• Title/Summary/Keyword: Ubiquitous Home Networking

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Processing of Various RFID Reader Devices for ALE Middleware (ALE 미들웨어를 위한 다양한 RFID 리더 처리 방법)

  • Noh, Young-Sik;Byun, Yung-Cheol;Lee, Dong-Cheol
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.55-64
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    • 2009
  • For realizing ubiquitous computing, many research activities are geared towards various areas including embedded computing, RFID, USN, home networking, context-awareness, and etc. By using the ability of RFID technology to recognize a number of objects simultaneously, more convenient ubiquitous application services are effectively provided. In this case, RFID middleware playing a role as a bridge between RFID reader devices and application services is required as well. In this paper, we propose a method of handling a number of types of RFID reader devices in ALE middleware of EPCglobal. For this, the information of connection and data protocol for a reader device is stored in a database as ontology meta-data, and used to interpret the data read by a reader device. By adding ontology data into a database, even though an RFID device newly emerges, ALE middleware can not only handle the device, but also be effectively extended through reusing ontology data, without any changes in the middleware.

Security Risks Evaluation based on IPv6 Firewall Rules (IPv6의 방화벽 규칙을 기반으로한 보안위험 평가)

  • Phang, Seong-Yee;Lee, Hoon-Jae;Lim, Hyo-Taek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.261-264
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    • 2008
  • IPv6 has been proposed and deployed to cater the shortage of IPv4 addresses. It is expected to foresee mobile phones, pocket PCs, home devices and any other kind of network capable devices to be connected to the Internet with the introduction and deployment of IPv6. This scenario will bring in more challenges to the existing network infrastructure especially in the network security area. Firewalls are the simplest and the most basic form of protection to ensure network security. Nowadays, firewalls' usage has been extended from not only to protect the whole network but also appear as software firewalls to protect each network devices. IPv6 and IPv4 are not interoperable as there are separate networking stacks for each protocol. Therefore, the existing states of the art in firewalling need to be reengineered. In our context here, we pay attention only to the IPv6 firewalls configuration anomalies without considering other factors. Pre-evaluation of security risk is important in any organization especially a large scale network deployment where an add on rules to the firewall may affect the up and running network. We proposed a new probabilistic based model to evaluate the security risks based on examining the existing firewall rules. Hence, the network administrators can pre-evaluate the possible risk incurred in their current network security implementation in the IPv6 network. The outcome from our proposed pre-evaluation model will be the possibilities in percentage that the IPv6 firewall is configured wrongly or insecurely where known attacks such as DoS attack, Probation attack, Renumbering attack and etc can be launched easily. Besides that, we suggest and recommend few important rules set that should be included in configuring IPv6 firewall rules.

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The Development Direction of the Game Production Pipeline Management System-based on the Example of Game Production - Focus on the texture (게임제작사례를 통한 제작파이프 라인 관리체계의 발전방향 - 텍스쳐 매핑 제작 파이프라인 중심으로 -)

  • Kim Hyun-Jo
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.165-175
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    • 2005
  • The Worldwide Game Industry is getting recognized in the center of the culture contents industry, the total amount of the worldwide game industry is going to be over a hundred billion dollars in 2008 and the worldwide game industry will play a role of leading the growth of culture contents industry. To survive under the current circumstance, it is time to consider the research of the development direction and inspection of factors which Korea game industry has the superiority in the current worldwide game industry. As the result of the rapid growth of IT technology, home networking and ubiquitous environments are getting made up and the competition power of the worldwide game market is also getting hotter, The purpose of this thesis is to show the research and development direction of the organization system that has a effective texture mapping production pipeline among the whole game graphic production pipelines in order to have a international competition power and the future of Korea game industry.

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Multiplication optimization technique for Elliptic Curve based sensor network security (Elliptic curve기반 센서네트워크 보안을 위한 곱셈 최적화 기법)

  • Seo, Hwa-Jeong;Kim, Ho-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.8
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    • pp.1836-1842
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    • 2010
  • Sensor network, which is technology to realize the ubiquitous environment, recently, could apply to the field of Mechanic & electronic Security System, Energy management system, Environment monitoring system, Home automation and health care application. However, feature of wireless networking of sensor network is vulnerable to eavesdropping and falsification about message. Presently, PKC(public key cryptography) technique using ECC(elliptic curve cryptography) is used to build up the secure networking over sensor network. ECC is more suitable to sensor having restricted performance than RSA, because it offers equal strength using small size of key. But, for high computation cost, ECC needs to enhance the performance to implement over sensor. In this paper, we propose the optimizing technique for multiplication, core operation in ECC, to accelerate the speed of ECC.

Trust-Based Filtering of False Data in Wireless Sensor Networks (신뢰도 평가를 통한 무선 센서 네트워크에서의 거짓 데이타 제거)

  • Hur, Jun-Beom;Lee, Youn-Ho;Yoon, Hyun-Soo
    • Journal of KIISE:Information Networking
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    • v.35 no.1
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    • pp.76-90
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    • 2008
  • Wireless sensor networks are expected to play a vital role in the upcoming age of ubiquitous computing such as home environmental, industrial, and military applications. Compared with the vivid utilization of the sensor networks, however, security and privacy issues of the sensor networks are still in their infancy because unique challenges of the sensor networks make it difficult to adopt conventional security policies. Especially, node compromise is a critical threat because a compromised node can drain out the finite amount of energy resources in battery-powered sensor networks by launching various insider attacks such as a false data injection. Even cryptographic authentication mechanisms and key management schemes cannot suggest solutions for the real root of the insider attack from a compromised node. In this paper, we propose a novel trust-based secure aggregation scheme which identifies trustworthiness of sensor nodes and filters out false data of compromised nodes to make resilient sensor networks. The proposed scheme suggests a defensible approach against the insider attack beyond conventional cryptographic solutions. The analysis and simulation results show that our aggregation scheme using trust evaluation is more resilient alternative to median.

Reliable Extension Scheme using Multiple Paths in Wireless Ad-hoc Networks (무선 애드-혹 네트워크의 다중 경로를 이용한 신뢰적인 확장 기법)

  • Kim, Moon-Jeong;Eom, Young-Ik
    • Journal of KIISE:Information Networking
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    • v.34 no.3
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    • pp.218-225
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    • 2007
  • As the research on home network technologies, sensor network technologies, and ubiquitous network technologies makes rapid progresses, wireless ad-hoc network have attracted a lot of attention. A wireless mobile ad-hoc network is a temporary network formed by a collection of wireless mobile nodes without the aid of any existing network infrastructure or centralized administration, and it is suitable for ubiquitous computing environments. In this paper, we suggest an extension scheme of a wireless mobile ad-hoc network based on limited multiple paths source routing protocol. This scheme reduces the overhead of route re-establishment and re-registration by maintaining link/node non-disjoint multiple paths between mobile hosts in a wireless mobile ad-hoc network or a mobile host in a wireless mobile ad-hoc network and a base station supporting fixed network services. By maintaining multiple paths, our scheme provides short end-to-end delay and is reliable extension scheme of a wireless mobile ad-hoc network to a fixed network. In this paper, our simulations show that our scheme outperforms existing schemes with regards to throughput and end-to-end delay. Also we show that our scheme outperforms multi-paths approach using disjoint routes with regards to routing overhead.

RIPE: RSVP-in-IP Encapsulation to Support QoS for Mobile IP Networks (RIPE: Mobile IP망에세 QoS를 지원하기 위한 RSVP-in-IP 캡슐화 방안)

  • Min-Kyu, Kim;Myong-Soon, Park
    • Journal of KIISE:Information Networking
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    • v.31 no.5
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    • pp.501-510
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    • 2004
  • While the Internet keeps its permeation into every aspect of human life, two things stand out. One is the requirement for high quality of services to support multimedia data service.'The other is the desire for ubiquitous network connection. Combining the two things makes the Internet possible in supporting multimedia communications for nomadic users on the locomotion. To support QoS communication for mobile users by applying RSVP to Mobile IP, RSVP Tunnel, which specifies building separately a RSVP session between the home agent and the foreign agent, was proposed. However, the RSVP Tunnel method breeds bandwidth overhead and association problems in tunnel because of duplicated RSVP messages use. To resolve these problems, in this paper, we propose the new encapsulation method, the RSVP-in-IP Encapsulation (RIPE) that can support QoS guaranteed service efficicntly in Mobile IP networks. The proposed method supports RSVP mobility to Mobile If tunneling mechanism efficiently without any additional session as the RSVP Tunnel scheme. Moreover it removes the critical problems of bandwidth overhead in a tunnel and association by duplicated messages. We compared the performance of our proposed scheme with RSVP Tunnel scheme in term of mean delay, mean data rate and bandwidth overhead in tunnel.