• 제목/요약/키워드: Traditional teaching

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플립러닝을 적용한 알고리즘 이론교과목의 효과적인 교수학습방법 설계 (Design of Effective Teaching-Learning Method in Algorithm theory Subject using Flipped Learning)

  • 장성진
    • 한국정보통신학회논문지
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    • 제21권5호
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    • pp.1042-1048
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    • 2017
  • 최근 새로운 산업 환경의 변화에 필요한 맞춤형 기업 인재양성을 위한 효과적인 교수학습방법으로 플립러닝이 주목 받고 있다. 기존 강의식 수업방식의 경우 중도탈락률이 높고 창의적 문제 해결력을 저해하는 등의 다양한 문제점이 있다. IT 공과대학의 경우 선수 교과목의 선행이 필요한 전공 이론과목이 대부분이므로 학생들의 학습 참여도와 학업 성취도를 높일 수 있는 효과적인 교수학습방법의 개발이 필요하다. 본 논문에서는 학생들의 학습 동기를 유발하고 자기 주도적 학습을 통한 학습 효과를 높이기 위해 플립러닝과 실습수업을 병행한 5단계 플립러닝 수업모형을 제안하였다. 또한 컴퓨터공학과의 알고리즘 수업에 적용하여 학습 효과를 분석하고 그 결과를 바탕으로 문제점 및 활용방안을 제시하고자 한다.

Cervicofacial infection in a Nigerian tertiary health institution: a retrospective analysis of 77 cases

  • Fomete, Benjamin;Agbara, Rowland;Osunde, Daniel Otasowie;Ononiwu, Charles N
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • 제41권6호
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    • pp.293-298
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    • 2015
  • Objectives: Infection involving the orbit, zygomatic space, lateral pharyngeal space, or hemifacial and oral floor phlegmon is referred to as cervicofacial infection (CFI). When diagnosis and/or adequate treatment are delayed, these infections can be life-threatening. Most cases are the result of odontogenic infections. We highlight our experiences in the management of this life-threatening condition. Materials and Methods: This was a retrospective study of patients who presented with CFI from December 2005 to June 2012 at the Oral and Maxillofacial Surgery Clinic or the Accident and Emergency Unit of Ahmadu Bello University Teaching Hospital (Zaria, Nigeria). The medical records of all patients who presented with either localized or diffuse infection of the maxillofacial soft tissue spaces were retrospectively collected. Data collected was analyzed using SPSS version 13.0 and are expressed as descriptive and inferential statistics. Results: Of the 77 patients, 49 patients (63.6%) were males, a male to female ratio of 1:7.5. The ages ranged from two years to 75 years with a mean of $35.0{\pm}19.3$ years, although most patients were older than 40 years. The duration of symptoms prior to presentation ranged from 6 to 60 days, with a mean of $11.0{\pm}9.4$ days. More than 90% of the patients presented to the clinic within the first 10 days. The most commonly involved anatomical space was the submandibular space (n=29, 37.7%), followed by hemifacial space (n=22, 28.6%) and buccal space (n=7, 9.1%). Ludwig angina accounted for about 7.8% of the cases. Conclusion: CFI most commonly involves the submandibular space, typically affects individuals with a low level of education, and is influenced by traditional medical practices. Despite improved health care delivery, CFI remains a significant problem in developing countries.

중학교 수학에서 WEB을 이용한 자기주도적 학습이 학생들의 학업성취도 및 학습태도에 미치는 영향 - 1학년 함수 단원을 중심으로 - (The Effects of Self-regulated Learning Strategies Using WEB on students′ Academic Achievements and Learning Attitudes in the Middle school Mathematics. -Focused on the Chapter ″Function″ of the First Grade-)

  • 이덕호;이관희
    • 한국학교수학회논문집
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    • 제4권2호
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    • pp.75-84
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    • 2001
  • The purpose of this research is to promote the academic achievement motivation and improve problem solving ability in Mathematics. In addition I hope to explore a new teaching method and facilitate students interest in mathmatics. If the teachers utilize an Internet Web Page and exchang information, the interaction activities will allow them to collect and analyse a variety of data. As this teaching method assists students motivation to get the effects of self-regulated learning strategies of students using the internet and their academic achievements and learning attitudes can be explored. The information will be gathered after the students participate in classes which were taught through the Edunet Homepage and the Department of Mathematics Homepage of KongJu National University. The Internet pages focused on the "Function" chapter of the first grade text for students attending middle school. The students were divided into two groups, experimental and comparative. Each group is composed of three levels, high, middle, and low. In the post experimental phase, two tests were administered which measured achievement ability and the learning attitude of the students. The results of the tests were then compared and analyzed. The results were as follows: First, the study demonstrated that self-regulated Learning Starategies towards Academic Achievements and Learning Attitudes were more effective than traditional teaching methods. These methods were significantly effective in the middle level and low level groups. The study demonstrated little to no improvement in the high level groups

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중학생을 대상으로 한 수학적 의사소통의 지도 효과에 관한 연구 (Effects of communication in learning middle grade school Mathematics)

  • 김선희;이종희
    • 대한수학교육학회지:수학교육학연구
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    • 제8권1호
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    • pp.145-162
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    • 1998
  • This study investigated the effect of teaching mathematical communication in mathematics learning. Cooperative learning, mathematics pin pals, and writing a mathematics diary were used to teach how to communicate mathematically. The experimental group was assigned to cooperate in class, to write a mathematics diary at the end of each class, and to exchange the mathematics pen pals once a week. The control group was taught by the traditional teaching method. The results were analyzed quantitatively and qualitatively. The learning achievement between the two groups was performed with pretests and posttests. And after this study, mathematics pen pals, video protocol and open-ended test were analyzed. The results of this study are the following: 1. There were little differences in learning achievement test between the group taught through communication and those not. And there were little differences in the results of achievement test between the two groups-high and low level classes.2. Cooperative learning, writing a mathematics diary and mathematics pen pals were effective as methods of teaching communication mathematically. The analysis of mathematics pen pals which is to investigate student's writing abilities showed that pen pal partners were improved in QCAI communication levels. There was a significant difference between the two groups in open-ended test. This means that communication learning has an effect on the tests for mathematical thought, reasoning, and creative thought. The analysis of video protocol showed that four students in a cooperative group were improved in their speaking and listening abilities.

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문제해결력 향상을 위한 동료 에이전트 시스템의 교육적 효과 (The Educational Effects of Peer Agent System to Improve Problem-Solving Ability)

  • 한건우
    • 컴퓨터교육학회논문지
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    • 제12권4호
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    • pp.1-11
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    • 2009
  • 프로그래밍 교육을 위한 다양한 연구가 진행되고 있다. 본 연구는 문제해결력 향상을 위해 교수 학습 모형을 기반으로 동료 에이전트를 개발하였다. 문제해결력에 대한 하위 요소를 학습내용 이해, 문제해결 전략, 자기조절 영역으로 구분하였고, 문제해결력 하위 요소에 대한 프로그래밍 교수 학습 방법을 제시하였으며, 교수학습 모형을 수행할 수 있도록 동료 에이전트를 개발하였다. 개발된 동료 에이전트 시스템의 교육적 효과를 살펴보기 위하여 프로그래밍 수업에 적용한 결과, 전통적 수업 방식이나 동료 프로그래밍 수업 방식에 비해 문제해결력 하위 요소에서 긍정적인 효과를 보였다. 이는 동료 에이전트가 학습자의 문제해결력을 향상시키는데 교육적 효과가 있음을 의미한다.

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게임과 노래를 통한 초등영어 학습지도 (How to improve English communicative proficiency in primary schools by performing games and songs in English classes)

  • 임병빈
    • 영어어문교육
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    • 제4호
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    • pp.85-116
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    • 1998
  • Since the 1980's language teachers have been urged to take more communicatively oriented practice instead of traditional audio-lingual and grammar-translation instruction. However, there are many reasons why communication-centered teaching approaches haven't been easily adopted in Korea. First of all many English teachers haven't been prepared for communicative language teaching. And class size is very large. Another reason is that students' reading and writing skills are more important than their speaking and listening skills to enter colleges. But the world has been changing rapidly. We have many chances to meet foreigners and to talk to them. So many students want to improve their communicative proficiency. The purpose of this study is how to improve their communicative proficiency by performing games in English classes. There are many advantages of using games and songs in the classroom. First, games are motivating and challenging. Second, students can improve their four skills(speaking, writing, listening and reading skills) by using games and songs. Thirdly, games and songs help students to study English without their conscious efforts and to practice English repeatedly because they are interested in them. Fourthly, games and songs create a meaningful context for language use. Lastly, students can learn English with less tension and anxiety. Therefore, English games and songs are worthy of using in classes. To use English games and song more effectively, more various and useful materials have to be developed for English teachers and have to be introduced pertinently into classes.

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고등학교 가정과 "아동발달.부모교육"영역 학습모형 개발 (Development of Educational Program in Home Economics for Child Development and Parenting in High School)

  • 이경희
    • 한국가정과교육학회지
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    • 제11권2호
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    • pp.51-63
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    • 1999
  • For Korean education to be able to handle increasing knowledge and new values in the 21st century, it needs to change. Korean education needs various teaching methods. At the present, CAI, multimedia, interact video system and computer communication are being used. Compared to the traditional teaching methods, computer-assisted instructions were reported to be more effective. The students’demands for these kind of lessons are adamant and increasing. In this study, an attempt was made to develop “child-development and parent education”using CAI program. This chapter is in high demand for high school students. This study model was developed help the students’understanding and make their learning easier. A lesson plan was proposed using CAI program which was developed by authors with assistance of professional computer programmers. The CAI program includes following curriculum contents:1. Child development, 2. the meaning of parenthood, 3. pregnancy, 4. delivery, 5. abortion. The CAI program was designed to allow students to participated activity in several current issue related with parenthood and aborting problems. This study ultimately aimed to show students moving pictures, animation, vivid photos, and music to motivate them. Another goal was to help the Home Economics teachers give lessons using CAI and to show an example of the teaching model.

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묵사집산법(?思集算法)에 수록된 퇴타개적문(堆?開積門)의 현대적 재구성 및 수학교육적 활용 방안 (A Modern Reconstruction of the Problems on the Sums of Sequences in MukSaJipSanBup and its Pedagogical Applications)

  • 양성현
    • 한국수학사학회지
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    • 제33권1호
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    • pp.1-19
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    • 2020
  • Under 2009 Revised Mathematics Curriculum and 2015 Revised Mathematics Curriculum, mathematics teachers can help students inductively express real life problems related to sequences but have difficulties in dealing with problems asking the general terms of the sequences defined inductively due to 'Guidelines for Teaching and Learning'. Because most of textbooks mainly deal with the simple calculation for the sums of sequences, students tend to follow them rather than developing their inductive and deductive reasoning through finding patterns in the sequences. In this study, we reconstruct 8 problems to find the sums of sequences in MukSaJipSanBup which is known as one of the oldest mathematics book of Chosun Dynasty, using the terminology and symbols of the current curriculum. Such kind of problems can be given in textbooks and used for teaching and learning. Using problems in mathematical books of Chosun Dynasty with suitable modifications for teaching and learning is a good method which not only help students feel the usefulness of mathematics but also learn the cultural value of our traditional mathematics and have the pride for it.

분수나눗셈을 해결하기 위한 학생들의 자기-생성 알고리듬 구성에 관한 연구 (Construction of a Student-Generated Algorithm for Fraction Measurement Division)

  • 신재홍
    • 대한수학교육학회지:학교수학
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    • 제12권3호
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    • pp.439-454
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    • 2010
  • 본 연구는 두 명의 중학교 2학년 학생들이 어떻게 단위 분할 도식의 수정, 변경을 통하여 분수나눗셈 상황에서 그들 자신만의 자가-생성 알고리듬을 만들어 나가는지 보여주고 있다. 교육실험이 연구방법으로 사용되었고, 일년간 행해진 교육실험 중 일부분의 자료가 본 연구를 위해 분석되었다. 두 명의 참여 학생들은 기준단위와 제수사이의 상호 관계 구성과 활용으로 분수나눗셈을 위해 전통적으로 학습되어 왔던 '뒤집어서 곱하기'와 같은 역할을 하는 그들 자신의 자기-생성 알고리듬을 구성할 수 있었다. 본 연구결과는 또한 학생들이 만들어 낸 알고리듬을 이해할 수 있는 것이 훌륭한 수학 교사로서의 질을 결정하는 하나의 요소로 고려 되어야 함을 보여주고 있다.

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초등예비교사 교육에서의 플립드 러닝 적용 사례 연구 (A Case Study of Flipped Learning Class in Pre-service Teacher Education)

  • 고정화;박문환
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제21권1호
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    • pp.1-17
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    • 2018
  • 최근 플립드 러닝, 블렌디드 러닝 등 전통적인 강의식 수업에 변화를 꾀하는 다양한 시도가 이루어지고 있으며, 다양한 분야에서 그 효과성이 검증되고 있다. 한편, 2015 개정 교육과정에서는 학생 참여형 수업을 활성화하여 자기주도적 학습 능력을 기를 수 있도록 하고 있다. 이러한 시대적 요구에 맞게 교수자 역시 수업 방식의 변화를 시도하여야 하고, 그러한 새로운 수업 방식의 장단점과 효과를 확인하면서 더 나은 수업으로의 개선을 꾀하여야 할것이다. 본 연구에서는 교육대학 2학년 학생들이 필수로 이수하는 초등수학교육 이론 수업에 플립드 러닝을 적용한 사례를 분석하였다.