• 제목/요약/키워드: Triangle mesh

검색결과 82건 처리시간 0.023초

대단위 점 데이터를 위한 빠른 삼차원 삼각망 생성방법 (The Fast 3D mesh generation method for a large scale of point data)

  • 이상한;박강
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 추계학술대회논문집A
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    • pp.705-711
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    • 2000
  • This paper presents a fast 3D mesh generation method using a surface based method with a stitching algorithm. This method uses the surface based method since the volume based method that uses 3D Delaunay triangulation can hardly deal with a large scale of scanned points. To reduce the processing time, this method also uses a stitching algorithm: after dividing the whole point data into several sections and performing mesh generation on individual sections, the meshes from several sections are stitched into one mesh. Stitching method prevents the surface based method from increasing the processing time exponentially as the number of the points increases. This method works well with different types of scanned points: a scattered type points from a conventional 3D scanner and a cross-sectional type from CT or MRI.

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3D 형상 데이터의 압축 및 전송을 위한 VRML 메쉬의 병합에 관한 연구 (Merge of VRML Mesh for 3D Shape Data Compression and Transmission)

  • 장태범;문광원;정재열;김덕수
    • 한국CDE학회논문집
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    • 제7권2호
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    • pp.89-95
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    • 2002
  • VRML data, which is mainly structural element, is frequently used for modeling and visualizing 3D objects. Although there can be variations, it is a usual practice to represent 3D shapes in VRML format. Ever since the advent of Internet, there have been strong needs to transfer shape data through Internet. Because of this need, it is necessary to transform a data file in VRML or similar format into a more convenient form to transfer through the network. In a VRML file, a model is sometimes divided into a set of triangle meshes due to several practical reasons. However, this causes various demerits for the fast transmission. Therefore, it is more efficient to merge the mesh sets into one mesh set for the transmission. In this paper, we present the problems in the merge process and the techniques to handle the situation.

삼차원 메쉬 모델에 적용한 공모방지 핑거프린팅 기법 (A Collusion-secure Fingerprinting Scheme for Three-dimensional Mesh Models)

  • 허영;전정희;호요성
    • 전자공학회논문지CI
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    • 제41권4호
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    • pp.113-123
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    • 2004
  • 본 논문에서는 공모방지 핑거프린팅 알고리즘에 의하여 생성된 핑거프린트를 삼차원 메쉬 모델에 효율적으로 삽입할 수 있는 새로운 공모방지 핑거프린팅 기법을 제안한다. 제안한 알고리즘은 유한 사영기하학(finite projective geometry)을 기반으로 고객의 수만큼 핑거프린트를 만들고 이 정보를 바탕으로 삼차원 메쉬 모델을 분할한 다음, 마크(mark)할 특정 분할메쉬 (submesh)에 저작권을 나타내는 워터마크 신호를 은닉한다. 삽입할 워터마크 신호는 비인지성과 강인성을 고려하여 마크할 분할 메쉬로부터 삼각형 스트립(triangle strips)을 생성하고 각 스트립에 포함된 꼭지점 값들을 DCT 영역의 계수 값들로 변환시킨 후 중간 주파수 대역에 삽입한다. 다양한 실험을 통해 제안한 기법이 무작위 잡음첨가, MPEG-4 SNHC의 삼차원 메쉬 꼭지점 좌표값 압축, 기하학 변환 및 공모에 의한 핑거프린트 공격에 대해 강인할 뿐만 아니라 생성된 핑거프린트의 비트 수를 기존의 방법보다 줄일 수 있었다.

경계요소법을 위한 3차원 자동요소분할 (3D Automatic Mesh Generation Scheme for the Boundary Element Method)

  • 이향범;이상훈;김형석;이기식;한송엽
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1993년도 하계학술대회 논문집 B
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    • pp.935-937
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    • 1993
  • This paper presents a three dimensional automatic mesh generation scheme for the boundary element method, and this scheme can be applicable to practical problems of complex shape. The geometry of the problem is expressed as an assemblage of linear Coon's surfaces, and each surface is made up of four edge curves which are defined in the form of a parametric function. Curves are automatically segmented according to their characteristics. With these segments of curves, interior points and triangular mesh elements are generated in the parametric plane using Lindholm's method, and then their projection on the real surface forms the initial mesh. The refinement of initial mesh is performed so that the discrete triangular planes are close to the real continuous surfaces. The bisection method is used for the refinement. Finally, interior points in the refined mesh are rearranged so as to make each element be close with an equilateral triangle. An attempt has been made to apply the proposed method to a DY(Deflection Yoke) model.

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가시 정보를 이용한 삼각망의 꼬임 찾기 (Finding Self-intersections of a Triangular Mesh by Using Visibility Maps)

  • 박상철
    • 한국CDE학회논문집
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    • 제9권4호
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    • pp.382-386
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    • 2004
  • This paper presents an algorithm for the triangular mesh intersection problem. The key aspect of the proposed algorithm is to reduce the number of triangle pairs to be checked for intersection. To this end, it employs two different approaches, the Y-group approach and the space partitioning approach. Even though both approaches have the same objective of reducing the number of triangular-triangular intersection (TTI) pairs, their inherent characteristics are quite different. While the V-group approach works by topology (reduces TTI pairs by guaranteeing no intersection among adjacent triangles), the space partitioning approach works by geometry (reduces TTI pairs by guaranteeing no intersection among distant triangles). The complementary nature of the two approaches brings substantial improvement in reducing the number TTI pairs.

얇은 두께의 3차원 형상에 경계층 요소 생성 (Boundary Layer Mesh Generation for Three-Dimensional Geometries with Thin Thickness)

  • 권기연;채수원;이병채
    • 대한기계학회논문집A
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    • 제29권5호
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    • pp.671-679
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    • 2005
  • A method of generation boundary layer mesh has been presented. This paper describes the generation of semi-unstructured prismatic/tetrahedral meshes for three-dimensional geometries with thin thickness. By of fretting of surface triangle elements prismatic/tetrahedral meshes are generated and using the node relocation method of this research intersected meshes can be efficiently improved. Finally tetrahedral meshes are automatically generated at the rest of the domain. Sample meshes are constructed to demonstrate the mesh generating capability of the proposed algorithm.

이차원 비정상 점성 유동 해석을 위한 비정렬 중첩격자기법 개발 (DEVELOPMENT OF AN UNSTRUCTURED OVERSET MESH METHOD FOR 2-D UNSTEADY VISCOUS FLOW ANALYSIS)

  • 정문승;권오준
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2005년도 추계 학술대회논문집
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    • pp.135-139
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    • 2005
  • An unstructured overset mesh method has been developed for the simulation of unsteady viscous flow fields around multiple bodies in relative motion. For this purpose, a robust and fast search technique is proposed for both triangle and high-aspect quadrilateral cell elements. The interpolation boundary is defined for data communication between grid systems and an interpolation method is suggested for viscous and inviscid cell elements. This method has been applied to calculate the flow fields around 2-D airfoil including relative motion. Validation were made by comparing the predicted results with those of experiments or other researcher's numerical results. It was demonstrated that the present method is efficient and robust for the prediction of unsteady time-accurate flow fields involving multiple bodies in relative motion.

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이방성 메쉬에 대한 이론적 연구 (A Study on Theoretical aspects of Anisotropic meshing)

  • 푸아네시;조종두
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.736-740
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    • 2007
  • It is not always convenient to consider isotropic meshes where the edge length depends on the orientation of the edge. It is desirable to go for anisotropic mesh strategy instead. There are many instances where the solution shows directional features such as great variations along certain directions with less significant changes along other ones. Anisotropic meshes considered to be worthy in these cases. By using anisotropic elements we can resolve the solution accurately with few elements. Many techniques have been used as a common feature that the shape, size and orientation of the triangle elements are controlled by specifying metric tensor. This paper attempts at clear understanding of the estimation and equidistribution of the error and discusses the parameters like reliability and effectivity of an anisotropic mesh in a mathematical manner. Also we study some of applications of anisotropic mesh.

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상대운동이 있는 이차원 비정상 점성 유동 해석을 위한 비정렬 중첩격자기법 개발 (DEVELOPMENT OF AN UNSTRUCTURED OVERSET MESH METHOD FOR 2-D UNSTEADY VISCOUS FLOW SIMULATION WITH RELATIVE MOTION)

  • 정문승;권오준
    • 한국전산유체공학회지
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    • 제11권2호
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    • pp.1-7
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    • 2006
  • An unstructured overset mesh method has been developed for the simulation of unsteady viscous flow fields around multiple bodies in relative motion. For this purpose, a robust and fast search technique is proposed for both triangle and high-aspect ratio quadrilateral cell elements. The interpolation boundary is defined for data communication between grid systems and an interpolation method is suggested for viscous and inviscid cell elements. This method has been applied to calculate the flow fields around 2-D airfoils involving relative motion. Validations were made by comparing the predicted results with those of experiments or other numerical results. It was demonstrated that the present method is efficient and robust for the prediction of unsteady time-accurate flow fields involving multiple bodies in relative motion.