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VR Content Development for Racing Drone Control Training

레이싱 드론 조종 훈련을 위한 VR 콘텐츠 제작

  • Kim, Jeong-Eun (Digital Contents Dept, College of Arts & Design, Kyung Hee University) ;
  • Woo, Tack (Digital Contents Dept, College of Arts & Design, Kyung Hee University)
  • 김정은 (경희대학교 예술디자인대학 디지털콘텐츠학과) ;
  • 우탁 (경희대학교 예술디자인대학 디지털콘텐츠학과)
  • Received : 2018.05.21
  • Accepted : 2018.06.13
  • Published : 2018.06.20

Abstract

In this paper, we will discuss planning and production of VR contents for effective racing drone steering training. In the real world, direct racing drone training training is obviously a space and economic limit. We propose through the production of VR-based drone infiltration action game as a solution to these limitations and try to improve effective drone handling ability. Especially, we designed the virtual reality contents in a similar environment by using the similarity of FPV goggles and HMD based VR, and designed virtual drones, maps and obstacles considering the characteristics of the structures used in racing drone and drone racing. Also, we tried to increase the user's immersion and presence by increasing difficulty level of obstacles.

본 논문에서는 효과적인 레이싱 드론 조종 훈련을 위한 VR 콘텐츠의 기획 및 제작에 대해 다루고자 한다. 실제 환경에서의 직접적인 레이싱 드론 조종 훈련은 공간적, 경제적 한계점이 분명한데, 이러한 한계점에 대한 해결책으로 VR 기반 드론 잠입액션 게임 의 제작을 통해 제시하고, 효과적인 드론 조종 능력 증진을 강구하고자 한다. 특히 FPV 고글과 HMD 기반 VR의 유사성을 활용하여 실제와 유사한 환경에서의 가상현실 콘텐츠를 기획하였으며, 레이싱 드론과 드론 레이싱에서 사용되는 구조물의 특징을 고려하여 가상 드론과 맵 및 장애물을 디자인하였다. 또한 점진적으로 증가하는 장애물의 난이도를 통해 사용자의 몰입도와 현존감을 높이고자 하였다.

Keywords

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