ITI are presented in this session, "Interactive Technology."

  • PDF

Embedded Platform Architecture for Substation Automation

  • Kim, Hak-Man;Cha, Jae-Sang;Lee, Jong-Joo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.21 no.9
    • /
    • pp.76-80
    • /
    • 2007
  • For a more efficient and economical management of substations of power system areas, the concept of substation automation has been introduced using intelligent and ubiquitous IT techniques. In this paper, ubiquitous IT prototype hardware, functions and communication interfaces on an embedded platform for substation automation are proposed. Also, operating system architecture is suggested for the effective implementation of substation automation.

A Development of Home Network based Active Media Storage Platform (홈네트워크 기반의 능동형 미디어 스토리지 개발)

  • Son Jae-Gi;Park Sang-Hyun;Park Chang-Won
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
    • /
    • v.3 no.1
    • /
    • pp.34-45
    • /
    • 2004
  • 홈네트워크 및 유비쿼터스 환경 도래로 인하여 디지털 기기의 데이터량이 급증하고 있고 이에 따라 가정 내 저장공간이 요구된다. 본 논문은 다양한 디지털 기술의 융합을 통한 홈 네트워크 기반의 능동형 미디어 스토리지 개발에 관한 내용을 고찰한다. 연구/개발된 능동형 미디어 스토리지는 SDP와 연동하여 홈네트워킹에 필요한 정보를 저장하여 SDP가 요구하는 정보를 어플리케이션에 따라 다르게 처리한다. 또한 멀티미디어 데이터를 로컬 네트워크 상에 최적화하여 어플리케이션에 제공한다. 또한 가정 내 디지털 기기의 정보저장 허브 역할을 수행한다.

  • PDF