• Title/Summary/Keyword: Training Contents

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A Study on the Design of Training Contents for LNG Bunkering Workers (LNG 벙커링 종사자 교육 콘텐츠 설계에 관한 연구)

  • Yoo, Hyoung-Soo;Roh, Beom-Seok;Kang, Suk-Yong;Seo, Seong-Min;Jung, Dong-Ho
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.5
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    • pp.809-818
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    • 2022
  • The number of ships using liquefied natural gas (LNG) as fuel is increasing to respond to the International Maritime Organization's (IMO) air pollutant emission regulations. At the same time, the need to expand LNG bunkering infrastructure for stable fuel supply and demand for ships is emerging. LNG bunkering is carried out in three ways: truck to ship (TTS), pipe to ship (PTS), and ship to ship (STS). In foreign countries, all three methods are being carried out, but in Korea, LNG bunkering is carried out only with the TTS method owing to the lack of infrastructure. LNG bunkering is a high-risk operation. For safe bunkering operations, the competence of the workers is extremely important, and a professional training course is required to strengthen the competence. This study was conducted to design training contents for LNG bunkering workers for fostering LNG bunkering experts and performing safe and systematic bunkering work. To this end, the current status of LNG-fueled ships and bunkering was identified, and related domestic and abroad educational contents were analyzed. In addition, opinions on the importance of educational contents were collected through expert questionnaires. Consequently, we designed training contents suitable for various training targets and divided them into basic and advanced training courses, with a duration of 4 days, and proposed. Based on the designed training contents, if additional research is conducted by sufficiently reflecting Korea's bunkering environment, it will be of great help to improve the competence of LNG bunkering workers and to foster human resources.

VR Content Development for Racing Drone Control Training (레이싱 드론 조종 훈련을 위한 VR 콘텐츠 제작)

  • Kim, Jeong-Eun;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.113-122
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    • 2018
  • In this paper, we will discuss planning and production of VR contents for effective racing drone steering training. In the real world, direct racing drone training training is obviously a space and economic limit. We propose through the production of VR-based drone infiltration action game as a solution to these limitations and try to improve effective drone handling ability. Especially, we designed the virtual reality contents in a similar environment by using the similarity of FPV goggles and HMD based VR, and designed virtual drones, maps and obstacles considering the characteristics of the structures used in racing drone and drone racing. Also, we tried to increase the user's immersion and presence by increasing difficulty level of obstacles.

Suggestions for Developing On-Line In-Service English Teacher Training Program

  • Lee, Byeong-Cheon
    • International Journal of Contents
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    • v.13 no.3
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    • pp.32-37
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    • 2017
  • The development of Information and Communications Technology (ICT) has changed the manner in which English teachers are taught as instructors, as well as English language learners. Online-related technology, a product of development of ICT technology, is used for various purposes such as training teachers and enhancing professionalism of current teachers to practice more efficient training. The purpose of this study is to extract common domains and sub-domains related to development of cyber-type in-service training (INSET) through domestic and international case analyses and to develop content areas of INSET using cyberspace or efficient online INSET programs. To accomplish the purpose of this study, domestic and foreign cases were analyzed in relation to direction of development of online English teacher training programs.

3D Animation Skills Training Research based on Performance Technology - based on the 3D Animation Skills Training in R Animation Company - (성능 기술 기반 3D 애니메이션 기술 훈련 연구 - R 애니메이션 회사 3D 애니메이션 기술 훈련 중심으로 -)

  • Ma, Ben;Lee, Hyun-Cheol;Kim, Eun-Seok;Hur, GI-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.417-418
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    • 2011
  • In recent years, the rapid development of 3D animation industry promoted the 3D animation skills training progress. In this article, the author analyzed deeply the 3D animation skills training situation based on the training practice and comprehension in R animation company, constructed the 3D animation skills training mode, and made further discussion of improving the performance of training.

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Customer Orientation and Sales Training (고객지향성과 판매원 교육간의 관계 연구)

  • Park, Kwang-Hee
    • Korean Journal of Human Ecology
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    • v.14 no.6
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    • pp.1017-1025
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    • 2005
  • The purpose of this paper was to investigate the relationship between customer orientation and sales training. Data were obtained from 297 apparel salespeople working at six department stores in Daegu. Statistics used for data analysis were frequency, factor analysis, correlation, and t-test. The respondents were classified into 3 groups; high, medium, and low customer-oriented groups based on the mean score of customer orientation, and the high and the low were compared in training contents and educational methods. Based on factor analysis, four factors were extracted from 27 items of training content. Two of four factors were significantly correlated with customer orientation. The regression analysis showed that customer service and duration of work had significant effects on customer orientation. Also, the results were found that there were significant differences between the high and the low customer-oriented group in training contents which salespeople want to have in the future. However, there were not significant differences between the two groups in educational methods.

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Preceding Research on Comparative Analysis of the Validity of Game based Cognitive Training Program for Children with Intellectual Disabilities (지적장애 아동을 위한 게임형 인지훈련 프로그램의 타당도 선행 연구 비교 분석)

  • Kim, Seon-Chil
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.161-168
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    • 2021
  • Recently, many cognitive training programs based on digital contents have been presented, but few digital contents have been produced for children with intellectual disabilities among children with developmental disabilities. Digital contents based training programs are needed to apply remotely untact training programs rather than face-to-face apprenticeship classes for improving the cognition of children with intellectual disabilities. This study was attempted to present the new cognitive training program by analyzing concurrent validity, which was analyzed by the correlation between items by comparing with subtests of K-WISC-IV and items of game based Neuro-World cognitive training program. It was found that there are some validity by analyzing correlation between the subtests of K-WISC-IV and the items of Neuro-World program, which means that it has concurrent validity of some items of Neuro-World program. In terms of reliability, the Cronbach alpha value was 0.794, indicating that game performance of children with intellectual disabilities and the degree of level increase in each game were somewhat reliable. This is considered to be a significant result in future studies for clinical trials of cognitive training tools.

The Analysis of Satisfaction with Clinical Training and the Related Factors in the Korean Medicine Obstetrics and Gynecology (한방부인과학에서 임상실습교육의 만족도와 관련요인 분석)

  • Yang, Seung-Jeong;Park, Kyung-Mi;Cho, Seong-Hee
    • The Journal of Korean Obstetrics and Gynecology
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    • v.33 no.1
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    • pp.116-127
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    • 2020
  • Objectives: The purpose of this study is to analyze csatisfaction with clinica1 training in the department of Korean Medicine Obstetrics and Gynecology and the related factors. Methods: All the students on the graduating class of school of Korean Medicine, Dong-Shin University must be trained for 1 year in the department of Korean Medicine Obstetrics and Gynecology according to clinical training guideline including Objective Structured Clinical Examination (OSCE). After completing clinical training, we distributed questionaries to them about a reflex of the object of study, usefulness, difficulty, satisfaction and preference. And then, we analyzed the related factors including descriptive statistics, frequency analysis and correlation analysis by SPSS 12.0. Results: In general, a reflex of the aim of study (7.31±1.59), satisfaction with contents (7.44±1.58), and difficulty (6.13±1.34) were evaluated restectively. There is no statistically significant difference with sex. There is a statistically significant positive correlation between a reflex of the aim of study and satisfaction with contents. The primary preferences of clinical practice were Clinic Training, Ward Training, PBL (Problem Based Learning), OSCE. In OSCE, a reflex of the aim of study (7.04±1.83) and usefulness (7.02±1.97) were highly evaluated. There is no statistically significant difference with sex. The primary preferences for clinical OSCE practice were breast examination, genital examination, ultrasound scan, and pap smear. Facilities and equipment (6.84±2.01), contents of clinical training (7.29±1.83), the handout (7.20±1.98) and time scheduling (7.29±1.90) were evaluated respectively in general composition of clinical training. Conclusions: Clinical training program in the department of Korean Medicine Obstetrics and Gynecology can be highly estimated from the viewpoint of satisfaction with clinical training and the related factors.

Walking training contents based on Augmented Reality for dizziness rehabilitation (어지럼증 재활을 위한 증강현실 기반 보행훈련 콘텐츠)

  • Ma, Jun;Lee, Sung Jin;Sung, Nak-Jun;Min, Sedong;Hong, Min
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.47-53
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    • 2019
  • In general, dizziness is caused by various situations, but among them, symptoms due to dysfunction of the motor system belonging to the nervous system are the most severe, accompanied by nausea and vomiting. Treatment of these dizziness includes drug therapy, surgical therapy, and rehabilitation. Drug therapy and surgery are generally performed in vest rehabilitation training, which is a rehabilitation therapy because of the risk of aftereffects. The vestibular rehabilitation training includes eye training, posture stabilization training, and walking training. Among them, walking training is performed in a certain space under the supervision of a doctor or a professional therapist, so that the time and space burden is increased. In order to solve this problem, we implemented gait training contents which can be used for rehabilitation training by using the augmented reality technology. It is expected that it can be utilized as dizziness rehabilitative contents which can be used in medical environment through clinical tests for patients with dizziness.

Development and application of Scenario-based Admission Management VR contents for nursing students

  • Kim, Yu-Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.209-216
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    • 2021
  • In this paper, I developed a scenario-based admission management virtual reality (SAM VR) content for practical training for nursing students and verified the effectiveness. The SAM VR contents used in the study was developed by the researcher using Gear VR and smartphone according to the standard practical procedure suggested by the Korea Acreditation Board of Nursing Education and Evaluation. In the 30 experimental groups who received practical training using SAM VR contents, learning flow, learning confidence, and learning satisfaction increased statistically significantly after the practical training (p<.001). In the control group, who received practical training in the traditional way, learning confidence increased after the practical training (p<.005), but there was no change in learning flow and learning satisfaction (p>.005). It was verified that the SAM VR contents are effective practical education contents for nursing students' learning flow, learning confidence and learning satisfaction.

Virtual Reality based Total Station Training Content Development (가상현실 기반 토탈스테이션 훈련 콘텐츠 개발)

  • Im, Tami;Kim, Sang-Youn
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.631-639
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    • 2017
  • Development and implementation of virtual training contents has been increasing along with the emphasis on the experience and practice in engineering education. Virtual training makes repeatable sessions possible within safe learning environment which is very similar with real work place. This feature is very helpful to learners when they manipulate real machines back at work after studying with the virtual training content. The purpose of this study is to develop "Total Station and GPSS surveying" virtual training content focusing on both theory and surveying practice within various circumstances and to explore learners experience. Results show high interest, immersion, perceived learning effectiveness, and satisfaction to the content.