• Title/Summary/Keyword: Transmutability

Search Result 6, Processing Time 0.019 seconds

Words Recommendation Algorithm for Similarity Connection based on Data Transmutability (데이터 변형성 기반 유사성 연결을 위한 단어 추천 알고리즘)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.8 no.11
    • /
    • pp.1719-1724
    • /
    • 2013
  • Big data which requires a different approach from existing data processing methods, is unstructured data with a variety of features. The features mean the volume of data, the rate of change of the data, the data with a variety of features. Tweets of twitter in only Korea are more than 5 millions per day. So much cheaper data storage and analysis system due to the increasing demand for information, the value of research is increasing. In this paper, the technology required by the deformation characteristics of the data elements as a technology priority-based word-based recommendation algorithm is proposed.

Visualization Algorithm for Similarity Connection based on Data Transmutability (데이터 변형성 기반 유사성 연결을 위한 시각화 알고리즘)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.9 no.11
    • /
    • pp.1249-1254
    • /
    • 2014
  • Big data based on numerous data made by the people are used in order to obtain useful information. We can obtain more useful information if it can apply machine learning techniques added deformation of human memory on the characteristics of the computer program. And big data is predicted by using these conclusions. Humans are used to remember similar data as an original data, so big data processing technology should reflect these human characteristics. In this study, this algorithm to provide the selectivity of information is proposed. This algorithm is the technology to reflect the above factors. This algorithm is selected the data with high selectivity to determine similar data based on the deformation characteristics of the data.

A Study on the Analysis Method of ICT Policy Triggering Mechanism Using Social Big Data (소셜 빅데이터 특성을 활용한 ICT 정책 격발 메커니즘 분석방법 제안)

  • Choi, Hong Gyu
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.8
    • /
    • pp.1192-1201
    • /
    • 2021
  • This study focused on how to analyze the ICT policy formation process using social big data. Specifically, in this study, a method for quantifying variables that influenced policy formation using the concept of a policy triggering mechanism and elements necessary to present the analysis results were proposed. For the analysis of the ICT policy triggering mechanism, variables such as 'Scope', 'Duration', 'Interactivity', 'Diversity', 'Attention', 'Preference', 'Transmutability' were proposed. In addition, 'interpretation of results according to data level', 'presentation of differences between collection and analysis time points', and 'setting of garbage level' were suggested as elements necessary to present the analysis results.

A Study of Digital Hanbok Design: focuse on Online Games (디지털 한복 디자인 연구: 온라인게임을 중심으로)

  • Cho, Du Na
    • Human Ecology Research
    • /
    • v.56 no.2
    • /
    • pp.195-203
    • /
    • 2018
  • Online game digital hanbok has an aesthetic value in a digital culture and is useful for developing a digital hanbok design for online games as well as other industries. This thesis analyzes its attire and design composition elements to design a 3D digital hanbok by utilizing its formative characteristics. The literature review defines them as transmutability, virtuality, fictionality, reality and playfulness based on the characteristics of digital media, late digital generation and online games. We analyzed 471 images from 50 online games. Sonmaep was used for making 3D digital hanboks. Its attire was grouped into jogori pants, jogori chima, po and armor. Its design composition elements were classified as pleat, layering mu or hemline, mu sub gyeopmagi mitbadae, vent, git dongjung and decoration elements. The results feature 8 digital hanbok designs. Reality designs are replicas of jogori daegugo for men and po for women in the period of the Three States. Virtuality designs are slightly changed shapes of yoseoncheolrik for men and white jogori yellow chima for women in the Koryo Dynasty. Fictionality designs are casual fusion armors for men and women as a hyperbolic form. Playfulness designs are doll costumes for men and jogori chima for women as a kitsch and childish style. The concept of online game digital hanbok escapes from conceptual limitations of traditional hanboks. This result can be used for designing digital hanbok contents in various industrial parts.

A Study on the Process Form Generation and Expressive Characteristic by Storytelling in BIG's Architecture (BIG의 건축에서 나타나는 스토리텔링에 의한 형태생성 프로세스와 표현 특성에 관한 연구)

  • Kim, Jong-Sung;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.6
    • /
    • pp.79-86
    • /
    • 2015
  • This study started from the concern for Bjrake Ingels, an emerging architect in the architecture circle, who is creative and popular. Recently, the architecture field provides architects with a foundation to express a process on a new form creation through various new expressive languages, design concepts, and methods. The global Danish group BIG(Bjarke Ingels Group) develops a story by their distinctive architectural language. The storytelling is being used in various fields and now the tool called 'story' is settling down as an important element in the life that human lives. Bjarke Ingels leading the group BIG aims for the form expression by the scientific analysis and adaptation after being affected by Danish regional background and OMA. It creates a form to share stories with local members by visually simplifying the region, culture, environment, social phenomenon, economy, and politics that are invisible and do not have the form in the modern society. The elements and expressive features of the space storytelling include locality, cultural, natural environment, and connectivity which are the content structure(story) that enables you to intervene in the story according to the main agent to imagine a new space. The expressive element includes the watching moving line story of the successive, hierarchical, and organic structures which are constructive elements creating various spaces through the mixture, transmutability, and relocation of the program and inducing users to the space. The space storytelling is composed of the symbolism, community, and eco-friendliness to appear diversely through BIG's case analysis. This study will have significance that it drew a method and feature looked at by many contemporary architects from the storytelling viewpoint in the form-creating process, classified the form-creating process through a new storytelling type, and showed a possibility on the development of various methodologies.

Constructing an Urban Information System for Client-oriented Public Administration (고객지향행정을 위한 도시정보시스템의 발전방안)

  • Kim, Kwang-Ju
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.3 no.4
    • /
    • pp.50-62
    • /
    • 2000
  • From the perspective of client-oriented administration, the study introduces the basic structure of Urban Inormation System (UIS) and examines problems and new strategies of UIS in Korean local governments. The study selects five metropolitan cities for a case study. According to this case study, UIS in Korea are focused on AM/FM and internally used only by practitioners. No government surveyed what their citizens want to get from UIS. To solve these problems, the study proposes developing strategies for client-oriented UIS as follows. First, local governments could use policy delphi technique to sum up the citizens' needs on UIS. Second, they need to pay more attention to the diversity and transmutability of administration zone and consider the importance of the connection between administration zone and attribute data collected on them. Third, UIS needs to keep a balance between AM/FM and living GIS. Fourth, internet UIS needs to be constructed which enables citizens' access to UIS more easily. Finally, GIS education and client-oriented administrative education need to be combined to improve government employees' mind for UIS.

  • PDF