• Title/Summary/Keyword: Tree Modeling

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Integrity Assessment for Reinforced Concrete Structures Using Fuzzy Decision Making (퍼지의사결정을 이용한 RC구조물의 건전성평가)

  • 박철수;손용우;이증빈
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.04a
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    • pp.274-283
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    • 2002
  • This paper presents an efficient models for reinforeced concrete structures using CART-ANFIS(classification and regression tree-adaptive neuro fuzzy inference system). a fuzzy decision tree parttitions the input space of a data set into mutually exclusive regions, each of which is assigned a label, a value, or an action to characterize its data points. Fuzzy decision trees used for classification problems are often called fuzzy classification trees, and each terminal node contains a label that indicates the predicted class of a given feature vector. In the same vein, decision trees used for regression problems are often called fuzzy regression trees, and the terminal node labels may be constants or equations that specify the Predicted output value of a given input vector. Note that CART can select relevant inputs and do tree partitioning of the input space, while ANFIS refines the regression and makes it everywhere continuous and smooth. Thus it can be seen that CART and ANFIS are complementary and their combination constitutes a solid approach to fuzzy modeling.

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Intelligent consistency checking method for the use case model

  • Lee, Eun-young;Shim, Woo-gon;Paik, In-sup
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.50-56
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    • 2003
  • In the development of complex software system, it is important to use hierarchical use case model due to the complex scope of development procedure. The use case model is core factor of the OMG (Object Management Group)'s UML (Unified Modeling Language) diagrams. In this paper, we propose a novel method to check syntactic consistency automatically in use case models at the different level of abstraction. This method is a rule-based approach which utilizes actor tree, use case tree and use case description. The proposed method is simulated on ITS (Intelligent Transportation System) architecture for the verification.

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Behavior Tree-based Scenario Development Technology to Induce Various Experiences of VR content

  • Seo, Jinseok;Yang, Ungyeon
    • Journal of Multimedia Information System
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    • v.7 no.4
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    • pp.263-268
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    • 2020
  • This paper introduces an event modeling and simulation system using behavior trees. The system aims to overcome the limitations of existing fixed, simple scenario-based training content, and to extend the behavior of objects to enable various experience deployments. To achieve this goal, we made specific tasks of behavior trees can change according to users' reaction and developed an adaptive simulation module that can analyze and execute behavior trees that changes at runtime. In order to validate our approach, we applied the adaptive behavior tree simulation to the scenarios in our virtual reality simulation-based fire training system we have been developing and demonstrated the implementation results.

A Fast Context Modeling Using Tree-structure of Coefficients from Wavelet-domain

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of information and communication convergence engineering
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    • v.7 no.4
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    • pp.496-500
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    • 2009
  • In EBCOT, the context modeling process takes excessive calculation time and this paper proposed a method to reduce this calculation time. That is, if the finest resolution coefficient is less than a pre-defined transfer factor the coefficient and its descendents skip the context modeling process. There is a trade-off relationship between the calculation time and the image quality or the amount of output data such that as this threshold value increases, the calculation time and the amount of output data decreases, but the image degradation increases. The experimental results showed that in this range the resulting reduction rate in calculation time was from 3% to 64% in average, the reduction rate in output data was from 32% to 73% in average.

A Study of cost data modeling for Megaproject (메가프로젝트 원가 자료 분석에 관한 연구)

  • Ji, Seong-Min;Cho, Jae-Kyung;Hyun, Chang-Taek
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2009.11a
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    • pp.253-256
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    • 2009
  • To the success of the megaproject including various and complex facilities, it is needed to establish a database system. Developments in data collection, storage and extracting technology have enabled iPMIS to manage various and complex information about cost and time. Especially, when we consider that both the go and no go decision in feasibility, Cost is an important and clear criteria in megaproject. Thus, Cost data modeling is the basis of the system and is necessary process. This research is focus on the structure and definition about CBS data which is collected from sites. We used four tools which are Function Analysis in VE, Casual loop Diagram in System Dynamics, Decision Tree in Data-mining, and Normalization in SQL to identify its cause and effect relationship on CBS data. Cost data modeling provide iPMIS with helpful guideline.

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A Study on Meta-Level Learning through Modeling Activities (모델링 활동을 통한 메타수준 학습에 대한 연구)

  • Park, JinHyeong;Lee, Kyeong-Hwa
    • School Mathematics
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    • v.16 no.3
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    • pp.409-444
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    • 2014
  • There have been many discussions of teaching and learning mathematics through modeling activities in mathematics education research community. Although there has been some agreement regarding modeling activity as an alternative way to support mathematics teaching and learning, there is still no clear consensus on these issues. This paper reports a case study which aims to identify ways to design modeling tasks and instruction to foster meta-level learning, and investigate how modeling activities can facilitate meta-level learning. From the results of teaching experiment, this study examines the potential of modeling activities in mathematics teaching and learning.

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Realtime Tidal Flat Modeling using Procedural Generation Method (절차적 생성 방법을 이용한 실시간 갯벌 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.947-956
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    • 2021
  • As an interest in metaverse increases, there are many studies to apply virtual reality to indirect experiences. Virtual reality is increasingly being used not only for entertainment such as games but also for educational content. A key technology of indirect experience is modeling an object to provide a realistic experience to the user. Natural environments such as tidal flats change with time, and many living things also live there. In this paper, we propose a method for creating experiential content that accurately models the ecological environment of tidal flats. The proposed method explains how to naturally model the temporal change of tidal flats. We also explain how to model a crab, a creature that inhabits the tidal flat, in the forms of an NPC using the behavior tree. Implementation results show that the proposed method uses simple algorithms but expresses the shapes of tidal flats well.

Trustworthy Smart Band: Security Requirements Analysis with Threat Modeling (위협 모델링을 통한 스마트밴드 보안 요구사항 분석)

  • Kang, Suin;Kim, Hye Min;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.6
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    • pp.1355-1369
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    • 2018
  • As smart bands make life more convenient and provide a positive lifestyle, many people are now using them. Since smart bands deal with private information, security design and implementation for smart band system become necessary. To make a trustworthy smart band, we must derive the security requirements of the system first, and then design the system satisfying the security requirements. In this paper, we apply threat modeling techniques such as Data Flow Diagram, STRIDE, and Attack Tree to the smart band system to identify threats and derive security requirements accordingly. Through threat modeling, we found the vulnerabilities of the smart band system and successfully exploited smart bands with them. To defend against these threats, we propose security measures and verify that they are secure by using Scyther which is a tool for automatic verification of security protocol.

A Study on Ubiquitous Tree Management System based on GIS and Smart-Phone for Efficiency of Arboreal Growth Management (수목 생장 관리 효율을 위한 GIS 및 스마트폰 기반의 유비쿼터스 수목 관리 시스템에 관한 연구)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.119-130
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    • 2012
  • In this paper, we propose ubiquitous tree management system based on GIS and smart-phone using the object-oriented design modeling to maximize the efficiency of tree management. For this, proposed system is implemented in the form of client/server (C/S). The spot tree management system as the client is based on the mobile(PDA, Smart-Phone), whereas the tree management system based on PC as the server makes use of GIS. Also, Web service method instead of CDMA used in exist studies is used for tree data communication among C/S. And problems of existing studies, that is excessive maintenance costs, accessibility shortage of variety users, connectivity shortage of geographic information system will be settled through the convergence of the proposed system development methods, GIS system, smart devices. Therefore, we verify proposed system by using the systemic unit test and qualitative assessment respectively and prove to be more excellent than the existing system based on the mobile, in terms of systemic effectiveness and extendability.

Tree Growth Model Design for Realistic Game Landscape Production (사실적인 게임 배경 제작을 위한 나무 성장 모델 설계)

  • Kim, Jin-Mo;Kim, Dae-Yeoul;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.49-58
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    • 2013
  • In this study, a tree growth model is designed to represent a variety of trees consisting of a outdoor terrain of game efficiently and naturally. The proposed tree growth model is an integrated tree growth model, and is configured using the following approaches: (1) the tree modeling method based on growth volume and the convolution sums of divisor functions, which is used to model a variety kind of trees more intuitively and naturally; (2) a rendering method using a level of detail of branch based on instancing for real-time processing of numerous trees with complicated structures; and (3) a combination of the above methods to efficiently implement a game landscape. The natural and diverse growths of trees that emerged using the proposed tree growth model is evaluated through experimentation, along with the possibility of implementing the natural game landscape and the efficiency of real-time processing.