• Title/Summary/Keyword: UCC 분류

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Reusable Multi-story 3D Animation (재구성이 가능한 멀티스토리 3D 애니메이션)

  • Kim, Sungrae;Kim, Ho Sung;Tak, Ji-young;Park, Ji-en;Lim, Sun-hyuk;Kim, Soosanna;Lee, Kyu-seon;Lee, Ji-hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.238-242
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    • 2007
  • The existent UCC sites display only finalized contents by publisher. It dose not provide any platform for resources of UCC that public users could reorganize. This paper has developed a platform to be able to produce reusable content using the scenes of the contents and produced a 3D animation with multiple story. It is necessary for user to search the provided contents for easy reorganization of the contents. The scene is classified by the description and information of the scene for handy search. It is obscure for a movie clip to be represent with only one word. Therefore, the proposed platform provides the search technique with a overlapping choice for the specific categories that include most of elements for the scene. Then the user can choose a specific range of the selected movie clip, make a new story with reorganizing the order, and put a caption or BGM on the movie clip. The complete movie clip has the search preferences as a category, new clips, and top favorites. With the Multi-Story line concept, we made a 3D animation about episodes of thermal dolls in the Doll World. This attempt will come to the new marketing way for a field of the visual media like as Music Video, Drama, Feature Film, Commercial Film.

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Harmful Pornographic Detection Algorithm Using High and Low Quality Image Division (고.저화질 영상 분류를 이용한 유해 영상 검출)

  • Chung, Myoung-Beom;Kim, Jae-Kyung;Jang, Dae-Sik;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.223-226
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    • 2009
  • 유해 영상 검출은 유해 동영상을 내용 기반으로 검색하고 차단하기 위한 방법의 하나로써, 유해 동영상 추적 시스템의 전체 성능을 좌우하는 중요한 기술이다. 기존의 유해 영상 검출은 웹 사이트 내에 음란 콘텐츠를 추출함으로 유해 사이트를 차단하는데 사용되었으며, 주로 RGB 비율, Histogram 등을 이용한 Skin color와 Edge를 추적한 Texture를 기반으로 유해 영상을 검출하였다. 그러나 기존 방식은 UCC 유해 동영상과 같이 저화질 영상에서의 유해 여부를 판단하기에는 정확성이 낮다. 따라서 본 논문에서는 영상 크기에 따른 고/저화질 분류를 이용하여 동영상에서 보다 효과적인 유해 영상 검출할 수 있는 방법을 제안한다. 제안 방법의 성능을 확인하기 위해 고/저화질 분류 사용의 유/무에 따른 검출 실험을 하였으며, 그 결과 분류를 방법이 기존 방법보다 12%의 성능이 향상됨을 알 수 있었다.

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The Framework Design for Expansion in UCG Authoring Tool (확장성을 고려한 UCG 저작도구의 구조 설계)

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.75-85
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    • 2008
  • For the activation and wide distribution of User Created Contents (UCC) sites have diversified user-created possibilities. Among these contents, User Created Game (UCG) sites are places where users can create and share their game contents with others. The method of UCG development can be classified into two categories according to the uses' level of professionalism. First, the method of using the authoring tools is suggested for those unfamiliar with the development or creation of contents. Although the authoring tool is easy to use, there are many functional limitations. Second, development using program languages is suggested for trained advanced users but has the limitation of a prolonged development period. This paper proposes a new method, generating the script which will expand the current functional limitations entailed behind the authoring tools used by first time and less trained users. In order to verify the proposed method in a real UCG development environment, a framework encompassing GUI, script generating function and program source generating function were constructed.

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A Development of the CobiT-Based Framework for University IT Governance (대학정보화 거버넌스를 위한 CobiT 기반 프레임워크 개발)

  • Choi, Jae Jun;Kim, Chi Su
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.10
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    • pp.367-376
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    • 2018
  • University IT center usually has led IT system and headquarters have been working as a separate organization. If we apply the governance framework that is unique to the university system for IT governance in university IT project, IT transparency and efficiency are increased, and IT is no longer a simple tool but a university IT governance it will be stabilized. To improve existing problems, UCC was developed a unique framework of university organization based on CobiT Cube. So it can use effectively University IT on various side. I propose a method that can be applied to university information system sequentially through UCSP spiral process so that information service is classified into 5 areas and process is gradually applied.

A Study on Digital Video Library Development for Semantic-Sensitive Retrieval (시맨틱 검색을 위한 디지털 비디오 라이브러리 구축에 관한 연구)

  • Jang, Sang-Hyun;Lim, Seok-Jong
    • Journal of Information Management
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    • v.37 no.4
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    • pp.93-104
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    • 2006
  • With the advancement of internet and video compression technology, there has been an increasing demand for video, and producted a large quantity contents of UCC. Therefore, Semantic-sensitive retrieval and construction for digital video library is more in demand than ever. However, it is extremely difficult to categorize and label scenes in any video automatically for searching wanted scene. This study proposes a method to extract certain scenes and analyze the video content, and shows the experimental results after categorizing 5 sports news(soccer, baseball, golf, basketball, and volleyball).

Ontology and Sequential Rule Based Streaming Media Event Recognition (온톨로지 및 순서 규칙 기반 대용량 스트리밍 미디어 이벤트 인지)

  • Soh, Chi-Seung;Park, Hyun-Kyu;Park, Young-Tack
    • Journal of KIISE
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    • v.43 no.4
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    • pp.470-479
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    • 2016
  • As the number of various types of media data such as UCC (User Created Contents) increases, research is actively being carried out in many different fields so as to provide meaningful media services. Amidst these studies, a semantic web-based media classification approach has been proposed; however, it encounters some limitations in video classification because of its underlying ontology derived from meta-information such as video tag and title. In this paper, we define recognized objects in a video and activity that is composed of video objects in a shot, and introduce a reasoning approach based on description logic. We define sequential rules for a sequence of shots in a video and describe how to classify it. For processing the large amount of increasing media data, we utilize Spark streaming, and a distributed in-memory big data processing framework, and describe how to classify media data in parallel. To evaluate the efficiency of the proposed approach, we conducted an experiment using a large amount of media ontology extracted from Youtube videos.

A Case Study of Voluntary Advertising Parody Contents in Gag Program -Focus on Eduwill TV Advertisements- (개그 프로에서의 자발적인 광고 패러디 콘텐츠 사례연구 -에듀윌 TV광고를 중심으로-)

  • Choi, Mun Seok
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.621-631
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    • 2017
  • In March of 2014, after Eduwill's new TV commercial, Seo Kyung Seok, appeared as a model, unusually, various professional comedians have spontaneously made many TV ad parody contents. It is a kind of GCC (Gagman Created Contents), which is a content created by comedians if it is called User Created Contents (UCC) by a consumer voluntarily making contents. Various popular programs of TV stations such as tvN, KBS, SBS, MBC Eduwill TV commercial parody contents was broadcasted. Euduwill TV advertising parody contents can be classified as parody contents that mimic Eduwill CM songs and comic dancings by Seo Kyung Seok. In this study, we analyzed how the characteristics of class B culture such as 'twist' and 'satire' are reflected in Eduwill TV commercial parody, and discussed the correlation between advertisement, parody contents and socio-cultural phenomenon.

A Study on Each Generation of Mobile Cloud (모바일 클라우드의 각 세대에 관한 연구)

  • Lee, Jung-Hoon;Sin, Yeong-Rok;Hassan, Mohammad Mehedi;Aldana, Maria Elizabeth;Huh, Eui-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.238-240
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    • 2010
  • 본 논문은 최근 IT 분야에서 각광받는 모바일 클라우드를 모바일 노드와 클라우드의 역할에 따라 3 가지 세대로 분류하고, 각 세대별 특장과 활용 및 고려사항에 대해 고찰하였다. 1 세대는 웹 어플리케이션, 2 세대는 실시간 사진전송 시스템, 3 세대는 IPTV UCC 전송 시스템을 각 세대별 예로 들어 그 특징을 논의하였다.

User Centric U-commerce Business Model Design using SOiVA (SOiVA을 활용한 사용자 참여형 U-Commerce 비즈니스 모델 설계 - payment를 중심으로)

  • Moon, Nammee;Lee, Veronica;Heo, Sungjin;Cho, Taenam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.616-619
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    • 2009
  • 새로운 미디어와 창의적인 발상으로 유비쿼터스 기반 상거래에 대한 요구는 날로 증가하고 있다. 사용자 참여형 U-commerce 비즈니스 시나리오를 구성하고, 이에 따라 디지털 아이템 상거래에 필요한 요구사항을 정의한다. 이를 위하여, 각 단계 별로 수익모델을 중심으로 서비스 흐름을 고찰하고, IPTV를 비롯한 휴대폰, 텔레매틱 단말, PDA 등 각종 U-Commerce 서비스가 가능한 단말에서의 양방향 서비스를 고찰하며, 설계된 분류체계를 SOA 기반 U-commerce의 실질적인 운영에 이를 활용가능하게 하는 것을 목적으로 한다. 특히, 본 논문에서는 UCC와 같은 P2P를 중심으로 하여 SOiVA(Service Oriented interactive Video Application)를 활용한 U-commerce 운영 서비스 요구사항을 연구하였다.

Standardization Strategy on 3D Animation Contents (3D 애니메이션 콘텐츠의 SCORM 기반 표준화 전략)

  • Jang, Jae-Kyung;Kim, Sun-Hye;Kim, Ho-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.218-222
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    • 2006
  • In making 3D animation with digital technology, it is necessary to increase productivity and reusability by managing production pipeline systematically through standardization of animation content. For this purpose, we try to develop the animation content management system that can manage all kind of information on the production pipeline, based on SCORM of e-teaming by considering production, publication and re-editing. A scene as the unit of visual semantics is standardize into an object that contains meta-data of place, cast, weather, season, time and viewpoint about the scene. The meta-data of content includes a lot of information of copyright, publication, description, etc, so that it plays an important role on the management and the publication. If an effective management system of meta-data such as ontology will be implemented, it is possible to search multimedia contents powerfully. Hence, it will bring on production and publication of UCC. Using the meta-data of content object, user and producer can easily search and reuse the contents. Hence, they can choose the contents object according to their preference and reproduce their own creative animation by reorganizing and packaging the selected objects.

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